yangninja Posted August 19, 2009 Report Share Posted August 19, 2009 [/center]|Lost Armorknight|0||Machine|Earth|4||1900|1500|A warrior trapped in another planet. Training is his only choice to return back to the world. Someday...He'll acheive it| Link to comment Share on other sites More sharing options...
Snitch Posted August 19, 2009 Author Report Share Posted August 19, 2009 Note - Like yangninja, Prag and Kuja have been doing, when you post a card, can you post an image URL with it? That way I can add images for it and everything. ^-^ Link to comment Share on other sites More sharing options...
-Stoner-™ Posted August 19, 2009 Report Share Posted August 19, 2009 Sorry I haven't done the banner, your gonna have to do it. A family member of mine just died, so I have to help my family through it and go to the funeral and all that. Hopefully it'll be over in 2 days, maybe less! Link to comment Share on other sites More sharing options...
Guest Lily Posted August 19, 2009 Report Share Posted August 19, 2009 [spoiler=[color=#ff0000]NEW[/color] Cards]Split Factionality [spell/Equip] This card can only be equipped to a LIGHT or DARK monster. The equipped monster is treated as a DARK and LIGHT monster. When the equipped monster destroys a LIGHT or DARK monster by battle, activate one of the following effects:*DARK : Select 1 monster your opponent controls. The selected monster cannot change battle position while this card remains face-up on the field.*LIGHT : Select 1 monster you control. The selected monster is unaffected by the effects of Spell and Trap cards as long as this card remains face-up on the field, except this card. Cursed Ivy Plant Huntress Izabelle (Level 4/ATK 1600, DEF 1000/EARTH)[Warrior/Effect] When the only cards your opponent controls are face-down Defense Position monsters, you can decrease this card's ATK by 400 until the End Phase. When this effect resolves, this card can attack your opponent directly this turn. Cursed Teal Chibi Magician (Level 3/ATK 1250, DEF 300/WATER)[spellcaster/Effect] When a Spell Card is activated, increase your Life Points by 1000. When this effect resolves, it is changed to Defence Position. This card's battle position cannot be changed until the end of the next turn, except with a card effect. Cursed Violet Succubus Elina (Level 2/ATK 400, DEF 500/DARK)[Fiend/Tuner] When this card is sent to the Graveyard for a Synchro Summon, you can remove this card from play. When this card is removed from play, you can discard 1 card to Special Summon this card to your opponent's side of the field in face-up Attack Position. This card cannot change battle position. Anchorweight Knight (Level 4/ATK 1600, DEF 1000/WATER)[Aqua/Effect] When this card destroys a monster by battle, remove the top 3 cards of your opponent's Graveyard from play. When this effect resolves, remove from play 1 WATER monster in your Graveyard. If you cannot, remove this card from play. HolyArmour AvengerPala (Level 6/ATK 2100, DEF 1800/LIGHT)[Machine/Fusion/Effect] "LostArmour Warrior" + 1 LIGHT monster When this card if Fusion Summoned successfully, draw 3 cards. If any of the drawn cards were LIGHT monsters, you can discard them to the Graveyard to inflict damage to your opponent's Life Points equal to the amount of cards discarded x300. Whenever a card is discarded, inflict 300 damage to your opponent's Life Points. AirbourneArmour CyberDrag (Level 9/ATK ?, DEF ?/WIND)[Machine/Fusion/Effect]"LostArmour Warrior" + 2 or more WIND monsters This card's ATK and DEF are equal to the total level of the fusion material used for this card x400. When this card attacks a monster with 3000 ATK or more, you can half this card's ATK and DEF to destroy the attacked monster. Link to comment Share on other sites More sharing options...
.Requiem Posted August 19, 2009 Report Share Posted August 19, 2009 I will get the banlist done a little later with the new cards. Link to comment Share on other sites More sharing options...
Hioco Posted August 19, 2009 Report Share Posted August 19, 2009 Man Down!(Spell Card/HGBN/Quick Play)When a monster on your side of the field is destroyed and sent to the Graveyard, Special Summonone "Medic Of Hope" in Face Up Defence Position from either your hand or graveyard. Medic Of Hope(Light/Warrior/HGBN/4/1000/2000)If this card was Special Summoned by the effect of "Man Down", you can Special Summon 1 Level 4 or lower monster that has been destroyed this turn. When this effect resolves, this card cannot attack during your next Battle Phase. If this card isdestroyed by battle, you can pay 1000 Life Points to Special Summon this card during your next End Phase No Images.. Link to comment Share on other sites More sharing options...
Snitch Posted August 19, 2009 Author Report Share Posted August 19, 2009 Set update will be either later tonight (GMT) or earlier tomorrow. ^-^ Link to comment Share on other sites More sharing options...
Hioco Posted August 19, 2009 Report Share Posted August 19, 2009 Awsome. I'll make more tommorow. I'm bushed. ZzZzZzZ Night all. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted August 19, 2009 Report Share Posted August 19, 2009 I would Make more, but i have a tourney to go to...... Also, Some of the Featured cards in my Deck has some Images, Scroll over the Names to see if the ones have Pictures or Not Link to comment Share on other sites More sharing options...
-DG- Posted August 20, 2009 Report Share Posted August 20, 2009 I join. I is busy, but I JOIN xD Link to comment Share on other sites More sharing options...
.Requiem Posted August 20, 2009 Report Share Posted August 20, 2009 [spoiler=Banlist] Forbidden: Inbound Barrier (I am not sure about this one, but it can make all Inbound Immune to most things) D.D. Raven KnightAnchorweight KnightHolyArmour AvengerPala Limited:Inbound Thief!Inbound ChaosBomb Inbound ForceZombie RegeneratorCursed Crimson Angel AlexiaNightingale – RyokuNightingale - Sonic RaveNightingale – UlkleosnHell Raven – OkarNightingale - Seal of the RavenSamurai of Cold SpiritsMedic Of Hope Semi-Limited: Inbound Warrior - AxankireInbound Warrior - Tsyo KaruxaNightingale - TeresaNightingale – NoveasAmulet of War - Raven SignSplit Factionality Really Unsure:Rusted Angel (Where do you remove the monsters from?) Control Raven (Sounds like change of heart, but more a little more overpowered. ) I hope this helps, if you have any concerns about a card I will look over the card again or answer any questions you have. Link to comment Share on other sites More sharing options...
Snitch Posted August 20, 2009 Author Report Share Posted August 20, 2009 The greatest bit is that the archetype bans and limits screw over both of their Decks. ;D Oh, and welcome DG. ^-^ Link to comment Share on other sites More sharing options...
Hioco Posted August 20, 2009 Report Share Posted August 20, 2009 Return to Reality(Spell card/HGBN/Quick Play)Activate only when a card you control is targeted by a monster card. Special Summon 1 monster with lower ATK than the attacking card. OCG Fix for me? Link to comment Share on other sites More sharing options...
Snitch Posted August 20, 2009 Author Report Share Posted August 20, 2009 This card can only be activated when your opponent declares an attack. Special Summon 1 monster from your hand with a lower ATK than the attacking monster. This monster is treated as the attack target. -- I think. :/ Link to comment Share on other sites More sharing options...
Hioco Posted August 20, 2009 Report Share Posted August 20, 2009 I'll check with other people first. See if your right lol. BTW I have changed the Inbound Barrier card. Flandre Overpowered it. Made it a Quick-Play instead of a Continuous. Link to comment Share on other sites More sharing options...
Snitch Posted August 20, 2009 Author Report Share Posted August 20, 2009 Set file updated, v.1.3. Nightingales Archetype added, along with some other contributions. Keep it up everyone. 85 cards now. ^-^ Link to comment Share on other sites More sharing options...
Hioco Posted August 20, 2009 Report Share Posted August 20, 2009 The Layer Of Traps(Light/Spellcaster/HGBN/2/800/100)Flip: You can set 1 or more Trap cards. Link to comment Share on other sites More sharing options...
Snitch Posted August 20, 2009 Author Report Share Posted August 20, 2009 Right guys, we now have a forum at this link, so card submissions would be better there now. Cool. ^-^ Link to comment Share on other sites More sharing options...
Zeaux Posted August 20, 2009 Report Share Posted August 20, 2009 Of course I need to join this. :DI will be a Card Maker. I have made a Set already -> http://forum.yugiohcardmaker.net/thread-147858.html I will post the pictures here later. Link to comment Share on other sites More sharing options...
Snitch Posted August 20, 2009 Author Report Share Posted August 20, 2009 I can just get them off the cards later, Zeaux. Though could you post the effects and stuff in written format? Makes it easier. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted August 20, 2009 Report Share Posted August 20, 2009 I had to Errata a few of My cards, Just to let you know Link to comment Share on other sites More sharing options...
.Requiem Posted August 20, 2009 Report Share Posted August 20, 2009 [spoiler=Updated Banlist]Forbidden:Inbound Barrier (I am not sure about this one, but it can make all Inbound Immune to most things) Anchorweight KnightHolyArmour AvengerPala Limited:Inbound Thief!Inbound ChaosBomb InboundForce Zombie RegeneratorCursed Crimson Angel AlexiaNightingale – RyokuNightingale – UlkleosnNightingale - Seal of the RavenSamurai of Cold SpiritsMedic Of HopeControl RavenD.D. Raven Knight Semi-Limited:Inbound Warrior - AxankireInbound Warrior - Tsyo KaruxaNightingale - TeresaNightingale – NoveasAmulet of War - Raven SignSplit FactionalityNightingale - Sonic RaveHell Raven – Okar Really Unsure:Rusted Angel (Where do you remove the monsters from?) Flandre if I missed any points with the updates you sent me in the PM please tell me. Link to comment Share on other sites More sharing options...
Zeaux Posted August 20, 2009 Report Share Posted August 20, 2009 Possessed Dark Prince - Level 4 / DARK / Fiend-Type / ATK 1800 / DEF 0 This card's Battle Position cannot change. When this card is Normal Summoned, you can select 1 DARK monster from your hand and send cards from the top of your Deck to the Graveyard equal to the Level of the selected monster to Special Summon it. Possessed Dark Ox - Level 4 / DARK / Fiend-Type / ATK 1600 / DEF 400 During your Battle Phase, you can discard 1 card to have 1 face-up monster you control gain 500 ATK until the End Phase or halve the ATK and DEF of 1 monster on the field until the End Phase. Fiend-Type monsters you control inflicts Piercing Damage. Empire Guardian - Level 4 / DARK / Fiend-Type / ATK 300 / DEF 1900 If this card is attacked, you can discard 1 card to Special Summon 1 DARK monster from your hand. If the Special Summoned monster is a Level 5 or higher monster, you must send cards from the top of your Deck to the Graveyard equal to its Level. Possessed King Agares - Level 5 / DARK / Fiend-Type / ATK 2300 / DEF 1000 When a monster battles, this card gains 100 ATK until the End Phase. If a DARK monster you control is destroyed by battle, you can send 1 card you control to the Graveyard to have this card attack twice during your next Battle Phase. Possessed Eternal Soul - Level 4 / DARK / Fiend-Type / ATK 1700 / DEF 0 This card cannot be destroyed by battle. If your opponent Special Summon a monster, send 1 card you control to the Graveyard or destroys this card. If this card battles, decrease its ATK and the ATK of the monster it battles by 500 until the End Phase. Soul Crusher - Level 5 / DARK / Fiend-Type / ATK 2200 / DEF 1600 You can Special Summon this card from your hand when 3 or more cards from your Deck is sent to the Graveyard by the effect of a card you control. When a DARK monster is sent to the Graveyard by a card effect, inflict 400 damage to your opponent. Possessed Shinigami - Level 7 / DARK / Fiend-Type / ATK 2600 / DEF 2100 Once per turn, you can send 1 DARK monster from your Deck to the Graveyard to destroy 1 Spell or Trap card on the field. If this card destroys a monster by battle, you can discard 1 monster to inflict damage to your opponent equal to its Level x 200. Possessed Samurai Kinryu - Level 8 / DARK / Fiend-Type / ATK 3300 / DEF 2800 This card can be Special Summoned from your hand by sending 2 DARK monster and 1 Spell or Trap Card you control to the Graveyard. When this card is Summoned, return all Spell and Trap Cards on the field to the owner's hand. During each of your End Phases, send 1 DARK monster from your Deck to the Graveyard. This card lose 100 ATK for each DARK monster in your Graveyard. This card inflicts Piercing damage. Possessed Forneus - Level 2 / DARK / Fiend-Type / ATK 600 / DEF 500 While you control another Fiend-Type monster, this card cannot be attacked. During you End Phase, place 1 Darkous Counter on this card (max. 5). You can remove 3 Darkous Counters from thhis card to return 2 cards on the field to the owner's hand. Nightmare Desire - Level 10 / DARK / Fiend-Type / ATK 3000 / DEF 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 4 cards you control to the Graveyard. This card cannot be destroyed by battle. This card is unaffected by the effect of Spell Cards. This card cannot attack. Your opponent can only select this card as a target. If this card is attacked, it lose 1000 ATK and DEF until the End Phase. Monsters on the field inflict piercing damage. Your opponent must reveal their hand during their turn. Either player can Normal Summon 2 times per turn. Possessed Belethius - Level 4 / DARK / Fiend-Type / ATK 1800 / DEF 600 This card is also treated as a Winged Beast-Type monster. Once per turn, you can halve the ATK and DEF of a monster you control to have 1 face-up monster lose 1000 ATK and DEF. If this card is destroyed by a card effect, monsters you control gain 300 ATK. Possessed Daemon - Level 5 / DARK / Fiend-Type / ATK 1600 / DEF 1900 You can Special Summon this card from your Graveyard when it is sent to the Graveyard by the effect of DARK monster. Once per turn, select 1 monster your opponent controls. This card gain ATK equal to the difference between this card's DEF and the DEF of the selected monster until the End Phase. If this card is destroyed by battle, you can Special Summon 1 Level 3 or lower DARK monster from your hand during the End Phase. Possessed King Mericleus - Level 4 / DARK / Fiend-Type / ATK 1700 / DEF 900 If this card destroys a monster by battle, you can add 1 DARK monster from your Deck with Level equal to the monster destroyed. You can Tribute 1 DARK monster to have this card gains 200 ATK for each DARK monster in your Graveyard until the End Phase. Unbearable Daemon - Level 4 / DARK / Fiend-Type / ATK 1600 / DEF 200 If this card is destroyed by battle, you can pay 700 Life Points to Special Summon it during your next Standby Phase. During the turn this card was Special Summoned this way, DARK monsters you control gain 400 ATK until the End Phase. Deformer Daemon - Level 3 / DARK / Fiend-Type / ATK 1400 / DEF 500 When a a DARK monster is sent to the Graveyard, roll a six-sided die. This card gains 50 ATK x the result. if this card is destroyd by battle, select 1 monster your opponent controls and roll a six-sided die. The selecter monster lose 50 ATK x the result. I will post more later. :D Link to comment Share on other sites More sharing options...
Lightning Bagon Posted August 21, 2009 Report Share Posted August 21, 2009 Updated set:Monsters: 14Terra Knight / earth7/2400/1900warrior/effectThis card can only be summoned when you have at least 5 spell cards in your graveyard.Remove 1 spell card from your graveyard to destroy 1 card on the field. 3XGaia / earth4/1000/1700Plant/tunerFLIP:draw twice on your next draw phase. rosetta /earth4/200/300Plant/effectThis card cannot be destroyed by battle. Imortal Weal / earth10/3000/2500Fiend/Rock/EffectThis card can attack your opponent directly as long as their is a Field Spell card in play. If there is not a Field Spell Card in play destroy this card and both players take 1000 points of damage. This card cannot be selected as an attack target. When this card is destroyed or removed from the field, except from its effect, Special Summon 1 Fiend-Type monster from your graveyard, draw 2 cards from your deck, and take 1000 points of damage. Elemental Hero Claypool / earth5/300/2000Rock/Spellcaster/tunerIf this card is used for A synchro summon, draw 1 card. Ojama black / earth10/3000/2300beastThe ultimate Ojama in terms of atk and def. Ojama orange / earth2/1000/1000beastunlike its brother ojama black this card is weak and puny. Alpha the magnet soldier / earth4/1200/1600Thunder / machine / effectTribute this card to summon 1 magnet soldier from your hand. 2xBeta the magnet soldier / earth5/1900/1740thunder / machine / effectTribute this card to summon 1 magnet warrior from your hand. gamma the magnet warrior / earth6/2100/1900thunder / machine / effectThis card can only be summoned by a effect.If this card is summoned by a effect destroy 1 spell or trap on the field. delta the magnet warrior / earth8/2400/2000thunder / machine / effectThis card can only be summoned by a effect.If this card is summoned by a effect destroy 1 spell or trap on the field. spells: 8Earth summon / normal spellSpecial summon 1 level 4 or lower monster from your hand. 3Xpolymerzation normal spellFuses 2 or more Fuision-material monsters to form a new fusion monster. 3XFuture fusion / normal spellIn 3 turns Fuse 2 or more Fuision-material monsters to form a new fusion monster. Terra septer / Equip spellEquip only to a terra knight you control. The equiped monster gains 1000 atk but loses 700 def. Traps: 83X300 / counter trapActivate only when your opponents monster attacks decrease the attacking atk by 300. 3XMagic cylinder / normal trapNegate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its attack. 2XHidden attack normal trapDestroy all attack poition monsters on the field. Extra deck: 42XGaia turtle / earth8/2600/2000rock/synchro/effect1 earth tuner + 1 or more non-tuner monsterWhen this card is synchro summoned destroy 1 face down card on the field. getta / earth8/2300/1500plant / fuision / effectGaia + Rosettadiscard 1 card destroy 1 card on the field. ojama violet12/2000/3500Beast / fusionojama orange + ojama blackThe most deadly ojama yet!! Omega the magnet master10/2900/2400thunder/machine/fusion/effectAlpha the magnet soldier + beta the magnet soldier + gamma the magnet warrior + delta the magnet warriorWhen this card is fusion summoned destroy all face up spell cards on the field. Link to comment Share on other sites More sharing options...
Snitch Posted August 21, 2009 Author Report Share Posted August 21, 2009 [spoiler=Updated Banlist]Forbidden:Inbound Barrier (I am not sure about this one' date=' but it can make all Inbound Immune to most things) Anchorweight KnightHolyArmour AvengerPala Limited:Inbound Thief!Inbound ChaosBomb InboundForce Zombie RegeneratorCursed Crimson Angel AlexiaNightingale – RyokuNightingale – UlkleosnNightingale - Seal of the RavenSamurai of Cold SpiritsMedic Of HopeControl RavenD.D. Raven Knight Semi-Limited:Inbound Warrior - AxankireInbound Warrior - Tsyo KaruxaNightingale - TeresaNightingale – NoveasAmulet of War - Raven SignSplit FactionalityNightingale - Sonic RaveHell Raven – Okar Really Unsure:Rusted Angel (Where do you remove the monsters from?) Flandre if I missed any points with the updates you sent me in the PM please tell me.[/quote'] We're killing your ban list; we think it's too nazi. We've been testing the cards in duels and so far the only ones that seem OP are D.D. Raven and Immortal Weal. You haven't even put Immortal Weal down. Link to comment Share on other sites More sharing options...
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