Shuruu Posted November 16, 2007 Report Share Posted November 16, 2007 These are only a few of my War Mage cards. So, tell me what you think. Name: War Mage MoraculusType: Spellcaster/EffectAttribute: LightLevel: 4Atk/DEf:500/300Effect: If this monster was involved in a fusion of a fusion monster, the card which was activated for the fusion cannot be negated.ID: WMA-001 Name: War Mage FortunusType: Spellcaster/EffectAttribute: LightLevel: 4Atk/DEf: 0/500Effect: When this card is sent from your hand to the graveyard, draw 1 card.ID: WMA-002 Name: War Mage InchantusType: Spellcaster/EffectAttribute: LightLevel: 4Atk/DEf: 700/300Effect: When this card is sent from your hand to the graveyard, select 1 spell card from your graveyard and add it to your hand.ID: WMA-003 Name: War Mage MoribusType: Spellcaster/EffectAttribute: DarkLevel: 4Atk/DEf: 300/300Effect: When this monster is sent from your hand to the graveyard, all monsters whose level is lower than this card is return from the field to the respective owner's hand.ID: WMA-004 Name: War Mage AtrociusType: SpellcasterAttribute: DarkLevel: Atk/Def: 2000/0Decription: A War Mage created for destruction, and the loyal servent of War Mage Royalus.ID: WMA-005 Name: War Mage RoyalusType: Spellcaster/EffectAttribute: DarkLevel: 7Atk/DEf: 2600/2300Effect: This card cannot Normal Summon or Flip Summon. When this monster is sent from your hand to the graveyard, you can special this monster on your side of the field. If this monster was special summon by this effect, you can destroy all of your opponent's set spell and trap cards.ID: WMA-006 Name: War Mage CannibusType: Spellcaster/EffectAttribute: DarkLevel: 4Atk/DEf: 0/1000Effect: When this monster is sent from your hand to the graveyard, you can add 1 monster with War Mage in its title from your deck to your hand. ID: WMA-007 Name: Swift FusionType: Spell/Quick PlayEffect: Send two fusion material cards from your field and hand to your graveyard, and special summon the respect fusion monster.ID: WMA-008 Name: Power FusionType: Spell/NormalEffect: Send two fusion material cards from your field and hand to your graveyard, and special summon the respect fusion monster.Pay 500 life, the fusion monster specialed by this card is unaffected by all card effects until the ephase of this turn.ID: WMA-009 Name: War Mage Forbidden SpellType: Spell/ ContinuousEffect: Once per turn, if you control a monster with War Mage in its title, you can destroy 1 card on your opponent's side of the field.ID: WMA-010 Name: Wheel of DestinyType: Trap/NormalEffect: You can only activate this card when you opponent declares an attack, negate that monster's attack, and send the selected monster and one of your monsters to the graveyard and special summon 1 respective fusion monster.ID: WMA-011 Name: Forbidden BarrierType: Trap/ ContinuousEffect: Discard 1 card from your to the graveyard during each endphase of your opponent's turn. As long as this card is on the field, all battle damage to the controller of this is reduced to zero. Also, if there is no monsters on your side of the field, this card is destroyed or there is no cards in your hand during your opponent's endphase.ID: WMA-012 Name: Greed's GiftType: Trap/ContinuousEffect: This card cannot be negated. If you have no cards in your hand during the end of your turn, draw 2 cards.ID: WMA-013 Name: War Mage DefenseType: Spell/Quick PlayEffect: When your opponent declares an attack on a monster with War Mage in its title, destroy the face-up attacking monster.ID: WMA-014 Link to comment
Shuruu Posted November 21, 2007 Author Report Share Posted November 21, 2007 Here are some new War Mages Name: War Mage InjectusType: Spellcaster/EffectAttribute: DarkLevel: 3Atk/DEf:500/300Effect: If this monster is sent from your hand to the graveyard, you can add 1 trap card from your graveyard to your hand.ID: WMA-015 Name: War Mage FusionusType: Spellcaster/EffectAttribute: LightLevel: 4Atk/DEf: 0/0Effect: When this card is sent from your hand to the graveyard, special summon 1 fusion monster from your fusion who has 1500 or less attack points.ID: WMA-016 Name: War Mage IncubusType: Spellcaster/EffectAttribute: DarkLevel: 4Atk/DEf: 200/300Effect: When this card is sent from your hand to the graveyard, select 1 monster with the highest attack points on the field and destroy it.ID: WMA-017 Name: War Mage BrutusType: SpellcasterAttribute: EarthLevel: Atk/Def: 1900/0Decription: A war Mage who has great potential.ID: WMA-018 Name: Back Fire MagicianType: Spellcaster/Fusion/EffectAttribute: LightLevel: 7Atk/DEf: ?/?Description: War Mage + Trap CardEffect: When this monster is fusion summoned, it attack and defense points becomes the attack and defense points of the fusion material monster. Once per turn, this monster can use the effect of the trap card used in the fusion.ID: WMA-019 Name: Lightning MagicianType: Spellcaster/Fusion/EffectAttribute: LightLevel: 7Atk/DEf: ?/?Description: War Mage + Spell CardEffect: When this monster is fusion summoned, it attack and defense points becomes the attack and defense points of the fusion material monster. Once per turn, this monster can use the effect of the spell card used in the fusion.ID: WMA-020 Name: Suicide MagicianType: Spellcaster/Fusion/EffectAttribute: EarthLevel: 4Atk/DEf: 0/0Description: War Mage + WarriorEffect: When this moster is destroyed as a result of battle, destroy 1 monster on your opponent's side of the field. Any battle damage involving this monster is reduced to 0. ID: WMA-021 Name: War Mage TyranusType: Spellcaster/Ritual/EffectAttribute: DarkLevel: 8Atk/DEf: 3000/2300Effect: This monster can only be Ritual Summoned with the Ritual Spell Card, "Lost Mage Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This monster is unaffected by your opponent's spell cards. When this monster destroys a monster as a result of battle, the battle damage is reduced to 0.ID: WMA-022 Name: Lost MagicianType: Spellcaster/Fusion/EffectAttribute: EarthLevel: 10Atk/DEf: 3000/3000Description: War Mage Royalus + War Mage TyranusEffect: When this destroys a monster as a result of battle, negate the effect of the destroyed monster. When this monster inflicts battle damage, you can discard 1 card from your hand.ID: WMA-023 Name: Lost Mage RitualType: Spell/RitualEffect: This card is used to Ritual Summon "War Mage Tyranus". You must offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. ID: WMA-024 Name: War Mage Consealing SpellType: Spell/ ContinuousEffect: Once per turn, if you control a monster with War Mage in its title, you can return 1 card on your opponent's side of the field to the opponent's hand.ID: WMA-025 Name: Inchantment WheelType: Trap/NormalEffect: You can only activate this card when you opponent declares an attack, negate the attack of the selected montser and destroy it. Your opponent loses 500 points of damageID: WMA-026 Name: Insnaring IntaglementType: Trap/ NormalEffect: Discard 2 card from your to the graveyard remove from play up to three cards on the field.ID: WMA-027 Tell me what you think about the War Mages. Link to comment
Shuruu Posted November 28, 2007 Author Report Share Posted November 28, 2007 Name:Spell of DestructionType: Spell/NormalEffect: Sent two cards from your field and hand to your graveyard, and destroy all cards on the field.ID: WMA-028 Name: Power SealingType: Spell/ContinousEffect: This can not be activated unless there is at least 1 face-up monster with "War Mage" in its title on your side of the field. Monsters with 1700 or more attack points can not attack. When there is no monsters on your side of the field, destroy this card.ID: WMA-029 Name: Over ShadowType: Spell/ FieldEffect: If a monster with "War Mage" in its title is sent from you hand to the graveyard, place 1 shadow counter on this card. If this card is destroyed or a new field card is played, you can use 1 of 2 effects.-Inflict 200 points of damage to your opponent for each shadow counter on this card.-Special Summon 1 monster with "War Mage" in its title whose level is equal or lower than the amount shadow counters on this card from your hand or deckID: WMA-030 Name: Final GoodbyeType: Trap/CounterEffect: You can only activate this card when you opponent has more life points than you. Pay half of your life points to inflict 3000 points of damage to your opponent's life points.ID: WMA-031 Name: War Mage WickusType: Spellcaster/EffectAttribute: DarkLevel: 7Atk/DEf:1500/1300Effect: If this monster is sent from your hand to the graveyard, you can sent up to 3 cards from your opponent's side of the field to the bottom of his or her deck.ID: WMA-032 Name: War Mage ReflectusType: Spellcaster/EffectAttribute: LightLevel: 8Atk/DEf: 0/0Effect: This monster can not be destroyed as a result of battle. When you opponent declares an attack on this card, destroy the attacking monster, and inflict half of that monster's attack points to your opponent's life points. Damage is applied normally.ID: WMA-033 Name: War Mage RevertusType: Spellcaster/EffectAttribute: LightLevel: 4Atk/DEf: 500/300Effect: When this card is normal summoned or special summon, select one monster on the field. The attack of this monster becomes the attack of the selected monster, and the selected monster's attack becomes that of this monster.ID: WMA-034 Name: War Mage BlockadusType: SpellcasterAttribute: EarthLevel: Atk/Def: 200/2300Decription: A war mage with the most powerful defense spells known to man.ID: WMA-035 Name: War Mage EternusType: Spellcaster/EffectAttribute: LightLevel: 7Atk/DEf: 2700/2600Effect: This monster can not be normal summoned. This monster is unaffected by trap cards. When this monster is discarded from your hand to the graveyard, special summon this monster. If this monster was special summon this way, draw 1 card.ID: WMA-036 Name: War Mage DimensiousType: Spellcaster/EffectAttribute: LightLevel: 7Atk/DEf: 2700/2600Effect: This monster can not be normal summoned. This card is unaffected by spell cards. When this monster is discarded from your hand to the graveyard, special summon this monster. If this monster was special summon this way, destroy 1 card on the field.ID: WMA-037 Name: War Mage SyphusType: Spellcaster/EffectAttribute: DarkLevel: 7Atk/DEf: 0/0Effect: This monster can not be normal summoned. This card is unaffected by monster effects. When this monster is discarded from your hand to the graveyard, special summon this monster. If this monster was special summon this way, send 1 card from your hand to the graveyard.ID: WMA-038 Name: War Mage EmporusType: Spellcaster/EffectAttribute: DarkLevel: 8Atk/DEf: 3000/2300Effect: This card cannot Normal Summon or Flip Summon. This monster can be special summoned by tributing 1 "War Mage Royalus" from your side of the field. When this monster is sent from your hand to the graveyard, you can special this monster on your side of the field. If this monster was special summon by this effect, Activate 1 Over Shadow from your hand or deck. When ever a card is sent from a player's hand to the graveyard, place 2 shadow counters on this card (the max. is 6). When a card effect is activated, you can remove 1 shadow counter to negate the effect of the activated card.ID: WMA-039 Name: Unknown DangerType: Spell/Quick PlayEffect: Special 1 monster on your opponent's side of the field During the enphase of the turn destroy the special summoned monster, and inflict damage equal to 500x the level of the special summoned monster. ID: WMA-040 That is the finished set for my War Mage Assault deck. Link to comment
Dragon Master K Posted November 28, 2007 Report Share Posted November 28, 2007 Nice ideas.Some are overpowered.If you made the cards and posted them it would of been better even if you don't have any pics for them yet.Next time try not to triple post either.8.5/10.First comment! Link to comment
Shuruu Posted November 30, 2007 Author Report Share Posted November 30, 2007 Thanx, I'll keep that in mind. Link to comment
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