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finshed contest


nikeaf13

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hello pplz in this contest you have to have to make a set of 3 or more cards

1. 3 reps 40 points:D

2. 2 reps 10 points:)

3. 1 rep no points:?

how i rate

50% pic

40% ocg

10% realness

only 10 contestents

1.emeraldrafael

2.spell master

3.dragoone

4.stunnero101

5.dragon lord

6.gerg174

7.XzY

8.YuginaedaJ

9.mr.everlasting

10.shadow ninja

11. atman

get to makeing pm me if you want to join deadline in 10 days after dead line i will judge

alot of people did not send there cards

1. place spell master ocg 40% 35%pic 0%realness

2. dragoone ocg 45% 20%pic 0% realness

3. stunero101 ocg 40% ocg 20%pic 0% realness

ok

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Can i be in the contest


If i can here is my set

 

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If there is another card including "Fate" in its name then you may special summon one "The Fate Alucard" from the grave, deck, or hand the cards effects are nuetralised and it has 3000 ATK.

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The brother of Ori. This cards Atk is 3000, unless it was used to summon Ori in wich case its Atk becomes is 4000. if not used to summon Ori it looses 500 Atk for every turn it is not on the field with Ori. Gains 500 Atk for every 2 turns it is on the field with Ori. If this card's Atk reaches zero you loose.

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This card can only be speacial summoned when there is at least one other "Fate" is in your hand. When accompanied by another "Fate" on the field this card is inseseptible to all trap and magic and monster effects. When any monster has Sun or Light in it's name that card may not attack. Ori is said to be the strongest of the fates.

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Here are my cards

 

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Level Altener + 1 or more non-Tuner Spellcaster-Type monsters

When this card is Synchro Summoned successfully, put 5 Spell Counters on this card. (Max 10) Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card.

 

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As long as this card has a Spell counter(s), this card cannot be destroyed and your opponent cannot play any Field Spells. When this card is activated, put 7 Spell counters on this card. Increase the ATK of monsters on your side of the field with "Ancient Sorcerer" in the name by 200 for each Spell counter(s) on them. When a Spell card is activated, add 1 Spell counter on this card. At the End Phase of your turn remove 2 Spell counters from this card, if not this card is destroyed.

 

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When this card is summon, place 1 Spell counter on this card. This card gains 1 Spell counter at the beginingof your Standby Phase. Once per turn, you may remove as many Spell counters on this card to increase or decrease the level of 1 monster that you control equal to the number of Spell counters removed untill the End of turn.

 

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This card cannot be Set. When this card is Summoned on the field, put 3 Spell Counters on this card. (Max 6) Increase this cards ATK and DEF by 500 for each Spell counter on this card. You must remove 1 Spell Counter on this card to attack with this card. When a Spell Card is activated, add 1 Spell Counter on this card and destroy 1 card on the field. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, your opponent loses Life Points equal to the number of Spell Counters x100.

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Im In!

 

[spoiler=View Cards](all pics © by Deviantart)

 

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[spoiler=Effect]When this card is destroyed and sent to Graveyard, you can discard up to 3 LIGHT monsters from your hand to increase your Life Points by 500 for each Monster Card, you discarded by this effect. If you discarded 3 cards you can put "Subordinated Angel" back into your hand.

 

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 6 LIGHT monsters from your Graveyard. This card can also be treated either as Warrior-Type, Winged Beast-Type, Dragon-Type, Spellcaster-Type or Rock-Type. This card can only be 1 Monster Type at a time, you can only choose it's Type once, during the duel.

If this card is treated as Fairy-Type you gain 500 Life Points, each time you draw a card by a card effect.

If this card is treated as Winged Beast-Type increase the DEF of all LIGHT monsters by 500.

If this card is treated as Warrior-Type increase the ATK of all LIGHT monster by 500.

If this card is treated as Dragon-Type you can destroy 1 face-down card on the field, once per turn.

If this card is treated as Spellcaster-Type you can destroy 1 face-up Spell or Trap Card, once per turn.

If this card is treated as Rock-Type you can choose 1 monster on your side of the field, except of this card, the card cannot be destroyed by battle, as long this card remains on the field.

The ATK and DEF of this card cannot be changed by it's own card effect.

 

 

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[spoiler=View Effect]This card can be Special Summoned if a monster is returned from Graveyard to a card owners hand. When this card is Special Summoned by this effect increase the DEF of this card by the original ATK of the monster returned to it's owners hand. Once per turn, you can decrease this card's DEF by 500 to increase your Life Points by 800. When this card's DEF is reduced to 0, destroy this card.

 

 

 

 

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Here are my cards.

 

[spoiler= Supernatural Swordsman]

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[spoiler=Lore]If this monster battles a higher level monster, it gains ATK equal to the Level of the monster that it battles x 100 during the Damage Step only. If this card attacks, it is switched to Defence Position at the end of the Damage Step. If your opponent attacks this card with a higher level monster, when this card is in Defence Position, they must pay 500 Life Points.

 

 

 

[spoiler= Lady of Witchcraft]

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[spoiler=Lore]This card can only be Summoned by removing from play 1 Spellcaster-Type monster from your Graveyard. When this card is Summoned, destroy all non-LIGHT monsters on your opponent's side of the field. This card cannot attack on the turn it was Summoned, your opponent cannot declare an attack on this monster on that turn. Once per turn you can select 1 card in your opponent's hand to be discarded. If this monster is destroyed in battle, the attacking monster is also destroyed.

 

 

 

[spoiler= Master of Magic]

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[spoiler=Lore]This card can only be Summoned by tributing 2 LIGHT, Spellcaster-Type monsters from your hand or on the field. Once per turn, you can pay 200 Life Points and roll a six sided die.

1: Draw 2 cards.

2: Increase your Life Points by 700.

3: Destroy 1 of your opponent's Spell or Trap cards.

4: Select 1 monster from your deck, Level 4 or less and add it to your hand.

5: Increase your opponent's Life Points by 500 and destroy 1 monster on your opponent's side of the field.

6: Pay 300 Life Points and Special summon 1 monster from your Graveyard in face-up ATK Position.

 

 

 

[spoiler= Guardian Angel]333362u.jpg

 

 

[spoiler= Wizard World]333362.jpg

 

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