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War Mage Assault


Shuruu

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These are only a few of my War Mage cards. So, tell me what you think.

 

Name: War Mage Moraculus

Type: Spellcaster/Effect

Attribute: Light

Level: 4

Atk/DEf:500/300

Effect: If this monster was involved in a fusion of a fusion monster, the card which was activated for the fusion cannot be negated.

ID: WMA-001

 

Name: War Mage Fortunus

Type: Spellcaster/Effect

Attribute: Light

Level: 4

Atk/DEf: 0/500

Effect: When this card is sent from your hand to the graveyard, draw 1 card.

ID: WMA-002

 

Name: War Mage Inchantus

Type: Spellcaster/Effect

Attribute: Light

Level: 4

Atk/DEf: 700/300

Effect: When this card is sent from your hand to the graveyard, select 1 spell card from your graveyard and add it to your hand.

ID: WMA-003

 

Name: War Mage Moribus

Type: Spellcaster/Effect

Attribute: Dark

Level: 4

Atk/DEf: 300/300

Effect: When this monster is sent from your hand to the graveyard, all monsters whose level is lower than this card is return from the field to the respective owner's hand.

ID: WMA-004

 

Name: War Mage Atrocius

Type: Spellcaster

Attribute: Dark

Level: Atk/Def: 2000/0

Decription: A War Mage created for destruction, and the loyal servent of War Mage Royalus.

ID: WMA-005

 

Name: War Mage Royalus

Type: Spellcaster/Effect

Attribute: Dark

Level: 7

Atk/DEf: 2600/2300

Effect: This card cannot Normal Summon or Flip Summon. When this monster is sent from your hand to the graveyard, you can special this monster on your side of the field. If this monster was special summon by this effect, you can destroy all of your opponent's set spell and trap cards.

ID: WMA-006

 

Name: War Mage Cannibus

Type: Spellcaster/Effect

Attribute: Dark

Level: 4

Atk/DEf: 0/1000

Effect: When this monster is sent from your hand to the graveyard, you can add 1 monster with War Mage in its title from your deck to your hand.

ID: WMA-007

 

Name: Swift Fusion

Type: Spell/Quick Play

Effect: Send two fusion material cards from your field and hand to your graveyard, and special summon the respect fusion monster.

ID: WMA-008

 

Name: Power Fusion

Type: Spell/Normal

Effect: Send two fusion material cards from your field and hand to your graveyard, and special summon the respect fusion monster.Pay 500 life, the fusion monster specialed by this card is unaffected by all card effects until the ephase of this turn.

ID: WMA-009

 

Name: War Mage Forbidden Spell

Type: Spell/ Continuous

Effect: Once per turn, if you control a monster with War Mage in its title, you can destroy 1 card on your opponent's side of the field.

ID: WMA-010

 

Name: Wheel of Destiny

Type: Trap/Normal

Effect: You can only activate this card when you opponent declares an attack, negate that monster's attack, and send the selected monster and one of your monsters to the graveyard and special summon 1 respective fusion monster.

ID: WMA-011

 

Name: Forbidden Barrier

Type: Trap/ Continuous

Effect: Discard 1 card from your to the graveyard during each endphase of your opponent's turn. As long as this card is on the field, all battle damage to the controller of this is reduced to zero. Also, if there is no monsters on your side of the field, this card is destroyed or there is no cards in your hand during your opponent's endphase.

ID: WMA-012

 

Name: Greed's Gift

Type: Trap/Continuous

Effect: This card cannot be negated. If you have no cards in your hand during the end of your turn, draw 2 cards.

ID: WMA-013

 

Name: War Mage Defense

Type: Spell/Quick Play

Effect: When your opponent declares an attack on a monster with War Mage in its title, destroy the face-up attacking monster.

ID: WMA-014

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Here are some new War Mages

 

Name: War Mage Injectus

Type: Spellcaster/Effect

Attribute: Dark

Level: 3

Atk/DEf:500/300

Effect: If this monster is sent from your hand to the graveyard, you can add 1 trap card from your graveyard to your hand.

ID: WMA-015

 

Name: War Mage Fusionus

Type: Spellcaster/Effect

Attribute: Light

Level: 4

Atk/DEf: 0/0

Effect: When this card is sent from your hand to the graveyard, special summon 1 fusion monster from your fusion who has 1500 or less attack points.

ID: WMA-016

 

Name: War Mage Incubus

Type: Spellcaster/Effect

Attribute: Dark

Level: 4

Atk/DEf: 200/300

Effect: When this card is sent from your hand to the graveyard, select 1 monster with the highest attack points on the field and destroy it.

ID: WMA-017

 

Name: War Mage Brutus

Type: Spellcaster

Attribute: Earth

Level: Atk/Def: 1900/0

Decription: A war Mage who has great potential.

ID: WMA-018

 

Name: Back Fire Magician

Type: Spellcaster/Fusion/Effect

Attribute: Light

Level: 7

Atk/DEf: ?/?

Description: War Mage + Trap Card

Effect: When this monster is fusion summoned, it attack and defense points becomes the attack and defense points of the fusion material monster. Once per turn, this monster can use the effect of the trap card used in the fusion.

ID: WMA-019

 

Name: Lightning Magician

Type: Spellcaster/Fusion/Effect

Attribute: Light

Level: 7

Atk/DEf: ?/?

Description: War Mage + Spell Card

Effect: When this monster is fusion summoned, it attack and defense points becomes the attack and defense points of the fusion material monster. Once per turn, this monster can use the effect of the spell card used in the fusion.

ID: WMA-020

 

Name: Suicide Magician

Type: Spellcaster/Fusion/Effect

Attribute: Earth

Level: 4

Atk/DEf: 0/0

Description: War Mage + Warrior

Effect: When this moster is destroyed as a result of battle, destroy 1 monster on your opponent's side of the field. Any battle damage involving this monster is reduced to 0.

ID: WMA-021

 

Name: War Mage Tyranus

Type: Spellcaster/Ritual/Effect

Attribute: Dark

Level: 8

Atk/DEf: 3000/2300

Effect: This monster can only be Ritual Summoned with the Ritual Spell Card, "Lost Mage Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This monster is unaffected by your opponent's spell cards. When this monster destroys a monster as a result of battle, the battle damage is reduced to 0.

ID: WMA-022

 

Name: Lost Magician

Type: Spellcaster/Fusion/Effect

Attribute: Earth

Level: 10

Atk/DEf: 3000/3000

Description: War Mage Royalus + War Mage Tyranus

Effect: When this destroys a monster as a result of battle, negate the effect of the destroyed monster. When this monster inflicts battle damage, you can discard 1 card from your hand.

ID: WMA-023

 

Name: Lost Mage Ritual

Type: Spell/Ritual

Effect: This card is used to Ritual Summon "War Mage Tyranus". You must offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

ID: WMA-024

 

Name: War Mage Consealing Spell

Type: Spell/ Continuous

Effect: Once per turn, if you control a monster with War Mage in its title, you can return 1 card on your opponent's side of the field to the opponent's hand.

ID: WMA-025

 

Name: Inchantment Wheel

Type: Trap/Normal

Effect: You can only activate this card when you opponent declares an attack, negate the attack of the selected montser and destroy it. Your opponent loses 500 points of damage

ID: WMA-026

 

Name: Insnaring Intaglement

Type: Trap/ Normal

Effect: Discard 2 card from your to the graveyard remove from play up to three cards on the field.

ID: WMA-027

 

Tell me what you think about the War Mages.

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Name:Spell of Destruction

Type: Spell/Normal

Effect: Sent two cards from your field and hand to your graveyard, and destroy all cards on the field.

ID: WMA-028

 

Name: Power Sealing

Type: Spell/Continous

Effect: This can not be activated unless there is at least 1 face-up monster with "War Mage" in its title on your side of the field. Monsters with 1700 or more attack points can not attack. When there is no monsters on your side of the field, destroy this card.

ID: WMA-029

 

Name: Over Shadow

Type: Spell/ Field

Effect: If a monster with "War Mage" in its title is sent from you hand to the graveyard, place 1 shadow counter on this card. If this card is destroyed or a new field card is played, you can use 1 of 2 effects.

-Inflict 200 points of damage to your opponent for each shadow counter on this card.

-Special Summon 1 monster with "War Mage" in its title whose level is equal or lower than the amount shadow counters on this card from your hand or deck

ID: WMA-030

 

Name: Final Goodbye

Type: Trap/Counter

Effect: You can only activate this card when you opponent has more life points than you. Pay half of your life points to inflict 3000 points of damage to your opponent's life points.

ID: WMA-031

 

Name: War Mage Wickus

Type: Spellcaster/Effect

Attribute: Dark

Level: 7

Atk/DEf:1500/1300

Effect: If this monster is sent from your hand to the graveyard, you can sent up to 3 cards from your opponent's side of the field to the bottom of his or her deck.

ID: WMA-032

 

Name: War Mage Reflectus

Type: Spellcaster/Effect

Attribute: Light

Level: 8

Atk/DEf: 0/0

Effect: This monster can not be destroyed as a result of battle. When you opponent declares an attack on this card, destroy the attacking monster, and inflict half of that monster's attack points to your opponent's life points. Damage is applied normally.

ID: WMA-033

 

Name: War Mage Revertus

Type: Spellcaster/Effect

Attribute: Light

Level: 4

Atk/DEf: 500/300

Effect: When this card is normal summoned or special summon, select one monster on the field. The attack of this monster becomes the attack of the selected monster, and the selected monster's attack becomes that of this monster.

ID: WMA-034

 

Name: War Mage Blockadus

Type: Spellcaster

Attribute: Earth

Level: Atk/Def: 200/2300

Decription: A war mage with the most powerful defense spells known to man.

ID: WMA-035

 

Name: War Mage Eternus

Type: Spellcaster/Effect

Attribute: Light

Level: 7

Atk/DEf: 2700/2600

Effect: This monster can not be normal summoned. This monster is unaffected by trap cards. When this monster is discarded from your hand to the graveyard, special summon this monster. If this monster was special summon this way, draw 1 card.

ID: WMA-036

 

Name: War Mage Dimensious

Type: Spellcaster/Effect

Attribute: Light

Level: 7

Atk/DEf: 2700/2600

Effect: This monster can not be normal summoned. This card is unaffected by spell cards. When this monster is discarded from your hand to the graveyard, special summon this monster. If this monster was special summon this way, destroy 1 card on the field.

ID: WMA-037

 

Name: War Mage Syphus

Type: Spellcaster/Effect

Attribute: Dark

Level: 7

Atk/DEf: 0/0

Effect: This monster can not be normal summoned. This card is unaffected by monster effects. When this monster is discarded from your hand to the graveyard, special summon this monster. If this monster was special summon this way, send 1 card from your hand to the graveyard.

ID: WMA-038

 

Name: War Mage Emporus

Type: Spellcaster/Effect

Attribute: Dark

Level: 8

Atk/DEf: 3000/2300

Effect: This card cannot Normal Summon or Flip Summon. This monster can be special summoned by tributing 1 "War Mage Royalus" from your side of the field. When this monster is sent from your hand to the graveyard, you can special this monster on your side of the field. If this monster was special summon by this effect, Activate 1 Over Shadow from your hand or deck. When ever a card is sent from a player's hand to the graveyard, place 2 shadow counters on this card (the max. is 6). When a card effect is activated, you can remove 1 shadow counter to negate the effect of the activated card.

ID: WMA-039

 

Name: Unknown Danger

Type: Spell/Quick Play

Effect: Special 1 monster on your opponent's side of the field During the enphase of the turn destroy the special summoned monster, and inflict damage equal to 500x the level of the special summoned monster.

ID: WMA-040

 

That is the finished set for my War Mage Assault deck.

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