Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 Chrid, if you still want help then answer the question below. 1.Never called my deck perfect2. Well I have cards to pretty much protect and destroy my oppenents monsters Hypothetical Situation. Very well. Now' date=' what would be the perfect (again, theorectical) card to complete that task?[/quote'] Link to comment Share on other sites More sharing options...
Shadow Zero Posted January 30, 2010 Report Share Posted January 30, 2010 max,, once again, the new page glitch has happened. *grabs the banning blade and kills the NPG*anyway, what's up guys? Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 kay who wants a duel? Link to comment Share on other sites More sharing options...
Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 Remember Chaos, if you want to see the new posts, you can click "Post Reply" and you can read them. As for 'what's up', not much. We've all dueled a little on YGO Network, and Sweet's previously sterling record has now been tarnished. I'm trying to help Chrid improve his Deck and I'm intermittantly making new cards. Oh, and we've all vented our hatred of "Judgment Dragon". EDIT: I'll duel you Calvin. Please bear in mind I'm tired so I might not be brilliant. Link to comment Share on other sites More sharing options...
Shadow Zero Posted January 30, 2010 Report Share Posted January 30, 2010 that's nice, now duel my maxie!password is Kaosu. Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 yeah they all vented theryre hatred after i beta them with my judgement dragon and then i made my own deck because1. I felt like it2. They said they wont dule against metas3. They hate lightsworns4. They HATE judgement dragons op'dness5. I thought It was time for a change Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 kay just give me dah password. for some reason i cant view any live duels so i dont know if i can duel myself. STUPID STUPID VIETNAMESE POP UPS!! Link to comment Share on other sites More sharing options...
Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 Yeah, we all hate Lightsworns here... So it's Chrid vs. Chaos and Max vs. Calvin. Give me a minute to join in the festivities. Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 when i type in the password to duel chaos it says dis user is not authenticated! Link to comment Share on other sites More sharing options...
Shadow Zero Posted January 30, 2010 Report Share Posted January 30, 2010 nah, just me vs you maxie. i only do one duel at a time, and you weren't here to respond to my challenge earlier, so dueling you takes priority. Link to comment Share on other sites More sharing options...
Sweet Lightning Posted January 30, 2010 Report Share Posted January 30, 2010 I'll duel someone... Oh and Chrid, add a few Krebons with Emergency Teleport. It's so worth it. ;) Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 when i type in the password to duel chaos it says dis user is not authenticated!does any1 know y? Link to comment Share on other sites More sharing options...
Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 Okay...my computer's being a little slow. When it's ready, the password will be NDL. EDIT: Turns out I'm dueling Chaos. Link to comment Share on other sites More sharing options...
Shadow Zero Posted January 30, 2010 Report Share Posted January 30, 2010 i logged in. DX the password should work.doesn't matter, i am going to be dueling maxie.edit: hey, i already had it set up! DX Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 heh figured out problem...wasnt logged in yet...hahasetting up duel password: NDL Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 I'll duel someone... Oh and Chrid' date=' add a few Krebons with Emergency Teleport. It's so worth it. ;)[/quote'] kkVariety Out 3 Zero Gardna 2 Majestic Dragon 3 Road Synchron 2 Chaos End Master 2 Dark Tinker 2 Turbo Synchron Rose, Warrior of Revenge Plaguespreader Zombie 2 Copy Plant Comrade Swordsman of Landstar Synchronized Realm Synchro Blast Wave Synchro Boost Speed Warrior Junk Synchron 2 Counselor Lily 2 Nitro Synchron 2 Synchro Deflector 2 Junk Barrage Dark Resonator 3 Ghost Gardna Quillbolt Hedgehog Black Horn of Heaven 3 Hero Kid 3 Dimension Wall Mid Shield Gardna United We Stand 2 The Warrior Returning Alive 3 Negate Attack Mystical Space Typhoon Mirror Force Heavy Storm 3 Dark Bribe 2 Castle of Dark Illusions Call Of The Haunted Big Shield Gardna Extra Deck (15 - 100%) Majestic Red Dragon 2 Majestic Star Dragon2 Road Warrior Turbo Warrior Black Rose Dragon Junk Warrior 2 Stardust Dragon Nitro Warrior Thought Ruler Archfiend Goyo Guardian 2 Red Dragon Archfiend Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 duel meh plz. password NDL Link to comment Share on other sites More sharing options...
Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 You still around Chaos? It says your duel's been removed. To Calvin/Chaos: I've set one up. Password = NDL Link to comment Share on other sites More sharing options...
Sweet Lightning Posted January 30, 2010 Report Share Posted January 30, 2010 I just had a very nice duel with Calvin. He learned the interface incredibly fast and whipped out his Toons. It was epic. Be warned, Calvin's good! [spoiler=[b]SL vs. Calvin! Dice Jars and Fairies![/b]]okeMaster Calvin joined the duel.PokeMaster Calvin loaded their deck Toon Attack.PokeMaster Calvin ready to duel.PokeMaster Calvin shuffled their deck.Thunder Wave joined the duel.Thunder Wave loaded their deck Heavensent.Thunder Wave ready to duel.Thunder Wave shuffled their deck.PokeMaster Calvin rolled 5.Thunder Wave Sorry about that.Thunder Wave BUZZ!.Thunder Wave rolled 6.Thunder Wave Ill go first.PokeMaster Calvin dang again!Thunder Wave shuffled their deck.Thunder Wave shuffled their deck.PokeMaster Calvin drawn a cardPokeMaster Calvin drawn a cardPokeMaster Calvin drawn a cardPokeMaster Calvin drawn a cardThunder Wave shuffled their deck.PokeMaster Calvin drawn a cardThunder Wave Just your luck! XDThunder Wave drawn a cardThunder Wave drawn a cardThunder Wave drawn a cardThunder Wave drawn a cardThunder Wave drawn a cardThunder Wave come to Draw Phase.Thunder Wave come to Main Phase 1.Thunder Wave move Bottomless Trap Hole from HAND to in FACEDOWN AttackThunder Wave move Hecatrice from HAND toThunder Wave activated effect of Hecatrice.Thunder Wave looking into their deckThunder Wave move Valhalla, Hall of the Fallen from DECK toThunder Wave move Valhalla, Hall of the Fallen from HAND to in FACEUP AttackThunder Wave activated effect of Valhalla, Hall of the Fallen.Thunder Wave move Destruction Jammer from HAND to in FACEDOWN AttackThunder Wave end their turn.PokeMaster Calvin come to Draw Phase.PokeMaster Calvin drawn a cardPokeMaster Calvin come to Stanby Phase.PokeMaster Calvin come to Main Phase 1.PokeMaster Calvin move Torrential Tribute from HAND to in FACEDOWN AttackPokeMaster Calvin move Mystical Space Typhoon from HAND to in FACEDOWN AttackPokeMaster Calvin move Submarineroid from HAND to in FACEUP AttackPokeMaster Calvin come to Battle Phase.PokeMaster Calvin Submarineroid attacks their Opponent LP.Thunder Wave changed their LP from 8000 to 7200.PokeMaster Calvin turn Submarineroid into Defend position.Thunder Wave gah.Thunder Wave a direct attack deck.PokeMaster Calvin this deck is all about direct damage!!PokeMaster Calvin come to Main Phase 2.PokeMaster Calvin come to End Phase.PokeMaster Calvin end their turn.Thunder Wave it looks good so far.Thunder Wave come to Draw Phase.Thunder Wave drawn a cardThunder Wave come to Main Phase 1.Thunder Wave move Mystical Space Typhoon from HAND to in FACEUP AttackThunder Wave activated effect of Mystical Space Typhoon.Thunder Wave destroy the card in spell zone 1PokeMaster Calvin i chainPokeMaster Calvin flip Mystical Space Typhoon into FACEUP position.PokeMaster Calvin activated effect of Mystical Space Typhoon.Thunder Wave on what?PokeMaster Calvin i target the one in zone 3Thunder Wave flip Destruction Jammer into FACEUP position.Thunder Wave move Mystical Space Typhoon from FIELD toThunder Wave that means the card in spell zone 1 is still destroyed, right?PokeMaster Calvin move Mystical Space Typhoon from FIELD toPokeMaster Calvin yep ill destroy itThunder Wave coolThunder Wave move Solemn Judgment from HAND to in FACEDOWN AttackThunder Wave move Bountiful Artemis from HAND to in FACEUP AttackThunder Wave Archlord Kristya attacks their Submarineroid at #1.Thunder Wave come to Battle Phase.PokeMaster Calvin go onThunder Wave Calvin?PokeMaster Calvin yes?Thunder Wave did you destroy the submarineroid?PokeMaster Calvin no why?Thunder Wave Archlord Kristya attacks their Submarineroid at #1.Thunder Wave weirdThunder Wave did you see that?PokeMaster Calvin see wat?Thunder Wave My Kristya destroys your Sub.PokeMaster Calvin how? wat kristyaThunder Wave Ohboy lag.Thunder Wave Hang on.Thunder Wave move Archlord Kristya from FIELD toThunder Wave moved Bountiful Artemis to monster zone 1.Thunder Wave move Archlord Kristya from HAND to in FACEUP AttackThunder Wave do you see it now?PokeMaster Calvin i see itThunder Wave I summoned her with valhallaThunder Wave Archlord Kristya attacks their Submarineroid at #1.PokeMaster Calvin okPokeMaster Calvin move Submarineroid from FIELD toThunder Wave Bountiful Artemis attacks their Opponent LP.PokeMaster Calvin changed their LP from 8000 to 7000.PokeMaster Calvin changed their LP from 7000 to 6500.PokeMaster Calvin changed their LP from 6500 to 6400.Thunder Wave -1600Thunder Wave end their turn.PokeMaster Calvin drawn a cardPokeMaster Calvin move Toon World from HAND to in FACEUP AttackPokeMaster Calvin changed their LP from 6400 to 5400.Thunder Wave It has arrived!PokeMaster Calvin activated effect of Toon World.Thunder Wave The TOONSPokeMaster Calvin move Dice Jar from HAND to in FACEDOWN DefendPokeMaster Calvin end their turn.Thunder Wave come to Draw Phase.Thunder Wave drawn a cardThunder Wave come to Main Phase 1.Thunder Wave move Honest from HAND to in FACEUP AttackThunder Wave Archlord Kristya attacks their Face-down monster at #1.Thunder Wave come to Battle Phase.Thunder Wave oops.Thunder Wave Archlord Kristya attacks their Face-down monster at #1.PokeMaster Calvin flip Dice Jar into FACEUP position.PokeMaster Calvin activated effect of Dice Jar.PokeMaster Calvin rolled 3.Thunder Wave rolled 1.PokeMaster Calvin roll a diePokeMaster Calvin you take 500Thunder Wave ouch!PokeMaster Calvin move Dice Jar from FIELD toThunder Wave changed their LP from 7200 to 5700.Thunder Wave Bountiful Artemis attacks their Opponent LP.PokeMaster Calvin changed their LP from 5400 to 4400.PokeMaster Calvin changed their LP from 4400 to 3900.PokeMaster Calvin changed their LP from 3900 to 3800.Thunder Wave Honest attacks their Opponent LP.PokeMaster Calvin OMFThunder Wave -1100PokeMaster Calvin OH MY FUDGEPokeMaster Calvin changed their LP from 3800 to 2800.PokeMaster Calvin changed their LP from 2800 to 2700.Thunder Wave xDThunder Wave come to Main Phase 2.Thunder Wave activated effect of Honest.Thunder Wave move Honest from FIELD toThunder Wave end their turn.PokeMaster Calvin come to Draw Phase.PokeMaster Calvin drawn a cardPokeMaster Calvin move Toon Goblin Attack Force from HAND to in FACEUP AttackPokeMaster Calvin come to Main Phase 2.PokeMaster Calvin come to End Phase.PokeMaster Calvin end their turn.Thunder Wave come to Draw Phase.Thunder Wave drawn a cardThunder Wave come to Main Phase 1.Thunder Wave move Bountiful Artemis from HAND to in FACEUP AttackThunder Wave come to Battle Phase.Thunder Wave Archlord Kristya attacks their Toon Goblin Attack Force at #1.PokeMaster Calvin move Toon Goblin Attack Force from FIELD toPokeMaster Calvin changed their LP from 2700 to 2200.Thunder Wave Bountiful Artemis attacks their Opponent LP.PokeMaster Calvin changed their LP from 2200 to 1200.PokeMaster Calvin changed their LP from 1200 to 700.PokeMaster Calvin changed their LP from 700 to 600.Thunder Wave Bountiful Artemis attacks their Opponent LP.PokeMaster Calvin i lose!!Thunder Wave Good duel Calvin!PokeMaster Calvin changed their LP from 600 to -400.Thunder Wave You learn fast!PokeMaster Calvin yeah! wanna duel again?Thunder Wave Hopefully we will rematch soon.Thunder Wave If you want. #happy#Thunder Wave You have to set up another duel though.PokeMaster Calvin ill set it up again. on second thought im gonna see if someone else can duelThunder Wave okay.Thunder Wave Ill be here.PokeMaster Calvin ill PM you if i cant get any1 else And the rematch. My Underdog Deck vs. his Direct Deck.[spoiler=[b]Ravaged by Flames! My Underdog Deck![/b]]this is log windowThunder Wave|>joined the duel.Thunder Wave|>loaded their deck The Heart of the Underdog.Thunder Wave|>ready to duel.Thunder Wave|>shuffled their deck.PokeMaster Calvin|>joined the duel.PokeMaster Calvin|>loaded their deck Toon Attack.PokeMaster Calvin|>ready to duel.PokeMaster Calvin|>shuffled their deck.Thunder Wave|>Ready?Thunder Wave|>Good luck!Thunder Wave|>BUZZ!.PokeMaster Calvin|>can you wait a sec?Thunder Wave|>Yeah.PokeMaster Calvin|>okay readyPokeMaster Calvin|>i logged off YCM. i going to bed after thisPokeMaster Calvin|>rolled 5.Thunder Wave|>rolled 4.Thunder Wave|>OkayThunder Wave|>You can go.Thunder Wave|>shuffled their deck.Thunder Wave|>shuffled their deck.Thunder Wave|>shuffled their deck.Thunder Wave|>drawn a cardThunder Wave|>drawn a cardThunder Wave|>drawn a cardThunder Wave|>drawn a cardThunder Wave|>drawn a cardPokeMaster Calvin|>drawn a cardPokeMaster Calvin|>drawn a cardPokeMaster Calvin|>drawn a cardPokeMaster Calvin|>drawn a cardPokeMaster Calvin|>drawn a cardPokeMaster Calvin|>come to Draw Phase.PokeMaster Calvin|>drawn a cardPokeMaster Calvin|>move a card from hand to fieldPokeMaster Calvin|>move a card from hand to fieldPokeMaster Calvin|>move Raging Flame Sprite from hand to fieldPokeMaster Calvin|>come to End Phase.PokeMaster Calvin|>end their turn.Thunder Wave|>come to Draw Phase.Thunder Wave|>drawn a cardThunder Wave|>come to Main Phase 1.Thunder Wave|>move Heart of the Underdog from hand to fieldThunder Wave|>move Coach Goblin from hand to fieldThunder Wave|>move a card from hand to fieldThunder Wave|>flip United We Stand faceup.Thunder Wave|>moved Heart of the Underdog to spell zone 3.Thunder Wave|>moved United We Stand to spell zone 1.Thunder Wave|>moved Heart of the Underdog to spell zone 2.Thunder Wave|>Goblin equipped with UWSThunder Wave|>come to Battle Phase.Thunder Wave|>Coach Goblin attacks their Raging Flame Sprite at #1.PokeMaster Calvin|>flip Mystical Space Typhoon faceup.PokeMaster Calvin|>activated effect of Sakuretsu Armor.PokeMaster Calvin|>activated effect of Mystical Space Typhoon.Thunder Wave|>oh what?Thunder Wave|>on what?PokeMaster Calvin|>whoops. meant just sakuretsuPokeMaster Calvin|>turn Mystical Space Typhoon into defend position.PokeMaster Calvin|>turn Mystical Space Typhoon into attack position.Thunder Wave|>nicePokeMaster Calvin|>flip Mystical Space Typhoon facedown.Thunder Wave|>move Coach Goblin from field to graveyardThunder Wave|>move United We Stand from field to graveyardPokeMaster Calvin|>move Sakuretsu Armor from field to graveyardThunder Wave|>end their turn.PokeMaster Calvin|>come to Draw Phase.PokeMaster Calvin|>move Mausoleum of the Emperor from hand to fieldPokeMaster Calvin|>oh sweet. the field changed!!Thunder Wave|>Yeah!PokeMaster Calvin|>move a card from hand to fieldPokeMaster Calvin|>Raging Flame Sprite attacks their Opponent LP.PokeMaster Calvin|>raging gains 1000 ATKThunder Wave|>changed their LP from 8000 to 7900.PokeMaster Calvin|>end their turn.Thunder Wave|>ikay.Thunder Wave|>come to Draw Phase.Thunder Wave|>drawn a cardThunder Wave|>come to Main Phase 1.Thunder Wave|>move Symbols of Duty from hand to fieldThunder Wave|>activated effect of Symbols of Duty.Thunder Wave|>move Coach Goblin from graveyard to fieldThunder Wave|>move Tune Warrior from hand to graveyardPokeMaster Calvin|>flip Mystical Space Typhoon faceup.PokeMaster Calvin|>activated effect of Mystical Space Typhoon.Thunder Wave|>crud!Thunder Wave|>move Coach Goblin from field to graveyardThunder Wave|>move Symbols of Duty from field to graveyardPokeMaster Calvin|>destroy symbols of dutyThunder Wave|>move Level Limit - Area B from hand to fieldPokeMaster Calvin|>move Mystical Space Typhoon from field to graveyardThunder Wave|>move Junk Synchron from hand to fieldThunder Wave|>end their turn.Thunder Wave|>OWAITThunder Wave|>come to Battle Phase.Thunder Wave|>Junk Synchron attacks their Raging Flame Sprite at #1.PokeMaster Calvin|>to lateThunder Wave|>oh come on.PokeMaster Calvin|>to lateThunder Wave|>BoooPokeMaster Calvin|>lolPokeMaster Calvin|>we still buddies?\Thunder Wave|>Whatevs, CalvinThunder Wave|>yes.Thunder Wave|>end their turn.PokeMaster Calvin|>hahahahahPokeMaster Calvin|>come to Draw Phase.PokeMaster Calvin|>drawn a cardPokeMaster Calvin|>move a card from hand to fieldPokeMaster Calvin|>Raging Flame Sprite attacks their Opponent LP.PokeMaster Calvin|>come to Battle Phase.PokeMaster Calvin|>you take 1100PokeMaster Calvin|>gains another 1000 ATKThunder Wave|>I summoned a Junk Synchron thoughThunder Wave|>so you cant attack directly.PokeMaster Calvin|>i can attack you directly. read sprites effectThunder Wave|>lolThunder Wave|>changed their LP from 7900 to 6800.PokeMaster Calvin|>come to End Phase.PokeMaster Calvin|>end their turn.Thunder Wave|>come to Draw Phase.Thunder Wave|>drawn a cardPokeMaster Calvin|>hello?Thunder Wave|>hmmmThunder Wave|>end their turn.PokeMaster Calvin|>zzzzThunder Wave|>Im herePokeMaster Calvin|>sorry i just resting eyesThunder Wave|>its just your move.PokeMaster Calvin|>come to Draw Phase.PokeMaster Calvin|>drawn a cardPokeMaster Calvin|>move Toon World from hand to fieldPokeMaster Calvin|>activated effect of Toon World.PokeMaster Calvin|>changed their LP from 8000 to 7000.PokeMaster Calvin|>flip Stealth Bird faceup.PokeMaster Calvin|>turn Stealth Bird into attack position.Thunder Wave|>changed their LP from 6800 to 5800.PokeMaster Calvin|>inflist 1000 damageThunder Wave|>I didPokeMaster Calvin|>i pay 2000 life points for mauseleums effetcPokeMaster Calvin|>move Blue-Eyes Toon Dragon from hand to fieldPokeMaster Calvin|>changed their LP from 7000 to 8000.PokeMaster Calvin|>changed their LP from 8000 to 7000.PokeMaster Calvin|>changed their LP from 7000 to 6000.PokeMaster Calvin|>use stealth birds effectPokeMaster Calvin|>flip Stealth Bird facedown.PokeMaster Calvin|>turn a card into defend position.PokeMaster Calvin|>come to Battle Phase.PokeMaster Calvin|>Raging Flame Sprite attacks their Opponent LP.Thunder Wave|>wow.PokeMaster Calvin|>i atttack for 2100Thunder Wave|>changed their LP from 5800 to 3700.Thunder Wave|>this is ridiculous.PokeMaster Calvin|>Blue-Eyes Toon Dragon attacks their Opponent LP.PokeMaster Calvin|>pay 500 to attack for 3000Thunder Wave|>changed their LP from 3700 to 700.PokeMaster Calvin|>with blue eyesPokeMaster Calvin|>changed their LP from 5000 to 4500.PokeMaster Calvin|>come to End Phase.PokeMaster Calvin|>end their turn.Thunder Wave|>come to Draw Phase.Thunder Wave|>drawn a cardThunder Wave|>activated effect of Level Limit - Area B.Thunder Wave|>Turn blue eyes to defenseThunder Wave|>activated effect of Heart of the Underdog.PokeMaster Calvin|>u should post this duel on the NDL thread like last timeThunder Wave|>move Oppressed People from hand to fieldThunder Wave|>move Oppressed People from field to handThunder Wave|>drawn a cardPokeMaster Calvin|>turn Blue-Eyes Toon Dragon into defend position.Thunder Wave|>move Atlantean Pikeman from hand to fieldThunder Wave|>move Atlantean Pikeman from field to handThunder Wave|>activated effect of Heart of the Underdog.Thunder Wave|>drawn a cardThunder Wave|>move Clown Zombie from hand to fieldThunder Wave|>move Clown Zombie from field to handThunder Wave|>activated effect of Heart of the Underdog.Thunder Wave|>drawn a cardThunder Wave|>move a card from hand to fieldPokeMaster Calvin|>wowThunder Wave|>move Clown Zombie from hand to fieldPokeMaster Calvin|>again?Thunder Wave|>tuningThunder Wave|>move Junk Synchron from field to graveyardThunder Wave|>move Clown Zombie from field to graveyardThunder Wave|>move Junk Warrior from extra deck to fieldThunder Wave|>turn Junk Warrior into defend position.Thunder Wave|>end their turn.PokeMaster Calvin|>cant change it the turn you summon itThunder Wave|>activated effect of Level Limit - Area B.PokeMaster Calvin|>oh yeahPokeMaster Calvin|>come to Draw Phase.PokeMaster Calvin|>drawn a cardPokeMaster Calvin|>move Mist Valley Soldier from hand to fieldThunder Wave|>technically your blue eyes could have never attacked...Thunder Wave|>changed their LP from 700 to 3700.Thunder Wave|>okay?PokeMaster Calvin|>yepPokeMaster Calvin|>turn Mist Valley Soldier into defend position.Thunder Wave|>because blue-eyes would have been affected by level limt.PokeMaster Calvin|>flip Stealth Bird faceup.PokeMaster Calvin|>turn Stealth Bird into attack position.PokeMaster Calvin|>inflict 1000Thunder Wave|>changed their LP from 3700 to 2700.PokeMaster Calvin|>flip Stealth Bird facedown.PokeMaster Calvin|>turn a card into defend position.Thunder Wave|>flip Common Charity faceup.Thunder Wave|>activated effect of Common Charity.Thunder Wave|>drawn a cardThunder Wave|>drawn a cardThunder Wave|>move Atlantean Pikeman from hand to RFPThunder Wave|>move Common Charity from field to graveyardPokeMaster Calvin|>come to Main Phase 1.PokeMaster Calvin|>come to Battle Phase.PokeMaster Calvin|>Raging Flame Sprite attacks their Opponent LP.PokeMaster Calvin|>3100 damagePokeMaster Calvin|>wait if blue eyes didnt attack then i gain my 500 backThunder Wave|>changed their LP from 2700 to 0.PokeMaster Calvin|>changed their LP from 4500 to 5000.Thunder Wave|>Good game...Thunder Wave|>PokeMaster Calvin|>yeah i winThunder Wave|>Beaten by a Flame Sprite.PokeMaster Calvin|>see you tomorrowPokeMaster Calvin|>hahaha.Thunder Wave|>And all because you ouldnt let me have my move back!PokeMaster Calvin|>post this on the NDL thread\Thunder Wave|>xDPokeMaster Calvin|>hahahahahPokeMaster Calvin|>lolThunder Wave|>alright. see ya. EDIT: Sorry about Double Postage below. Will delete. NPG was more than a match for me. Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 thanks sweet. i only whipped out one toon. i had you on the ropes until you destroyed my torrential Link to comment Share on other sites More sharing options...
Sweet Lightning Posted January 30, 2010 Report Share Posted January 30, 2010 Variety Out 3 Zero Gardna -3 Zero Gardna, +2 Krebons, +1 Stardust Xialong2 Majestic Dragon3 Road Synchron -2 Road Synchron, +1 Quickdraw Synchron, +1 Blackwing, Gale the Whirlwind2 Chaos End Master2 Dark Tinker2 Turbo SynchronRose, Warrior of RevengePlaguespreader Zombie2 CopyPlant Comrade Swordsman of LandstarSynchronized Realm SynchroBlast WaveSynchro BoostSpeed WarriorJunk Synchron2 Counselor Lily2 Nitro Synchron2 Synchro Deflector2 Junk BarrageDark Resonator3 Ghost Gardna -2 Ghost Gardna, +1 Dark Armed Dragon, +1 Gorz, Emissary of DarknessQuillbolt HedgehogBlack Horn of Heaven3 Hero Kid3 Dimension WallMid Shield GardnaUnited We Stand +1 Emergency Teleport2 The Warrior Returning Alive -2 Warrior RA, +2 Dark World Dealings3 Negate Attack -1 Negate Attack, +1 Card DestructionMystical Space TyphoonMirror ForceHeavy Storm3 Dark Bribe Bribe is Semi-Limited, so -1 Bribe, +1 Inferno Reckless Summon OR Double Summon2 Castle of Dark Illusions -2 Castle of Dark Illusions, +2 Psychic CommanderCall Of The HauntedBig Shield GardnaExtra Deck (15 - 100%)Majestic Red Dragon2 Majestic Star Dragon2 Road WarriorTurbo WarriorBlack Rose DragonJunk Warrior2 Stardust DragonNitro WarriorThought Ruler ArchfiendGoyo Guardian2 Red Dragon Archfiend Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 anyone have ideas about my deck edit: didnt notice the glitch and thnx sweet lighting U get a rep(bad thing if u duel me youll know what i have in my deck-.- btw any ideas about the synchros, i think im going to change a fewand should i keep copy plant, i like have no plant typesand you said dark bribe is semi limited but it lets me have 3 Link to comment Share on other sites More sharing options...
Shadow Zero Posted January 30, 2010 Report Share Posted January 30, 2010 [spoiler=longest, duel, ever. the server eventually disconnected us before the final climactic conclusion though.]this is log windowshadow-zero|>joined the duel.shadow-zero|>loaded their deck Summoner.shadow-zero|>ready to duel.shadow-zero|>shuffled their deck.Max Darkness|>joined the duel.Max Darkness|>loaded their deck Dimensional Analysis.Max Darkness|>ready to duel.Max Darkness|>shuffled their deck.Max Darkness|>Hishadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.Max Darkness|>Whats your avi?shadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.shadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>rolled 6.Max Darkness|>shuffled their deck.Max Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>rolled 3.shadow-zero|>the first move is mine.Max Darkness|>You chooseshadow-zero|>*poitns to above post*shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>come to Main Phase 1.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>move Mystical Space Typhoon from hand to fieldMax Darkness|>activated effect of Mystical Space Typhoon.shadow-zero|>which one?Max Darkness|>#2shadow-zero|>move Mage Power from field to graveyardMax Darkness|>move Mystical Space Typhoon from field to graveyardMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move XX-Saber Fulhelmknight from hand to fieldshadow-zero|>activated effect of Turbo Booster.shadow-zero|>move Turbo Booster from hand to fieldshadow-zero|>flip Morphing Jar faceup.shadow-zero|>turn Morphing Jar into attack position.shadow-zero|>activated effect of Morphing Jar.shadow-zero|>okay?Max Darkness|>Fine.Max Darkness|>move D.D. Crow from hand to graveyardshadow-zero|>move Lord British Space Fighter from hand to graveyardMax Darkness|>drawn a cardshadow-zero|>drawn a cardMax Darkness|>drawn a cardshadow-zero|>drawn a cardMax Darkness|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardMax Darkness|>drawn a cardshadow-zero|>lulz swarmz.shadow-zero|>synch!shadow-zero|>for 6.shadow-zero|>move XX-Saber Fulhelmknight from field to graveyardshadow-zero|>move Morphing Jar from field to graveyardshadow-zero|>move Turbo Booster from field to graveyardshadow-zero|>move Flamvell Uruquizas from extra deck to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>flip Mage Power faceup.shadow-zero|>activated effect of Mage Power.shadow-zero|>okay?Max Darkness|>4100 atk.shadow-zero|>yep.shadow-zero|>come to Battle Phase.shadow-zero|>Flamvell Uruquizas attacks their Opponent LP.shadow-zero|>-4100shadow-zero|>okay?Max Darkness|>flip Negate Attack faceup.Max Darkness|>activated effect of Negate Attack.shadow-zero|>okay then.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move Negate Attack from field to graveyardMax Darkness|>come to Draw Phase.Max Darkness|>move Dimensional Fissure from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>okay then.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move Junk Synchron from hand to fieldshadow-zero|>activated effect of Junk Synchron.shadow-zero|>move Morphing Jar from graveyard to fieldshadow-zero|>okay?Max Darkness|>Yeah.shadow-zero|>synch for 5.shadow-zero|>move Junk Synchron from field to graveyardMax Darkness|>Junk Warriorshadow-zero|>move Morphing Jar from field to graveyardshadow-zero|>move Junk Warrior from extra deck to fieldshadow-zero|>btw, flamvell is now currently 4600shadow-zero|>.Max Darkness|>Yeah.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Warrior attacks their Face-down monster at #1.shadow-zero|>okay?Max Darkness|>move D.D. Crazy Beast from field to graveyardMax Darkness|>move D.D. Crazy Beast from graveyard to RFPshadow-zero|>i still see the fd?shadow-zero|>=/Max Darkness|>changed their LP from 8000 to 8500.shadow-zero|>ah well.shadow-zero|>hm?Max Darkness|>Yeah.shadow-zero|>+500 how?Max Darkness|>There are two.shadow-zero|>hm?Max Darkness|>+ 500 each time a card is rfpshadow-zero|>crazy beast does not have a life point gain effect.shadow-zero|>hm?shadow-zero|>how?shadow-zero|>well?Max Darkness|>And since Dimensional Fissure is activate all monsters are rfpedshadow-zero|>i know that.shadow-zero|>how do you get the life point gain?Max Darkness|>Fissure rfps all monsters going to the GraveyardMax Darkness|>And Soul Absorbtion gives me 500 LP each time a card is rfpshadow-zero|>i know that! ><shadow-zero|>huh?shadow-zero|>soul absorpion?shadow-zero|>absorption*shadow-zero|>where?Max Darkness|>Since Crazy Beast was rfp-ed by Fissure, Soul Absorbtion activates and I gain 500shadow-zero|>i see DF and 3 fd.Max Darkness|>Next to Fissure.Max Darkness|>Well, theres Soul Absorption in Spell Zone 4Max Darkness|>Lag.shadow-zero|>basically.Max Darkness|>Hover over it and itll be recognised.shadow-zero|>okay then.shadow-zero|>nope.Max Darkness|>Still your Battle Phase.shadow-zero|>nothing.shadow-zero|>ah well.shadow-zero|>ill just take your word on it.Max Darkness|>Trust me.shadow-zero|>come to Battle Phase.shadow-zero|>oh, i was already there. xDshadow-zero|>Flamvell Uruquizas attacks their Opponent LP.shadow-zero|>-4600Max Darkness|>I have a face-down monsterMax Darkness|>flip Dimensional Prison faceup.Max Darkness|>activated effect of Dimensional Prison.shadow-zero|>huh?Max Darkness|>But regardless...shadow-zero|>how do you have a fd when you only had one fd to begin with?Max Darkness|>I had 2.shadow-zero|>the llage again.Max Darkness|>You destroyed Crazy Beast.shadow-zero|>hang on.Max Darkness|>Now I have 1.shadow-zero|>Flamvell Uruquizas attacks their Face-down monster at #1.shadow-zero|>oh screw you!Max Darkness|>activated effect of Dimensional Prison.shadow-zero|>xDshadow-zero|>sorry.shadow-zero|>inner shadow coming out.Max Darkness|>Never mind.shadow-zero|>*beats inner shadow back down.Max Darkness|>I get that response when I use these cards.shadow-zero|>move Flamvell Uruquizas from field to RFPshadow-zero|>move Mage Power from field to graveyardMax Darkness|>changed their LP from 8500 to 9000.shadow-zero|>tch.Max Darkness|>move Dimensional Prison from field to graveyardshadow-zero|>come to Main Phase 2.shadow-zero|>move Mage Power from hand to fieldshadow-zero|>activated effect of Mage Power.Max Darkness|>You have three I take it?shadow-zero|>*shrugs*shadow-zero|>anyway, junk warrior is now at 4800.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>mmhmm.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldMax Darkness|>Do you see 2 face-downs?shadow-zero|>flip Solemn Wishes faceup.shadow-zero|>activated effect of Solemn Wishes.shadow-zero|>okay?Max Darkness|>flip Dark Bribe faceup.shadow-zero|>okay?Max Darkness|>activated effect of Dark Bribe.shadow-zero|>ah.Max Darkness|>No.shadow-zero|>move Solemn Wishes from field to graveyardMax Darkness|>XDshadow-zero|>drawn a cardshadow-zero|>lulz.Max Darkness|>move Dark Bribe from field to graveyardMax Darkness|>You draw.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Warrior attacks their Face-down monster at #2.Max Darkness|>flip Needle Worm faceup.Max Darkness|>activated effect of Needle Worm.shadow-zero|>i said 2, not 1!shadow-zero|>>_<shadow-zero|>>_<###Max Darkness|>This is 2!Max Darkness|>This is 2 for me.shadow-zero|>then why is it all the way over to the side? =/Max Darkness|>Its not.Max Darkness|>At least from my viewshadow-zero|>damned lagging sonofa.shadow-zero|>mill Spear Cretin from top of their deck.shadow-zero|>mill Defense Draw from top of their deck.shadow-zero|>mill Big Bang Shot from top of their deck.shadow-zero|>mill Nitro Synchron from top of their deck.shadow-zero|>mill Flamvell Guard from top of their deck.Max Darkness|>And any monster is RFPMax Darkness|>activated effect of Dimensional Fissure.shadow-zero|>i know! xDshadow-zero|>move Flamvell Guard from graveyard to RFPshadow-zero|>move Nitro Synchron from graveyard to RFPshadow-zero|>move Spear Cretin from graveyard to RFPshadow-zero|>tch.shadow-zero|>destroy.Max Darkness|>move Needle Worm from field to RFPshadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>changed their LP from 9000 to 11000.Max Darkness|>Its gone.Max Darkness|>Its floating around in an alternate dimension, slightly dead.Max Darkness|>come to Draw Phase.Max Darkness|>move a card from hand to fieldshadow-zero|>what;s gone now?Max Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>flip Morphing Jar #2 faceup.shadow-zero|>turn Morphing Jar #2 into attack position.shadow-zero|>activated effect of Morphing Jar #2.shadow-zero|>hah!Max Darkness|>Needle WormMax Darkness|>flip Discord faceup.shadow-zero|>wrong!shadow-zero|>hmm?Max Darkness|>move a card from field to bottom of deckshadow-zero|>shoot.shadow-zero|>move Junk Warrior from field to extra deckshadow-zero|>move Morphing Jar #2 from field to top of deckshadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.Max Darkness|>Return all monsters then pick upMax Darkness|>drawn a cardshadow-zero|>shuffled their deck.Max Darkness|>move Gravekeeper's Servant from hand to graveyardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>move Brain Control from hand to graveyardshadow-zero|>move Bottomless Trap Hole from hand to graveyardshadow-zero|>move Warrior Lady of the Wasteland from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>hey.Max Darkness|>Destroy Mage Powershadow-zero|>wheres your monster?shadow-zero|>move Mage Power from field to graveyardMax Darkness|>What monster?Max Darkness|>It was returned to the Deck.shadow-zero|>i used morphing jar number 2.Max Darkness|>And how have you summoned twice?shadow-zero|>>_<#shadow-zero|>GAH!shadow-zero|>morphing jar #2 baka!Max Darkness|>You going to attack?shadow-zero|>now, you draw until you have the same unmber of monsters on the field that you returned to yor deck, which is 1. the monster has to be level 4 or lower and can be fu atk or fd def. any card that is not level 4 or lower monster is discarded to the grave.Max Darkness|>Done that.shadow-zero|>i dont see it.shadow-zero|>screw it, this lags to much.Max Darkness|>I did it while you were pondering your move. I sent Gravekeepers Servant to the Graveshadow-zero|>i am calling this duel a draw since the server is being a friggin douche.shadow-zero|>huh?Max Darkness|>What?shadow-zero|>wait, what?Max Darkness|>Its not that bad.shadow-zero|>dont see the monster.Max Darkness|>Its been worseshadow-zero|>the douhe that is the server.Max Darkness|>Just continue.shadow-zero|>duekl called a draw.shadow-zero|>>_<#Max Darkness|>I didnt draw one.shadow-zero|>damned server, this is why i have not been using this pace.shadow-zero|>what!Max Darkness|>I drew a Spell and so discarded it.Max Darkness|>My field is open.shadow-zero|>you kekep drawing until you get and summon the monster baka!Max Darkness|>No.shadow-zero|>yes.shadow-zero|>that.shadow-zero|>is.shadow-zero|>the.shadow-zero|>damned.shadow-zero|>EFFECT!shadow-zero|>hang on.........Max Darkness|>You draw cards equal to the number of monsters returned.Max Darkness|>In my case 1, in yours 2.Max Darkness|>You S.S. any Level 4 or lowers and discard the rest.Max Darkness|>I think.shadow-zero|>http://yugioh.wikia.cowiki/Morphing_Jar_2shadow-zero|>damn!shadow-zero|>shadow-zero|>sheet.Max Darkness|>move a card from hand to fieldshadow-zero|>check your pms on the forum.Max Darkness|>So its in face-down Defense.Max Darkness|>Right.Max Darkness|>Continue.shadow-zero|>oh, so NOW you listen all after the fact and getting me pissed you little....!!!!!!!!!!!!!!1 *rages vehemently*shadow-zero|>w/eMax Darkness|>I misread the effect.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Face-down monster at #1.Max Darkness|>I didnt have much time to read it.shadow-zero|>uh-huh.Max Darkness|>changed their LP from 11000 to 11500.shadow-zero|>you should have already known it, as it is a staple card that has been around for a long time.Max Darkness|>I dont use it.Max Darkness|>I dont have many Monster Staplesshadow-zero|>hey, you didnt even flip the monster!Max Darkness|>It was Banisher of the RadianceMax Darkness|>DEF 0shadow-zero|>you did not flip it.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.Max Darkness|>move a card from RFP to fieldMax Darkness|>flip Banisher of the Radiance faceup.shadow-zero|>better, now remove it to the different dimension.Max Darkness|>And now its disappeared.shadow-zero|>and i mean now please?Max Darkness|>move Banisher of the Radiance from field to RFPMax Darkness|>Its gone.shadow-zero|>and what is with the fd?shadow-zero|>i see a fd? =/Max Darkness|>Lagshadow-zero|>damn.shadow-zero|>w/e.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.shadow-zero|>the first turn ended.Max Darkness|>drawn a cardMax Darkness|>come to Draw Phase.Max Darkness|>added 1Counter counter on Discord.Max Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardshadow-zero|>if you do not start moving at a more acceptable pace, you will forfeit this duel.Max Darkness|>move D.D.R. - Different Dimension Reincarnation from hand to fieldMax Darkness|>move Dimensional Fissure from hand to graveyardMax Darkness|>move Banisher of the Radiance from RFP to fieldshadow-zero|>also, thats the second turn ended.Max Darkness|>moved Banisher of the Radiance to monster zone 1.Max Darkness|>come to Battle Phase.Max Darkness|>Banisher of the Radiance attacks their Warrior Lady of the Wasteland at #1.shadow-zero|>uh-huh.shadow-zero|>flip Sakuretsu Armor faceup.shadow-zero|>activated effect of Sakuretsu Armor.Max Darkness|>move Banisher of the Radiance from field to RFPMax Darkness|>move D.D.R. - Different Dimension Reincarnation from field to graveyardshadow-zero|>hmph.Max Darkness|>changed their LP from 11500 to 12000.shadow-zero|>move Sakuretsu Armor from field to graveyardMax Darkness|>end their turn.Max Darkness|>added 1Counter counter on Discord.shadow-zero|>this is the final turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>flip Morphing Jar #2 faceup.shadow-zero|>turn Morphing Jar #2 into attack position.shadow-zero|>activated effect of Morphing Jar #2.shadow-zero|>and no flip effects! DXMax Darkness|>move a card from field to bottom of deckshadow-zero|>move Morphing Jar #2 from field to top of deckMax Darkness|>shuffled their deck.Max Darkness|>shuffled their deck.Max Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>move Messenger of Peace from hand to graveyardMax Darkness|>move a card from hand to fieldshadow-zero|>move a card from field to handshadow-zero|>move a card from field to bottom of deckshadow-zero|>shuffled their deck.Max Darkness|>Remember in face-down Def.shadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.shadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>move Fortress Warrior from hand to fieldshadow-zero|>move Comrade Swordsman of Landstar from hand to fieldshadow-zero|>move Warrior Lady of the Wasteland from hand to fieldshadow-zero|>move Solemn Wishes from hand to graveyardshadow-zero|>move Heavy Storm from hand to graveyardshadow-zero|>move Call Of The Haunted from hand to graveyardshadow-zero|>warrior lady is 1500 due to comrade swordsmans effect.shadow-zero|>flip Swords of Revealing Light faceup.shadow-zero|>activated effect of Swords of Revealing Light.shadow-zero|>okay?Max Darkness|>flip Gren Maju Da Eiza faceup.shadow-zero|>sheet.shadow-zero|>ah-hah!~shadow-zero|>you only have 3!Max Darkness|>Yes.Max Darkness|>I know.shadow-zero|>well then.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Gren Maju Da Eiza at #1.shadow-zero|>lolMax Darkness|>move Gren Maju Da Eiza from field to RFPMax Darkness|>changed their LP from 12000 to 12500.shadow-zero|>fortress 1000 comrade 900 lady 1500shadow-zero|>come to Main Phase 2.shadow-zero|>come to Battle Phase.shadow-zero|>oh yeah, i can attack twice more. LDshadow-zero|>shadow-zero|>Comrade Swordsman of Landstar attacks their Opponent LP.Max Darkness|>You cant do that.shadow-zero|>-900shadow-zero|>why not?shadow-zero|>it is still my battle phase.shadow-zero|>see?shadow-zero|>*points*Max Darkness|>You clicked Main PHase 2shadow-zero|>that was an accident, i was still thinking at the time.Max Darkness|>*Points to come to Main Phase 2.*shadow-zero|>i switched it back to battle phase immediately upon that happening due to noticing the mistake.Max Darkness|>changed their LP from 12500 to 10600.shadow-zero|>*points to last post and the battle phase* #<_>shadow-zero|>#>_<*shadow-zero|>Fortress Warrior attacks their Opponent LP.shadow-zero|>-1000shadow-zero|>hold!shadow-zero|>your 11600 from comrade.Max Darkness|>Ive already subbed it.shadow-zero|>900 atk due to effect, see?shadow-zero|>oh, you did both. xDshadow-zero|>sorry.shadow-zero|>but dont do that anymore please, it is confusing.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move Discord from field to graveyardMax Darkness|>move D.D. Survivor from hand to fieldMax Darkness|>end their turn.shadow-zero|>you cannot attack.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>grins evilly.shadow-zero|>move a card from hand to fieldshadow-zero|>turn a card into attack position.Max Darkness|>Put a counter on Swords would you?shadow-zero|>move Star Blast from hand to fieldshadow-zero|>activated effect of Star Blast.shadow-zero|>-1000shadow-zero|>so lady is now a 2 star.shadow-zero|>okay?shadow-zero|>synch for 7.Max Darkness|>Fine.shadow-zero|>move Comrade Swordsman of Landstar from field to RFPMax Darkness|>So lose 1000shadow-zero|>move Fortress Warrior from field to RFPshadow-zero|>move Warrior Lady of the Wasteland from field to RFPMax Darkness|>changed their LP from 10600 to 11100.shadow-zero|>move Star Blast from field to graveyardMax Darkness|>changed their LP from 11100 to 11600.Max Darkness|>changed their LP from 11600 to 12100.Max Darkness|>Thanks for the Life PointsMax Darkness|>And you should be on 7000shadow-zero|>move Power Tool Dragon from extra deck to fieldshadow-zero|>oh.shadow-zero|>*facepalms*shadow-zero|>i didi it wrong. xDshadow-zero|>changed their LP from 8000 to 7000.shadow-zero|>there.shadow-zero|>move Double Tool C&D from hand to fieldshadow-zero|>activated effect of Double Tool C&D.shadow-zero|>come to Battle Phase.shadow-zero|>Power Tool Dragon attacks their D.D. Survivor at #1.shadow-zero|>3300 due to c&d.Max Darkness|>Okay.shadow-zero|>so -1000 all told.shadow-zero|>maxie, i meant what i said.Max Darkness|>changed their LP from 10600 to 11100.shadow-zero|>please step up your pace.shadow-zero|>thank you.Max Darkness|>move D.D. Survivor from field to RFPshadow-zero|>but!Max Darkness|>I know.shadow-zero|>okay then.shadow-zero|>-1500Max Darkness|>But you said you wanted me to do it in steps.shadow-zero|>okay then. xDMax Darkness|>Then + 500shadow-zero|>sorry about that.shadow-zero|>and now - 1500shadow-zero|>hey, hey!Max Darkness|>Carry on.shadow-zero|>maxie, -1500?Max Darkness|>I did it a while back.shadow-zero|>didnt.Max Darkness|>I was on 12100shadow-zero|>shadow-zero|>move Double Tool C&D from hand to field shadow-zero|>activated effect of Double Tool C&D. shadow-zero|>come to Battle Phase. shadow-zero|>Power Tool Dragon attacks their D.D. Survivor at #1. shadow-zero|>3300 due to c&d. Max Darkness|>Okay. shadow-zero|>so -1000 all told. shadow-zero|>maxie, i meant what i said. Max Darkness|>changed their LP from 10600 to 11100. shadow-zero|>please step up your pace. shadow-zero|>thank you. Max Darkness|>move D.D. Survivor from field to RFP shadow-zero|>but! Max Darkness|>I know. shadow-zero|>okay then. shadow-zero|>-1500 Max Darkness|>But you said you wanted me to do it in steps. shadow-zero|>okay then. xD Max Darkness|>Then + 500 shadow-zero|>sorry about that. shadow-zero|>and now - 1500 shadow-zero|>hey, hey! Max Darkness|>Carry on. shadow-zero|>maxie, -1500? Max Darkness|>I did it a while back. shadow-zero|>didnt. Max Darkness|>I was on 12100shadow-zero|>the battle log. please read it.Max Darkness|>Max Darkness|>changed their LP from 12100 to 10600.shadow-zero|>thank you.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>Max Darkness|>move D.D. Survivor from field to RFPshadow-zero|>added 1Counter counter on Swords of Revealing Light.shadow-zero|>added 1Counter counter on Swords of Revealing Light.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>added 1Counter counter on Swords of Revealing Light.shadow-zero|>owait.shadow-zero|>move Swords of Revealing Light from field to graveyardshadow-zero|>yor last turn was the third one.Max Darkness|>Okay.shadow-zero|>move Junk Synchron from hand to fieldshadow-zero|>move Turbo Booster from graveyard to fieldshadow-zero|>activated effect of Junk Synchron.shadow-zero|>okay then.Max Darkness|>How did you summon Turbo Booster?shadow-zero|>come to Main Phase 1.shadow-zero|>just in case i forgot to hit that. xDshadow-zero|>flip Synchro Strike faceup.shadow-zero|>activated effect of Synchro Strike.shadow-zero|>3800 due to synchro strike.shadow-zero|>move Synchro Strike from field to graveyardshadow-zero|>come to Battle Phase.shadow-zero|>increase to 4800 due to c&d.shadow-zero|>Power Tool Dragon attacks their Face-down monster at #2.shadow-zero|>synchros strike!shadow-zero|>synchro strike*shadow-zero|>lol i been wanting to say that for a long time.Max Darkness|>flip Needle Worm faceup.shadow-zero|>gar. hold on.shadow-zero|>mill Metalmorph from top of their deck.shadow-zero|>mill Marauding Captain from top of their deck.Max Darkness|>move Needle Worm from field to RFPshadow-zero|>mill Morphing Jar #2 from top of their deck.shadow-zero|>mill Spear Cretin from top of their deck.Max Darkness|>changed their LP from 11100 to 11600.shadow-zero|>mill Hidden Book of Spell from top of their deck.shadow-zero|>move Spear Cretin from graveyard to RFPshadow-zero|>move Morphing Jar #2 from graveyard to RFPshadow-zero|>move Marauding Captain from graveyard to RFPMax Darkness|>changed their LP from 11600 to 13100.shadow-zero|>do not forget to -4200 max.Max Darkness|>Theres no piercing.shadow-zero|>um, scuse me?shadow-zero|>*points to c&d.shadow-zero|>read it.shadow-zero|>it pierces.shadow-zero|>see?Max Darkness|>Gains 1000shadow-zero|>oh, and you can only target powertoll when you are attacking.shadow-zero|>yeah, go no.shadow-zero|>on*Max Darkness|>But theres no piercingMax Darkness|>You gain 1000ATK, and I can only attack it.Max Darkness|>Although you lose that 1000 during my turnshadow-zero|>what?!shadow-zero|>damn!shadow-zero|>ah well.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move Turbo Rocket from hand to fieldshadow-zero|>come to Main Phase 1.shadow-zero|>synch foro 3.shadow-zero|>for*shadow-zero|>move Turbo Rocket from field to graveyardshadow-zero|>move Turbo Booster from field to graveyardMax Darkness|>RFPshadow-zero|>move Turbo Cannon from extra deck to fieldMax Darkness|>changed their LP from 13100 to 14100.shadow-zero|>oh yeah.shadow-zero|>move Turbo Booster from graveyard to RFPshadow-zero|>move Turbo Rocket from graveyard to RFPshadow-zero|>activate turbo cannons effect.shadow-zero|>activated effect of Turbo Cannon.shadow-zero|>destroy the survivor and take -900.shadow-zero|>well?Max Darkness|>move D.D. Survivor from field to RFPMax Darkness|>changed their LP from 14100 to 13700.shadow-zero|>+% then -9.Max Darkness|>And gain 500shadow-zero|>5*shadow-zero|>yep.Max Darkness|>- 400 overall.shadow-zero|>and now.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>-1300Max Darkness|>changed their LP from 13700 to 12400.shadow-zero|>Power Tool Dragon attacks their Opponent LP.shadow-zero|>-3300Max Darkness|>flip Draining Shield faceup.Max Darkness|>activated effect of Draining Shield.shadow-zero|>d*ck!shadow-zero|>f*ck*Max Darkness|>changed their LP from 12400 to 15700.shadow-zero|>+3300 then. *silently rages*Max Darkness|>move Draining Shield from field to graveyardshadow-zero|>wait a second!shadow-zero|>okay, nvm. xDMax Darkness|>Hm?shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardshadow-zero|>hey!Max Darkness|>move a card from hand to fieldMax Darkness|>What?shadow-zero|>oh, okay then. xDshadow-zero|>nvm.Max Darkness|>turn D.D. Survivor into defend position.shadow-zero|>go on.Max Darkness|>flip D.D. Survivor facedown.Max Darkness|>I have two face-downsshadow-zero|>m, scuse me?Max Darkness|>Can you see them?shadow-zero|>just how do you get away with putting the survivro in fd?shadow-zero|>it does not have that effect.Max Darkness|>flip D.D. Survivor faceup.shadow-zero|>tch.Max Darkness|>Because I hitMax Darkness|>Flip by mistakeshadow-zero|>anyway, is that all?shadow-zero|>okay then.shadow-zero|>xDMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>btw, just for future refeerence, a monster cannot have its position changed in the same turn that it is summoned.shadow-zero|>just remember that.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move Sangan from hand to fieldshadow-zero|>come to Main Phase 1.shadow-zero|>activated effect of Turbo Cannon.shadow-zero|>bye bye survivor.Max Darkness|>move D.D. Survivor from field to RFPMax Darkness|>Its gone. But hell be backshadow-zero|>+5 then -9.Max Darkness|>Thus -4shadow-zero|>just remember that it cannot be switched to defense in the same turn that it is summoned.shadow-zero|>basically.shadow-zero|>well?shadow-zero|>i call time.shadow-zero|>5Max Darkness|>changed their LP from 15700 to 15300shadow-zero|>4shadow-zero|>thank you.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.shadow-zero|>go.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>hey, you forgot something.shadow-zero|>the survivor?Max Darkness|>What?Max Darkness|>Dont have to summon itshadow-zero|>hM?shadow-zero|>it does not give you the choice. you have to summon it.Max Darkness|>Its your moveshadow-zero|>please do so now.Max Darkness|>FineMax Darkness|>move D.D. Survivor from RFP to fieldshadow-zero|>summonitsummonitsummonitsummonitsummonitMax Darkness|>flip D.D. Survivor facedown.shadow-zero|>thank you.Max Darkness|>flip D.D. Survivor faceup.shadow-zero|>wrong!Max Darkness|>turn D.D. Survivor into defend position.shadow-zero|>owait, nevm. xDshadow-zero|>nvm*Max Darkness|>It doesnt specific the positionshadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>activated effect of Turbo Cannon.shadow-zero|>come to Main Phase 1.shadow-zero|>activated effect of Turbo Cannon.Max Darkness|>move D.D. Survivor from field to RFPMax Darkness|>changed their LP from 15300 to 14900.shadow-zero|>come to Battle Phase.shadow-zero|>Power Tool Dragon attacks their Face-down monster at #2.Max Darkness|>flip D.D. Assailant faceup.shadow-zero|>sheista!Max Darkness|>activated effect of D.D. Assailant.shadow-zero|>ah shittake.shadow-zero|>move Power Tool Dragon from field to RFPshadow-zero|>move Double Tool C&D from field to graveyardMax Darkness|>mushrooms.Max Darkness|>move D.D. Assailant from field to RFPMax Darkness|>changed their LP from 14900 to 15900.shadow-zero|>lol augh!shadow-zero|>a giant mushroom!shadow-zero|>Junk Synchron attacks their Face-down monster at #1.Max Darkness|>Aaaah!Max Darkness|>flip A Cat of Ill Omen faceup.Max Darkness|>activated effect of A Cat of Ill Omen.Max Darkness|>looking into their deck.shadow-zero|>lol xDMax Darkness|>move D.D. Dynamite from deck to handMax Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>move D.D. Dynamite from hand to top of deckMax Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>move A Cat of Ill Omen from field to RFPshadow-zero|>ah sheista.Max Darkness|>changed their LP from 15900 to 16400.shadow-zero|>Sangan attacks their Opponent LP.Max Darkness|>I really wish it wouldnt tell my opponentshadow-zero|>-1000Max Darkness|>changed their LP from 16400 to 15400.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>come to Battle Phase.shadow-zero|>orly?Max Darkness|>D.D. Survivor attacks their Turbo Cannon at #3.shadow-zero|>wrong! xDshadow-zero|>reverse card open!shadow-zero|>flip Magic Cylinder faceup.shadow-zero|>activated effect of Magic Cylinder.shadow-zero|>magic cylinder!shadow-zero|>-1800shadow-zero|>XPshadow-zero|>i call time.shadow-zero|>5shadow-zero|>4shadow-zero|>3shadow-zero|>2shadow-zero|>1shadow-zero|>0shadow-zero|>you.shadow-zero|>LOSE!Max Darkness|>end their turn.shadow-zero|>eh-heh.shadow-zero|>you forgot something.shadow-zero|>*points to the magic culinder*shadow-zero|>cylinder*Max Darkness|>Done that.shadow-zero|>hn?Max Darkness|>15400 to 13600shadow-zero|>then why has it not registered here, hmmm?shadow-zero|>i still see the big 1-5-4-0-0.Max Darkness|>L-a-gshadow-zero|>GAH! DXshadow-zero|>w/e.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardMax Darkness|>flip D.D. Dynamite faceup.Max Darkness|>activated effect of D.D. Dynamite.shadow-zero|>wait.shadow-zero|>hold on.Max Darkness|>Yes?shadow-zero|>changed their LP from 7000 to 3100.shadow-zero|>okay then.shadow-zero|>that has been taken care of.shadow-zero|>move Magic Cylinder from field to graveyardshadow-zero|>move the card please.Max Darkness|>move D.D. Dynamite from field to graveyardMax Darkness|>move D.D. Dynamite from field to graveyardshadow-zero|>come to Main Phase 1.shadow-zero|>move Marauding Captain from hand to fieldshadow-zero|>activated effect of Turbo Cannon.shadow-zero|>-4.Max Darkness|>Have done. And could you get rid of your cylinders?Max Darkness|>move D.D. Survivor from field to RFPshadow-zero|>l-a-g DXMax Darkness|>changed their LP from 13600 to 13200.shadow-zero|>come to Battle Phase.shadow-zero|>Sangan attacks their Opponent LP.Max Darkness|>changed their LP from 13200 to 12200.shadow-zero|>Junk Synchron attacks their Opponent LP.Max Darkness|>changed their LP from 12200 to 10900.shadow-zero|>Marauding Captain attacks their Opponent LP.Max Darkness|>changed their LP from 10900 to 9700.shadow-zero|>*nods*shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>come to Battle Phase.Max Darkness|>D.D. Survivor attacks their Turbo Cannon at #3.shadow-zero|>flip Draining Shield faceup.shadow-zero|>activated effect of Draining Shield.shadow-zero|>okay?Max Darkness|>Fine.shadow-zero|>changed their LP from 3100 to 4900.shadow-zero|>move Draining Shield from field to graveyardMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardMax Darkness|>flip Disappear faceup.Max Darkness|>activated effect of Disappear.shadow-zero|>and the card is.......Max Darkness|>Morphing JarMax Darkness|>move Disappear from field to graveyardMax Darkness|>changed their LP from 9700 to 10200.shadow-zero|>okay then.shadow-zero|>move Morphing Jar from graveyard to RFPshadow-zero|>come to Main Phase 1.shadow-zero|>move Giant Trunade from hand to fieldshadow-zero|>activated effect of Giant Trunade.shadow-zero|>move a card from field to handshadow-zero|>move a card from field to handMax Darkness|>move Dimensional Fissure from field to handMax Darkness|>move a card from field to handshadow-zero|>move Giant Trunade from field to graveyardMax Darkness|>move a card from field to handshadow-zero|>move Warrior Lady of the Wasteland from hand to fieldshadow-zero|>activated effect of Turbo Cannon.Max Darkness|>Destroy your cylindersshadow-zero|>-900.Max Darkness|>move D.D. Survivor from field to graveyardshadow-zero|>l-a-g.shadow-zero|>same as your card that keeps going to fd when there is no card there. DXMax Darkness|>changed their LP from 10200 to 9300.shadow-zero|>anyway.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Opponent LP.Max Darkness|>changed their LP from 9300 to 4700.shadow-zero|>Sangan attacks their Opponent LP.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>Marauding Captain attacks their Opponent LP.shadow-zero|>but your math is mistaken? =/shadow-zero|>11 + 10 + 13 + 12 = 46shadow-zero|>11shadow-zero|>10shadow-zero|>13shadow-zero|>12shadow-zero|>_shadow-zero|>46Max Darkness|>And 47 + 46 = 93shadow-zero|>xDshadow-zero|>whoops!shadow-zero|>come to Main Phase 2.shadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardshadow-zero|>this is the longest duel ever. xDMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>flip Dimensional Fissure faceup.Max Darkness|>flip Soul Absorption faceup.Max Darkness|>move a card from hand to fieldshadow-zero|>hey!Max Darkness|>end their turn.shadow-zero|>you cannot set and flip in the same turn!shadow-zero|>DXshadow-zero|>baka!Max Darkness|>I meant to put them face-upshadow-zero|>and you have to bring back the survivor!shadow-zero|>baka!shadow-zero|>DXshadow-zero|>uh-huh.Max Darkness|>Hes in the graveyardshadow-zero|>oh.shadow-zero|>xDshadow-zero|>you have banisher of radiance on the field? =/Max Darkness|>No.shadow-zero|>oh.shadow-zero|>l-a-g- DXshadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Main Phase 1.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Opponent LP.shadow-zero|>Sangan attacks their Opponent LP.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>Marauding Captain attacks their Opponent LP.Max Darkness|>flip Fake Trap faceup.Max Darkness|>flip Fake Trap facedown.Max Darkness|>flip Dimension Wall faceup.Max Darkness|>activated effect of Dimension Wall.Max Darkness|>Against Junk SynchronMax Darkness|>Max Darkness|>Max Darkness|>shadow-zero|>okay then.shadow-zero|>changed their LP from 4900 to 3600.shadow-zero|>ad you take - 3300Max Darkness|>changed their LP from 4700 to 2400.shadow-zero|>33, not 23.Max Darkness|>changed their LP from 2400 to 1400.shadow-zero|>thank you.shadow-zero|>come to Main Phase 2.Max Darkness|>move Dimension Wall from field to graveyardshadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Main Phase 1.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Opponent LP.shadow-zero|>Sangan attacks their Opponent LP.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>Marauding Captain attacks their Opponent LP.shadow-zero|>for overkill. xDMax Darkness|>I have a face-downshadow-zero|>huh? well then are you using it?Max Darkness|>Yes.shadow-zero|>oh!Max Darkness|>flip Destiny Hero - Defender faceup.shadow-zero|>*facepalms*shadow-zero|>you mean you actually have a fd monster.shadow-zero|>hang on.Max Darkness|>Youve lost 1500 LP at leastshadow-zero|>that was the first atk at which point i would stop.Max Darkness|>But since you attacked with all your monstersshadow-zero|>Warrior Lady of the Wasteland attacks their Destiny Hero - Defender at #1.shadow-zero|>and then this.shadow-zero|>changed their LP from 3600 to 2100.shadow-zero|>and now this.shadow-zero|>come to End Phase.shadow-zero|>come to Main Phase 2.shadow-zero|>whoops! xDshadow-zero|>wrong phase bar.shadow-zero|>activated effect of Turbo Cannon.Max Darkness|>come to Draw Phase.shadow-zero|>on defender.shadow-zero|>so + 450.Max Darkness|>changed their LP from 1400 to 1350.Max Darkness|>changed their LP from 1350 to 1850.Max Darkness|>move Destiny Hero - Defender from field to graveyardMax Darkness|>move Destiny Hero - Defender from graveyard to RFPshadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Stanby Phase.shadow-zero|>come to Main Phase 1.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Face-down monster at #1.shadow-zero|>xDMax Darkness|>flip D.D. Scout Plane faceup.Max Darkness|>- 100 to youshadow-zero|>okay then.shadow-zero|>Junk Synchron attacks their D.D. Scout Plane at #1.shadow-zero|>bye bye.Max Darkness|>move D.D. Scout Plane from field to RFPMax Darkness|>changed their LP from 1850 to 2350.shadow-zero|>Sangan attacks their Opponent LP.Max Darkness|>changed their LP from 2350 to 1350.shadow-zero|>Marauding Captain attacks their Opponent LP.Max Darkness|>changed their LP from 1350 to 150.shadow-zero|>and then you special summon the scout planer during my end phase.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.Max Darkness|>move D.D. Scout Plane from RFP to fieldshadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Stanby Phase.shadow-zero|>come to Main Phase 1.Max Darkness|>activated effect of Call Of The Haunted.shadow-zero|>huh?shadow-zero|>face up attack.Max Darkness|>move D.D. Crow from graveyard to fieldMax Darkness|>flip Torrential Tribute faceup.Max Darkness|>activated effect of Torrential Tribute.shadow-zero|>uh-huh.shadow-zero|>i chain an effect of turbo cannons.shadow-zero|>so fifrst take -400, and remove the scout planer.Max Darkness|>Counter?shadow-zero|>i said chan! DXshadow-zero|>chain*Max Darkness|>What?Max Darkness|>I activated these in your Draw PhaeMax Darkness|>*Phaseshadow-zero|>turbo cannon destroys and you lose 400, but gain 5, which mean +100.Max Darkness|>You cant activate Turboshadow-zero|>no, you activated that during my main phase 1.shadow-zero|>dont make me quote the battle log at yu.shadow-zero|>you*shadow-zero|>shadow-zero|>drawn a card shadow-zero|>come to Stanby Phase. shadow-zero|>come to Main Phase 1. Max Darkness|>activated effect of Call Of The Haunted. shadow-zero|>huh? shadow-zero|>face up attack. Max Darkness|>move D.D. Crow from graveyard to field Max Darkness|>flip Torrential Tribute faceup. Max Darkness|>activated effect of Torrential Tribute.shadow-zero|>see?shadow-zero|>geez maxie, honestly.Max Darkness|>You simply went through the phases so quickly I couldnt keep upshadow-zero|>you should have said that you wanted to do something, you didint. =/shadow-zero|>w/e.shadow-zero|>so +1500 to you then mister i have to have it go exactly my way.shadow-zero|>3500*shadow-zero|>move Warrior Lady of the Wasteland from field to RFPshadow-zero|>move Sangan from field to RFPshadow-zero|>move Turbo Cannon from field to RFPshadow-zero|>move Junk Synchron from field to RFPshadow-zero|>move Marauding Captain from field to RFPshadow-zero|>now you as well.shadow-zero|>5shadow-zero|>4shadow-zero|>3shadow-zero|>2shadow-zero|>1shadow-zero|>youMax Darkness|>changed their LP from 150 to 3650.shadow-zero|>you stil need to do something.shadow-zero|>the cards.shadow-zero|>the monster cards.shadow-zero|>5shadow-zero|>4shadow-zero|>3shadow-zero|>2shadow-zero|>1shadow-zero|>0shadow-zero|>you forfeit the match.Max Darkness|>Mine are gone, but Ive S.S. Scout PlaneMax Darkness|>I guess.Max Darkness|>Or are you not done?shadow-zero|>scout plane and crow are still there baka, they didnt even register in the battle log.shadow-zero|>you have lost.shadow-zero|>you forfeit.shadow-zero|>i am tired ot your slow but. i have already given several chances.shadow-zero|>i am calling this duel.Max Darkness|>I take it its my turn that.Max Darkness|>thenMax Darkness|>come to Draw Phase.shadow-zero|>no, you have lost, because you took to long, andshadow-zero|>shadow-zero|>hey!~!~!Max Darkness|>drawn a cardMax Darkness|>end their turn.shadow-zero|>stop now!!!shadow-zero|>okay, now you definitely forfeit. you went out of turn.shadow-zero|>a-hole.Max Darkness|>But if youre calling this match.shadow-zero|>i let it slide this once, but GET RID OF THE MONSTERS ON YOUR FIELD!!!Max Darkness|>I win due to higher LPMax Darkness|>and more cards in my Deck.shadow-zero|>max, are you blind or something?Max Darkness|>Is it still your turn then?Max Darkness|>move D.D. Scout Plane from field to RFPshadow-zero|>and the crow as well.Max Darkness|>It said you ended on this end.shadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>and i mean now.Max Darkness|>The crows been gone for agesMax Darkness|>lagshadow-zero|>then why is it not rfg.shadow-zero|>why is it still there.Max Darkness|>LMax Darkness|>AMax Darkness|>Gshadow-zero|>why was it never registerred as gone in the battle log?shadow-zero|>e_eshadow-zero|>w/e.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>it hardly matters anyway.shadow-zero|>and what about tt. why is that still there?shadow-zero|>come to Stanby Phase.shadow-zero|>come to Main Phase 1.shadow-zero|>move Command Knight from hand to fieldshadow-zero|>okay?shadow-zero|>now.shadow-zero|>come to Battle Phase.Max Darkness|>move D.D. Crow from field to RFPshadow-zero|>nice try.shadow-zero|>d.d. crow is still there.Max Darkness|>Hm?shadow-zero|>BAKA!!!!!!!!!!shadow-zero|>move.Max Darkness|>Its not. Check my rfpshadow-zero|>it.shadow-zero|>now.Max Darkness|>Itsshadow-zero|>which is why i do not see it?Max Darkness|>inMax Darkness|>RFPMax Darkness|>pileMax Darkness|>dueMax Darkness|>toshadow-zero|>i do not see it there, i see it on the field, it says atk dd crow at 2.Max Darkness|>Its gone. My field is emptyshadow-zero|>i will show you this.shadow-zero|>Command Knight attacks their D.D. Crow at #2.shadow-zero|>see?!shadow-zero|>baka!shadow-zero|>move it!shadow-zero|>geez.shadow-zero|>now for the real, attack.shadow-zero|>Command Knight attacks their Opponent LP.Max Darkness|>Well, theres no card there to attack since its rfpshadow-zero|>-1600Max Darkness|>Gravity bindshadow-zero|>oh screw you!@shadow-zero|>hey wait, i do not see it.shadow-zero|>activate the card.Max Darkness|>activated effect of Gravity Bind.shadow-zero|>hM?shadow-zero|>i missed htat.shadow-zero|>do it again?Max Darkness|>activated effect of Gravity Bind.shadow-zero|>it didint even give the wavy purple outline on my end. =/shadow-zero|>w/e.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Scout Plane from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move Sinister Sprocket from hand to graveyardshadow-zero|>move Sinister Sprocket from graveyard to RFPshadow-zero|>move Monster Reincarnation from hand to fieldshadow-zero|>activated effect of Monster Reincarnation.Max Darkness|>RFPshadow-zero|>i did that.Max Darkness|>changed their LP from 3650 to 4150.shadow-zero|>move Junk Synchron from graveyard to handshadow-zero|>move Monster Reincarnation from field to graveyardMax Darkness|>I noticed afterwardsshadow-zero|>move Junk Synchron from hand to fieldshadow-zero|>1700 due to command.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Synchron attacks their D.D. Scout Plane at #1.shadow-zero|>no lp gain or loss.shadow-zero|>xDshadow-zero|>well?shadow-zero|>max?shadow-zero|>hey.shadow-zero|>connection has been lost.shadow-zero|>uh-huh.shadow-zero|>typical.shadow-zero|>drawn a cardshadow-zero|>move Rising Energy from hand to fieldshadow-zero|>drawn a cardshadow-zero|>move Pot of Avarice from hand to fieldshadow-zero|>move Command Knight from hand to field warning! this spoiler is very long! xD Link to comment Share on other sites More sharing options...
Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 My duel with Chaos just took almost 2 hours and connection was lost. But I think I would have won since I had a "D.D. Dynamite" in my hand and 2 "Needle Worm" cards left. He only had 4 cards left in his Deck, so I could have outlasted him. Good duel though. Stupidly long, but good. (It's now 5am here...) Link to comment Share on other sites More sharing options...
Necro Pheonix Posted January 30, 2010 Report Share Posted January 30, 2010 Congrats. It's about 11:30PM Where I am. Don't know how much longer I'll stay up... Link to comment Share on other sites More sharing options...
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