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Max Darkness

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I've never dueled Ursus but he barely wins and Chaos Isn't a super OMEGA HUGE threat I've beaten him every time We've dueld each other...Your gunna needed better stuff than that. And that is 1 duel out of how many? Exactly. And before you knock the cards use them to YOUR advantage! They are there for a reason!

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I've already lost to Death-Seeker' date=' and considering my other opponents are Chaos and Ursus then the results are as good as read.

[/quote']

 

use dimensional prison XD it gets around Stardust and than you got that card your used on me to stop Synchro Summoning than throw in SD or RO

 

and my window froze(on 2nd duel after Max's) so i did not get to copy and paste the results of the duel

 

 

and Max look at my profile i have more loses than wins :/ so your not the only one

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Why continue when 1. I'm bad at it 2. I have no interest in it and 3. There aren't enough cards out there to build an anti-Synchro Deck since Konami has conviently managed to overlook that type of card?

 

You have "King Tiger Wanghau" (which is out-gunned by numerous monsters, including some Tuners which it is supposed to stop), "Dischord" (which self-destructs after 3 turns for some reason (while "Centrifugal Field" does not)), the "Imperial" cards, some of the "Trap Hole" cards, and the "Books"...that's it. The only other combo involves Ritual Summoning with the "Djinn" effects, something rather difficult and slow to do, by which time your opponent has 3 or more Synchros on the field.

 

Synchros are overpowered, have too much support and almost no sort of counter. So everyone uses them, because they are the equivilent of cheating. Konami banned cards such as "Raigeki", since it destroyed all monsters your opponent controls, but put "Red Dragon Archfiend" up against a Defense Deck and it'll do just the same. And yet it is Unlimited. Why?

 

"Mask of Darkness" and "Magician of Faith" were banned because they allowed you to recycle Traps and Spells, but "Stardust Dragon" is basically a "Dark Illusion" that recycles itself. Plus with "Starlight Road", you can negate a destructive effect like "Torrential Tribute" and get a "Stardust". Plus, "Mirror Force" and "Heavy Storm" are both Limited, yet "Stardust" is Unlimited. Again, why?

 

"Goyo Guardian" has the highest ATK of any Lv.6, the only others to share that strength are a Normal Fusion and an Effect Monster that loses ATK for every monster you control. Plus, once its damaged your opponent, it can then activate an upgraded form of "Mind Control" with no cost and unlimited time. Please justify that.

 

 

So I'm a failure. Big deal. I hardly played the game, less so now. I was never going to be brilliant, and since I played when Fusions were the strongest thing you could bring out, I dispise the new speed.

 

In many ways, YuGiOh is turning into the Pokemon TGC when the American "Slowking" was released. It became a race to see who could get it onto the field first. Now YGO is that, a race to get Synchros onto the field. Who needs strategy when "Black Rose Dragon" can nuke the field, "Brionac" can render your opponent defenseless, and "Blackwing Armour Master" cannot be destroyed, doesn't take Battle Damage and can reduce a monster's ATK and DEF to 0?

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Why continue when 1. I'm bad at it 2. I have no interest in it and 3. There aren't enough cards out there to build an anti-Synchro Deck since Konami has conviently managed to overlook that type of card?

 

You have "King Tiger Wanghau" (which is out-gunned by numerous monsters' date=' including some Tuners which it is supposed to stop), "Dischord" (which self-destructs after 3 turns for some reason (while "Centrifugal Field" does not)), the "Imperial" cards, some of the "Trap Hole" cards, and the "Books"...that's it. The only other combo involves Ritual Summoning with the "Djinn" effects, something rather difficult and slow to do, by which time your opponent has 3 or more Synchros on the field.

 

Synchros are overpowered, have too much support and almost no sort of counter. So everyone uses them, because they are the equivilent of cheating. Konami banned cards such as "Raigeki", since it destroyed all monsters your opponent controls, but put "Red Dragon Archfiend" up against a Defense Deck and it'll do just the same. And yet it is Unlimited. Why?

 

"Mask of Darkness" and "Magician of Faith" were banned because they allowed you to recycle Traps and Spells, but "Stardust Dragon" is basically a "Dark Illusion" that destroys itself. Plus with "Starlight Road", you can negate a destructive effect like "Torrential Tribute" and get a "Stardust". Plus, "Mirror Force" and "Heavy Storm" are both Limited, yet "Stardust" is Unlimited. Again, why?

 

"Goyo Guardian" has the highest ATK of any Lv.6, the only others to share that strength are a Normal Fusion and an Effect Monster that loses ATK for every monster you control. Plus, once its damaged your opponent, it can then activate an upgraded form of "Mind Control" with no cost and unlimited time. Please justify that.

 

 

So I'm a failure. Big deal. I hardly played the game, less so now. I was never going to be brilliant, and since I played when Fusions were the strongest thing you could bring out, I dispise the new speed.

 

In many ways, YuGiOh is turning into the Pokemon TGC when the American "Slowking" was released. It became a race to see who could get it onto the field first. Now YGO is that, a race to get Synchros onto the field. Who needs strategy when "Black Rose Dragon" can nuke the field, "Brionac" can render your opponent defenseless, and "Blackwing Armour Master" cannot be destroyed, doesn't take Battle Damage and can reduce a monster's ATK and DEF to 0?

[/quote']

 

you forget Royal Oppresion and Skill Drain destroy Synchros as well. Than there numerous Nuking cards than throw in Thunder King rai-oh. Level Limit and Gravity Bind also hit synchros hard as well

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Max I have one thing to say that ends your logic. That's how Konami wants it. They want Synchros to be overpowered. The same couldve been said of rituals/gods in YGO or Fusions in GX. They needed a Gimmick and found 1 in symchors. And don't think fusons ir rituals are any less abusable that synchros. People just use them because they are new and shiny. This is a hard sad truth that many duelists have come to face and silently accept until they get a job at konami. Also the two worst fusions are banned. Dark Strike & Brionic

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Max I have one thing to say that ends your logic. That's how Konami wants it. They want Synchros to be overpowered.

 

And yet they are supposed to be the balancing force behind YGO' date=' making sure it doesn't turn into a fallacy. It's not what it once was.

 

 

The same couldve been said of rituals/gods in YGO

 

Not true. The Gods (in their original forms) are unplayable and all but 1 or 2 Rituals ("Relinquished" being one of them) from the first season are Normal Rituals, usually (bizarrely) with lower ATK and DEF than same-level non-Rituals (see: "Javelin Beetle")

 

 

or Fusions in GX.

 

Again' date=' until Contact Fusion was introduced, Fusions relyed so much on "Polymerisation" they were limited.

 

 

And don't think fusons ir rituals are any less abusable that synchros.

 

Rituals require Ritual Spells to get onto the field, and most Fusions require "Polymerisation". Synchros don't require a 'Synchronise' card to complete the summon. Normal Summon "Junk Synchron" and you have a Level 4 or 5 Synchro off the bat. If you could Special Summon "Turbo Booster", there's another Level to use.

 

You can't do anything like that with Rituals or Fusions, without a very lucky starting hand.

 

 

People just use them because they are new and shiny. This is a hard sad truth that many duelists have come to face and silently accept until they get a job at konami. Also the two worst fusions are banned. Dark Strike & Brionic

 

"Brionac" was broken as hell, but "Dark Strike Fighter" I don't know. I thought it was more balanced due to its low(-ish) ATK and the fact that you could only deal up to 2400 damage, while losing a monster in the process. With 2 "Stardust"s on the field, you can Tribute 1 to stop the destruction and use the other to attack.

 

 

@ Death-Seeker: "Stardust" stops pretty much all nuking effects. Plus, the only Lv.3 Synchro can blow your monsters up anyway and burn you for it, so if your opponent has that, it doesn't matter what barriers you put up.

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Regardless any one of those cardscan be summoned from the graveyard if they were nsummoned properly makes them all powerful. Synchros make you lose monsters in order to get them and Dark Stiker By far being the worst b/c you can use it with X-sabers and use its broken as hell effect. Brio was made b/c of the series I believe and bet that If konami makes something after this they will revolve around insta wins. And the worst of all these by Far is ultimate Ancient gear golem which can have more than 1 Million Attack, Wuth piercing and no ability to stop it and if anything destriys it, his protege comes out.

 

Max, the Game of Yugioh is broken and full of possibilities an cards are cards and willl always be that way. Those cards however is what got us here. Therefore I appreciate it.

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One was an epic duelist' date=' the other a Level 2 Insect Duel [b']Monster[/b] pest. They had met through a good friend who had used the latter against the former. Although they claimed to hated each other, there was nothing but passion malevolence between them.

 

Every time the monster sent the top 5 cards of his Deck straight to the Graveyard through its effect and destruction, the duelist felt better because it was in the Graveyard where it belonged. That's right. The duelist was Sweet Lightning, and the monster was Needle Worm his sworn nemesis.

 

I've never dueled Ursus but he barely wins...

 

Please don't put down other members. Ursus is a very capable duelist.

 

Max' date=' if you would like to leave, I'm not stopping you.

 

However...

 

The whole point of Synchros is pure speed. Synchros are meant to be countered with other Synchros, and S/T's. That's all there is to it.

 

It is a good and a bad thing that Yu-Gi-Oh! is becoming more revolved around Speed. Good because it still constantly challenges the players to think of innovative new ways to stay on top of the game, and bad because the cards are becoming more revolved around that "whip-out-this card fast as you can" philosophy.

 

Oh believe me, I had difficulty adjusting to the "new" game. We've come a long way from the no Trap and all Equip Spell rules of classic Yu-Gi-Oh!. In fact, when you take a look back at the first booster packs, some of the cards are ridiculously underpowered, and some cards would eventually become Illegal.

 

All in all, it's about adjusting to this new 5D's game that is still Yu-Gi-Oh!. Some players have dropped the game at this point, because they feel it is impossible to like such a new game. However, those who have adjusted, albeit with difficulties, have found it to be a game they appreciate even more.

 

I think Yu-Gi-Oh! has become more of a thinker's game. Nobody goes for pure power anymore, they have slick strategies to counter even the strongest (yes, Synchros) of monsters. I hate it when people refer to Yu-Gi-Oh! as a little kid's game, because it is really not. A great level of thinking ahead and planning your moves is required...

 

My advice to you. Don't drop out and take your losses or victories in style. I'm not pushing you one way or the other, that's just my opinion.

 

Before the deadline, you might even change your mind.

 

[b']Just remember, Synchro Summon = Special Summon...[/b]

 

[spoiler=[b]Therefore...[/b]]

RoyalOppressionCP08-EN-C-UE.jpg

JowgentheSpiritualistTP5-EN-C-UE.jpg

ThunderKingRai-OhYG02-EN-ScR-LE.png

ArchlordKristyaSOVR-EN-ScR-1E.jpg

DjinnReleaserofRitualsSOVR-EN-R-UE.jpg

 

And classic options completely mess up Synchros...

 

BottomlessTrapHoleGLD2-EN-GUR-LE.jpg

BrainControlDPYG-EN-C-1E.jpg

CompulsoryEvacuationDeviceGLD2-EN-C-LE.jpg

PenguinSoldier5DS2-EN-C-1E.png

 

 

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my new deck that i am currently making is going to focus on swarming for burn effects with spell and trap support to overpower the enemy. once it is completed, i think it'll be pretty safe to say that you guys won't be able to beat me anymore, unless someone manages to pull out a nuke. then again, there are ways of stopping that as well.

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I rarely win, actually.

 

But that is because I rarely play other members here.

 

If you realy want to quit the tourney, Max, I can understand that, but just PM me if you want to duke it out anyway.

 

And you, Wham, should better make yourself ready for a duel when I come home from school.

 

And Synchro's are boring to fight, allthough I have no major problem against them. Except for Brionac, which is just too broken.

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And the worst of all these by Far is ultimate Ancient gear golem which can have more than 1 Million Attack' date=' Wuth piercing and no ability to stop it and if anything destriys it, his protege comes out.

[/quote']

 

How is "Ancient Gear Golem" worse than "Goyo Guardian" or any Synchro?

 

It can't be Special Summoned, doesn't fall under numerous support categories, and can only be truely used in an Ancient Gear Deck, monsters reknowed for their low ATK and DEF.

 

"A.G. Golem" is their trump card, thus is possibly slightly overpowered; but what about "Judgment Dragon"? Same ATK, and an effect that's even more damaging than "Golem"'s.

 

Your logic is flawed.

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Ultimate Ancient Gear Golem Can be special summoned from the grave as can all fusions that have been fusion summoned properly max. I found this out on wikia when loooking up synchros both can be SS. from the grave thereby worse than both. And UAGG can reach 1000000+ ATK w/piercing & stopping withh a well planned strategy. Tell me, what other card you do know that can do that?

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The problem is "Ultimate Gear Golem" needs to be Fusion Summoned first, which is much more difficult than Synchro Summoning.

 

And how is it able to reach that sort of ATK? Only with several equips and if you use "Limiter Reverse", it's dead at the end of the turn. And since you probably used up all your S/T Zones powering up "UAGG", then your hand will be almost empty and if your opponent surivived, you're at a severe disadvantage.

 

Plus, what about "Majestic Red Dragon"? 4000 ATK, then negates "Ultimate"'s ability and gains 4400 ATK, going up to 8400 ATK, plus "Megamorph" is up to 12400; a few other equips could let it easily reach 20000 ATK, and once its gone, you get "Red Dragon Archfiend". "Ultimate" doesn't give you a "Golem" back.

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Brionic and Catastor are by far my least favorites. Brionic for the obvious reason, and Catastor becuase if you don't run darks, your screwed.

For example, My Psychic OTK are mostly earth. So I pull out a super strong monster and they pull out Catastor and attack. Boom, there goes my monster.

But I don't completely hate it. My Psychic OTK and my Stall 2.0 both do fairly well against Synchros. As a former avid Synchro hater (until I built my first Psychic deck which relied on them) I managed to find some good combo's to stop Sychros with my stall deck

First, compulsory is your best friend against Syncros. (Except black rose, in which case use either divine or book of moon) It’s better than monster like Penguin soldier and Guardian Sphinx because its faster (you should run those too)

Also if they have any Synchro other than stardust on the field, destroy it with such cards as lightening vortex and fissure. (Make sure you have dark bribes, becuase if they summon a synchro they want to protect on) For Stardust, definitely use Dark Core. Instant removed from play without destroying it.

And just because they have a super strong Synchro on the field doesn’t mean that their going to do any damage. Negate attacks, Magic cylinders, Enchanted Javelin, Draining shield, all good cards. Or better, use monsters that can attack directly. Like Drillago. It can attack directly if your opponent has monsters with ore than 1600 attack. Most Synchros do.

Also, use the swords series. Swords of Revealing Light is a nice stall card, but Swords of Concealing is even better in my opinion. It switches them facedown, and that battle position can’t be changed. It makes for a nice Noblemen of Crossout follow-up combo.

 

See that’s what kills me about Yugioh as it is now. People use to many series specific cards, and not enough Generics. If more people would just throw a negate attack in their decks, they would do better. Something that can turn the tide of a duel. My philosophy is that you should be able to use at least 40 % of your cards independently.

For example. Don’ t throw an Honest in a worm deck (which someone did) because it is a waste. Sure you can use honest when you opponent attacks, but if they destroy the worm, or your forced to actually summon Honest. It’s a waste of a monster, when you could throw a Penguin Soldier in their instead.

People fill up their decks with cards that can only be used in conjunction with other cards. That’s fine, but you need at least a couple of Generic cards to help you out. Even the classics, like Fissure.

 

But back to Synchros, these are some cards ( that aren’t anti- Synchro specific) that I recommend for them: Swords of Concealing. Book of Moon. Solemn Judgment. Dark Core. Compulsory Evacuation Device. Guardian Sphinx. Hade-Hane. And many many more

Just everyday, easy to find, generic cards that can be really helpful in a tight spot

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1. "Ancient Gear Golem" cannot be Special Summoned except by its improved form. So, getting it onto the field in the first place is much harder than most Synchro materials.

2. You have to get a pair of "Ancient Gear" monsters to fuse with it.

3. Once "Ultimate" dies, you'll only have a "Golem" (because you probably used up all your monsters to Summon "Ultimate", which can be overpowered by a large number of equipped Synchros.

4. Probably most importantly, "Ultimate" can only be Special Summoned via Fusion Summon. Once it's in the Graveyard, you need to get it back to your Extra Deck first.

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