Lexadin Posted February 1, 2010 Report Share Posted February 1, 2010 Sounds like an good duel. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 1, 2010 Author Report Share Posted February 1, 2010 I'll give you the run down. - I summon a couple of high-ATK Level 4s, he then starts swarming his Blackwings.- I clear his field and activate "Swords of Revealing Light". I cause some damage.- Necro clears away my monsters and I start losing a lot of Life Points.- I activate "Sacrifice of Honour", allowing me to Summon "Aslla Piscu" during my next turn.- "Aslla" attacks directly once (powered up by "Mystic Plasma Zone").- Necro tries to take control of it, but I tribute it for "Nightmare Archfiends", dealing him enough Effect Damage to win. EDIT: Have just recieved a reply from Konami regarding several questions I had: [spoiler=The Email]To whom it may concern, I am a regular player of Yu-Gi-Oh! so I am familiar with a wide range of cards in both the TCG and OCG. And I wish to ask some questions on how certain cards are justified. Judgment Dragon: It can be continually Special Summoned so long as 4 or more "Lightsworn" monsters are in the Graveyard. However, "Lightsworn" cards naturally mill their controller's Deck, so getting four "Lightsworn" monsters into the Graveyard can be accomplished in two turns if one draws a good starting hand. I wish to understand why this very easy to summon monster is only Semi-Limited, not Limited or Forbidden; since its effect contributes to what I, among others, see as an overpowered card.One of the only other cards with a similar destruction effect is "Demise, King of Armageddon". However, it is a Ritual Monster (and since its Ritual Spell Card has stricter-than-usual conditions) it is much harder to summon, its effect is double the cost and has 1000 less ATK. And yet, it is Limited. How come a monster that is much harder to summon, costs more to activate and is weaker is more restricted than "Judgment Dragon"? The Four Dragons: I wish to know why all are still unlimited (alongside their "Majestic" counterparts) when in many ways, their effects are too strong for their relative ease in summoning. "Stardust Dragon" can negate any card-destroying effect, and it returns during the End Phase. Considering "Mirror Force" and "Heavy Storm" (both could be seen as antitheses) are both Limited, why is "Stardust Dragon" not Semi- or fully Limited?"Red Dragon Archfiend" can completely wipe out a Defense Deck, and if you Tune all monsters you control when you summon it, then its supposed balancing effect won't activate. "Black Rose Dragon" is probably the most balanced of the quartet, since it has low ATK and an effect more akin to "Daedalus" than "Judgment Dragon". However, removing from play 1 Plant-Type monster (possibly one of the monsters used to summon it) to perform a pseudo-direct attack seems to be an overpowered effect.Finally, "Ancient Fairy Dragon", in many ways is a joke when it comes to balance. It has 2100 ATK and 3000 DEF, despite being a Level 7 and can destroy your opponent's Field Spells, then grants its controller Life Points for possibly destroying your opponent's strategy. Not only that, it then allows you to add your own Field Spell Card to your hand. In essence, you've simply played a new Field Spell and gained 1000 Life Points for it.I can understand that in the anime, they are one-offs, and thus can be as powerful as they are. However, when someone has three of each, their lack of balance quickly shines through. White-Horned Dragon: Is completely unlimited, yet can gain a ridiculous amount of ATK with its ability. Reaching 3700 ATK is incredibly high for an unequipped Level 6, and not only is the gain permanent (as long as it remains on the field), but you remove your opponent's Graveyard from play to do so. You destroy your opponent's ability to reclaim their spells and alos gain a powerful monster; one of three you can have in your Deck. How is this card balanced, considering it can be used as a more powerful version of Soul Release? Ally Genex Accel: Considering how easy Synchro monsters are to summon (especially "Junk Warrior") I wish to know why the "Ally Genex" Synchros are so powerful considering the low cost of their effects. "Ally Genex Accel" could be incredibly easy to abuse, since discarding 1 card from your hand allows you to Special Summon "Prototype Machine King" from your Graveyard (already having high ATK for its Level), doubling it and at the modest price you have an average ATK of 3000 on your side of the field. Ally of Justice Decisive Arms: I realise that as a Level 10, this Synchro is harder to Summon than others, however, having a Level 5 non-Tuner, then Normal Summoning "Junk Synchron" will set up the Summon immediately. Given every other card that allows you to look at your opponent's hand has been Forbidden, why is this card Unlimited? Junk Synchron and Junk Warrior: A card that when Summoned, can instantly set up a Level 4 or 5 Synchro Summon. As shown in the Yu-Gi-Oh! 5D's anime, it is possible to get "Junk Warrior" (or any other Level 5 Synchro) onto the field in your first turn. And if you happen to have another Level 2 or lower monster on your side of the field, it can gain another 200 to 800 ATK. A Level 5 with an equal ATK to "Blue-Eyes White Dragon" does not seem like a fair card. Nitro Warrior: It gains 1000 ATK during the Damage Step simply if you use a Spell Card during your turn. I don't understand how that can be justified when it is easy Summon anyway. Also, its second ability is like "Red Dragon Archfiend", and can destroy a Defense Deck. Goyo Guardian: It may be Limited, but why is its ATK so high? It is Level 6, but has the ATK of a Level 8. The only other Level 6 cards to have such high ATK are "Koala-Otter Koala" (a Fusion) and "Infernal Incinerator" which requires entire hand discard and a monster with 2000 or more ATK to be Tributed. Brionac, Dragon of the Ice Barrier: Why is it Limited in the OCG, but Unlimited in the TCG? Blackwings: Considering how incredibly each they swarm, why are their Synchro monsters so powerful? They can be summoned, possibly from the first turn and all have multiple effects without drawbacks. "Blackwing Armor Master" takes no damage, cannot be destroyed and can reduce an opponent's ATK and DEF to 0. Since you'll most likely have a different "Blackwing" on the field, that can then destroy your opponent's monster. "Blackwing Armed Wing" already has high ATK for a Level 6, and yet it grows to 2800 when it attacks a face-dow Defense Position monster; and has a Piercing Effect. Why does it have no observable drawbacks or weaknesses? Also, "Blackwing - Silverwind the Ascendant" can possibly clear your opponent's field and protect your own monsters from destruction. Why are these cards so overpowered? My main question in all of this, is how you (Konami) can justify these cards' strengths and effects without giving them drawbacks, disadvatages or restricting their use. It is my view that many Unlimited (Synchro Monsters especially) Monsters at the moment need to be Limited or Forbidden altogether. Or specific counter cards created to reduce their effectiveness. "G.B. Hunter" and "Darkness Hunter" are useful counters to the "Gladiator Beasts" and less-so the "Blackwings". A "L.S. Hunter" would perhaps balance the "Lightsworn" cards somewhat by using an effect that hinders their effects. Perhaps a continuous remove from Graveyard from play effect? I also believe that more Anti-Synchro cards should be created, since the amount at the present time is very small, and several are anime or manga-exclusive. Also, a majority have not yet been released into the TGC. Compared to amount of anti-Fusion and anti-Ritual cards there are, I'm surprised that monsters that are easier to summon are at less risk from destruction. You might question what sort of position I am in to talk about balance. I am a player of the card game so can judge a card. Also, I am an experienced member of the popular internet forum, Yu-Gi-Oh! Card Maker; a site dedicated to fan-made cards. One of the most common practices on that site is seeing whether a card in question is over or underpowered. I am convinced that if many of the above cards had been dreamt of on that site and posted, they would have been judged as overpowered and their creator would have been told to either reduce their strength or add one or more drawbacks. Please consider my points and answer my questions. Thank you for your time. [spoiler=The Reply]Thank you very much for your detailled thoughts on our Limited / Forbidden policy. While we cannot guarantee that your ideas will be implemented, your feedback will be taken under advisement. However, we do generally not change a cards characteristics once it's printed, so adding drawback abilities or reducing a monster's strength is very unlikely to happen. Regarding the factors that determine when and if we restrict / forbid a certain card, we unfortunately cannot tell you all the details of our internal decision-making process. Best regards, Your Konami Support Team You'll notice how much shorter the reply is compared to the original email... 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Necro Pheonix Posted February 1, 2010 Report Share Posted February 1, 2010 At least they actually replied. You should of mention YCM in your email... Link to comment Share on other sites More sharing options...
Lexadin Posted February 1, 2010 Report Share Posted February 1, 2010 Man, I totaly agree with that e-mail. Hope it will happen. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted February 1, 2010 Report Share Posted February 1, 2010 Probably wont anytime soon. Konami doesnt want to take advice from a teenager, their "Too good for that." BTW Max, what was their email, I'd like to send them something... Link to comment Share on other sites More sharing options...
Lexadin Posted February 1, 2010 Report Share Posted February 1, 2010 But still, it would be great if they did. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted February 1, 2010 Report Share Posted February 1, 2010 Wow Max....You actually emailed Konami...Wonderful.... And do you seriously hate White Horned Dragon that much lmao Link to comment Share on other sites More sharing options...
Lexadin Posted February 1, 2010 Report Share Posted February 1, 2010 Yeah White horn isn't that powerfull, you still need to have 5 Spell in your opps Grave to make it that strong. Link to comment Share on other sites More sharing options...
Lord Ursus Posted February 1, 2010 Report Share Posted February 1, 2010 I am rather surprized that you actually e-mailed konami. Not that it's such a big deal, but it's not the thing you do every day. Their answer seems ok to me. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted February 1, 2010 Report Share Posted February 1, 2010 And guys can you all do me an immense favor and look at the second link in my sig{the one about the mark} and join...if you wish it'd be simple and helpful. @ the White horned thing, its a matter of timing, seeing as how if you have no spells in the grave it gets no bonus. Link to comment Share on other sites More sharing options...
Sweet Lightning Posted February 1, 2010 Report Share Posted February 1, 2010 @Max: Hahaha, you emailed Konami?! Glad you decided to take a stand for your beliefs...it's too bad you received what seems to be a form letter back. I'll read your fan-fic, I promise. I'm one of those rare souls who reads for fun. XD @Lex: Thanks for your updates on the nosebleed. ;) @Necro: Even if I was sick, my parents wouldn't let me miss school! You're lucky. :) I just dueled a person with no monsters in their Deck... O_O Link to comment Share on other sites More sharing options...
Necro Pheonix Posted February 1, 2010 Report Share Posted February 1, 2010 Did ya win? Haha, your parents wouldnt let you go? HAHA! Link to comment Share on other sites More sharing options...
Sweet Lightning Posted February 1, 2010 Report Share Posted February 1, 2010 Yeah, I had a "fever". Apparently, that wasn't good enough for them. And I won on the 3rd turn...after all, he only had 1 Solemn Judgment. ;) Which postponed his eventual doom. But the whole duel was just weird. I gave him a DoNotReport... EDIT: Max, you beat Blackwings?! Not even I can do that....yet. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted February 1, 2010 Report Share Posted February 1, 2010 Ha! Who wouldnt put at least 1 monster in their deck? And yes, Max beat me. Barely, but he beat me. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted February 1, 2010 Report Share Posted February 1, 2010 Yes...I agree...who wouldn't put at least 1 monster in thier deck.....weird.... And sorry guys I noticed that the link wasn't in my sig no more but I put it dear...so be sure to check it out. Link to comment Share on other sites More sharing options...
Max Darkness Posted February 1, 2010 Author Report Share Posted February 1, 2010 @ Necro: I did mention YCM, check the last paragraph. And the fact they replied is better than Nintendo, they just sent me an automated response telling me I couldn't ask about certain things I had asked about HG and SS. @ Sweet: It wasn't exactly beating the Blackwings, it was using "Giant Peck of Death Attack" on their controller...And you duelled someone with no monsters in their Deck? What was their strategy, and what did they use? @ Ursus: I sent a short reply clarifying that erratas would not be necessary, as long as effective counters were created. For example, an "L.S. Hunter" that can remove monsters in the Graveyard from play or return them to the Deck.Or perhaps a monster version of "Dischord", or at least a few more monsters whose effects revolve around the Extra Deck. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted February 1, 2010 Report Share Posted February 1, 2010 Oh, sorry, so you did. What is their email Max? I ave something I wanna ask them... Link to comment Share on other sites More sharing options...
Max Darkness Posted February 1, 2010 Author Report Share Posted February 1, 2010 I've PMed it to you Necro. The only strategy I can concieve of that doesn't involve Monster Cards is to draw "Final Countdown" on your first turn and then use Trap and Spell Monsters to counter your opponent, along with cards like "Draining Shield", "Magical Cylinders" and "Gravity Bind"; and then hope you can outlast them. Link to comment Share on other sites More sharing options...
Sweet Lightning Posted February 1, 2010 Report Share Posted February 1, 2010 @ Sweet: It wasn't exactly beating the Blackwings' date=' it was using "Giant Peck of Death Attack" on their controller...And you duelled someone with no monsters in their Deck? What was their strategy, and what did they use?[/quote'] It was weird. I think he tried to run a Destiny Board Deck, because he had Gravity Bind up, which I MST'd on the 3rd turn. He played a "Type Zero Magic Crusher", which inflicts 500 damage to the opponent when a Spell Card is discarded. He followed that up by sending about 4 copies of the "Spirit Messages" to his graveyard, losing all hand advantage, and inflicting 2000 damage to me. Then, on his next draw, he played "Final Countdown", which was worrying. I MST'd Gravity Bind the next turn, and then waged attacks on his Life Points with Tragodeia and Darklord Zerato. He said "I hve no monster in this Deck" and left. I think he was foreign, because I didn't understand most of what he was saying...I gave him a DoNotReport. And also, don't ever send Nintendo an email, because you will always get the same form letter! D: At least, in my case... Link to comment Share on other sites More sharing options...
Max Darkness Posted February 1, 2010 Author Report Share Posted February 1, 2010 Intreging. 1. Have got a new portion of YGO Randomness for you all. 2. Have noticed something very interesting Konami should have picked up on. There are seven Earthbound Immortals (plus the eigth all-powerful one) and seven Deadly Sins (plus Blasphemy, the ultimate sin). A connection perhaps? Also, Five Dragons and five ultimate Virtues... Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 1, 2010 Report Share Posted February 1, 2010 does anyone know what the what most of the kep cards in a fish synchro(minus synchros) i knowSuperanceint Deepsea KingRoyal Swamp EelFishborg gunnerstable S/T cards some cards that i found very usefulMausolem of the Emperor (can pull out SDKC than than synchro in 1 turn)Cyber shark(easy summons) Metabo SharkOcean KeeperCranium fish(i love his Facedown card control) Link to comment Share on other sites More sharing options...
Mr.WHAM Posted February 2, 2010 Report Share Posted February 2, 2010 Have any of you seen the new Sin monsters? Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 2, 2010 Report Share Posted February 2, 2010 Don't think so Link to comment Share on other sites More sharing options...
Max Darkness Posted February 2, 2010 Author Report Share Posted February 2, 2010 Have any of you seen the new Sin monsters? Yes. And they're terrible! Unpowered and not worth the extra hassle. Just wait for the "Blue-Eyes" Effect version to come out in April. Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 2, 2010 Report Share Posted February 2, 2010 lol XD what are they Link to comment Share on other sites More sharing options...
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