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Max Darkness

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Due to the length of time since I posted a card(s) here. I'll post the start of my Emperor set here for review.

[spoiler=Emperor Set]

[spoiler=Emperor Cobra]285869g.jpg

[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Reptile-Type monster from your Graveyard. When this card attacks' date=' if the attacked monster is in face-down Defence Position, destroy it without flipping it face-up. When this card is destroyed by battle, select 1 monster your opponent controls and decrease its ATK by 100 for each monster your opponent controls.

 

 

[spoiler=Emperor Panda']285869i.jpg

[spoiler=Lore]When this card is Special Summoned, you can pay 1500 Life Points to Special Summon 2 "Panda Tokens" (Beast-Type/EARTH/Level 1/ATK 300/DEF 700) to your opponent's side of the field. When a Token is destroyed by battle, inflict 500 damage to your opponent.

 

 

[spoiler=Emperor Hawk]285869wz.jpg

[spoiler=Lore]A bird that is graceful in the wind. It has been known to strike unexpectedly to catch its prey on the ground below.

 

 

 

 

And Wham, my avi pic is from Emperor Panda :D

 

Never really thought about the tokens that way. Hum' date=' hows this...

[spoiler=Emperor Panda V2']285869t.jpg

[spoiler=Lore]When this card is Special Summoned, you can pay 1000 Life Points to Special Summon 2 "Panda Tokens" (Beast-Type/EARTH/Level 1/ATK 300/DEF 700) to your opponent's side of the field in Defense Position. The tokens can't be used as a tribute. When a Token is destroyed by battle, inflict 500 damage to your opponent.

 

 

IMO, the odds of Emperor Panda being Special Summoned aren't that high.

 

[spoiler=Emperor Panda V3]285869.jpg

[spoiler=Lore]When this card is Special Summoned, you can pay 1000 Life Points to Special Summon 2 "Panda Tokens" (Beast-Type/EARTH/Level 1/ATK 300/DEF 700) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Panda Token" is destroyed, the controller of that token takes 500 points of damage.

 

 

Here you go...

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@ Sweet: Why have you called that a TGC card when it isn't avaliable in English yet (making it a OCG card)?

 

And one thing I've noticed. If that card is brought out against the Reactors' date=' SKY FIRE isn't affected, since it's a WIND monster(!)

 

For some reason, DARK + DARK + DARK = WIND(?!)

[/quote']

 

I guess it's because SKYFIRE is you know...SKY...? Plus, how would you get SKYFIRE out?

 

Is it your favorite monster now? XD

 

Plus, I heard Absolute Powerforce is coming out in America in three days, so cut me some slack. ;)

 

Good luck Necro! :D But remember, love isn't about winning...still, a great plan.

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@ Sweet: Why have you called that a TGC card when it isn't avaliable in English yet (making it a OCG card)?

 

And one thing I've noticed. If that card is brought out against the Reactors' date=' SKY FIRE isn't affected, since it's a WIND monster(!)

 

For some reason, DARK + DARK + DARK = WIND(?!)

[/quote']

 

I guess it's because SKYFIRE is you know...SKY...?

 

Is it your favorite monster now? XD

 

Plus, I heard Absolute Powerforce is coming out in America in three days, so cut me some slack. ;)

 

But considering all the others look like they're flying...yet are DARK...it's wierd.

 

I like (usually Machine-Type) monsters that can tear up the field, but are balanced, like "Ancient Gear Golem" and "SKYFIRE". And I am quite taken with the gigantic anthropomorphic bomber of doom.

 

Fine, mister premptive. Now all they need is a DARK counterpart to shut down "Lightsworns".

 

Also, what would you add to a Deck to increase its speed?

 

 

@ Whamo: You're right. Those are the two archetypes missing any sort of meta. LIGHT has Lightsworns, DARK has Blackwings, EARTH has Ancient Gears, and FIRE has Flamvells. But WIND has nothing, and WATER has outdated "Umi" Decks.

 

A nice Sea Serpent archetype would be good IMO.

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Fine' date=' mister premptive. Now all they need is a DARK counterpart to shut down "Lightsworns".

 

Also, what would you add to a Deck to increase its speed?

[/quote']

 

Exactly what I was thinking. Konami seems to be quite taken with Lightsworns. D:

 

I present to you...The keys to Speed. ;)

 

Deck Speed:

 

Draw Power: Dark World Dealings, Allure of Darkness, Hand Destruction, Card Destruction, Trade In, Defense Draw, Advance Draw, Reload, Magical Mallet

 

Sp. Summon Monsters: Monster Gate, Six Attribute Summoners (Mystic Tomato, Shining Angel, etc.)

 

Monsters that Sp. Summon themselves: The Tricky, Turbo Booster, Blackwings, Gorz, Tragodeia, D-Hero Malicous

 

Searchers: GOLD SARCOPHAGUS , Sangan, Hidden Armory, Magical Merchant, Reasoning

 

Keep a SMALL DECK.

 

Also, WATER? .. *cough cough*...Frogs

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