Yogg-Saron Posted November 15, 2007 Report Share Posted November 15, 2007 This is a quick 5 card Set I made. I actually really like it. If you want me to make more just say so! This card is treated as having "Royal Guard" in its card name. If a "Royal Guard" Monster is on your side of the Field, you may Special Summon this card. If you use this effect you cannot Normal Summon, Special Summon, or Flip Summon in the same turn that you Special Summoned this card with its effect. When this card is attacked it is changed to Attack position and the end of the Damage Step. Once per turn, during your Main Phase, you may place 1 "Guard Counter" on a card your Opponent controls. If at least 2 "Royal Guard" Monsters are on your side of the Field, you may Special Summon this card. If you use this effect you cannot Normal Summon, Special Summon, or Flip Summon in the same turn that you Special Summoned this card with its effect. When this card destroys a Monster as a result of battle, destroy 1 card on the Field with a "Guard Counter" on it. Once per turn, during your Main Phase, you may place 1 "Guard Counter" on a card your Opponent controls. If a "Royal Guard" Monster is on your side of the Field, you may Special Summon this card. If you use this effect you cannot Normal Summon, Special Summon, or Flip Summon in the same turn that you Special Summoned this card with its effect. This card cannot be destroyed as a result of battle. When this card attacks your opponent directly, draw 1 card for every "Guard Counter" on the Field. Once per turn, during your Main Phase, you may place 1 "Guard Counter" on a card your Opponent controls. If at least 3 "Royal Guard" Monsters are on your side of the Field, you may Special Summon this card. If you use this effect you cannot Normal Summon, Special Summon, or Flip Summon in the same turn that you Special Summoned this card with its effect. When this card is Summoned, destroy 2 cards on the Field with "Guard Counters" on them. Once per turn, during your Main Phase, you may place 1 "Guard Counter" on a card your Opponent controls. Link to comment Share on other sites More sharing options...
Guest setojim Posted November 15, 2007 Report Share Posted November 15, 2007 not bad 17/20 Link to comment Share on other sites More sharing options...
Viera~Fran Posted November 15, 2007 Report Share Posted November 15, 2007 They look good. 8/10 Link to comment Share on other sites More sharing options...
dwhkiller Posted November 15, 2007 Report Share Posted November 15, 2007 Great Card i like it 9/10 Link to comment Share on other sites More sharing options...
yokofox88 Posted November 15, 2007 Report Share Posted November 15, 2007 i just got a few questions what would be the point of special summoning them if you can't flip summon, summon or special summon after using that part of the effect for the rest of the turn. if you got some type of spell or trap card that activates when there special summoned by there own effect that would be cool. other wise i find that part of the effect some what pointless to those card. other then that i love the idea 9/10, i can see already some good combos coming from it. ^^ Link to comment Share on other sites More sharing options...
Yogg-Saron Posted November 15, 2007 Author Report Share Posted November 15, 2007 Well, it gets them out quicker, and for the tribute ones that would be a no cost summon. Link to comment Share on other sites More sharing options...
yokofox88 Posted November 15, 2007 Report Share Posted November 15, 2007 i understand that part i just don't understand why you would want to really do it with any of the others unless there where like spell and trap cards that said something like "if a Royal Guard monster is special summoned by its effect put a counter on this card, after 3 counters you can send this card to the graveyard to draw two cards." something like that. like i said i love the idea just think its incomplete is all. Link to comment Share on other sites More sharing options...
Guest Ixigo Posted November 15, 2007 Report Share Posted November 15, 2007 Incomplete. Add more cards. For example, a card that allows Amos to attack your opponent directly even if there are other monsters on the enemy field. Because now his effect is useless.6/10 for now, will rise if you add more cards. Link to comment Share on other sites More sharing options...
Cyber Altair Posted November 15, 2007 Report Share Posted November 15, 2007 the pic of the last card isn't the best but good cards make more. Link to comment Share on other sites More sharing options...
Yaden Yuki Posted November 15, 2007 Report Share Posted November 15, 2007 nice cards 9/10 Link to comment Share on other sites More sharing options...
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