Lord Ursus Posted October 14, 2009 Report Share Posted October 14, 2009 So if i wouldnt have joined i'd be kicked from NDL?That would be a little too harsh. If that was to be the case, around 100 members would be kickced out. So, anything new happened to you guys this week? Link to comment Share on other sites More sharing options...
Xazeon Posted October 14, 2009 Report Share Posted October 14, 2009 Club Username: XazeonWhy you want to join: I've done my share of trolling, now it's time to stop.Favorite Card: Dark Armed Dragon or Paguespeader ZombieDo you play the game in real life: Sometimes. Not as much as I used to.How you were referred to the club: Old member ftw. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 14, 2009 Author Report Share Posted October 14, 2009 Club Username: XazeonWhy you want to join: I've done my share of trolling' date=' now it's time to stop.Favorite Card: Dark Armed Dragon or Paguespeader ZombieDo you play the game in real life: Sometimes. Not as much as I used to.How you were referred to the club: Old member ftw.[/quote'] Accepted, my friend. Link to comment Share on other sites More sharing options...
Xazeon Posted October 14, 2009 Report Share Posted October 14, 2009 Thanks. Current topic? Link to comment Share on other sites More sharing options...
Max Darkness Posted October 14, 2009 Author Report Share Posted October 14, 2009 Nothing at the moment, just the contest, which will probably die very soon... :( I personally am having a war with the Fake Type Knights, Dragoncreator12 is trying his hand at image manipulation and Lord Ursus has made some really good new cards. It's all a little disjointed at the moment, due to me not having a lot of time for YCM. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted October 14, 2009 Report Share Posted October 14, 2009 eh, me on the other hand, have nothing going on. Im just trying to make YCM happy. but, my life out of here is very boring, nothing going on. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 14, 2009 Author Report Share Posted October 14, 2009 ~Fallen Soul~, do you think it would be productive to post the Aduros vs. the Necron here, since only about 3 people commented on them originally. So we can actually get a few more views on our colab set? Link to comment Share on other sites More sharing options...
Necro Pheonix Posted October 14, 2009 Report Share Posted October 14, 2009 yeah, i think it definitally would. im sure people would want to see the leaders set of cards. great idea. btw, i was just about to affiliate us woth the Megaverse, the thirde largest club on YCm and i expect to see be the largest, they average around 100 posts a day. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 14, 2009 Author Report Share Posted October 14, 2009 Go ahead current leader. Welcome to a colab set. I created the Aduros and ~Fallen Soul~ created the Necron. Enjoy. The Aduros and the Necron. Life and Death incarnate. Fighting to preserve their values, far beyond the scope of mortal men. The Army of Apocolon, the Malevolent, and even the Denique saw nothing of this monumental conflict that would determine the future of existance. The battle rages on... [spoiler=The Aduros' Side of the Story]We are the Aduros. We are the reason life exists. We created it, like we created all else in this universe. Many mortal races have called us divine, even called us Gods. Later peoples tried to explain us away as spheres of gas and heat that are bound by mathematical laws.Perhaps, but that is the form we take in your plane of existence. In our own realm, we are beings of light and fire that govern the cosmos and everything beyond. Space and time are meaningless to us, for we can manipulate them as we please. However, despite this great power, we now have a foe that could be considered our equal.We decree who rise to our level at their death and who does not. Those who fail our judgement are cast into the netherworld of darkness. Unfortunately, a terrible evil emerged from this realm of shadows. It gained strength, uniting those who had fallen against us. It called itself the Necron.And thus began a battle that mortal men could not comprehend. A battle between life and death. Light and darkness clashing, in which the victor would gain supreme power over all of existence; and the defeated would cease to exist. We wish for life to remain in this universe, not for it to be swallowed by the shadows of the Necros. We shall fight for the beings who worship us, for if the Necros are successful, they shall surely obliterate the living. We shall remove this darkness that is poisoning our creation... [spoiler=The Necron's Side of the Story]We are the Necron. We are the ones who fell at the hands of the Aduros. We are the darker side of mortal men. Murderers, the insane, the depraved. We are called demons, creatures of the night; forever cursed to exist in the shadow of the arrogant Aduros.They thought they were omnipotent, but their pompous outlook would one day lead to their destruction. We were lost, wandering through the shadows of the netherworld, a time-less, space-less realm the Aduros created in a moment of cruelty. They claim benevolence, but it is a lie as all those who reside here can claim.Then the Great One came. He united us against the beings above. He showed us the power to overthrow these tyrants, who can, in a moment banish a man to eternal suffering. We rallied behind the Great One, who drew us up into the battle.A battle between the banished and those who banished them. A battle to destroy the vain creatures who claim a love for mortals but are capable of unending cruelty. If we won, we would be atoned. If we lost, we would be destroyed and free of the Aduros’ shackles.We shall destroy the light that is corrupting this universe... [spoiler=The Aduros][spoiler=Monster Cards] Effect: During the turn this card is Summoned, this card cannot be removed from the field. (Damage calculation is applied normally.) When this card is destroyed by battle, remove the monster that destroyed it from play. Effect: This card cannot be Special Summoned, except by its own effect. This card can only be Normal Summoned or Set by Tributing 2 FIRE or LIGHT monsters you control. This card is also treated as a Winged Beast-Type monster. When this card is Summoned, remove 1 face-up Level 4 or lower DARK monster your opponent controls from play. Once per turn, if this card would be destroyed by battle, it is not. (Damage calculation is applied normally.) If this card is destroyed and sent to the Graveyard, you can Special Summon it during your End Phase. Effect: This card can only be Normal Summoned by Tributing 1 Level 4 or lower "Aduros" monster you control. Once per turn, if you control this monster on the field, you can equip it to a face-up "Aduros" monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster, you can negate the effect of Spell and Trap Cards that designate the equipped monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a non-"Aduros" monster your opponent controls is destroyed by an "Aduros" monster you control and is Special Summoned to your opponent's side of the field. This card's Level, ATK and DEF become the Level, ATK and DEF of the destroyed Monster. If you control no "Aduros" monsters, this card is destroyed. This controller of this card must battle with this card if possible. If this card battles an opponent's monster, destroy the monster with this card's effect without applying damage calculation. When this card destroys a monster by battle, this card's controller removes a number of cards from their Deck equal to the destroyed monster's Level from play. Effect: If you control no monsters and your opponent controls 1 or more DARK monsters, you can Normal Summon this card from your Deck. This effect can only be used once per Duel. As long as this card remains face-up on the field, all cards removed from the field are removed from play instead. When this card is removed from the field, it is returned to your Deck. Effect: This card is also treated as a LIGHT monster. Once per turn, you can destroy 1 face-up DARK monster on the field. If you do, pay Life Points equal to the destroyed monster's Level x 750. If this card is removed from play during your End Phase, you can Special Summon it in face-up Defense Position. Effect: This card is also treated as a FIRE monster. As long as this card remains face-up on the field, Level 5 or lower DARK monsters cannot declare an attack. Once per turn, you can toss a coin and call it. If you call it right, remove 1 random Level 4 or lower DARK monster in your opponent's Deck from play. When this card is removed from the field, it is removed from play. Effect: This card can only be Normal Summoned or Set by Tributing 2 "Aduros" monsters you control. When this card is Summoned, destroy all Level 5 or lower DARK monsters on the field. As long as this card remains face-up on the field, all Summoned DARK monsters are destroyed during the second End Phase after the turn they were Summoned. During each of your End Phases, pay 700 Life Points. If you do not, this card is removed from play. [spoiler=Spell Cards] Effect: Activate only when you control an "Aduros" monster and your opponent controls a "Necron" monster. Special Summon as many Level 6 or lower "Aduros" monsters from your hand as possible. Your opponent Special Summons as many Level 6 or lower "Necron" monsters from their hand as possible. As long as this card remains face-up on the field, neither player can Summon monsters. This card is destroyed when all monsters Summoned by this card's effect are removed from the field. Effect: Activate only when you control a Level 5 or higher "Aduros" monster. If you control no "Aduros" monsters, this card is destroyed. Each time a monster your opponent controls is destroyed and sent to the Graveyard, you can toss a coin and call it. If you call it right, the destroyed monster is removed from play instead. Each time a monster is removed from play in this way, put 1 Aduros Counter on this card. When this card is destroyed, add a number of removed from play monsters to your Deck equal to the number of Aduros Counters on this card. Effect: When this card is activated, switch all "Necron" monsters on the field into face-down Defense Position. During each of your Standby Phases, put 1 Aduros Counter on every non-"Aduros" monster on the field. When a monster has 4 Aduros Counters on it, it is removed from play. During your Main Phase, you can pay 500 Life Points to put 1 Aduros Counter on 1 non-"Aduros" monster on the field. When this card is removed from the field, it is removed from play. [spoiler=Trap Cards] Effect: Activate only when an "Aduros" monster you control is destroyed. Inflict an amount of damage to your opponent equal to the destroyed monster's Level x 300. Effect: After activation, this card is treated as an Equip Spell Card. Equip only to an "Aduros" monster you control. Once per turn, you can skip your Battle Phase. If you do, destroy 1 monster your opponent controls whose Level is equal to or less than the equipped monster's. Effect: Destroy any number of cards on the field. Pay Life Points equal to the number of destroyed Monster Cards x 1000 and destroyed Spell and Trap Cards x 500. [spoiler=[b]Aduros Solum[/b]] Effect: This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 "Aduros" monsters you control. This card cannot be destroyed by battle. As long as you control a different "Aduros" monster, any Battle Damage this card's controller takes is reduced to 0. Twice per turn, you can discard 1 "Aduros" monster you control to increase this card's ATK and DEF by 500, until your End Phase. If this card battles a Level 8 or lower "Necron" monster, destroy the monster with this card's effect and inflict damage to your opponent equal to the destroyed monster's ATK. When this card is removed from the field, it is removed from play. (Made by ✖MĬЯRŎŘ✖) [spoiler=The Necron]Image credit for Necro Spirit, Reapre of the Necron, and Astral Blade goes to Wanderley.[spoiler=Monster Cards] Effect: While there is another monster with "Necron" in tis name on your side of the Field, this card cannot be the target of Spell cards. When this card is used for a Synchro Summon, discard the top card of your Deck, then draw 1 card. If the discard card was a Tuner monster, add it to your Hand. If the drawn card was a Tuner monster, discard it. Effect: While you control another monster with "Necron" in its name, this card can attack your opponent's Life Points directly. If you do, the Battle Damage is halved. When this card is destroyed by battle, You may pay 1000 life points to destroy all Face-Down monsters on your opponent's side of the Field. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 2 monsers with "Necron" in their names as a tribute. The attack and Defence of this card is equal to the number of monsters with "Necron" in their names in your Graveyard X 500 (Max:3000). You can remove 1 monster with "Necron" in its name in your Graveyard from play to destoy 1 Face-up card on the Field. Effect: For every empty Monster Card Zone on your side of the Field, this card gains 100 Attack. You may tribute this card to destroy 1 card on the Field. During your End Phase that this card is activated, pay 500 Life Points. While this card is in your Graveyard, you may remove it from play to add 1 monster in your Graveyard to your Deck and shuffle your Deck. Effect: While this card is the only monster on your side of the Field, this card gains 300 Attack. You may tribute 1 monster on your side of the Field to have this card gain 500 Defence until the end of the turn. When a monster on your side of the Field is destroyed by battle, this card gains 100 Attack. Effect: When this card is sent to the Graveyard by yout oppoents card effect or by battle, you may discard 1 monster with "Necron" in its name to Special Summon this card in Attack Position on your side of the Field. When this card is Special Summoned, you can pay 500 Life Points to add 1 monster in your Graveyard to your Deck. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 4 monsters with "Necron" in their names on your side of the Field. When this card is Special Summoned remove all cards in your Graveyard from play. Once per turn, suring your Standby Phase, you can discard 1 card from your Hand to Special Summon 1 monster with "Necron" in its name from your Hand to your side of the Field. Once per turn, you can select 1 monster in your opponent's Graveyard and pay 200 Life Points x the level of the selected monster to treat the selected monster's name is treated as "Servant of the Necron". Oncer per turn you can pay 500 Life Points to Special Summon 1 "Servant of Necron" in either players Graveyard. The Special Summoned monster is destroyed during the End Phase. [spoiler=Fusion Monsters] Effect: "Rebel of Necron" + "Rogue of Necron"While this card is Face-Up on your side fo the Field, all monsters with "Necron" in their names gain 300 Attack. You can tribute 1 monster on your side of the Field to increase this cards attack by 400 until the end of the turn. When a monster effect is activated, you can tribute 1 monster on your side of the Field to negate it and destroy it. When this card is destroyed, you can pay 500 Life Points to add 1 card from your Graveyard to your Deck and shuffle your Deck. [spoiler=Synchro Monsters] Effect: 1 "Necron" Tuner + 1 or more non-Tuner monsterWhen this card is Synchro Summoned, add 1 monster with "Necron" in its name from your Graveyard to your Hand. When a monster with "Necron" in its name is destroyed, inflict damage to both players Life Points equal to the level of the destroyed monster X 300. When this card is destroyed, discard 1 monster with "Necron" in its name from your Hand, if you cannot, discard your entire Hand. [spoiler=Spell Cards] [spoiler=Trap Cards] Effect: Activate only when a monster your opponent controls declares an attack. After activation, this card is treated as an Equip Spell Card. Equip this card ot the attacking monster. The equipped monster loses 500 ATK and DEF. In addition, the equipped monster cannot attack unless the controller pays 500 Life Points. When the equipped monster is removed from the field, this card is destroyed. During each of your Standby Phases, pay 500 Life Points. If you do not, this card is destroyed. Effect: This card can only be activated while you have 1000 or less Life Points. Special Summon as many "Necron" monsters as possible from your Graveyard. All monsters you control gain 500 ATK. All monsters your opponent controls lose 500 ATK and DEF. If your opponent controls any face-up "Aduros" monsters, all "Necron" monsters gain an additional 200 ATK. During the End Phase after this card was activated, remove all monsters Summoned by this card's effect from play. Link to comment Share on other sites More sharing options...
Shadow Zero Posted October 15, 2009 Report Share Posted October 15, 2009 Club Username: LeoWhy you want to join: i want to help those who come after me so that they can do the same for others.Favorite Card: destiny hero plasma.Do you play the game in real life: uuumm... does the phrase obliterate, mean anything to you? XDHow you were referred to the club: fallen told me about it in the megaverse. -pops out of the ground with an application in his hand- hey, i want to join. XD Link to comment Share on other sites More sharing options...
Necro Pheonix Posted October 15, 2009 Report Share Posted October 15, 2009 ACCEPTED!!!! yay! the affiliation was a success! Link to comment Share on other sites More sharing options...
Shadow Zero Posted October 15, 2009 Report Share Posted October 15, 2009 sweet. now...who wants to have a logic war? XDan objection war would be good too. XD Link to comment Share on other sites More sharing options...
Lord Ursus Posted October 15, 2009 Report Share Posted October 15, 2009 Welcome to NDL, shadow-zero. Enjoy your stay. Yeah, we could have a little logic war. You may start. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 15, 2009 Author Report Share Posted October 15, 2009 What, pray tell, is a logic war? I'm interested... And could people check these cards out? I want to know if I still have a knack for this card-making business. Link to comment Share on other sites More sharing options...
Xazeon Posted October 15, 2009 Report Share Posted October 15, 2009 Comments on this card? Link to comment Share on other sites More sharing options...
Lord Ursus Posted October 15, 2009 Report Share Posted October 15, 2009 Sure, I'll take a look, Max. :) And Xazeon, that card has way too low stats for its effect, I think. It needs a tribute and has a very bland effect. If you would add "It counts as though it was Special Summoned from your Deck." to the End, and fix so it would go like this: If this card was Special Summoned from your Deck, you can Special Summon 1 "Gladiator Beast" monster from your Graveyard, except "Gladiator Beast Jaqueth". The monster Special Summoned this way counts as though it was Special Summoned from your Deck. The way it is now, you use Foolish Burial or a discard effect to get 2 of these into your Graveyard, and wait for a Glad to bring forth the third, fetch 1 from your Graveyard, who fetches the last, who fetches a new one from your Graveyard. Pretty overpowered, don't you think? I like the image, though. G. Link to comment Share on other sites More sharing options...
Xazeon Posted October 15, 2009 Report Share Posted October 15, 2009 Sure' date=' I'll take a look, Max. :) And Xazeon, that card has way too low stats for its effect, I think. It needs a tribute and has a very bland effect. If you would add "It counts as though it was Special Summoned from your Deck." to the End, and fix so it would go like this: If this card was Special Summoned from your Deck, you can Special Summon 1 "Gladiator Beast" monster from your Graveyard, except "Gladiator Beast Jaqueth". The monster Special Summoned this way counts as though it was Special Summoned from your Deck. The way it is now, you use Foolish Burial or a discard effect to get 2 of these into your Graveyard, and wait for a Glad to bring forth the third, fetch 1 from your Graveyard, who fetches the last, who fetches a new one from your Graveyard. Pretty overpowered, don't you think? I like the image, though. G.[/quote']It's a GB, so not that overpowered. If Konami ever makes a card like this, it'll be Limited.Thanks. Link to comment Share on other sites More sharing options...
Lord Ursus Posted October 15, 2009 Report Share Posted October 15, 2009 You're most certainly welcome. :) Should we change the topic? Any ideas? Link to comment Share on other sites More sharing options...
→мαthєus. Posted October 15, 2009 Report Share Posted October 15, 2009 Check these please![spoiler=Archetype Set]http://forum.yugiohcardmaker.net/thread-161052.html [spoiler=1on1 Vs. Doggyboom45]http://forum.yugiohcardmaker.net/thread-161171.html please check them and rate/vote ^^ Link to comment Share on other sites More sharing options...
Lord Ursus Posted October 15, 2009 Report Share Posted October 15, 2009 I'm looking at it right now. ^^ Link to comment Share on other sites More sharing options...
Shadow Zero Posted October 15, 2009 Report Share Posted October 15, 2009 the tarot cards are pretty good. i saw a few that can be highly useful, but i also saw some that had a few glaring ocg errors. my overall rating is 8/10.as for the glad beast card, i say it's just fine as is. i mean, think about it. in the tcg, you can use disenchanter to keep sending swords back to your hand and then reactivate it, giving you a field lock. that's overpowered too. my opinion, it all depends on whether or not you're able to pull off the strategy that's required for the card. i say 9/10. however, it won't be to terribly useful in the created card game aspect unless someone makes even more ccg glad beasts on here. side not: tcg = trading card game. ccg = created card game. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 15, 2009 Author Report Share Posted October 15, 2009 the tarot cards are pretty good. i saw a few that can be highly useful' date=' but i also saw [b']some that had a few glaring ocg errors[/b]. my overall rating is 8/10. Could you point them out please? Link to comment Share on other sites More sharing options...
Necro Pheonix Posted October 15, 2009 Report Share Posted October 15, 2009 hmph, a "knack for this card-making business" my butt.these cards are amazing! i didnt see any OCG errors, but thats just me. I believe these cards are 10/10.Hey Max, you wanna add our set to the first post, as our club leader set. And maybe a pic of Junk Warrior, he is the defender of noob monsters. Link to comment Share on other sites More sharing options...
→мαthєus. Posted October 15, 2009 Report Share Posted October 15, 2009 could you look at mines too?? *-* Link to comment Share on other sites More sharing options...
Necro Pheonix Posted October 15, 2009 Report Share Posted October 15, 2009 opps, yeah, ill do that now. Link to comment Share on other sites More sharing options...
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