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Max Darkness

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Bye.

 

I didn't know you tend to play basketball, Necro. But, of course, there is a whole lot to you that I will never know. :/ I myself keep to my gymnastics. Going to do trainer stuff on friday and I'm pumped!

 

As of your life/mom, here is a slight philosophy-ish thingie:

 

Life is choices

 

Your life is the choices you take

 

If someone makes all your choices, it is not you who are living your life. Your mother gave you life, so ask her to watch it set into bloom.

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“Judgment Dragon” is incredibly easy to Summon if you get one of the high-ATK “Lightsworn” Level 4s out on the field for a couple of turns. At the moment, the only way to kill it is to use “Thestalos” and hope you choose it, or know it’s in their hand and use “D.D. Designator”. Note that most of the cards I’ve been mentioning recently are RFP cards. That’s because they are the only strong anti-meta archetype around.

 

 

@ Whamo: Like hell they’ll focus on Rituals or LV monsters. Rituals were ‘showcased’ during seasons 1 and 4 of the second series and the LV monsters have appeared sporadically, usually quickly destroyed by the main character…which is a shame.

 

 

@ Dark: It’s sad, but I’m just waiting for the Synchro equivalents of the Five Forbidden Spells: “Rageki”, “Harpie’s Feather Duster”, “Dark Hole”, “Pot of Greed” and “Monster Reborn”. They’ll all be trump cards that’ll require 1000 LP to carry out a banned effect. And all those effects were banned for a reason.

 

And because there is next to no anti-Synchro cards (and the most powerful one is a Synchro itself!), they’ll be no way to stop them. Because Konami is not going to release the Synchro-killer “Machine Emperor” cards, all we have is “Dischord”; which has a very interesting thing to note.

 

It has a Fusion counterpart, “Non-Fusion Zone”. Fair enough. However, while “Dischord” blows up after three turns, “Non-Fusion Zone” does not. Interesting isn’t it? The arguably harder Fusion Summon is restricted indefinitely, while the easier Synchro Summon is restored three turns down the line. How obvious does Konami want to be?

 

Can you imagine what’ll happen eventually? Konami will only release Tuners, Synchros and Fusions requiring Synchros. All other Deck types will be sunk due to a lack of support. Rituals will be a forgotten class of card and Normal monsters will be shunned. Gemini and Spirit monsters might as well not exist.

 

And as for the meta in this dark future? My best guess is a DARK Archetype focussing on destructive Synchros and a LIGHT Archetype revolving around reviving their own monsters; both much faster than “Blackwings” and “Lightsworns”. You can just imagine them…

 

__________________________________________

 

Warning! Overpowered Future Meta Ahead!

 

214r052.jpg

b] If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you do, you can Special Summon 1 "Halcyon" monster from your Graveyard. While you control a different "Halcyon" monster, this card

 

 

Effect: 1 "Halcyon" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, destroy 1 card your opponent controls and Special Summon 1 of the Synchro Material Monsters used to Synchro Summon this card. While you control a different face-up "Halcyon" monster, this card's original ATK is doubled. If a card effect that removes a card you control from the field is activated, you can remove from play this card to negate the effect and add 1 "Halcyon" monster in your Graveyard to the top of your Deck. If you do, Special Summon this card during the End Phase.

 

__________________________________________

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Hey Max i have a card you may like :P (just made it)

 

 

the art is made by me, myself, and I XD

 

 

341559d.jpg

 

This card cannot be Special Summoned except by its own effect. This card is also treated as a Warrior-Type monster when on the field or in the Graveyard. Which this card is destroyed as result of battle you can remove from play 2 Monsters in your Graveyard to Special Summon this card during your next Standby Phase. When this card is Special Summoned by this effect both players cannot Synchro Summon until your opponents End Phase. This card cannot attack the turn it is Special Summoned. When this card battles a Synchro monster that monsters effect is negated until the end of the Damage Step. This card cannot be select as a targeted by the effect of a Synchro monster. You cannot control more than 1 ""'Mazimus, The Knight of Synchro Destruction" on your field.

 

 

 

Fixes for it would be nice

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I believe your card is fine DSD...And what other monsters do you will think they will make for next gen...I mean they are litterally abusing

Synchros what's next!!! RED cards???? that fuse while RFP??? Green ones that work in the deck...Oh wait they already have cards that abuse the deck too![/align]

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@ DSD: I'd change the name to "Mazimus, Synchro Destruction Knight"; just to space the name out somewhat.

 

OCG Fix:

 

This card cannot be Special Summoned except by its own effect. This card is also treated as a Warrior-Type monster while face-up on the field and in the Graveyard. Which this card is destroyed by battle you can remove from play 2 Monsters in your Graveyard to Special Summon this card during your next Standby Phase. When this card is Special Summoned by this effect both players cannot Synchro Summon until your opponent's next End Phase. This card cannot attack the turn it is Special Summoned. When this card battles a Synchro monster that monster's effect is negated until the end of the Damage Step. This card cannot be targeted by Synchro Monster Cards' effects. You cannot control more than 1 "Mazimus, The Knight of Synchro Destruction" on your field.

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Yes...Paradox monsters already take apart the current deck strategy so that leaves, well vastly overpowered and annoying monsters...what ill you do next Konami...Black cards...A type of card that can be activated during the turn its set? Are you going to get creative like us here on YCM? I think you will have too because you've abused your other options.

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ok fixes made

 

341559m.jpg

 

This card cannot be Special Summoned except by its own effect. This card is also treated as a Warrior-Type monster while face-up on the field and in the Graveyard. Which this card is destroyed by battle you can remove from play 2 Monsters in your Graveyard to Special Summon this card during your next Standby Phase. When this card is Special Summoned by this effect both players cannot Synchro Summon until your opponent's next End Phase. This card cannot attack the turn it is Special Summoned. When this card battles a Synchro monster that monster's effect is negated until the end of the Damage Step. This card cannot be targeted by Synchro Monster Cards' effects. You cannot control more than 1 "Mazimus, Synchro Destruction Knight" on your field.

 

 

so do ya'll think of the card itself like the image, effect, etc.

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@Lord Ursus: Thanks for the correcting. Also, that's where Pot of Advarice comes to play for MTD. The pictures came from Lexadin, he found them and let me use them. I thought they were Awesome to.

 

@Everyone: Now all I need is help finding the Art for the First card, any idea's? Anyone.

Go back one page if you do not know what I am talking about.

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"AOJ Catastor" is not the most broken Synchro. "Stardust Dragon" and the other Signer Dragons are up there' date=' along with the "Blackwing" and Psychic-Type Synchro monsters. "Catastor" is high on the list, but is towards the 10th-place spot.

[/quote']

 

Don't forget Brionac is also in the top 10 if not top 5

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Now, a while ago, Lexadin gave me a pair of pictures with which to make a Ritual Spell and corresponding Ritual Monster. And in my own way, I've made it stupidly long and complex; but deadly to people who use (or happen to have) small hands.

 

2rgf8yu.jpg

b] This card is used to Ritual Summon "Great Shaman Tonacate". You must also Tribute monsters from your hand or field whose total Levels equal 5. Until your opponent

 

 

 

Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Offering to the All-Seeing One". If this card would be destroyed by a card effect, you can remove from play 2 cards in your hand to negate the effect. During each of your opponent’s turns, select and activate up to 2 of the following effects:

- During your opponent’s Draw Phase, (before they draw) look at the card at the top of your opponent’s Deck and return the card to the top of the bottom of their Deck. - During your opponent’s Standby Phase, you can reveal 1 card in your hand to select 1 Type of card (Spell, Trap or Monster). Your opponent reveals a card in their hand of the selected Type. - During your opponent’s Main Phase, you can pay 300 Life Points to look at a number of face-down cards your opponent controls equal to the number of face-up Spellcaster-Type monsters you control. - During your opponent’s End Phase, you can select 1 random card in your opponent’s hand and call Monster, Spell or Trap Card. If you call it right, the selected card is removed from play.

 

 

Thoughts?

 

 

 

@ DSD: In my view it goes:

 

1. "Blackwing Armor Master" (Lv. 7, 2500 ATK, Can't be destroyed by battle and you take no damage! What?!)

2. "Stardust Dragon" ('Let me introduce my re-generating "Dark Bribe"')

3. "Ancient Fairy Dragon" (Lv. 7, 3000 DEF(!) 'Oh, you're using an "Earthbound Immortal"? Bye bye. And I get Life Points for this.')

4. "Brionac, Dragon of the Ice Barrier" ('Ooh, those are some nasty traps. But now they're gone!')

5. "Goyo Guardian" (Lv. 6, 2800 ATK(!) 'By the way, your monster is now mine.')

6. "Thought Ruler Archfiend" ('I just destroyed your Monarch and doubled my Life Points!')

7. "Red Dragon Archfiend" ('Be gone Flip and Defense Decks!')

8. "Blackwing Armed Wing" (It inflicts Piercing Damage, and if it attacks a face-down Defense monster, it gains ATK!)

9. "Junk Synchron" (So overpowered it isn't true. Automatically sets up any Lv.5 Synchro. A Fusion counterpart would be banned.)

10. "Ally of Justice Catastor" (Will obliterate everything non-DARK. And since that includes "Lightsworns", I love it.)

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The second and last effects are powerful as hell when used together, the first on can back fire and the second...Well that's just amazing in itself. Its great spellcaster support. Its not too powerful. As yugioh cards go, I give it the rating of: Dark Magician.

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Yea, Lexadin allowed me to have the pictures too, but I'll let you use them, I needed different pictures for mine to work better, anyhow. But anyhow, I like them, and I have one question, How do you get card to look so much cooler than the YCMaker has? I would appreciate it if you would do that for mine. I love the looks of them.

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Max this is my list bsed off yours synchros

 

1. Blackwing Armor Master

2. Stardust Dragon

3. Brionac, Dragon of the Ice Barrier. (I have some cards that I don't need & theyy have too many on thefield. Let me clear it and then Attack them directly with This & My other monsters!)

4. Goyo Gaurdian(I'm 2800 & Level 6, And I get your monster)

5. Ally of Justice Catastor (I love it, and he's semi balanced with the lowish attack. Caius can beat him..and most of these guys if not all)

6. Blackwing Armed Wing

7. Ancient Fairy Dragon (Bye bye Eathbounds & Hello Ancient Gadiltron Dragon!!)

8. Thought Ruler Archfiend

9. Black Rose (Summon Nuke. If I don't Nuke, its prolly b/c I'm going to deal Battle damage and make yur monsters attack 0. That don't mean I don't love him)

10. A tie between Collosal Fighter & Red Dragon Archfiend (Both Massive Beat sticks. 1 elimnates a deck type and the other is well insanely annoying to eliminate)

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Sounds like I should find this MSE.

Thanks for the philosophy Ursus.

 

I play baseball not basket ball' date=' I suck at basketball despite my being 6 ft tall at 14.

[/quote']

 

nice

 

 

Thanks for the philosophy Ursus.

 

I play baseball not basket ball' date=' I suck at basketball despite my being 6 ft tall at 14.

[/quote']

 

nice

Six feet at fourteen?! Woah! You could get to be at least 6'8"! xD

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