.Leo Posted August 5, 2009 Report Share Posted August 5, 2009 [align=center]This is a New Archtype i am making. It is based on Advanced Unions and Spirits. These cards are Unions and Spirits that have added effects which make them advanced. I hope you guys all like my new Archtype. These cards will be added to Realistic Card Sections when they are finished.Descriptions[spoiler= Advanced Unions]Advanced Unions are enhanced Union monsters. Usually the effect of equiping the card takes place when the card is destroyed. In this cercumstance they take place when it is Normal Summoned and you have to pay a certain amount of Life Points to activate the effect. So you don't have to activate the effect if you don't want to [spoiler= Advanced Spirits]Advanced Spirits are enhanced Spirit Monsters. They are usally treated as more than 1 Attribute. These monsters have an effect that can keep them on the field by activating a certain effect. [spoiler= EN001-EN010]Celestial Knight of SpaceUnion MonsterLIGHT********Super Rare1st EditionAUAS-EN001WarriorWhen this card is Normal Summoned you can pay 700 Life Points to Equip this card to 1 of your opponent’s monsters. That monster cannot deal Direct Damage to your Life Points. If the Equipped monster is destroyed you can pay 700 Life Points to Special Summon under your control. ATK- 2600 DEF- 2200 Card has been made----------------------------------------Spirit FrogSpirit MonsterWATER*****Rare1st EditionAUAS-EN002AquaThis card is also treated as a DARK monster while on the field or in the Graveyard. This card cannot be Special Summoned. This card returns to the owners hand during the End Phase of the it was Normal Summoned, Flip Summoned or flipped face up unless the following effect is activated. When this card is Summoned draw 2 cards. If those are monster cards you can discard those cards to keep from having the card return to the owners hand during the End Phase.ATK-1900 DEF- 1700-----------------------------------------Aqua GirlSpirit MonsterWATER******Rare1st EditionAUAS-EN003AquaThis card is also treated as a LIGHT monster while on the field and in the Graveyard. This card cannot be Special Summoned. This card returns to the owners hand during the End Phase of the turn this card was Normal Summoned, Flip Summoned or flipped face up unless the following effect is activated. If there is a WATER Spirit monster on the turn this monster was Normal Summoned, Flip Summoned or flipped face up this card does not return to the owners hand during the End Phase.ATK- 2100 DEF- 1800 ------------------------------------Shadow Swordsman of DeathUnion MonsterDARK******Rare1st EditionAUAS-EN004WarriorWhen this card is Normal Summoned you can pay 500 Life Points to Equip this card to 1 of your opponent’s monsters. During your Battle Phase you can take control of the Equipped monster for the Battle Phase only. If the Equipped monster is destroyed by battle pay 700 Life Points to Special Summon it under your control.ATK- 2000 DEF- 1600---------------------------------------Jester of Mightily SpiritSpirit MonsterLIGHT***Common1st EditionAUAS-EN005SpellcasterThis card is also treated as a DARK monster while on the field and in the Graveyard. This card cannot be Special Summoned. This card returns to the owners hand during the End Phase of the turn this card was Normal Summoned, Flip Summoned or flipped face up unless the following effect is activated. If this card targets to attack a Defense Position monster this card does not return to the owners hand during the End Phase.ATK- 1200 DEF- 900------------------------------------------Fiery Girl of DeathUnion MonsterFIRE****Rare1st EditionAUAS-EN006PyroThis card is also treated as a Spellcaster-Type monster while on the field and in the Graveyard. When this card is Normal Summoned you can pay 500 Life Points to Equip this card to 1 of your opponent’s monsters. Every turn this card is Equipped it loses 100 ATK. After the monsters ATK reaches 0 all ATK the Equipped monster lost is added to this monster’s ATK.ATK- 0 DEF- 0 [/align] Link to comment
Zkaiser Posted August 7, 2009 Report Share Posted August 7, 2009 That's not how unions worked at all. Link to comment
.Leo Posted August 7, 2009 Author Report Share Posted August 7, 2009 well that iswhy they are called "Advanced". to change there effects a bit Link to comment
Zkaiser Posted August 7, 2009 Report Share Posted August 7, 2009 Advanced Unions are enhanced Union monsters. Usually the effect of equiping the card takes place when the card is destroyed. In this cercumstance they take place when it is Normal Summoned and you have to pay a certain amount of Life Points to activate the effect. So you don't have to activate the effect if you don't want to A union monster's effect can be activated once per turn during your Main Phase, to equip it to it's target. I know this because I used to run an XYZ Machine Deck. Link to comment
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