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Max Darkness

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Whats wrong with the stats

 

Level 8

ATK: 3700

DEF: 1000

 

Three of the highest ATK Level 8s do not have this much ATK' date=' and the 1 that does cannot hurt your opponent:

 

- [b']Valkyrion the Magna Warrior : ATK 3500[/b] is practically a fusion, with very specific summoning conditions.

 

- Perfectly Ultimate Great Moth : ATK 3500 is probably the hardest card in the game to summon.

 

- Beserk Dragon : ATK 3500 loses 500 ATK during each of your End Phases.

 

- Beast Machine King Barbaros Ür : ATK 3800 has an effect that reduces all Battle Damage caused by it to 0.

 

 

Whereas your card can be Summoned with non-specific tributes, in one turn, has no permanent ATK loss and can damage your opponent; overpowered much?

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So my duel with Chrid ended without much of a result...but it was still epic. Good duel Chrid! ^^

 

[spoiler=Chrid vs SL (Junk Warrior: 3650 ATK?)]

this is log window

Thunder Wave|>joined the duel.

Thunder Wave|>loaded their deck The Heart of the Underdog.

Thunder Wave|>ready to duel.

Thunder Wave|>shuffled their deck.

Thunder Wave|>shuffled their deck.

Thunder Wave|>shuffled their deck.

Thunder Wave|>shuffled their deck.

chrid97|>joined the duel.

chrid97|>ready to duel.

chrid97|>loaded their deck Chris.

chrid97|>shuffled their deck.

chrid97|>shuffled their deck.

chrid97|>shuffled their deck.

Thunder Wave|>score.

chrid97|>shuffled their deck.

Thunder Wave|>hey chrid!

Thunder Wave|>heads or tails?

chrid97|>sup

chrid97|>heads

Thunder Wave|>fliped TAIL.

chrid97|>fliped TAIL.

chrid97|>rolled 4.

chrid97|>rolled 2.

chrid97|>i win woot

Thunder Wave|>Ill go first then

Thunder Wave|>good luck.

chrid97|>i no

chrid97|>yea go

Thunder Wave|>drawn a card

Thunder Wave|>drawn a card

Thunder Wave|>drawn a card

Thunder Wave|>drawn a card

Thunder Wave|>drawn a card

chrid97|>gl

Thunder Wave|>come to Draw Phase.

chrid97|>drawn a card

chrid97|>drawn a card

chrid97|>drawn a card

chrid97|>drawn a card

chrid97|>drawn a card

Thunder Wave|>drawn a card

Thunder Wave|>move Tune Warrior from hand to field

Thunder Wave|>end their turn.

Thunder Wave|>your move!

chrid97|>u draw 6

chrid97|>oh okay

chrid97|>drawn a card

chrid97|>move Realm of Light from hand to field

Thunder Wave|>see my monster?

chrid97|>move a card from hand to field

chrid97|>move a card from hand to field

chrid97|>move a card from hand to field

chrid97|>move Aurkus, Lightsworn Druid from hand to field

chrid97|>end their turn.

Thunder Wave|>come to Draw Phase.

chrid97|>yea

Thunder Wave|>drawn a card

chrid97|>see my face-down?

Thunder Wave|>i see three

chrid97|>oh wait i forgot something

chrid97|>mill Lyla, Lightsworn Sorceress from top of their deck.

Thunder Wave|>oh yes

chrid97|>mill Solar Recharge from top of their deck.

chrid97|>added 1Counter counter on Realm of Light.

Thunder Wave|>1 more

chrid97|>added 1Counter counter on Realm of Light.

chrid97|>go

Thunder Wave|>come to Main Phase 1.

chrid97|>my monster has 1400

Thunder Wave|>move Heavy Storm from hand to field

Thunder Wave|>activated effect of Heavy Storm.

chrid97|>now

chrid97|>wait

Thunder Wave|>destroy all spells/traps

chrid97|>okay

chrid97|>added 1Counter counter on Realm of Light.

chrid97|>oops

chrid97|>removed 1Counter counter on Realm of Light.

chrid97|>removed 1Counter counter on Realm of Light.

chrid97|>move Lightsworn Barrier from field to graveyard

chrid97|>move Lightsworn Barrier from field to graveyard

chrid97|>move Light Spiral from field to graveyard

Thunder Wave|>move Heavy Storm from field to graveyard

Thunder Wave|>move Mystical Space Typhoon from hand to field

Thunder Wave|>activated effect of Mystical Space Typhoon.

Thunder Wave|>destroy realm of light

chrid97|>damn u

chrid97|>move Realm of Light from field to graveyard

Thunder Wave|>^^

Thunder Wave|>move Mystical Space Typhoon from field to graveyard

Thunder Wave|>move Heart of the Underdog from hand to field

Thunder Wave|>move Clown Zombie from hand to field

Thunder Wave|>I am tuning

Thunder Wave|>move Tune Warrior from field to graveyard

Thunder Wave|>move Clown Zombie from field to graveyard

Thunder Wave|>move Junk Warrior from extra deck to field

Thunder Wave|>see it?

chrid97|>turn Aurkus, Lightsworn Druid into attack position.

chrid97|>yea

Thunder Wave|>come to Battle Phase.

Thunder Wave|>Junk Warrior attacks their Aurkus, Lightsworn Druid at #1.

chrid97|>turn Aurkus, Lightsworn Druid into defend position.

chrid97|>turn Aurkus, Lightsworn Druid into attack position.

Thunder Wave|>-1100

chrid97|>move Aurkus, Lightsworn Druid from field to graveyard

chrid97|>changed their LP from 8000 to 7000.

chrid97|>changed their LP from 7000 to 6900.

Thunder Wave|>end their turn.

chrid97|>come to Draw Phase.

chrid97|>drawn a card

chrid97|>move a card from hand to field

chrid97|>end their turn.

Thunder Wave|>come to Draw Phase.

Thunder Wave|>drawn a card

Thunder Wave|>come to Main Phase 1.

Thunder Wave|>move a card from hand to field

Thunder Wave|>move Clown Zombie from hand to field

Thunder Wave|>activated effect of Junk Warrior.

Thunder Wave|>moved a sticky.

Thunder Wave|>Junk Warrior has 3650 ATK

Thunder Wave|>okay?

chrid97|>brb

Thunder Wave|>okay

Thunder Wave|>chrid?

chrid97|>srry i gtg

Thunder Wave|>connection has been lost.

 

 

 

 

Hopefully we can rematch in the future! ;)

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How's this...

[spoiler=The Evil King of the Castle of Dark Illusions]

285869v.jpg

[spoiler=Lore]1 Zombie-Type Tuner monster + 1 or more Zombie-Type non-tuner monster

This card gains 200 ATK for each Zombie-Type monster that is removed from play. Once per turn, if the "Castle of Dark Illusions" is face-up on the field, toss a coin and activate the appropriate effect:

Heads: This card gains 100 ATK for every Zombie-Type monster in your Graveyard until the End Phase this turn.

Tails: This card loses 100 ATK for every Zombie-Type monster in your Graveyard until the End Phase of this turn.

 

 

 

Should I make it a Dark Synchro?

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How's this...

[spoiler=The Evil King of the Castle of Dark Illusions]

285869v.jpg

[spoiler=Lore]1 Zombie-Type Tuner monster + 1 or more Zombie-Type non-tuner monster

This card gains 200 ATK for each Zombie-Type monster that is removed from play. Once per turn' date=' if the "Castle of Dark Illusions" is face-up on the field, toss a coin and activate the appropriate effect:

Heads: This card gains 100 ATK for every Zombie-Type monster in your Graveyard until the End Phase this turn.

Tails: This card loses 100 ATK for every Zombie-Type monster in your Graveyard until the End Phase of this turn.

 

 

 

Should I make it a Dark Synchro?

[/quote']

 

No replies?

Congradulations Sweet!

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If you even have to say "I dont want it to be advertising!" then dont say that part of the post at all. The entire last 2 sentences would be considered spam IMO, because they had absolutely nothing to do with the topic, or the club. Becasue of this, and other accounts of spam/advertising from you. I will now envoke a short 5-day ban, I.E. until Wendsday. Unless Max would say otherwise.

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