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Meet the SOCIETY.


EnkoMaun

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Yay, new archetype!

 

The members of the Society are wealthy members of the city, keeping things under their control. They gain power through the existence, suffering and the pressuring of poverty, and they also increase their wealth every second.

 

In here, poverty is hand advantage.

Enjoy.

[spoiler=See the cards, before they see you.]

Dohn, Merchant of the Society(* * *) DARK

Warrior/Effect - ATK 800 DEF 1400

If you have more cards in your hand than your opponent, increase the ATK of this card by 1000.

 

Syunraz, Slavemaster of the Society (* *) DARK

Spellcaster/Tuner - ATK 1500 DEF 1300

If you have more cards in your hand than your opponent, switch the control of 1 monster your opponent controls to your side of the field. The monster cannot attack.

 

Midae, Baron of the Society (* * * *) DARK

Warrior/Effect - ATK 1800 DEF 1000

If you have more cards in your hand than your opponent, your opponent cannot activate Spell Cards. When this card is destroyed, your opponent discards 2 cards.

 

Sondon, Knight of the Society (* * *) DARK

Warrior/Tuner - ATK 1000 DEF 1000

During the Damage Step, your opponent must discard 1 card. If he/she cannot, the ATK and DEF of this card is doubled.

 

Twailat, Duke of the Society (* * * *) DARK

Spellcaster/Effect - ATK 1500 DEF 100

If you have more cards in your hand than your opponent, decrease the ATK and DEF of all face-up monsters your opponent controls by 500.

 

Munlitt, Golddigger of the Society (* * *) DARK

Spellcaster/Effect - ATK 1600 DEF 1200

If this card destroys a monster, draw 1 card. When this card is destroyed, both players discard 2 cards.

 

Midnite, Archduke of the Society (* * * * * *) DARK

Spellcaster/Synchro/Effect - ATK 1700 DEF 1900

1 "Society" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, draw 1 card for each "Society" monster you control.

 

Shroud, King of the Society (* * * * *) DARK

Warrior/Synchro/Effect - ATK 1000 DEF 1000

1 "Society" Tuner + 1 or more non-Tuner monsters

As long as you control another "Society" monster, this card cannot be selected as an attack target. Each time you draw a card, destroy 1 Spell or Trap Card on the field.

 

Crescent, Bishop of the Society (* * * * * *) DARK

Spellcaster/Synchro/Effect - ATK 2000 DEF 2000

1 "Society" Tuner + 1 or more non-Tuner monsters

If you have more cards in your hand than your opponent, your opponent cannot declare an attack.

 

Daymare, High Ruler of the Society (* * * * * * * *) DARK

Spellcaster/Effect - ATK 3000 DEF 1000

1 "Society" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, your opponent discards his/her entire hand, then draws 1 card for each "Society" monster you control, except this card.

 

Fear Through the Mask

Continuous Spell Card

If your opponent activates a card when you draw a card, your opponent discards 2 cards from his/her hand.

 

The Mask of the Society

Equip Spell Card

The monster equipped with this card cannot declare an attack. The controller of the monster equipped with this card must discard 1 card from his/her hand during each of your End Phases.

 

Proper Charity

Normal Spell Card

Discard 2 cards from your hand. During your 2nd Standby Phase after the activation of this card, draw 3 cards.

 

Society Propaganda

Normal Spell Card

Tribute 1 "Society" monster. Your opponent skips his/her next Draw Phase.

 

Party of the Society

Continuous Spell Card

If you control 2 or more "Society" monsters, your opponent cannot activate Trap Cards. The effects of all face-up Trap Cards your opponent controls are negated. During each of your Standby Phases, Tribute 1 "Society" monster. If you control no "Society" monsters, destroy this card.

 

Optimum Pressure

Continuous Trap Card

If you have more cards in your hand than your opponent, your opponent cannot Special Summon.

 

Cheat Poll

Normal Trap Card

Activate only when a "Society" monster is destroyed. Special Summon the destroyed monster to your side of the field. Your opponent can discard 2 cards from his/her hand to negate the activation of this card.

 

Deep Government

Normal Trap Card

If your opponent has no cards in his/her hand, both players draw 2 cards.

 

Love of Greed

Continuous Trap Card

Each time you draw a card, both players gain 300 Life Points. When this card is destroyed, your opponent takes 1000 damage.

 

 

 

I may add more.

Please rate.

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