encapturer Posted August 16, 2009 Report Share Posted August 16, 2009 Hidden war is a set in the making, containing cards that manipulate the field in different ways. Many of the cards will focus on ownership and control, though there are others in the set. And as always, suggestions/critiques/praise/rates are welcome. First Set [HIDW-001] Documentation of AssetsQuick-Play SpellDraw 1 card for each card and token you own that your opponent controls. [HIDW-002] Martial Artist in Training4/DARK/Warrior/EffectATK/1700 DEF/1700When this card is summoned, special summon 1 "Sparring Partner Token" (Warrior-Type/EARTH/Level 4/1700/1400) to your opponent's side of the field. This token cannot be tributed for a Tribute Summon. If this card battles a "Sparring Partner Token", neither monster is destroyed by battle. [HIDW-003] LoyaltyContinuous TrapYour opponent cannot attack with nor activate the effects of monsters you own. [HIDW-004] Sneak SummonNormal SpellSpecial Summon 1 Level 4 or lower monster in your hand to your opponent's side of the field. During your turn, if this card was not sent to the graveyard this turn, you may remove this card in the graveyard from play to Special summon 1 Level 4 or lower monster in your hand to your opponent's side of the field. [HIDW-005] Mental Understudy4/WATER/PsychicATK/1800 DEF/1900 [HIDW-006] Double DrawNormal TrapIf your opponent draws a card outside of the draw phase, draw 1 card. During your turn, if this card was not sent to the graveyard this turn, you may remove this card in the graveyard from play to draw 1 card. [HIDW-007] Borrowing and LendingContinuous SpellOnce per turn, during your main phase, you may activate one of the following effects.*Give control to your opponent any number of cards you control.*Take control of any number of cards you own that your opponent controls. If you do so, you lose 500 life points for each card you take control of.When this face-up card is destroyed, all cards your opponent controls that you own are returned to your hand. [HIDW-008] Selective Parasites4/WATER/Insect/EffectATK/1900 DEF/700All monsters your opponent owns that you control are destroyed as long as this card is face-up on the field. [HIDW-009] Psychic Flipper2/LIGHT/Psychic/EffectATK/900 DEF/1200Pay 700 Life Points to force the activation of a face-down Spell or Trap Card your opponent controls. If the timing of the activation of the card is incorrect, it is returned to its original position. [HIDW-010] Recover ResearchCounter TrapNegate the activation and effect of an opponent's counter trap card and destroy it. Negate the activation and effect of the card that your opponent's counter trap was chained to, and shuffle it into its owner's deck. Draw 2 cards. Second Set [HIDW-011] Sneak AttackQuick-Play SpellDuring the battle phase, you can deal damage to your opponent equal to the ATK of one monster you own that your opponent controls. Then, remove the monster from play. Special summon that monster to your side of the field during your next standby phase. [HIDW-012] Life CannonContinuous SpellOnce per turn, you can pay lifepoints in multiples of 100 (max. 500). Inflict damage to your opponent equal to the amount of lifepoints paid. [HIDW-013] Illusiory Spy4/FIRE/Spellcaster/EffectATK/1800 DEF/1000If you are not the owner of this card, this card's original ATK and DEF are halved. In addition, you may not tribute this card. [HIDW-014] Card RecallTrap CardWhen a card effect causes you to send card(s) from your deck to the graveyard, you can select a number of cards in your graveyard equal to the number of cards sent to the graveyard and return them to your deck. Your deck is then shuffled. [HIDW-015] Deadly Morpher3/WATER/Fiend/TunerATK/1100 DEF/900If your opponent controls a monster that you own, this card can attack your opponent directly. [HIDW-016] Lightning Rider5/LIGHT/Thunder/EffectATK/2200 DEF/2400When you normal summon a Thunder-Type monster, if this card is in your graveyard, you must special summon this monster. If this card was special summoned in this manner, remove this card from play when it is removed from the field. [HIDW-017] Twin TuningNormal SpellTreat a monster on the field as a Tuner monster until the end of this turn. That monster can only be used to Synchro Summon a Synchro Monster that shares the same Attribute as it. During your turn, if this card was not sent to the graveyard this turn, remove this card from play to treat a monster on the field as a Tuner monster until the end of this turn. That monster can only be used to Synchro Summon a Synchro Monster that shares the same Type as it. [HIDW-018] Eager Warrior4/WIND/Warrior/EffectATK/1850 DEF/1600When this card is summoned, place a counter on this card. If possible, cards that target monsters must target this card first as long as it is face-up on the field. If this card would be destroyed, you may remove 1 counter from this card instead. [HIDW-019] Alchemic Lizard9/EARTH/Reptile/SynchroATK/2400 DEF/24001 Tuner + 1 or more non-Tuner monstersThis monster gains effects depending on the attributes of the Synchro Material monsters*FIRE: When this card destroys a monster, inflict 1000 damage to your opponent*WATER: When this card attacks, gain 1000 life*WIND: If this card attacks your opponent directly, your opponent randomly discards a card from their hand*EARTH: This card gains 1000 ATK and DEF*LIGHT: If this card attacks your opponent directly, draw a card*DARK: When this card destroys a monster, remove two cards from your opponent's graveyard from play. [HIDW-020] RepossessionEquip SpellYou are considered the owner of the equipped card, unless the equipped card would be removed from the field. Link to comment
encapturer Posted August 17, 2009 Author Report Share Posted August 17, 2009 Second 10 cards are up. Link to comment
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