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Alien Heroes


Umbra

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1) Alien Hero - Cyberstorm

Monster Card

WIND

Warrior

4/1000/1000

FLIP: Return this card to your hand. If this card is sent to your hand, both players draw 1 card.

 

2) Alien Hero - Solar Flare

Monster Card

FIRE

Warrior

3/1200/800

FLIP: Return this card to your hand. If this card is sent to your hand, inflict 400 points of damage to your opponent’s Life Points.

 

3) Alien Hero - Asteroid Knight

Monster Card

EARTH

Warrior

4/800/2000

FLIP: Return this card to your hand. If this card is sent to your hand, change the position of 1 monster on the field.

 

4) Alien Hero - Gamma Ray

Monster Card

LIGHT

Warrior

4/1600/1000

FLIP: Return this card to your hand. If this card is sent to your hand, increase your Life Points by 400 points.

 

5) Alien Hero - Signal Wave

Monster Card

WATER

Warrior

3/800/1000

FLIP: Return this card to your hand. If this card is sent to your hand, both players must select 1 Level 4 or lower monster in their hand and Special Summon it to their respective sides of the field in face-down Defense Position.

 

6) Alien Hero - Black Hole

Monster Card

DARK

Warrior

5/1600/1900

FLIP: Return this card to your hand. If this card is added to your hand, Select 1 Level 7 or higher “Alien Hero” in your Fusion Deck and Special Summon it to your side of the field. Then, your opponent can search his/her deck for a Level 7 or higher monster and Special Summon it to their side of the field.

 

7) Alien Brigade

Spell Card

Search your deck for 1 Level 4 or lower “Alien Hero” and add it to your hand. Then shuffle your deck.

 

8) Genesis Pool

Continous Spell Card

Whenever a card is sent to your hand from the field, you gain 400 Life Points.

 

9) Alien Base

Continous Spell Card

Once per turn, select 1 face-up “Alien Hero” and return it to your hand. During your opponent’s next Standby Phase, Special Summon the “Alien Hero” in face-down Defense Position on your side of the field.

 

10) Beam of Destruction

Trap Card

You can only activate this card when “Alien Hero - Gamma Ray” is returned to your hand. Destroy 1 monster on your opponent’s side of the field.

 

11) Alien Hero - Red Light

Fusion Monster

FIRE

Warrior

7/2100/2100

“Alien Hero - Solar Flare” + “Alien Hero - Gamma Ray”

Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. Increase the ATK of this card by 300 points for every “Alien Hero” in your hand. If this card is destroyed, return it to your Fusion Deck.

 

12) A - Signal

Trap Card

You can only activate this card when an “Alien Hero” you control is returned to your hand during your opponent’s Battle Phase. Select 1 Level 4 or lower “Alien Hero” in your deck and add it to your hand. Then shuffle your deck.

 

13) Alien Cell Colony

Continous Spell Card

Whenever an “Alien Hero” is returned to your hand, place 1 “Alien Cell Token” (1/0/0/LIGHT/Rock) on your side of the field.

 

14) Aspect of Alien

Trap Card

You can only activate this card when you have at least 1 “Alien Hero” face-down on your side of the field. Flip all face-down monsters face-up. Both players gain 200 Life Points for every Effect Monster face-up on the field.(including any “Alien Heroes” returned to your hand by this card’s effect.)

 

15) Scientific Experiment

Trap Card

Select 1 “Alien Hero” in your hand to activate this card. Return 1 face-up “Alien Hero” on your side of the field to your hand. Special Summon the selected monster in face-down Defense Position.

 

16) Alien Hero - Experiment Gone Wrong

Monster Card

DARK

Warrior

4/2000/2030

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Scientific Experiment” or by it’s own effect. If this card is destroyed as a result of battle, return it to your hand. During your next Standby Phase, Special Summon this card to your side of the field. If this card is Special Summoned by it’s own effect, select 1 face-down card on your side of the field and flip it face-up.

 

17) Alien Cemetary

Spell Card

You can only activate this card when there are at least 20 cards in your Graveyard. Place this card in the bottom of your Graveyard. Whenvever an “Alien Hero” is returned to your hand, remove the top card in your Graveyard from play. If this card is on the top of your Graveyard during your Standby Phase, you win the duel.

 

18) Cemetary Bond

Spell Card

You can only activate this card when “Alien Cemetary” is in the bottom of your Graveyard. Return all cards on your side of the field to your hand.

 

19) Plasmatic Rifle

Equip Spell Card

You can equip this card to a face-down “Alien Hero” on your side of the field. If the equipped monster is flipped face-up, return this card to your hand and inflict 300 points of damage to your opponent’s Life Points.

 

20) Alien Hero - Space Commander

Monster Card

LIGHT

7/2600/2000

FLIP: Return 2 face-down cards on your side of the field to your hand. This card inflicts piercing damage.

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Here are a bunch of new cards, including several fusions and several support cards.

 

21) Alien Hero - Chaos Storm

Fusion Monster

LIGHT

Warrior

8/3000/2500

 

“Alien Hero - Black Hole” + “Alien Hero - Gamma Ray”

Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. Whenever an “Alien Hero” is returned to your hand, decrease the ATK/DEF of all monsters your opponent controls by 300 points. If this card is destroyed as a result of battle, send it to the Fusion Deck instead of to the Graveyard.

 

22) Time / Space Fusion

Quick-Play Spell Card

Search your deck for 2 “Alien Heroes” and add them to your hand. Then, randomly select 2 cards from your hand and add them to your deck.

 

23) Alien Hero - Cyberwing

Fusion Monster

FIRE

Warrior

5/2100/1800

Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. When this card destroys a monster as a result of battle, inflict 300 points of damage to your opponent’s Life Points for every “Alien Hero” in your hand. If this card is destroyed as a result of battle, send it to the Fusion Deck instead of to the Graveyard.

 

24) Gateway to Alpha One

Field Spell Card

Whenever an “Alien Hero” is returned to your hand, place 1 “Alpha One Counter” on this card. (Max. 10) During your Standby Phase, you can remove any number of “Alpha One Counters” on this card to Special Summon 1 “Alien Hero” from your hand which has Level Stars equal to the number of “Alpha One Counters” removed by this card’s effect in face-down Defense Position. You can only use this effect once per turn.

 

25) Alien Hero - Galactic Shockwave

Fusion Monster

LIGHT

Warrior

6/2400/2000

“Alien Hero - Asteroid Knight” + “Alien Hero - Gamma Ray”

Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. When this card is Fusion Summoned to the field, select 1 face-up monster on the field. If the ATK of the selected monster is lower than the combined Level Stars of all “Alien Heroes” in your hand x 300, destroy the selected monster.

 

26) Cemetary Solution

Spell Card

You can only activate this card by showing an “Alien Cemetary” in your hand. Pick up (not draw) the 10 bottom cards in your deck and place them on top of your Graveyard. If this card is removed from play by the effect of “Alien Cemetary”, pick up the same 10 cards again and shuffle them into your deck.

 

27) Alien Hero - Neo Knight

Monster Card

EARTH

Warrior

4/1200/2300

This card can not be Normal Summoned or Set. This card can only be Special Summoned by returning 1 “Alien Hero” on your side of the field to your hand. If this card inflicts damage to your opponent’s Life Points, randomly select 1 card from your Graveyard. If the selected card is an “Alien Hero”, add it to your hand.

 

28) Cyber Brigade

Spell Card

Search your deck for a “Cyber Brigade” and add it to your hand. Then shuffle your deck.

 

29) Cyber Brigade Base

Continous Spell Card

Whenever you activate “Cyber Brigade” place 1 “C-Counter” on this card. (max.3)

 

30) Alien Fortress

Continous Spell Card

Increase the ATK of all “Alien Heroes” by 500 points. This card also gains the following effects, if any of the following cards are face-up on your side of the field:

Cyber Brigade Base: Whenever an “Alien Hero” is returned to your hand, increase your Life Points by 500 points. Alien Base: Increase the DEF of all “Alien Heroes” by 300 points.

Gateway to Alpha One: Whenever an “Alien Hero” is Special Summoned, inflict 400 points of damage to your opponent’s Life Points.

Alien Cell Colony: Whenever an “Alien Hero” or an “Alien Cell Token” is attacked, increase your Life Points by 300 points.

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31) Theories of Creation

Spell Card

Increase your Life Points by 1000 points + 300 points for every “Alien Hero” in your hand.

 

32) Cyber Launch

Trap Card

You can only activate this card by removing 1 “C-Counter” on “Cyber Brigade Base” on your side of the field. Inflict 800 points of damage to your opponent’s Life Points.

 

33) Alien Hero - Extraterrestus

Fusion Monster Card

LIGHT

Warrior

12/5000/2500

“Alien Hero - Cyber Wing” + “Alien Hero - Solar Flare” + “Alien Hero - Asteroid Knight” + ”Alien Hero - Signal Wave” + “Alien Hero - Gamma Ray” + ”Alien Hero - Black Hole”

This card can only be Special Summoned by paying 4000 Life Points while the above cards are in your hand or face-down on the field.. When this card is Special Summoned to the field, remove all cards in your Graveyard from play, except the bottom one. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. If you have 6 or more “Alien Heroes” in your hand, this card can attack your opponent directly. If this card is destroyed as a result of battle, discard your entire hand.

 

34) A-51 Support Unit

Continous Spell Card

Increase the ATK of all “Alien Heroes” on your side of the field by 100 points every time a card is returned from the field to your hand.

 

35) Launch Pod

Trap Card

Select 1 “Alien Hero” on your side of the field and return it to your hand.

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Five new cards, including Supreme Alien Heroes!

 

36) Supreme Alien Hero - Solar Hunter

Monster Card

FIRE

Warrior

5/2100/2000

This card can not be Normal Summoned or Set. This card can only be Special Summoned by returning 1 “Alien Hero - Solar Flare” on your side of the field to your hand. When this card destroys another monster as a result of battle, inflict 500 points of damage to your opponent’s Life Points.

 

37) Supreme Alien Hero - Cyber Wing Knight

Monster Card

WIND

Warrior

4/1900/1000

This card can not be Normal Summoned or Set. This card can only be Special Summoned by returning 1 “Alien Hero - Cyber Storm” on your side of the field to your hand. This card can attack your opponent directly. If it does, the Battle Damage inflicted is treated as 1000.

 

38) Supreme Alien Hero - Explodios Wing

Fusion Monster Card

WIND

Warrior

8/3100/2600

“Supreme Alien Hero - Cyber Wing Knight” + “Supreme Alien Hero - Solar Hunter”

Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. Whenever this card destroys a monster as a result of battle, place 1 “Explodios Counter” on this card. (Max.5) When there are 5 “Explodios Counters” on this card, you can Tribute this card to destroy all cards on the field and in both player’s hands. Then, your opponent loses 300 Life Points for every card destroyed by this card’s effect. When this card is sent to the graveyard, return it to your Fusion Deck.

 

39) Optimized Life Research

Continous Spell Card

Whenever an “Alien Hero” is returned to your Graveyard, place 1 “Cell Counter” on this card. (Max. 4) At the beginning of your Standby Phase, increase your Life Points by 200 points x the number of “Cell Counters” on this card.

 

40) Anti-Terra Station

Continous Spell Card

Whenever an “Alien Hero” is returned to your hand, all monsters on your opponent’s side of the field loses 100 ATK/DEF.

During your Standby Phase, return 1 “Alien Hero” on your side of the field to your hand. Otherwise, destroy this card.

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41) Alien Hero – Black Shield

Fusion Monster

DARK

Warrior

7/1900/3000

“Alien Hero – Black Hole” + “Alien Hero – Asteroid Knight”

When this card is Fusion Summoned, you can Special Summon 1 “Alien Hero – Necroforce” from your Fusion Deck. If this card is attacked while in Defense Position, the ATK of the attacking monster is decreased by 400 points during damage calculation only. If “Alien Hero – Necroforce” is destroyed as a result of battle while this card is face-up on the field, you can return this card to your Fusion Deck to Special Summon “Alien Hero – Necroforce” from your Graveyard.

 

42) Alien Hero – Necroforce

Fusion Monster

DARK

Warrior

7/2500/2100

This card can only be Special Summoned by the effect of “Alien Hero – Black Shield”. If this card destroys a monster as a result of battle, increase the ATK of this card by 100 points x the number of Level Stars on the destroyed monster.

 

43) Alien Life Bound

Monster Card

LIGHT

Warrior

8/????/0

The original ATK of this card becomes the difference between your Life Points and your opponent’s Life Points.

 

44) Alien Sword – Plasma Sabre

Equip Spell

You can only equip this card to a face-down “Alien Hero” on your side of the field. If the equipped monster is returned to your hand, your opponent loses 800 Life Points.

 

45) Alien Hero – Genezeul

Monster Card

LIGHT

Warrior

1/0/0

FLIP: Return this card to your hand. If this card was flipped face-up due to an attack, increase your Life Points equal to the ATK of the attacking monster. Otherwise, increase your Life Points by 500 points.

 

46) Alien Hero – Draenuz

Monster Card

DARK

Warrior

4/1000/1000

FLIP: Return this card to your hand. Select 2 face-down cards on your side of the field and flip them face-up.

 

47) Alien Corpus

Continous Spell Card

When this card comes into play, place 1 “Corpus Negative Counter” on this card for every Alien Hero in your Graveyard. When an “Alien Hero” is destroyed and sent to the Graveyard, place 1 “Corpus Negative Counter” on this card. Whenever an “Alien Hero” is returned to your hand, place 1 “Corpus Counter” on this card. During your Standby Phase, increase your Life Points by 100 points for every “Corpus Counter” on this card, and decrease your opponent’s Life Points by 100 points for every “Corpus Negative Counter” on this card. When this card is destroyed by a card effect, Special Summon 1 monster from your hand that specifies this as an summoning requirement.

 

48) Alien Hero – Incorporeal Soldier

Monster Card

WIND

Warrior

5/1000/2300

This card can not be Normal Summoned or Set. This card can only be Special Summoned when “Alien Corpus” on your side of the field is destroyed. This card gains the following effects, depending on the number of “Corpus Counters” and/or “Corpus Negative Counters” on the “Alien Corpus” destroyed:

5 “Corpus Negative Counters”: This card’s original ATK becomes 1900.

5 “Corpus Counters”: When this card destroys a monster as a result of battle, increase your Life Points by an amount equal to the destroyed monster’s ATK.

10 “Corpus Negative Counters”: During your Standby Phase, inflict 1000 points of damage to your opponent’s Life Points.

10 “Corpus Counters”: During your Standby Phase, place as many “Corpus Tokens” (EARTH/Zombie/3/800/0) on your side of the field as possible. The original ATK of this card becomes the combined ATK of all “Corpus Tokens” on your side of the field.

 

49) Future Technology

Continous Spell Card

Increase the DEF of all cards on your side of the field by 400 points.

 

50) Field Marshal Zeuon

Monster Card

DARK

Warrior

4/2000/500

Increase the ATK of all “Alien Heroes” by 400 points as long as you control this card. If this card attacks, change it to Defense Position after damage calculation.

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51) Cyberfusion

Spell Card

Select 2 “Alien Heroes” in your hand. Search your Fusion Deck for a Fusion Monster using the selected monsters as Fusion Material and Special Summon the monster in face-up Attack Position. Also, you must pay 500 Life Points for every Fusion Material that should have been used to Fusion Summon the Fusion Monster normally. Remove the selected cards from play.

 

52) Alien Support Soldier - Copper

Union Monster Card

EARTH

Machine

1/800/100

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an “Alien Hero” on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Whenever an “Alien Hero” is returned to your hand, destroy 1 face-down S/T on your opponent’s side of the field and increase the ATK of equipped monster by 100. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

53) Alien Support Soldier - Tin

Union Monster Card

EARTH

Machine

1/800/100

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an “Alien Hero” on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If there is an “Alien Support Soldier - Copper” on your side of the field, you can equip this card to the same card as “Alien Support Soldier - Copper” is equipped to. Increase the ATK of the equipped monster by 100 points for every “Alien Hero” in your hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

54) Alien Hero - Bronze Knight

Fusion Monster Card

EARTH

Warrior

4/1900/1000

“Alien Support Soldier - Copper” + “Alien Support Soldier - Tin”

Increase the ATK of all “Alien Heroes” on your side of the field by 200 points. Whenever an “Alien Hero” is returned to your hand, remove the top card in your Graveyard from play. If the removed card had “Alien Hero” or “Alien Support” in it’s name, both players draw a card.

 

55) Alien Support Armor - Silver Raiment

Union Monster

LIGHT

Machine

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an “Alien Hero” on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Increase the ATK of the equipped monster by an amount equal to half it’s original DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

56) Alien Hero - Planar Knight

Monster Card

EARTH

Warrior

4/1500/1000

FLIP: Return this card to your hand. Select 1 Spell Card in your Graveyard and add it to your deck. Then shuffle your deck. This card is unaffected by the effect of Trap Cards that target this 1 card.

 

57) Alien Hero - Harlequin-51

Monster Card

EARTH

Warrior

4/0/0

FLIP: Return this card to your hand. If this card was flipped face-up as a result of battle, destroy the monster that attacked this card. If this card is returned to your hand, your opponent must randomly discard 1 card from his/her hand. This card’s Type is also treated as Machine.

 

58) Alien Hero - Silver Knight

Fusion Monster Card

LIGHT

Warrior

7/2600/2000

1 “Alien Hero” + “Alien Support Armor - Silver Raiment”

Whenever this card attacks, increase it’s ATK by 1000 points during damage calculation only. If this card is destroyed as a result of battle, both players draw cards until they have 4 cards in their hand.

 

59) Alien Hero - Copper Shield

Fusion Monster Card

EARTH

Warrior

5/1800/3000

“Alien Hero - Asteroid Knight” + “Alien Support Soldier - Copper”

If this card is attacked while in Attack Position, you can randomly discard 2 cards from your hand to change it to DEF position. As long as this card remains face-up on the field, it must be attacked at least once during your opponent’s turn.

 

60) External Life Force

Continous Trap Card

Once per turn, during your Standby Phase, remove 1 “Alien Hero” in your Graveyard from play. Otherwise, destroy this card. Whenever you take Battle Damage from a direct attack, you can Special Summon 1 “Alien Hero” in face-down Defense Position from your Graveyard after Damage Calculation.

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