Aesirson Posted August 14, 2009 Report Share Posted August 14, 2009 I've seen a lot of these guides these days (3 to be exact) and wanted to make one for myself, so here it is. [align=center]Skull Servants for Dummies: A Card Game GuideBy Kuroda Naoki[/align] [spoiler=I. Skull Servant Basics]First, take a look at Skull Servant, it's a weak Level 1 Zombie with no effect. How can you make a deck around this card? Take a look at King of Skull Servants and The Lady in Wight. That's how. So, the main goal of the Skull Servant deck is to get as many Skull Servant/King of Skull Servant/Lady in Wight to the Graveyard, and then get out King of Skull Servants with a high attack ammount. Just remember that Skull Servant decks is not, and will probably never be, a meta deck, and is used mainly for fun. [spoiler=II. Supporting Monsters]There's a lot of Monsters and Monster Combos that can work in a Skull Servant deck, except for Skull, KoSS and Lady like these: 1. Zombie MasterCan get a Zombie monster, like KoSS out of the Graveyard and at the same time send a Skull or Lady to the Grave. 2. Pyramid TurtleHaving three of these guys in the deck is a great way of Deck thining, it can also summon KoSS to the field. 3. Plaguespreader ZombieGreat Zombie Tuner. Can Special Summon itself from the Grave and can be used in combination with Skull and Lady to summon Revived King Ha Des and Archfiend Zombie-Skull. 4. Revived King Ha DesZombie Support. Prevents the effect of monsters attacked by your Zombies. Can only be summoned by using PZ as material, tough. 5. Archfiend Zombie-SkullGreat Zombie Support. Prevents ALL of your Zombies from being destroyed by Effects, which is great when you have that 5000 ATK KoSS out and there is nothing that can stop it. It has the smae restrictions as Revived King Ha Des. Released in ANPR. 6. Goblin ZombieDeck thinner that can add KoSS to your hand when destroyed. 7. MezukiCan remove itself from the Graveyard to Special Summon a Zombie from said place. 8. Elemental Hero Prisma + Flame GhostActivate Prisma's effect, select Flame Ghost and send Skull Servant to the Grave. [spoiler=III. Supporting Spell and Trap Cards]Of course there is also a lot of support for Zombies and Level 1s that affect Skull and KoSS. They are also DARK which is a great thing. 1. Allure of DarknessGreat draw power for decks that uses DARK monsters. Nuff said. 2. Veil of DarknessThis card is actually great in this deck. Did you draw a Skull that you don't want? Just discard it and draw a new card,a nd power up your KoSS at the same time! 3. One for OneDiscard a Skull or Lady to bring out a KoSS. Obviously works better if you already have some Skulls in your Grave. 4. Pride of the WeakNot that great support, but can still help a lot if you are out of cards in your hand when you have a powerfull KoSS on your field. 5. Graceful RevivalCan revive your fallen KoSS without the need to remove a Skull from your Grave. 6. The Truth of NonresistanceThis card can summon two of KoSS or Skull to the field, if your LPs is attacked directly and you have either KoSS or Skull on your hand, that is. Released in SOVR. 7. Foolish BurialCan send Skull, Lady, PZ and Mezuki to Grave. 8. Crush Card Virus Both Skull and Lady is DARK with -1000 ATK. Nuff said. [spoiler=IV. Deck Example]Monsters: 203x Skull Servant2x Goblin Zombie3x King of the Skull Servants1x Mezuki1x Plaguespreader Zombie2x Pyramid Turtle2x EH Prisma1x Spirit Reaper3x The Lady in Wight2x Zombie Master Spells: 142x Allure of Darkness2x Foolish Burial1x Giant Trunade2x Gold Sarcophagus1x Monster Reborn2x One for One2x Veil of Darkness2x Pride of the Weak Ones Traps: 62x Graceful Revival1x Mirror Force3x Solemn Judgment Extra Deck 1x Flame Ghost Generic Synchros + Archfiend Zombie-Skull and Revived King Ha Des NOTE: The Truth of Nonresistance is not in this deck because I couldn't make space for it. It's a good card in these kind of decks, however. Link to comment Share on other sites More sharing options...
DesCrow Posted August 14, 2009 Report Share Posted August 14, 2009 Magical Merchant is fabulous for this kind of deck, also, good guide. Link to comment Share on other sites More sharing options...
Crow™ Posted August 14, 2009 Report Share Posted August 14, 2009 I liked the guide. Skull Servants look fun, I might try them sometime. Link to comment Share on other sites More sharing options...
EnkoMaun Posted August 14, 2009 Report Share Posted August 14, 2009 I lurv the guide. Short and sweet. Did you take the idea from my skull servant deck? :D Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 14, 2009 Report Share Posted August 14, 2009 In deck guides, it also helps to post the deck as well. Also you forgot foolish burial. Link to comment Share on other sites More sharing options...
Aesirson Posted August 14, 2009 Author Report Share Posted August 14, 2009 How can I forget Foolish xD¨ And I'm going to post my Skull Servant Deck. EDIT: Posted Foolish, Prisma+Flame Ghost Combo and Deck Example in main post. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 14, 2009 Report Share Posted August 14, 2009 fiend comedian can also help, maybe limit reverse as well Link to comment Share on other sites More sharing options...
Aesirson Posted August 15, 2009 Author Report Share Posted August 15, 2009 Added CCV to first post. Link to comment Share on other sites More sharing options...
The Tin Trooper Posted August 22, 2009 Report Share Posted August 22, 2009 This is a good Deck, and all I need is a few of the Spell and Trap Supports, EH Prisma, and I think a Doomkaiser might be good in this? I reckon you add a Zombie World as well, to get the DK. D's effect to full potential. Here's my opinion of how to get a lockdown/swarm turn going: Activate Zombie World first. You S.S. Doomkaiser, bring back any Zombie in opponent's Grave, use Mezuki's effect to bring out PZ, tune that with the ressurected opponent monster to make Ha Des, then activate PZ's revival effect, then attack. Chain this with Urgent Tuning to send Lady and Skull (Or Any Skull/KoSS/Lady Combo) to Grave as well as remove PZ from play to SS Archfiend Zombie-Skull. Then, if you havent Normal Summed that turn, Summon KoSS. This is a swarm that will just annihilate your opponent, cause if you discard 3 SS and 1 KoSS for the Archfiend Synchro Summon, and have a Lady or two in the Grave already, you have a 4000+ATK KoSS, a 2450 Ha Des, a 2500 Archfiend and a 2400 Doomkaiser. And since all your Zombies are immune to any Monster and destruction effects through Archfiend and Ha Des, that would win you the game, really. I dunno, it's just my view. Link to comment Share on other sites More sharing options...
Aesirson Posted August 22, 2009 Author Report Share Posted August 22, 2009 Your strategy would work, but according to the members of this site Urgent Tuning sucks (altough you can do some badass combos with it) and Skull Servant decks don't tend to rely on your opponents graveyard so much. Also, BAD NEWS EVERYONE! One for One has been Limited for some odd reason, which I hate! You could add Zombie World to fill the gaps from the remove Solemns and the removed One for One, and then remove the DSFs in the extra deck for Doomkaiser. Link to comment Share on other sites More sharing options...
The Tin Trooper Posted August 22, 2009 Report Share Posted August 22, 2009 Well, using the opponent's Grave could be useful. Urgent Tuning is just under-rated, and I've won a good few games with that card. At least Call of the Haunted is getting Increased to Limited now. Link to comment Share on other sites More sharing options...
Aesirson Posted August 22, 2009 Author Report Share Posted August 22, 2009 Yea, Urgent Tuning is a bit under-rated, I remember it saving my ass once. Monster Reborn will probably be replaced with CotH (any other choice being retarded). Link to comment Share on other sites More sharing options...
Spiff! Posted August 22, 2009 Report Share Posted August 22, 2009 How about LS Hybrids? Skullsworn sounds cool. I would build it like this for Sept '09: 3 Skull3 Wight3 King3 Zombeh Master2 Mezuki1 Goblin Zombie1 PSZ2 Lyla2 Garoth2 Ryko 3 Book of Life2 Allure2 Recharge2 Opti-Camouflage Armor1 Zombie World1 One for One1 Foolish 3 Bribe2 Bottomless2 Limit Reverse1 Threatening Link to comment Share on other sites More sharing options...
The Tin Trooper Posted August 22, 2009 Report Share Posted August 22, 2009 Yea' date=' Urgent Tuning is a bit under-rated, I remember it saving my ass once. Monster Reborn will probably be replaced with CotH (any other choice being retarded).[/quote'] Well, obviously. There's also Birthright, but that would only work in a Blue Eyes Deck since it's for Normal Monsters only. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted August 23, 2009 Report Share Posted August 23, 2009 This one's the worst guide yet... Link to comment Share on other sites More sharing options...
shadowferret Posted August 23, 2009 Report Share Posted August 23, 2009 Firstly, Card of Safe Return is getting banned, so that's a nay. Secondly....T_TWhere's the Opti-Camouflage Armor so KoSS can attack directly for a lot? Fighter put it into his build... Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 23, 2009 Report Share Posted August 23, 2009 CCV is banned also... < Link to comment Share on other sites More sharing options...
Aesirson Posted August 23, 2009 Author Report Share Posted August 23, 2009 This guide was ruined by the new banlist T.T CCV got banned, CoSR was banned nad One for One was Limited. I cry. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 23, 2009 Report Share Posted August 23, 2009 This one's the worst guide yet... Care to elaborate? This guide was made before the banlist changes were made official. Link to comment Share on other sites More sharing options...
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