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Max Darkness

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If I knew I would tell you, but I don't. I need an OCG fix for this card. I tried to get it as close as I could, but it still sucks.

 

 

 

450800c.jpg

Card Lore: Once during your turn, you may discard one card to have this card's name be treated as the discarded monsters name. If that monster is a Pyro-Type, this card gains ATK equal to the monsters total ATK and DEF until the End Phase of this turn. When this card is removed from the Field, you may discard 3 cards to Special Summon it to your side of the Field during your next End Phase.

 

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Mark, the only edit I can find

If I knew I would tell you' date=' but I don't. I need an OCG fix for this card. I tried to get it as close as I could, but it still sucks.

 

 

 

[img']http://img202.imageshack.us/img202/3836/450800c.jpg[/img]

Card Lore: Once during your turn, you can discard one card. Until the End Phase, this card's name is treasted as the discarded monsters name. If the discarded monster is a Pyro-Type, this card gains ATK equal to the monsters total ATK and DEF until the End Phase of this turn. When this card is removed from the Field, you can discard 3 cards to Special Summon this card face-up to your side of the Field during your next End Phase.

 

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its not meant to be a hopeless the theme of the deck is Red-eyes Darkness though Red-eyes and REDMD do a lot of the killing. but the summon REDMD than SS red-eyes than play inferno fire play and inflict 2400 than SS Red-eyes darkness.

 

And this deck does not need to be tested because i used this deck a lot.

 

Morphing jar does help out alot especially when i get dead draws or i just empty my hand because i have mostly Spells or Traps or i have some wyverns in my hand i want to dump off

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Guys. As you know, the Ritual Spell Card can be a hidden source of support for a Ritual monster. So, here's what I like to think of as the ultimate Ritual Spell Card. Rate and review:

 

255l5ea.jpg

 

Effect: If you draw this card, except by a card effect, return it to your Deck, shuffle your Deck and draw 1 additional time. This card cannot be added to your hand from your Graveyard or Removed from Play Zone. This card is used to Ritual Summon "Yamaraj, Apocalypse Dragon". You must also Tribute, from your hand or field, monsters whose total Levels equal 10. The Summoned monster gains the following effects, depending on the Type of monster(s) used to Ritual Summon it:

- Ritual: That monster gains ATK equal to the total Level(s) of all Ritual Monsters used to Ritual Summon it x 100. Once per turn, you can skip your Battle Phase to return 1 Ritual Spell Card, 1 Ritual Monster and 1 Level 6 or lower monster in your Graveyard to your Deck. - Fusion: All monsters your opponent controls lose ATK equal to the number of Fusion Monsters in your Graveyard x 200. When that monster destroys a monster by battle, you can select 1 Fusion Monster in your Graveyard and Special Summon 1 of the Fusion Material Monsters listed on that Fusion Monster from your Deck or Graveyard. - Synchro: During your opponent’s Main Phase, you can reduce the Level of all face-up monsters your opponent controls by 1. Once per turn, you can return 1 Tuner monster in your Graveyard or Removed from Play Zone to your Deck.

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Mark' date=' the only edit I can find

If I knew I would tell you, but I don't. I need an OCG fix for this card. I tried to get it as close as I could, but it still sucks.

 

 

 

450800c.jpg

Card Lore: Once during your turn, you can discard one card. Until the End Phase, this card's name is treasted as the discarded monsters name. If the discarded monster is a Pyro-Type, this card gains ATK equal to the monsters total ATK and DEF until the End Phase of this turn. When this card is removed from the Field, you can discard 3 cards to Special Summon this card face-up to your side of the Field during your next End Phase.

 

 

saw some mistake whammo

just tryin to help here you go

 

 

 

450800c.jpg

Card Lore: Once per turn, you can discard one card from your hand. If the discarded card was a monster card, until the End Phase of the turn that this effect was activated, this card's name is treated as the name of the discarded monster card. If the monster card that was discarded is a Pyro-Type monster, this card gains ATK equal to the combined ATK and DEF of the discarded card until the End Phase of this turn. When this card is removed from the field, you can discard 3 cards from your hand to Special Summon this card face-up to your side of the Field during your next End Phase.

 

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@ DSD: My retinas have now burned out. But I think I can use that.

 

@ Dark:

 

OCG Fix: Once per turn, during your Standby Phase, you can discard 1 Monster Card from your hand to have this face-up card's name treated as the same as that monster's, until the End Phase. If the discarded card was a Pyro-Type monster, this card gains ATK and DEF equal to that monster's original ATK and DEF, until the End Phase. When this card is destroyed and sent to the Graveyard, you can discard 3 cards from your hand to Special Summon this card in face-up Attack Position from your Graveyard during your next End Phase.

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More random pics and i made these in a few minutes(like maybe 10 mins) i think it may have taken longer to upload them into tinypic and post them here than it did making them XD

 

This was the original image i made a few minutes before the 3 below that made the 3 below XD(i have both the upright and upside down version here)

i know the upright one looks upside down but its not

[spoiler=upright version]1zhp1j.jpg

 

[spoiler=upside down version]xclwfq.jpg

 

 

They are basically the same image i made but different

 

[spoiler=upright w/ extra layer added]

15me4d0.jpg

 

 

i swear that i see an evil hamster on a throne in this one XD (in the middle at the top)

[spoiler=upright w/o extra layer]

42wzp.jpg

 

 

[spoiler=upside down]

8vxgty.jpg

 

 

[spoiler=final product i think]

10p9jlg.jpg

 

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Oh the last card is a nuke stopper. So cards like mirror force wouldn't destroy you monsters, but it would destroy your opponent's spells and Traps. It would be truly laughable for batteryman nukes. It was inspired by two duelists I face, who used support cards to nuke the field.Sweet was one, but I don't remember the second as I don't really duel earthbounds.

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I'm back.

 

Sorry. I kind of ditched you guys. ><

 

It's good to see that Max is still making rawrsome cards. <3

You ditched us? T.T

 

Nah' date=' just kidding. Good to have you back.

 

And yes, you make "rawrsome" cards like always, Max.

 

A modest little poem I made (Care to interpret it?):

 

[b']Every night[/b]

 

I see them still

As I watch the window’s till,

Filled with tokens of the blight

I envision every night

 

We invaded foreign land

Crossing dunes of shifting sand

Meeting places of lustrous light

This peace I crave for every night

 

We came with fire,

We came with might

We knew we had no real right

Unleashing hell with every night

 

Our worship of Mammon had its toll;

We heard the heavy vehicles roll

As our cover was thrown into fight

Repeated gunshots in the night

 

Now let me sleep;

So that I too,

Can embrace the void, so tight

And maybe when you think of me

You’ll remember he who fell into

The darkness and the night.

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@ Whamo: One thought. The only real anti-nuker cards are "White Hole", "Gryphon Wing" and "Anti-Rageki". They're all counterparts to cards now banned, and are thus useless.

 

So, now it would only work against cards such as "Short Circuit" and "Des Croaking". "E.I. Aslla Piscu" would also be unaffected regardless of what happens. If it activates and your card chains, "Aslla" is still removed from the field, so its ability kicks in again, basically clearing the field.

 

Also, it wouldn't stop "Dark Mirror Force", "Dark Core" and "Caius" due to their effects. Plus, a large number of players who would have "Mirror Force" or any of the other field-nukers face-down would also have a Counter Negation Trap down to protect it.

 

And what about cards that specify face-up or face-down? After all, your ruling would mean that if "Nobleman of Crossout" was activated and your opponent only controlled face-up monsters, your counter couldn't activate.


Synchro News Now

Synchro News Now

 

Konami have just released a picture of "Miracle Synchro Fusion", the Synchro Fusion counterpart to "Miracle Fusion". Now, while "Miracle Fusion" is limited to only "Elemental Hero" Fusion monsters, "M.S.F." is unlimited in its scope, only requiring a Synchro monster being one of the Fusion materials. Considering Konami's obsession with Synchro monsters, it is probably likely those Fusion monsters will become quite common.

 

One final thing to note: If it's face-down and destroyed by an opponent's card effect, you draw 1 card; an effect "Miracle Fusion" does not have. It's a win-win situation. If it's destroyed, you get draw power and if it activates, you get a powerful Fusion Monster. This seems, to me at least, rather overpowered.

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Thats why I made the second card, Eye's role reversal. And the sinister card effects all cards in that tyoe of zone so all spells and all traps.''The second eyes role can negate any effect. Then you roll a die to see the amount of cards you would destroy.

 

And the fusion card seems to be well, overpowered...I gues Konami is going to have ritual monsters comeback either next series...or the level monsters....

 

Stupid Synchros, You made me look BAD!!!

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Hey guys. Max, that is stupid. They want Synchros to rule. Watch, next generation Synchros will go something like this.

 

"What should we do?"

"Make moer Synchros!"

"What's it's name?"

"Death Doom Warrior!"

"What is it's effect?"

"Pay 1000 Life Points to destroy evry monster on the Opponents side of the Field!"

"Great. This will be the guy's signature card."

 

Oh, and I joined a card contest.

http://forum.yugiohcardmaker.net/thread-197827.html

You may reconize my card.

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@ Whamo: One thought. The only real anti-nuker cards are "White Hole"' date=' "Gryphon Wing" and "Anti-Rageki". They're all counterparts to cards now banned, and are thus useless.

 

So, now it would only work against cards such as "Short Circuit" and "Des Croaking". "E.I. Aslla Piscu" would also be unaffected regardless of what happens. If it activates and your card chains, "Aslla" is still removed from the field, so its ability kicks in again, basically clearing the field.

 

Also, it wouldn't stop "Dark Mirror Force", "Dark Core" and "Caius" due to their effects. Plus, a large number of players who would have "Mirror Force" or any of the other field-nukers face-down would also have a Counter Negation Trap down to protect it.

 

And what about cards that specify face-up or face-down? After all, your ruling would mean that if "Nobleman of Crossout" was activated and your opponent only controlled face-up monsters, your counter couldn't activate.[hr']

Synchro News Now

Synchro News Now

 

Konami have just released a picture of "Miracle Synchro Fusion", the Synchro Fusion counterpart to "Miracle Fusion". Now, while "Miracle Fusion" is limited to only "Elemental Hero" Fusion monsters, "M.S.F." is unlimited in its scope, only requiring a Synchro monster being one of the Fusion materials. Considering Konami's obsession with Synchro monsters, it is probably likely those Fusion monsters will become quite common.

 

One final thing to note: If it's face-down and destroyed by an opponent's card effect, you draw 1 card; an effect "Miracle Fusion" does not have. It's a win-win situation. If it's destroyed, you get draw power and if it activates, you get a powerful Fusion Monster. This seems, to me at least, rather overpowered.

 

They're just trying to build an empire based on Synchros. They'll make the Fusions pretty common so they can release even more super cheap Synchro monster that you need for the fusions. Top that off with the new Accel Synchro Summon, and the whole game (and whole decks) become deisgned around Synchroing as fast and as much as possible.

 

WHAM: Judgement is harder to summon.

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