Toffee. Posted August 1, 2009 Report Share Posted August 1, 2009 -Updated--Updated again- Bee - Alpha -WIND-Lvl1[insect]1 of the 4 members of the Bee Brigade. He has a red red scarf and wields twin swords. He is the fastest of the 4.1000ATK / 0DEF Bee - Beta -WIND-Lvl1[insect]1 of the 4 members of the Bee Brigade. He has a blue scarf and prefers to use his giant fists over standard weapons.1000ATK / 0DEF Bee - Gamma -WIND-Lvl1[insect]1 of the 4 members of the Bee Brigade. He wears a yellow scarf. Of the 4 members, Gamma likes to fight with a more traditional manner, and attack usings his stinger.1000ATK / 0DEF Bee - Delta -WIND-Lvl1[insect]1 of the 4 members of the Bee Brigade. Unlike the others who wear a scarf, Delta wears a cape. Delta is also the leader of the Bee Brigade.1000ATK / 0DEF Bee Larvae -WIND-Lvl3[insect/Effect]During each of your turns, including the turn in which you Summon this card, place 1 Hive Counter on this card. You can Release this card to Special Summon a number of Level 1 "Bee" monsters from your hand or deck equal to the number of Hive Counters that were on this card.0ATK / 0DEF Bee Keeper -WIND-Lvl4[Warrior/Effect]Once per turn, you can select and activate 1 of the following:•Special Summon 1 Level 1 "Bee" monster from your Graveyard to your Opponent's side of the field in face-up defence position.•Discard 1 Spell card to Special Summon 2 Level 1 "Bee" monsters from your deck to your side of the field in face-up attack position. During the turn this card's effect is activated, the Special Summoned monsters cannot attack, nor be Tributed for a Tribute Summon.1200ATK / 500DEF Bee Queen -WIND-Lvl12[insect/Effect]This card cannot be Special Summoned, except by the effect of "Hive Mind" If this card is Advance Summoned, you must Release Level 1 "Bee" monsters. This card is un-effected by the effects of Spell and Trap cards. The ATK of your Level 1 "Bee" monsters is incresed by 300 points. The following effect is negated, unless this card was Special Summoned by the effect of "Hive Mind". Once per turn, you can Special Summon any number of Level 1 "Bee" monsters from your hand, or deck, to either side of the field in face-up attack position.3000ATK / 3700DEF Honey Comb -WIND-Lvl4[insect/Tuner]You can Release this card on your side of the field to Special Summon 1 of each "Bee -Alpha", "Bee - Beta", "Bee - Gamma", and "Bee - Delta" from your deck. The monsters Special Summoned by this effect cannot attack, or be Tributed during this turn. Royal Bee Knight -WIND-Lvl8[insect/Synchro/Effect]Honey Comb + 4 Non-Tuner monsters.When this card is Synchro Summoned, increse the ATK and DEF of this card by 500 points for each "Bee" monster that was used for the Synchro Summon of this card. When this card is Special Summoned, Special Summon 2 Level 1 "Bee" monsters from your Graveyard to your Opponent's side of the field. Each time this card destroys a "Bee" monster as a result of battle, draw 2 cards. Also, while this card is face-up on the field, "Queen Bee"s you control are un-effected by your opponent's monster effects.1500ATK / 1500DEF Attack Order -Spell-Activate only if you control a face-up "Bee Queen". The ATK of all your level 1 "Bee" monsters becomes 2000 until the End Phase of this turn. Hive Mind -Instant Spell-Release 4 level 1 Insect-Type monsters on your side of the field to activate. Special Summon 1 "Queen Bee" from your deck. This card's effect and activation cannot be negated. Giant Bee-Hive -Field Spell-Increse the ATK of all "Bee" monsters by 300 points. Each time a "Bee" monster is Summoned, increse the controller of this card's Lifepoints by 300 points. When this card is sent from the field to the Graveyard, Special Summon 2 Level 1 "Bee" monsters from your Graveyard to your side of the field in face-up attack position. Bee-Barrier -Trap-Release 1 Level 1 "Bee" monster you control. During this turn, you take no damage to your Lifepoints, and your monsters cannot be destroyed as a result of battle. Bee Brigade, Move Out! -Trap-You can only activate this card, during a Battle Phase. Special Summon up to 1 of each "Bee -Alpha", "Bee - Beta", "Bee - Gamma", and "Bee - Delta" from your hand to your side of the field in face-up attack position. During the end of the this turn's Battle Phase, return the Special Summoned monsters from your side of the field to your hand. Rapid Stinger -Trap-You can only activate this card during your turn, and only if you control at least 1 "Bee" monster. Inflict damage to your Opponent's Lifepoints equal to half the combined origional ATK of all face-up "Bee" monsters you control. During the turn you activate this effect, You cannot attack with any "Bee" monsters this turn. Nector Collect -Trap-Special Summon 1 level 1 "Bee" monsters from your Graveyard to your side of the field in face-up attack or defence position. The Opponent draws 1 card. I'll fix any OCG errors that you might find. Link to comment
The Greatness Posted August 2, 2009 Report Share Posted August 2, 2009 There are some OCG errors. The first 4 are UP'd. They should be Level 2 or 3. Bee Queen is OP'd and it's very OP'd for an insect.The Spells and Trap cards are very, very, very, good. The set all fits in perfectly.Despite the negative things about this set, 7.9/10.If you fix your flaws, my rating will change and so will my comment. Maybe 9/10. MAYBE. Link to comment
EnkoMaun Posted August 2, 2009 Report Share Posted August 2, 2009 lol, nice idea. You should add some flavour text to the vanillas. But don't do it yugimaker1 style, like "This is a bee. It stings." Liked them, 8/10. Link to comment
Guest xbon Posted August 2, 2009 Report Share Posted August 2, 2009 The bee's should have Flavor Texts, they are not Tokens from what I see, so fix that, 7/10 Link to comment
Toffee. Posted August 2, 2009 Author Report Share Posted August 2, 2009 Thanks for the comments guy. Yes, I added flavor text. The first 4 are UP'd. They should be Level 2 or 3.Why? Bee Queen is OP'd and it's very OP'd for an insect.I just realized that you could Monster Reborn her' date=' and have a 300ATK monster that is immune to Spell and Traps. But I fixed that. The Spells and Trap cards are very, very, very, good. The set all fits in perfectly.Despite the negative things about this set, 7.9/10.If you fix your flaws, my rating will change and so will my comment. Maybe 9/10. MAYBE.I fixed it up a bit, and added a card. Link to comment
Toffee. Posted August 3, 2009 Author Report Share Posted August 3, 2009 Bump + New cards. Link to comment
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