Acenra66 Posted August 1, 2009 Report Share Posted August 1, 2009 I managed to get the Dark paladin in the Yugi duelist booster today, and when I read the effect, I decided that there could be something else added to the mix. Because I suck at drawing, I decided it would be best to make these written cards first, the Light Magician. Nothing special here, just the Dark Magician with ATK and DEF switched around. I'm sure it's been done a fair few times, but I just threw in my interpretation Light Magicianlvl 7ATK/2100DEF/2500 now the paladins. As said, we have Dark Paladin, now we can have Light Paladin. Same basic process, needs a buster blader. The third is the Chaos Paladin. Chaos Command Magician is required. Here we are: Light PaladinLvl 8ATK/ 2400DEF/ 2900Light Magician + Buster BladerBy discarding 1 card from your hand, you can negate the activation of a Trap card and destroy it. This monster gains 500 ATK for each Dragon-type monster on the field and in either player's graveyards. Chaos Paladinlvl 8ATK/ 2800DEF/ 2200Chaos Command Magician + Buster BladerBy discarding 1 card from your hand, you can negate the effect of an Effect Monster and destroy it. This monster gains 500 ATK for each Dragon-type monster on the field and in either player's graveyards. Link to comment
玄魔の王 Posted August 2, 2009 Report Share Posted August 2, 2009 I think that the two Paladins may have some use to them, but Light Magician is just far too weak for a LV7 Vanilla. 7/10. Link to comment
Bringerofcake Posted August 2, 2009 Report Share Posted August 2, 2009 Nice cards, Acenra, but I have to agree with Darkdust on White Magician. Or maybe for White Paladin, a different monster? Otherwise, 8/10. Link to comment
玄魔の王 Posted August 2, 2009 Report Share Posted August 2, 2009 I just realized that these Paladins need to be summon-able only by Fusion Summon - otherwise, you'll never get rid of them for long. Link to comment
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