SephirothKirby Posted August 13, 2009 Report Share Posted August 13, 2009 Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand' date=' select 1 Monster Card in it, and return that card to its owner's Deck.[/Quote'] This card comfortably sits at 1. It has trouble seeing any use late game, and is really only useful if you draw it in your opening hand AND go first. But at 3, it is almost guaranteed you would do so. It is a +0. It allows you to see your opponent's hand, and prepare for all of their tactics when you DO pull it off. Where does this belong on a good banlist, and why? Serious discussions only, please. Link to comment Share on other sites More sharing options...
b0b3rt Posted August 13, 2009 Report Share Posted August 13, 2009 Honestly, I'm not sure if I'd rather have it at 2 or 1. Nobody uses it one, but I don't feel that people would run 2. While you would have a decent chance of drawing it early game, a second one later would probably be a dead draw. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 13, 2009 Report Share Posted August 13, 2009 It should be at 0. The simple fact is that if you draw this in your opening hand you then have a huge advantage over our opponent since you just took away the most problematic card in the hand and now know everything they have. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted August 13, 2009 Report Share Posted August 13, 2009 ^ That is true.However, it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 13, 2009 Report Share Posted August 13, 2009 ^ That is true.However' date=' it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1.[/quote']How cares about waiting when you go first. Remember even at 1 you can still do what i said, the only thing that changes is how often you do it. Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 13, 2009 Report Share Posted August 13, 2009 ^ That is true.However' date=' it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1.[/quote']How cares about waiting when you go first. Remember even at 1 you can still do what i said, the only thing that changes is how often you do it. But then you also increase the amount of dead draws you have late game. That being said, it's fine @ 1, for now, because the risk of drawing it late game is far less than the reward of knowledge early game. Link to comment Share on other sites More sharing options...
RyanAtlus Posted August 13, 2009 Report Share Posted August 13, 2009 It's a cheap tournament option for those who proxy CCV. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 13, 2009 Report Share Posted August 13, 2009 ^ That is true.However' date=' it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1.[/quote']How cares about waiting when you go first. Remember even at 1 you can still do what i said, the only thing that changes is how often you do it. But then you also increase the amount of dead draws you have late game. That being said, it's fine @ 1, for now, because the risk of drawing it late game is far less than the reward of knowledge early game.A lot of cards broken cards are dead draws if you don't draw them at the right time. Now they just make for a good card to discard. Link to comment Share on other sites More sharing options...
Crow™ Posted August 13, 2009 Report Share Posted August 13, 2009 I always draw this late game. <,<Maybe that's ehy I don't care for it though. I'm sure it's good though. Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 13, 2009 Report Share Posted August 13, 2009 ^ That is true.However' date=' it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1.[/quote']How cares about waiting when you go first. Remember even at 1 you can still do what i said, the only thing that changes is how often you do it. But then you also increase the amount of dead draws you have late game. That being said, it's fine @ 1, for now, because the risk of drawing it late game is far less than the reward of knowledge early game.A lot of cards broken cards are dead draws if you don't draw them at the right time. Now they just make for a good card to discard. However, this card can be a dead draw as soon as turn 5, due to the fact that people can over extend, lose hand advantage. In no way is this card broken. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 13, 2009 Report Share Posted August 13, 2009 ^ That is true.However' date=' it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1.[/quote']How cares about waiting when you go first. Remember even at 1 you can still do what i said, the only thing that changes is how often you do it. But then you also increase the amount of dead draws you have late game. That being said, it's fine @ 1, for now, because the risk of drawing it late game is far less than the reward of knowledge early game.A lot of cards broken cards are dead draws if you don't draw them at the right time. Now they just make for a good card to discard. However, this card can be a dead draw as soon as turn 5, due to the fact that people can over extend, lose hand advantage. In no way is this card broken.But if you draw it sooner the card gives the drawer and insane advantage. Yes it is. The ability to not only look at your opponent's hand but to then take away their most advantageous card is simply broken. Putting it to one only changes how often this happens meaning it will still happen, and that shouldn't be allowed. Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 13, 2009 Report Share Posted August 13, 2009 Opening with this is akin to opening with Confiscation. Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 13, 2009 Report Share Posted August 13, 2009 ^ That is true.However' date=' it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1.[/quote']How cares about waiting when you go first. Remember even at 1 you can still do what i said, the only thing that changes is how often you do it. But then you also increase the amount of dead draws you have late game. That being said, it's fine @ 1, for now, because the risk of drawing it late game is far less than the reward of knowledge early game.A lot of cards broken cards are dead draws if you don't draw them at the right time. Now they just make for a good card to discard. However, this card can be a dead draw as soon as turn 5, due to the fact that people can over extend, lose hand advantage. In no way is this card broken.But if you draw it sooner the card gives the drawer and insane advantage. Yes it is. The ability to not only look at your opponent's hand but to then take away their most advantageous card is simply broken. Putting it to one only changes how often this happens meaning it will still happen, and that shouldn't be allowed. First, it only returns monsters, not the "most advantageous card." The knowledge gained from this card is good, however, it is still risky to play this card, because of its ability to exponentially become dead as the game increases. The fact that multiples of this card in a deck means greater amount of risk, for a slight increase in reward. The risk balances the reward, in my opinion. Link to comment Share on other sites More sharing options...
tonisanoob Posted August 13, 2009 Report Share Posted August 13, 2009 id liek to say 3 as on paper it seems quite fair, but its really not 0 it goes, its fine at 1 atm however Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 14, 2009 Report Share Posted August 14, 2009 ^ That is true.However' date=' it's a Trap, so you gotta set it and wait. You'd probably have to Draw first and draw this card within your first 6 cards, set it, and wait until your opponent's turn. 6 / 40(or whatever amount of cards in your Deck) = 3 / 20(or higher) of a chance of pulling it off.I think this should be at 1.[/quote']How cares about waiting when you go first. Remember even at 1 you can still do what i said, the only thing that changes is how often you do it. But then you also increase the amount of dead draws you have late game. That being said, it's fine @ 1, for now, because the risk of drawing it late game is far less than the reward of knowledge early game.A lot of cards broken cards are dead draws if you don't draw them at the right time. Now they just make for a good card to discard. However, this card can be a dead draw as soon as turn 5, due to the fact that people can over extend, lose hand advantage. In no way is this card broken.But if you draw it sooner the card gives the drawer and insane advantage. Yes it is. The ability to not only look at your opponent's hand but to then take away their most advantageous card is simply broken. Putting it to one only changes how often this happens meaning it will still happen, and that shouldn't be allowed. First, it only returns monsters, not the "most advantageous card." The knowledge gained from this card is good, however, it is still risky to play this card, because of its ability to exponentially become dead as the game increases. The fact that multiples of this card in a deck means greater amount of risk, for a slight increase in reward. The risk balances the reward, in my opinion.Most of the time the monster will be their most advantageous card, and even if it isn't they still their most advantageous monster which is just as good. Even if this is a dead draw late game that doesn't matter since 1) it can still be used if a card needs you to discard a card 2) as a bluff.Their is also the fact this card punished your opponent for playing conservatively. The risk in minimal since even as a dead draw it still can be used and the reward is huge. Link to comment Share on other sites More sharing options...
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