Headmaster Monokuma Posted April 6, 2010 Report Share Posted April 6, 2010 If I knew I would tell you, but I don't. I need an OCG fix for this card. I tried to get it as close as I could, but it still sucks. Card Lore: Once during your turn, you may discard one card to have this card's name be treated as the discarded monsters name. If that monster is a Pyro-Type, this card gains ATK equal to the monsters total ATK and DEF until the End Phase of this turn. When this card is removed from the Field, you may discard 3 cards to Special Summon it to your side of the Field during your next End Phase. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted April 6, 2010 Report Share Posted April 6, 2010 Mark, the only edit I can findIf I knew I would tell you' date=' but I don't. I need an OCG fix for this card. I tried to get it as close as I could, but it still sucks. [img']http://img202.imageshack.us/img202/3836/450800c.jpg[/img]Card Lore: Once during your turn, you can discard one card. Until the End Phase, this card's name is treasted as the discarded monsters name. If the discarded monster is a Pyro-Type, this card gains ATK equal to the monsters total ATK and DEF until the End Phase of this turn. When this card is removed from the Field, you can discard 3 cards to Special Summon this card face-up to your side of the Field during your next End Phase. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 6, 2010 Report Share Posted April 6, 2010 its not meant to be a hopeless the theme of the deck is Red-eyes Darkness though Red-eyes and REDMD do a lot of the killing. but the summon REDMD than SS red-eyes than play inferno fire play and inflict 2400 than SS Red-eyes darkness. And this deck does not need to be tested because i used this deck a lot. Morphing jar does help out alot especially when i get dead draws or i just empty my hand because i have mostly Spells or Traps or i have some wyverns in my hand i want to dump off Link to comment Share on other sites More sharing options...
Max Darkness Posted April 6, 2010 Author Report Share Posted April 6, 2010 Guys. As you know, the Ritual Spell Card can be a hidden source of support for a Ritual monster. So, here's what I like to think of as the ultimate Ritual Spell Card. Rate and review: Effect: If you draw this card, except by a card effect, return it to your Deck, shuffle your Deck and draw 1 additional time. This card cannot be added to your hand from your Graveyard or Removed from Play Zone. This card is used to Ritual Summon "Yamaraj, Apocalypse Dragon". You must also Tribute, from your hand or field, monsters whose total Levels equal 10. The Summoned monster gains the following effects, depending on the Type of monster(s) used to Ritual Summon it:- Ritual: That monster gains ATK equal to the total Level(s) of all Ritual Monsters used to Ritual Summon it x 100. Once per turn, you can skip your Battle Phase to return 1 Ritual Spell Card, 1 Ritual Monster and 1 Level 6 or lower monster in your Graveyard to your Deck. - Fusion: All monsters your opponent controls lose ATK equal to the number of Fusion Monsters in your Graveyard x 200. When that monster destroys a monster by battle, you can select 1 Fusion Monster in your Graveyard and Special Summon 1 of the Fusion Material Monsters listed on that Fusion Monster from your Deck or Graveyard. - Synchro: During your opponent’s Main Phase, you can reduce the Level of all face-up monsters your opponent controls by 1. Once per turn, you can return 1 Tuner monster in your Graveyard or Removed from Play Zone to your Deck. Link to comment Share on other sites More sharing options...
Reaper of Shadows Posted April 6, 2010 Report Share Posted April 6, 2010 Mark' date=' the only edit I can findIf I knew I would tell you, but I don't. I need an OCG fix for this card. I tried to get it as close as I could, but it still sucks. Card Lore: Once during your turn, you can discard one card. Until the End Phase, this card's name is treasted as the discarded monsters name. If the discarded monster is a Pyro-Type, this card gains ATK equal to the monsters total ATK and DEF until the End Phase of this turn. When this card is removed from the Field, you can discard 3 cards to Special Summon this card face-up to your side of the Field during your next End Phase. saw some mistake whammojust tryin to help here you go Card Lore: Once per turn, you can discard one card from your hand. If the discarded card was a monster card, until the End Phase of the turn that this effect was activated, this card's name is treated as the name of the discarded monster card. If the monster card that was discarded is a Pyro-Type monster, this card gains ATK equal to the combined ATK and DEF of the discarded card until the End Phase of this turn. When this card is removed from the field, you can discard 3 cards from your hand to Special Summon this card face-up to your side of the Field during your next End Phase. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 6, 2010 Report Share Posted April 6, 2010 one of the random images i have made just by playing around with almost every distortion and blending option in Photoshop [spoiler=image] Link to comment Share on other sites More sharing options...
Max Darkness Posted April 7, 2010 Author Report Share Posted April 7, 2010 @ DSD: My retinas have now burned out. But I think I can use that. @ Dark: OCG Fix: Once per turn, during your Standby Phase, you can discard 1 Monster Card from your hand to have this face-up card's name treated as the same as that monster's, until the End Phase. If the discarded card was a Pyro-Type monster, this card gains ATK and DEF equal to that monster's original ATK and DEF, until the End Phase. When this card is destroyed and sent to the Graveyard, you can discard 3 cards from your hand to Special Summon this card in face-up Attack Position from your Graveyard during your next End Phase. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 7, 2010 Report Share Posted April 7, 2010 ok i have more random images than this and i seriouslu name them random-inset number here- and i have 8 currently XD Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 7, 2010 Report Share Posted April 7, 2010 Thank you. Delino, that image is awesome. What was the base image? Link to comment Share on other sites More sharing options...
Clair Posted April 7, 2010 Report Share Posted April 7, 2010 Whoa. DSD, I had a seizure looking at your pic. >< And Max beat me to the fix. D: Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 7, 2010 Report Share Posted April 7, 2010 there was no base image. i made the WHOLE thing from scratch but i did not use the paint bucket or any of the tools except the filter :P (the BG was original black) Link to comment Share on other sites More sharing options...
Max Darkness Posted April 7, 2010 Author Report Share Posted April 7, 2010 @ Clair: It's what I do. And what do you think of the Ritual Spell? If you want an indication of the monster it summon's power, consider the strength of the Level 4 I posted before. This monster is a Level 10 Ritual. Something that doesn't exist yet. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 7, 2010 Report Share Posted April 7, 2010 More random pics and i made these in a few minutes(like maybe 10 mins) i think it may have taken longer to upload them into tinypic and post them here than it did making them XD This was the original image i made a few minutes before the 3 below that made the 3 below XD(i have both the upright and upside down version here)i know the upright one looks upside down but its not[spoiler=upright version] [spoiler=upside down version] They are basically the same image i made but different [spoiler=upright w/ extra layer added] i swear that i see an evil hamster on a throne in this one XD (in the middle at the top)[spoiler=upright w/o extra layer] [spoiler=upside down] [spoiler=final product i think] Link to comment Share on other sites More sharing options...
Mr.WHAM Posted April 7, 2010 Report Share Posted April 7, 2010 DSD: That hurts my eyes to look at but It is quite wonderful to do...but no one gave any comments on meh cards yet cough couh, but no worries...its ookay...its Not like I NEED THEM or anything like that... Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 7, 2010 Report Share Posted April 7, 2010 the last card was kind confusing to me. The other cards seem pretty good(i'm half asleep so cant really say much here) Link to comment Share on other sites More sharing options...
Mr.WHAM Posted April 7, 2010 Report Share Posted April 7, 2010 Oh the last card is a nuke stopper. So cards like mirror force wouldn't destroy you monsters, but it would destroy your opponent's spells and Traps. It would be truly laughable for batteryman nukes. It was inspired by two duelists I face, who used support cards to nuke the field.Sweet was one, but I don't remember the second as I don't really duel earthbounds. Link to comment Share on other sites More sharing options...
Shadow Zero Posted April 7, 2010 Report Share Posted April 7, 2010 Nuke stoppers are cool, although almost any card can be a nuke stopper. What ould be awesome is a nuke redirector. Example: take Magic Cylinder and apply it to nuke effects instead. :P Link to comment Share on other sites More sharing options...
Lord Ursus Posted April 7, 2010 Report Share Posted April 7, 2010 I'm back. Sorry. I kind of ditched you guys. >< It's good to see that Max is still making rawrsome cards. <3You ditched us? T.T Nah' date=' just kidding. Good to have you back. And yes, you make "rawrsome" cards like always, Max. A modest little poem I made (Care to interpret it?): [b']Every night[/b] I see them stillAs I watch the window’s till,Filled with tokens of the blightI envision every night We invaded foreign landCrossing dunes of shifting sandMeeting places of lustrous lightThis peace I crave for every night We came with fire,We came with mightWe knew we had no real rightUnleashing hell with every night Our worship of Mammon had its toll;We heard the heavy vehicles rollAs our cover was thrown into fightRepeated gunshots in the night Now let me sleep;So that I too,Can embrace the void, so tightAnd maybe when you think of meYou’ll remember he who fell into The darkness and the night. Link to comment Share on other sites More sharing options...
Max Darkness Posted April 7, 2010 Author Report Share Posted April 7, 2010 @ Whamo: One thought. The only real anti-nuker cards are "White Hole", "Gryphon Wing" and "Anti-Rageki". They're all counterparts to cards now banned, and are thus useless. So, now it would only work against cards such as "Short Circuit" and "Des Croaking". "E.I. Aslla Piscu" would also be unaffected regardless of what happens. If it activates and your card chains, "Aslla" is still removed from the field, so its ability kicks in again, basically clearing the field. Also, it wouldn't stop "Dark Mirror Force", "Dark Core" and "Caius" due to their effects. Plus, a large number of players who would have "Mirror Force" or any of the other field-nukers face-down would also have a Counter Negation Trap down to protect it. And what about cards that specify face-up or face-down? After all, your ruling would mean that if "Nobleman of Crossout" was activated and your opponent only controlled face-up monsters, your counter couldn't activate.Synchro News NowSynchro News Now Konami have just released a picture of "Miracle Synchro Fusion", the Synchro Fusion counterpart to "Miracle Fusion". Now, while "Miracle Fusion" is limited to only "Elemental Hero" Fusion monsters, "M.S.F." is unlimited in its scope, only requiring a Synchro monster being one of the Fusion materials. Considering Konami's obsession with Synchro monsters, it is probably likely those Fusion monsters will become quite common. One final thing to note: If it's face-down and destroyed by an opponent's card effect, you draw 1 card; an effect "Miracle Fusion" does not have. It's a win-win situation. If it's destroyed, you get draw power and if it activates, you get a powerful Fusion Monster. This seems, to me at least, rather overpowered. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted April 7, 2010 Report Share Posted April 7, 2010 Thats why I made the second card, Eye's role reversal. And the sinister card effects all cards in that tyoe of zone so all spells and all traps.''The second eyes role can negate any effect. Then you roll a die to see the amount of cards you would destroy. And the fusion card seems to be well, overpowered...I gues Konami is going to have ritual monsters comeback either next series...or the level monsters.... Stupid Synchros, You made me look BAD!!! Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 7, 2010 Report Share Posted April 7, 2010 Hey guys. Max, that is stupid. They want Synchros to rule. Watch, next generation Synchros will go something like this. "What should we do?""Make moer Synchros!""What's it's name?""Death Doom Warrior!""What is it's effect?""Pay 1000 Life Points to destroy evry monster on the Opponents side of the Field!""Great. This will be the guy's signature card." Oh, and I joined a card contest.http://forum.yugiohcardmaker.net/thread-197827.htmlYou may reconize my card. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted April 7, 2010 Report Share Posted April 7, 2010 Why would they waste 2 monsters when they can just make it a judgement! ^^ Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 7, 2010 Report Share Posted April 7, 2010 Wait what? I didn't fully get what you are saying, I'm tired and nervous. Link to comment Share on other sites More sharing options...
Reaper of Shadows Posted April 7, 2010 Report Share Posted April 7, 2010 @ Whamo: One thought. The only real anti-nuker cards are "White Hole"' date=' "Gryphon Wing" and "Anti-Rageki". They're all counterparts to cards now banned, and are thus useless. So, now it would only work against cards such as "Short Circuit" and "Des Croaking". "E.I. Aslla Piscu" would also be unaffected regardless of what happens. If it activates and your card chains, "Aslla" is still removed from the field, so its ability kicks in again, basically clearing the field. Also, it wouldn't stop "Dark Mirror Force", "Dark Core" and "Caius" due to their effects. Plus, a large number of players who would have "Mirror Force" or any of the other field-nukers face-down would also have a Counter Negation Trap down to protect it. And what about cards that specify face-up or face-down? After all, your ruling would mean that if "Nobleman of Crossout" was activated and your opponent only controlled face-up monsters, your counter couldn't activate.[hr']Synchro News NowSynchro News Now Konami have just released a picture of "Miracle Synchro Fusion", the Synchro Fusion counterpart to "Miracle Fusion". Now, while "Miracle Fusion" is limited to only "Elemental Hero" Fusion monsters, "M.S.F." is unlimited in its scope, only requiring a Synchro monster being one of the Fusion materials. Considering Konami's obsession with Synchro monsters, it is probably likely those Fusion monsters will become quite common. One final thing to note: If it's face-down and destroyed by an opponent's card effect, you draw 1 card; an effect "Miracle Fusion" does not have. It's a win-win situation. If it's destroyed, you get draw power and if it activates, you get a powerful Fusion Monster. This seems, to me at least, rather overpowered. They're just trying to build an empire based on Synchros. They'll make the Fusions pretty common so they can release even more super cheap Synchro monster that you need for the fusions. Top that off with the new Accel Synchro Summon, and the whole game (and whole decks) become deisgned around Synchroing as fast and as much as possible. WHAM: Judgement is harder to summon. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted April 7, 2010 Report Share Posted April 7, 2010 Foolish burial plus double summon 2 armaggedon nights...3 lightssworns in the grave. Then activate any of the numerous ls cards that let you mill a card and Bam. Judgement. Link to comment Share on other sites More sharing options...
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