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Max Darkness

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[spoiler=[i]Dark Machina 2[/i]]

Monsters (22):

 

Spell Reactor RE x 2

Trap Reactor Y FI x 2

Summon Reactor SK x 3

Flying Fortress SKYFIRE x 2

Barrel Dragon

Blowback Dragon x 2

Twin-Barrel Dragon

Double Costen

Breaker the Magical Warrior x 2

Gravekeeper’s Guard x 2

Caius the Shadow Monarch

Cyber Phoenix

Dark Mimic LV1 x 2

Sangan

 

 

Spells (13):

 

Mausoleum of the Emperor

Double Summon x 2

Pot of Avarice

Dark Eruption

Machine Developer

Allure of Darkness

Gold Sarcophagus

Monster Reincarnation

Dark World Dealings

Magical Mallet

Mystical Space Typhoon

Scroll of Bewitchment

 

 

Traps (14):

 

Dark Illusion x 3

Destruction Jammer x 2

Dimensional Prison

Negate Attack

Fake Explosion x 2

Defense Draw

Hidden Book of Spell

Mirror Force

Hidden Soldiers

Call of the Haunted

 

 

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if your are looking for none Generic Dark Monsters' date=' try DARk ucius...he's pretty weak to start of with but his effect is worth it. Removes from play monsters and negates their effects

[/quote']

 

The "Dark Lucius" line are EARTH monsters. And I've prefer the "Horus Dragon" line's effects.

 

 

How many cards are you aiming for' date=' cause that looks pretty good to me.

[/quote']

 

Around 2 more Spells and/or Traps, perhaps replacing one of the "Blowback Dragons".

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i know this isnt exactly what you asked for but since youb have so many counter tratrapsd it feels like add a Van'Dalygon the Dark Dragon Lord and some Dark Bribes. Also one of my favorite cards its Rainbow life.

 

EDIT: Also I'm trying to make a ghost king card or a card of someone in a desperate position or with a powerful look in their eyeswuud be fine i wuud do them myself but im in skool and u all are so dood at it.

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i know this isnt exactly what you asked for but since youb have so many counter tratrapsd it feels like add a Van'Dalygon the Dark Dragon Lord and some Dark Bribes. Also one of my favorite cards its Rainbow life.

 

I prefer "Destruction Jammer" to "Dark Bribe" since it does more for a similar cost (hand advantage sways to your opponent). Also' date=' "Dark Illusion" is a must in this deck.

 

I'll side it along with a few Dark Counterpart cards.

 

 

EDIT:

 

[spoiler=@ Whamo']

>c64df5f87ba41953fe3ee95594cc3c62f12.jpg

 

 

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It's good to be home... ;)

 

How is everybody? I'm just fine, if not tired. :)

 

Why?! Why is it that when myself or Necro are not around; spam invades this thread? This time' date=' the offenders are Shadow (again) and Clair. I'm sick and tired of it. It just adds more crap for me to put up with.

 

EDIT: Why are we discussing our weights? This is not Saturday morning television.

 

And Maverick, accepted.

[/quote']

 

Settle down, my friend! A little spam is okay, in moderation. Plus, there was an active topic to comment on.

 

Monsters (22):

 

Spell Reactor RE x 2

Trap Reactor Y FI x 2

Summon Reactor SK x 3

Flying Fortress SKYFIRE x 2

Barrel Dragon

Blowback Dragon x 2

Twin-Barrel Dragon

Double Costen

Breaker the Magical Warrior x 2

Gravekeeper’s Guard x 2

Caius the Shadow Monarch

Cyber Phoenix

Dark Mimic LV1 x 2

Sangan

 

 

Spells (13):

 

Mausoleum of the Emperor

Double Summon x 2

Pot of Avarice

Dark Eruption

Machine Developer

Allure of Darkness

Gold Sarcophagus

Monster Reincarnation

Dark World Dealings

Magical Mallet

Mystical Space Typhoon

Scroll of Bewitchment

 

 

Traps (14):

 

Dark Illusion x 3

Destruction Jammer x 2

Dimensional Prison

Negate Attack

Fake Explosion x 2

Defense Draw

Hidden Book of Spell

Mirror Force

Hidden Soldiers

Call of the Haunted

 

-1 Defense Draw

+1 D. Prison/Waboku

 

-1 Pot of Avarice

+1 Dark Eruption

 

-1 Double Summon/-1 Magical Mallet

+2 Ult. Offering/Monster Gate/Reasoning

 

-1 Reincarnation

+1 Card Destruction/Hand Destruction

 

-2 Dark Mimic

+1 Gorz/+1 Beikochi

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It's good to be home... ;)

 

Monsters (22):

 

Spell Reactor RE x 2

Trap Reactor Y FI x 2

Summon Reactor SK x 3

Flying Fortress SKYFIRE x 2

Barrel Dragon

Blowback Dragon x 2

Twin-Barrel Dragon

Double Costen

Breaker the Magical Warrior x 2

Gravekeeper’s Guard x 2

Caius the Shadow Monarch

Cyber Phoenix

Dark Mimic LV1 x 2

Sangan

 

 

Spells (13):

 

Mausoleum of the Emperor

Double Summon x 2

Pot of Avarice

Dark Eruption

Machine Developer

Allure of Darkness

Gold Sarcophagus

Monster Reincarnation

Dark World Dealings

Magical Mallet

Mystical Space Typhoon

Scroll of Bewitchment

 

 

Traps (14):

 

Dark Illusion x 3

Destruction Jammer x 2

Dimensional Prison

Negate Attack

Fake Explosion x 2

Defense Draw

Hidden Book of Spell

Mirror Force

Hidden Soldiers

Call of the Haunted

 

-1 Defense Draw

+1 D. Prison/Waboku Have Mained the second.

 

-1 Pot of Avarice

+1 Dark Eruption

 

-1 Double Summon/-1 Magical Mallet

+2 Ult. Offering/Monster Gate/Reasoning Have replaced 1 Double Summon.

 

-1 Reincarnation

+1 Card Destruction/Hand Destruction I'd prefer to have them in my hand' date=' will side Hand Destruction.[/i']

 

-2 Dark Mimic

+1 Gorz/+1 Beikochi(?) Two free cards is always a plus.

 

Welcome back.

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Max why destruction jammer? I mean I get it but Dark bribe is a free negate for anything...IMcluding the fabled solemn judgement and starlight road.

 

Shadow I was actually going to make that a crucifix like

 

Yaiti, Desperate Love, but then I'll make an effect to pay 300 LP wen this card is face up on the field. You ca halve this cards attack to add a Spell or Trap from the grave. You can tribute this card and pay 1000 to negate a card effect or attack and add up to 2 s/t from the grave to ya hand.

 

And since I can't post

pictures correctly...

 

SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Yay!

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