Umbra Posted November 15, 2007 Report Share Posted November 15, 2007 1) Alien Hero - CyberstormMonster CardWINDWarrior4/1000/1000FLIP: Return this card to your hand. If this card is sent to your hand, both players draw 1 card. 2) Alien Hero - Solar FlareMonster CardFIREWarrior3/1200/800FLIP: Return this card to your hand. If this card is sent to your hand, inflict 400 points of damage to your opponent’s Life Points. 3) Alien Hero - Asteroid KnightMonster CardEARTHWarrior4/800/2000FLIP: Return this card to your hand. If this card is sent to your hand, change the position of 1 monster on the field. 4) Alien Hero - Gamma RayMonster CardLIGHTWarrior4/1600/1000FLIP: Return this card to your hand. If this card is sent to your hand, increase your Life Points by 400 points. 5) Alien Hero - Signal WaveMonster CardWATERWarrior3/800/1000FLIP: Return this card to your hand. If this card is sent to your hand, both players must select 1 Level 4 or lower monster in their hand and Special Summon it to their respective sides of the field in face-down Defense Position. 6) Alien Hero - Black HoleMonster CardDARKWarrior5/1600/1900FLIP: Return this card to your hand. If this card is added to your hand, Select 1 Level 7 or higher “Alien Hero” in your Fusion Deck and Special Summon it to your side of the field. Then, your opponent can search his/her deck for a Level 7 or higher monster and Special Summon it to their side of the field. 7) Alien BrigadeSpell CardSearch your deck for 1 Level 4 or lower “Alien Hero” and add it to your hand. Then shuffle your deck. 8) Genesis PoolContinous Spell CardWhenever a card is sent to your hand from the field, you gain 400 Life Points. 9) Alien BaseContinous Spell CardOnce per turn, select 1 face-up “Alien Hero” and return it to your hand. During your opponent’s next Standby Phase, Special Summon the “Alien Hero” in face-down Defense Position on your side of the field. 10) Beam of DestructionTrap CardYou can only activate this card when “Alien Hero - Gamma Ray” is returned to your hand. Destroy 1 monster on your opponent’s side of the field. 11) Alien Hero - Red LightFusion MonsterFIREWarrior7/2100/2100“Alien Hero - Solar Flare” + “Alien Hero - Gamma Ray”Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. Increase the ATK of this card by 300 points for every “Alien Hero” in your hand. If this card is destroyed, return it to your Fusion Deck. 12) A - SignalTrap CardYou can only activate this card when an “Alien Hero” you control is returned to your hand during your opponent’s Battle Phase. Select 1 Level 4 or lower “Alien Hero” in your deck and add it to your hand. Then shuffle your deck. 13) Alien Cell ColonyContinous Spell CardWhenever an “Alien Hero” is returned to your hand, place 1 “Alien Cell Token” (1/0/0/LIGHT/Rock) on your side of the field. 14) Aspect of Alien Trap CardYou can only activate this card when you have at least 1 “Alien Hero” face-down on your side of the field. Flip all face-down monsters face-up. Both players gain 200 Life Points for every Effect Monster face-up on the field.(including any “Alien Heroes” returned to your hand by this card’s effect.) 15) Scientific ExperimentTrap CardSelect 1 “Alien Hero” in your hand to activate this card. Return 1 face-up “Alien Hero” on your side of the field to your hand. Special Summon the selected monster in face-down Defense Position. 16) Alien Hero - Experiment Gone WrongMonster CardDARK Warrior4/2000/2030This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Scientific Experiment” or by it’s own effect. If this card is destroyed as a result of battle, return it to your hand. During your next Standby Phase, Special Summon this card to your side of the field. If this card is Special Summoned by it’s own effect, select 1 face-down card on your side of the field and flip it face-up. 17) Alien CemetarySpell CardYou can only activate this card when there are at least 20 cards in your Graveyard. Place this card in the bottom of your Graveyard. Whenvever an “Alien Hero” is returned to your hand, remove the top card in your Graveyard from play. If this card is on the top of your Graveyard during your Standby Phase, you win the duel. 18) Cemetary BondSpell CardYou can only activate this card when “Alien Cemetary” is in the bottom of your Graveyard. Return all cards on your side of the field to your hand. 19) Plasmatic RifleEquip Spell CardYou can equip this card to a face-down “Alien Hero” on your side of the field. If the equipped monster is flipped face-up, return this card to your hand and inflict 300 points of damage to your opponent’s Life Points. 20) Alien Hero - Space CommanderMonster Card LIGHT7/2600/2000FLIP: Return 2 face-down cards on your side of the field to your hand. This card inflicts piercing damage. Link to comment
Kizzi Posted November 15, 2007 Report Share Posted November 15, 2007 They are cool; I like them. You should make more fusions though. Link to comment
rowan_thewolfgod Posted November 16, 2007 Report Share Posted November 16, 2007 Wow, great cards! I can't wait to see these actually made into realistic cards! And Alien Cemetary is awesome! Overall, I'd say 9.5/10! Link to comment
apocalypse55 Posted November 16, 2007 Report Share Posted November 16, 2007 They sound really really good. 9.5/10 Link to comment
Umbra Posted November 16, 2007 Author Report Share Posted November 16, 2007 Here are a bunch of new cards, including several fusions and several support cards. 21) Alien Hero - Chaos StormFusion MonsterLIGHTWarrior8/3000/2500 “Alien Hero - Black Hole” + “Alien Hero - Gamma Ray”Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. Whenever an “Alien Hero” is returned to your hand, decrease the ATK/DEF of all monsters your opponent controls by 300 points. If this card is destroyed as a result of battle, send it to the Fusion Deck instead of to the Graveyard. 22) Time / Space FusionQuick-Play Spell CardSearch your deck for 2 “Alien Heroes” and add them to your hand. Then, randomly select 2 cards from your hand and add them to your deck. 23) Alien Hero - CyberwingFusion MonsterFIREWarrior5/2100/1800Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. When this card destroys a monster as a result of battle, inflict 300 points of damage to your opponent’s Life Points for every “Alien Hero” in your hand. If this card is destroyed as a result of battle, send it to the Fusion Deck instead of to the Graveyard. 24) Gateway to Alpha OneField Spell CardWhenever an “Alien Hero” is returned to your hand, place 1 “Alpha One Counter” on this card. (Max. 10) During your Standby Phase, you can remove any number of “Alpha One Counters” on this card to Special Summon 1 “Alien Hero” from your hand which has Level Stars equal to the number of “Alpha One Counters” removed by this card’s effect in face-down Defense Position. You can only use this effect once per turn. 25) Alien Hero - Galactic ShockwaveFusion MonsterLIGHTWarrior6/2400/2000“Alien Hero - Asteroid Knight” + “Alien Hero - Gamma Ray”Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. When this card is Fusion Summoned to the field, select 1 face-up monster on the field. If the ATK of the selected monster is lower than the combined Level Stars of all “Alien Heroes” in your hand x 300, destroy the selected monster. 26) Cemetary SolutionSpell CardYou can only activate this card by showing an “Alien Cemetary” in your hand. Pick up (not draw) the 10 bottom cards in your deck and place them on top of your Graveyard. If this card is removed from play by the effect of “Alien Cemetary”, pick up the same 10 cards again and shuffle them into your deck. 27) Alien Hero - Neo KnightMonster CardEARTHWarrior4/1200/2300This card can not be Normal Summoned or Set. This card can only be Special Summoned by returning 1 “Alien Hero” on your side of the field to your hand. If this card inflicts damage to your opponent’s Life Points, randomly select 1 card from your Graveyard. If the selected card is an “Alien Hero”, add it to your hand. 28) Cyber BrigadeSpell CardSearch your deck for a “Cyber Brigade” and add it to your hand. Then shuffle your deck. 29) Cyber Brigade BaseContinous Spell CardWhenever you activate “Cyber Brigade” place 1 “C-Counter” on this card. (max.3) 30) Alien FortressContinous Spell CardIncrease the ATK of all “Alien Heroes” by 500 points. This card also gains the following effects, if any of the following cards are face-up on your side of the field:Cyber Brigade Base: Whenever an “Alien Hero” is returned to your hand, increase your Life Points by 500 points. Alien Base: Increase the DEF of all “Alien Heroes” by 300 points.Gateway to Alpha One: Whenever an “Alien Hero” is Special Summoned, inflict 400 points of damage to your opponent’s Life Points.Alien Cell Colony: Whenever an “Alien Hero” or an “Alien Cell Token” is attacked, increase your Life Points by 300 points. Link to comment
Umbra Posted November 17, 2007 Author Report Share Posted November 17, 2007 31) Theories of CreationSpell CardIncrease your Life Points by 1000 points + 300 points for every “Alien Hero” in your hand. 32) Cyber LaunchTrap CardYou can only activate this card by removing 1 “C-Counter” on “Cyber Brigade Base” on your side of the field. Inflict 800 points of damage to your opponent’s Life Points. 33) Alien Hero - ExtraterrestusFusion Monster CardLIGHTWarrior12/5000/2500“Alien Hero - Cyber Wing” + “Alien Hero - Solar Flare” + “Alien Hero - Asteroid Knight” + ”Alien Hero - Signal Wave” + “Alien Hero - Gamma Ray” + ”Alien Hero - Black Hole”This card can only be Special Summoned by paying 4000 Life Points while the above cards are in your hand or face-down on the field.. When this card is Special Summoned to the field, remove all cards in your Graveyard from play, except the bottom one. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. If you have 6 or more “Alien Heroes” in your hand, this card can attack your opponent directly. If this card is destroyed as a result of battle, discard your entire hand. 34) A-51 Support UnitContinous Spell CardIncrease the ATK of all “Alien Heroes” on your side of the field by 100 points every time a card is returned from the field to your hand. 35) Launch PodTrap CardSelect 1 “Alien Hero” on your side of the field and return it to your hand. Link to comment
Boss Z Posted November 17, 2007 Report Share Posted November 17, 2007 you've got to make them into real cards Link to comment
Umbra Posted November 17, 2007 Author Report Share Posted November 17, 2007 I would if I could find some good images. Link to comment
Ultimate Deathbot Posted November 17, 2007 Report Share Posted November 17, 2007 Awesome cards 10/10 Link to comment
Cyber Altair Posted November 17, 2007 Report Share Posted November 17, 2007 if you want i can assist you just pm if you want help. as for the cards the rock i really love them. Link to comment
Medina Jr. Posted November 17, 2007 Report Share Posted November 17, 2007 10/10 Perfect!Imagine seeing them in a duel! Link to comment
Umbra Posted November 17, 2007 Author Report Share Posted November 17, 2007 I have put up an Image Thread in the Shops/Requests forum. Any one that think that they have an image that I could have use of, post a link to it there or send it to me in a PM. Link to comment
Umbra Posted November 18, 2007 Author Report Share Posted November 18, 2007 Five new cards, including Supreme Alien Heroes! 36) Supreme Alien Hero - Solar HunterMonster CardFIREWarrior5/2100/2000This card can not be Normal Summoned or Set. This card can only be Special Summoned by returning 1 “Alien Hero - Solar Flare” on your side of the field to your hand. When this card destroys another monster as a result of battle, inflict 500 points of damage to your opponent’s Life Points. 37) Supreme Alien Hero - Cyber Wing KnightMonster CardWINDWarrior4/1900/1000This card can not be Normal Summoned or Set. This card can only be Special Summoned by returning 1 “Alien Hero - Cyber Storm” on your side of the field to your hand. This card can attack your opponent directly. If it does, the Battle Damage inflicted is treated as 1000. 38) Supreme Alien Hero - Explodios WingFusion Monster CardWINDWarrior8/3100/2600“Supreme Alien Hero - Cyber Wing Knight” + “Supreme Alien Hero - Solar Hunter”Return the Fusion Material used to Fusion Summon this card to your hand instead of sending them to the Graveyard. At the beginning of your Battle Phase, you must show your opponent your entire hand. Otherwise, this card can not declare an attack. Whenever this card destroys a monster as a result of battle, place 1 “Explodios Counter” on this card. (Max.5) When there are 5 “Explodios Counters” on this card, you can Tribute this card to destroy all cards on the field and in both player’s hands. Then, your opponent loses 300 Life Points for every card destroyed by this card’s effect. When this card is sent to the graveyard, return it to your Fusion Deck. 39) Optimized Life ResearchContinous Spell CardWhenever an “Alien Hero” is returned to your Graveyard, place 1 “Cell Counter” on this card. (Max. 4) At the beginning of your Standby Phase, increase your Life Points by 200 points x the number of “Cell Counters” on this card. 40) Anti-Terra StationContinous Spell CardWhenever an “Alien Hero” is returned to your hand, all monsters on your opponent’s side of the field loses 100 ATK/DEF.During your Standby Phase, return 1 “Alien Hero” on your side of the field to your hand. Otherwise, destroy this card. Link to comment
ribery1993 Posted November 22, 2007 Report Share Posted November 22, 2007 They sound cool. Link to comment
Umbra Posted November 26, 2007 Author Report Share Posted November 26, 2007 41) Alien Hero – Black ShieldFusion MonsterDARKWarrior7/1900/3000“Alien Hero – Black Hole” + “Alien Hero – Asteroid Knight” When this card is Fusion Summoned, you can Special Summon 1 “Alien Hero – Necroforce” from your Fusion Deck. If this card is attacked while in Defense Position, the ATK of the attacking monster is decreased by 400 points during damage calculation only. If “Alien Hero – Necroforce” is destroyed as a result of battle while this card is face-up on the field, you can return this card to your Fusion Deck to Special Summon “Alien Hero – Necroforce” from your Graveyard. 42) Alien Hero – NecroforceFusion MonsterDARKWarrior7/2500/2100This card can only be Special Summoned by the effect of “Alien Hero – Black Shield”. If this card destroys a monster as a result of battle, increase the ATK of this card by 100 points x the number of Level Stars on the destroyed monster. 43) Alien Life BoundMonster CardLIGHTWarrior8/????/0The original ATK of this card becomes the difference between your Life Points and your opponent’s Life Points. 44) Alien Sword – Plasma SabreEquip SpellYou can only equip this card to a face-down “Alien Hero” on your side of the field. If the equipped monster is returned to your hand, your opponent loses 800 Life Points. 45) Alien Hero – GenezeulMonster CardLIGHTWarrior1/0/0FLIP: Return this card to your hand. If this card was flipped face-up due to an attack, increase your Life Points equal to the ATK of the attacking monster. Otherwise, increase your Life Points by 500 points. 46) Alien Hero – DraenuzMonster CardDARKWarrior4/1000/1000FLIP: Return this card to your hand. Select 2 face-down cards on your side of the field and flip them face-up. 47) Alien CorpusContinous Spell CardWhen this card comes into play, place 1 “Corpus Negative Counter” on this card for every Alien Hero in your Graveyard. When an “Alien Hero” is destroyed and sent to the Graveyard, place 1 “Corpus Negative Counter” on this card. Whenever an “Alien Hero” is returned to your hand, place 1 “Corpus Counter” on this card. During your Standby Phase, increase your Life Points by 100 points for every “Corpus Counter” on this card, and decrease your opponent’s Life Points by 100 points for every “Corpus Negative Counter” on this card. When this card is destroyed by a card effect, Special Summon 1 monster from your hand that specifies this as an summoning requirement. 48) Alien Hero – Incorporeal SoldierMonster CardWINDWarrior5/1000/2300This card can not be Normal Summoned or Set. This card can only be Special Summoned when “Alien Corpus” on your side of the field is destroyed. This card gains the following effects, depending on the number of “Corpus Counters” and/or “Corpus Negative Counters” on the “Alien Corpus” destroyed: 5 “Corpus Negative Counters”: This card’s original ATK becomes 1900.5 “Corpus Counters”: When this card destroys a monster as a result of battle, increase your Life Points by an amount equal to the destroyed monster’s ATK.10 “Corpus Negative Counters”: During your Standby Phase, inflict 1000 points of damage to your opponent’s Life Points.10 “Corpus Counters”: During your Standby Phase, place as many “Corpus Tokens” (EARTH/Zombie/3/800/0) on your side of the field as possible. The original ATK of this card becomes the combined ATK of all “Corpus Tokens” on your side of the field. 49) Future TechnologyContinous Spell CardIncrease the DEF of all cards on your side of the field by 400 points. 50) Field Marshal ZeuonMonster CardDARKWarrior4/2000/500Increase the ATK of all “Alien Heroes” by 400 points as long as you control this card. If this card attacks, change it to Defense Position after damage calculation. Link to comment
RestLess-BoTics Posted November 27, 2007 Report Share Posted November 27, 2007 Incredible ideas. So good, it deserves a rep. =D Great job, but... it could be better.... 8.628 / 10 Link to comment
lunar_solar_master Posted November 27, 2007 Report Share Posted November 27, 2007 they soud neat Link to comment
Umbra Posted November 29, 2007 Author Report Share Posted November 29, 2007 51) CyberfusionSpell CardSelect 2 “Alien Heroes” in your hand. Search your Fusion Deck for a Fusion Monster using the selected monsters as Fusion Material and Special Summon the monster in face-up Attack Position. Also, you must pay 500 Life Points for every Fusion Material that should have been used to Fusion Summon the Fusion Monster normally. Remove the selected cards from play. 52) Alien Support Soldier - CopperUnion Monster CardEARTHMachine1/800/100Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an “Alien Hero” on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Whenever an “Alien Hero” is returned to your hand, destroy 1 face-down S/T on your opponent’s side of the field and increase the ATK of equipped monster by 100. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) 53) Alien Support Soldier - TinUnion Monster CardEARTHMachine1/800/100Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an “Alien Hero” on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. If there is an “Alien Support Soldier - Copper” on your side of the field, you can equip this card to the same card as “Alien Support Soldier - Copper” is equipped to. Increase the ATK of the equipped monster by 100 points for every “Alien Hero” in your hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) 54) Alien Hero - Bronze KnightFusion Monster CardEARTHWarrior4/1900/1000“Alien Support Soldier - Copper” + “Alien Support Soldier - Tin” Increase the ATK of all “Alien Heroes” on your side of the field by 200 points. Whenever an “Alien Hero” is returned to your hand, remove the top card in your Graveyard from play. If the removed card had “Alien Hero” or “Alien Support” in it’s name, both players draw a card. 55) Alien Support Armor - Silver RaimentUnion MonsterLIGHTMachineOnce per turn, during your Main Phase, if you control this card on the field, you can equip it to an “Alien Hero” on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Increase the ATK of the equipped monster by an amount equal to half it’s original DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) 56) Alien Hero - Planar KnightMonster CardEARTHWarrior4/1500/1000FLIP: Return this card to your hand. Select 1 Spell Card in your Graveyard and add it to your deck. Then shuffle your deck. This card is unaffected by the effect of Trap Cards that target this 1 card. 57) Alien Hero - Harlequin-51Monster CardEARTHWarrior4/0/0FLIP: Return this card to your hand. If this card was flipped face-up as a result of battle, destroy the monster that attacked this card. If this card is returned to your hand, your opponent must randomly discard 1 card from his/her hand. This card’s Type is also treated as Machine. 58) Alien Hero - Silver KnightFusion Monster CardLIGHTWarrior7/2600/20001 “Alien Hero” + “Alien Support Armor - Silver Raiment” Whenever this card attacks, increase it’s ATK by 1000 points during damage calculation only. If this card is destroyed as a result of battle, both players draw cards until they have 4 cards in their hand. 59) Alien Hero - Copper ShieldFusion Monster CardEARTHWarrior5/1800/3000“Alien Hero - Asteroid Knight” + “Alien Support Soldier - Copper”If this card is attacked while in Attack Position, you can randomly discard 2 cards from your hand to change it to DEF position. As long as this card remains face-up on the field, it must be attacked at least once during your opponent’s turn. 60) External Life ForceContinous Trap CardOnce per turn, during your Standby Phase, remove 1 “Alien Hero” in your Graveyard from play. Otherwise, destroy this card. Whenever you take Battle Damage from a direct attack, you can Special Summon 1 “Alien Hero” in face-down Defense Position from your Graveyard after Damage Calculation. Link to comment
ribery1993 Posted November 29, 2007 Report Share Posted November 29, 2007 Sound cool. Link to comment
Umbra Posted December 8, 2007 Author Report Share Posted December 8, 2007 Thanks for the support, everyone! I'm working on some new cards. Link to comment
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