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The system has been breached.


Zkaiser

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This set is another Machine archetype that focuses on control. Pure control. Any card/effect suggestions or OCG fixes are welcome. I want to make this set really good.

 

Brave Hacker

DARK/4/1900/800

Machine/Effect

When this card declares an attack, you can discard 1 card to look at your opponent's Hand or Graveyard. If you use this effect, Select 1 monster among the revealed cards and attack it with this monster.(Damage calculation is calculated as though the monster is in Attack Position.) Monsters destroyed by this battle are removed from play. If you cannot select a monster, this card is destroyed.

 

Spell Hacker

WIND/4/1600/1200

Machine/Effect

When this card is Summoned, Your opponent can and must activate 1 Spell Card from their hand. If they cannot, this card is destroyed.

 

Defense Hacker

DARK/3/800/1800

Machine/Effect

When this card battles a monster in Defense Mode, the defending monster's DEF is treated as 0 during the Damage Step. This card inflicts piecing damage.

 

Sabotage Hacker

FIRE/4/1700/100

Machine/Effect

When this card is Normal Summoned, Trap Cards cannot be activated. Once per turn, you can tribute 1 "Hacker" monster you control to destroy 1 Set Spell or Trap Card on the field.

 

Trojan Hacker

WATER/1/0/0

Machine/Effect

If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. During the Standby Phase of your opponent's next turn, destroy the equipped monster and your opponent must discard cards equal to the level of the equipped monster.

 

Tactics Hacker

DARK/2/1000/1000

Machine/Effect

Once per turn, you can select 1 monster your opponent controls. During their next turn the Battle Position of the selected monster cannot be changed and they must attack with the selected monster if possible. If they don't your opponent loses life points equal to the selected monsters ATK.

 

Spells:

 

Corrupt Damage Files

Quick-Play

While you control a "Hacker" monster(s), your opponent takes all Battle Damage you would receive from battles involving your monsters this turn.

 

data-leech.exe

Equip

Equip only to a "Hacker" monster. Your opponent must play with their hand revealed. When the equipped monster is sent to the Graveyard, draw 1 card and return this card to the bottom of the Deck.

 

Tuning Malfuntion

Quick-Play

Activate only by discarding 2 cards when you control a "Hacker" monster. Return 1 Tuner your opponent controls to it's owner's hand and send 3 monsters from your opponent's Extra Deck to the Graveyard.

 

Incorrect Battle Plans

Normal

Change the Battle Positions of all monsters your opponent controls (face-down monsters are flipped face-up). If you control a face-up "Hacker" monster, your opponent cannot change Battle Positions until your next Standby Phase.

 

Traps:

 

Destination Reprogramming

Counter

Activate only by discarding a card when your opponent Summons a monster while you control a "Hacker" card. If it was a Normal Summon, gain control of the Summoned Monster. If it was a Special Summon, send the Summoned monster to the Graveyard.

 

Field Hacker

Normal

Activate only during your opponent's turn by discarding 1 "Hacker" monster. Look at your opponent's hand. Select 1 monster that can be Normal Summoned and Normal Summon or Set it to your opponent's side of the field. If the monster is level 5 or more, Tributes are required. If you cannot summon a monster, skip your next turn.

 

Firewall

Continous

When you activate this card place 3 Proxy Counters on this card. When a "Hacker" monster you control would be destroyed, you can remove 1 Proxy Counter from this card instead.

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"This card inflicts piercing damage" = During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Also, I'd suggest Incorrect Battle Plans to be a Trap instead of a Spell. Makes for an easy attack stopper. Other than that, holy crap this deck controls the game. 8/10.

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"This card inflicts piercing damage" = During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card' date=' inflict the difference as Battle Damage to your opponent.

 

Also, I'd suggest Incorrect Battle Plans to be a Trap instead of a Spell. Makes for an easy attack stopper. Other than that, holy crap this deck controls the game. 8/10.

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TBH the only reason I didn't make Incorrect Battle Plans a trap was because I had no normal Spells! :P

 

I'll probably make it a Quick-Play lol. No normal Spells for the Hackers.

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