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First Tournament all spots full Round 3 posted!!


Subtlety

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My round 2 Entry.

[spoiler=Card]

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[spoiler=Lore]

When this card is successfully summoned, you can Special Summon any number of "Gemini Tokens" (Psychic-Type/LIGHT/Level 2/ATK 700/DEF 700), but not more than the number of monsters you control. Your opponent cannot select another Psychic-Type monster you control as an attack target. During the Battle Phase you can pay 1000 LP to and select 1 Psychic-Type monster you control. It gains ATK equal to the total ATK of all face-up Psychic-Type monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect.

 

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[spoiler= Silent Mind Controller]

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[spoiler= Card Lore]

Once per turn, by sending 2 cards from the top of your Deck to the Graveyard, Special Summon up to 4 Mind Control Tokens (Psychic-Type/DARK/Level 2/ATK 500/DEF 600) in face-up Attack Position on your side of the field. Mind Control Tokens cannot declare an attack, or change their Battle Positions. Once per turn you can Special Summon 1 Mind Control Token by paying 700 Life Points. If a Mind Control Token is destroyed by a card effect, Special Summon 2 Mind Control Tokens in Attack Position to your side of the field. By paying 1300 Life Points, if you control no other monsters, Special Summon 4 Mind Control Tokens to your side of the field. By Tributing this face-up card, and paying 2000 Life Points, Special Summon 5 Mind Control Tokens to your Monster Card Zones, then Special Summon 5 Mind Control Tokens to your Spell and Trap Card Zone. Pay 200 Life Points for each Mind Control Token you control. If you cannot, destroy all Mind Control Tokens you control.

 

 

 

 

I know the effect is extremely long, but I believe this is as Super-Swarming as it gets. Rofl. I'm pretty sure I won't advance, but that might be because I overdid the effect a little. You wanted a Psychic with swarming and here it is. Hope you enjoy it. =]

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Round 3 card!

353612z.jpg

[spoiler=Lore]Activate only when a monster you control is destroyed. After activation, Special Summon this card in Attack Position: it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 3/ATK 1200/DEF 0). (This card is still treated as a Trap Card.) While you control a face-up DARK Spellcaster-Type monster, this card can attack your opponent directly.

 

 

didn't really like this round because its too specific and most cards will look the same. I wonder what round 4 is?

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My Round 3 Entry.

333959t.jpg

[spoiler=Lore]

This card can only be activated when there are 3 or more Fiend-Type monsters in your Graveyard. After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 3/ATK 1200/DEF 800). This card can attack your opponent Directly if there are more than 3 cards in your opponent's hand. This card cannot be selected as an attack target if you control another Fiend-Type monster on the field. There can only be 1 face-up "Skull Fiend" monster on the field. (This card is also still treated as a Trap Card.)

 

 

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Yeah I agree the cards are going to be a bit more similar than they were in the previous rounds.

[spoiler=Round 3 Entry]342537.jpg

This card can only be activated if you have a DARK Psychic-type monster on your field. After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 3/ATK 1200/DEF 300). This card can Attack directly if you have another DARK Fiend-type monster on your field. If this card is Destroyed, you can Tribute 1 Fiend-type monster you own to Special Summon this card in Attack Position. (This card is also still treated as a Trap Card.)

 

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[spoiler= Chidiashi Fukido]

34598.jpg

 

 

 

 

[spoiler= Card Lore]

This card can only be activated during the Battle Phase of your opponent's turn. After activation, this card is treated as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 1900/DEF 700) and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) When a face-up monster you control destroys a monster your opponent controls by a card effect, this card can attack your opponent directly.

 

 

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[spoiler=Card:]243929c.jpg[spoiler=Card Lore:]This card can only be activated when your opponent Summons a Level 4 or lower monster. Special Summon this card in Attack Position (DARK/Fiend-Type/Level 3/ATK 1200/DEF 400). Equip the Summoned monster to this card. This card's ATK and DEF is equal to the equipped monster's ATK and DEF. This card can attack your opponent directly if your opponent only controls monsters with the same Type and/or Attribute as the equipped monster. If this card would be destroyed by battle, the equipped monster is destroyed instead.

 

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[spoiler= Sitael, Striker of Force]

34598lz.jpg

 

 

 

 

[spoiler= Card Lore]

1 Warrior-Type Tuner + 1 or more Warrior-Type non-Tuner Monsters

When this card is Synchro Summoned, select up to 4 cards on the field. Destroy the selected cards. For each card destroyed, that card's controller draws 1 card. As long as this card remains face-up on the field, you can change the Battle Position of 1 face-up monster your opponent controls. When you use this effect, draw 1 card. Depending on the Type of card, apply 1 of the following effects:

Spell: Face-up monsters your opponent controls cannot be destroyed as a result of battle.

Trap: If this card inflicts Battle Damage to your opponent, destroy 1 Spell or Trap Card your opponent controls.

Monster: Spell or Trap Cards cannot be activated during the Battle Phase of this turn.

 

 

 

 

[spoiler= Rock Warrior- Gaia Catal]

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[spoiler= Card Lore]

You can Special Summon this card from your hand by removing from play 1 Rock-Type monster in your Graveyard. This card's original ATK becomes the ATK of the removed from play monster until the End Phase of the turn. If this card was Special Summoned in this way, destroy this card during your next Standby Phase.

 

 

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[spoiler=Card 1]353612a.jpg

[spoiler=Lore]You take no Battle Damage from battles involving this card. When this card is destroyed by a LIGHT Monster, remove it from play. During your Main Phase, if this card is in your Graveyard, you can select 1 Effect Monster in any Graveyard and remove it from play, then Special Summon this card. If you do, this card's ATK and DEF become the selected Monsters ATK and DEF. This card also gains all the effects of the selected Monster. During your opponents End Phase, Destroy this card (the effects this card gained are not negated).

 

 

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Round 4 entries:

[spoiler= Card 1]

333959.jpg

[spoiler=lore]

You can remove from Play 2 Zombie-Type monsters you control to Special Summon this card. Once per turn you can Special Summon 1 Zombie-Type monster from either player's Graveyard except "Chaos Zombie Dragon". As long as this card is on the field, all monsters on the field and in any Graveyard become Zombie-Type monsters.

 

 

 

 

 

[spoiler= Card 2]

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[spoiler=lore]

1 Psychic Tuner + 1 or more non-Tuner WATER monsters.

This card cannot be Special Summon from the Graveyard. When this card is Synchro Summoned successfully place 3 "Neon Counters" on it. (Max.5) During the End Phase of your turn place this card in the Spell and Trap Card Zone and Special Summon Neon Tokens(Psychic-Type/WATER/Level 3/ATK 1000/DEF 800)x the number of counters on this card. This card is treated as a Spell card while in the Spell and Trap Card Zone. When a Neon Token is destroyed remove 1 "Neon Counter" from this card for each token destroyed. When there are no counters on this card it is destroyed. During your Standby Phase remove all Neon Tokens on your field to Special Summon this card from your Spell and Trap Card Zone. The ATK of this card is equal to the total ATK of Neon Tokens destroyed by this card effect.

 

 

 

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Here ya' go.

[spoiler=Round 4 card]342537xe.jpg

When this card is Summoned, pay 300 Life Points to Summon 1 "Standard Robotech Clone" Token to your field; these Tokens are treated as Effect monsters with this effect: (EARTH/1 Star/ Machine/100 ATK/100 DEF) Place 1 "Standard Robotech Clone" Token on your field. If you have another monster, Tribute it and replace it with a "Standard Robotech Clone" Token.

 

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[spoiler=Card:]243929v.jpg

 

 

[spoiler=Card Lore:]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned, Flip Summoned, or flipped face-up. Beast, Beast-Warrior, and Plant-Type monsters except "Cobrador, the Forest Guardian" gain 400 ATK and DEF. If a Beast or Beast-Warrior-Type monster you control destroys a monster by battle, inflict 400 damage to your opponent. If a Plant-Type monster you control destroys a monster by battle, increase your Life Points by 400. When this card returns to your hand by it's effect, you can place 1 counter on the Field Spell Card Zone (max. 1). While that counter is on the field, all EARTH monsters gain 400 DEF. You can remove that counter to destroy every card on the field and remove this card from play.

 

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