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Griffin999 - the full collection - Frozen Counterparts


-Griffin

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Why don't you do a compleatly ramdom set based on something like trees? (Idea only)

 

You can even start with this.

 

http://img19.imageshack.us/img19/6344/298776.jpg

Just written if you want to.

 

Dude, seriously? Posting your own card in someone else's thread?

 

Anyway Griffin, most of the NEX cards seem fine, but Panther's effect should only last for the turn and it should take the other monster's name. That, and Hummingbird might be too big a LP change, but for now I don't see it being too broken.

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Gah' date=' I was in a bad mood so I made all the fusions. And sorry for taking your name, Kingdom Neos, I wasn't thinking of you when I made Kingdom Mole =P

 

EDIT: Still in a bit of a bad mood, added a tech card.

[/quote']

 

You don't have to tell people you're in a bad mood, just randomly swear at people (not that that's why I do it). Don't worry about that name; he hasn't copyrighted it.

 

EDIT: Kingdom Neos works because it's a mandatory effect, so if only you control cards you pay for that effect. Gale Neos equalizes the Life Points, but doesn't get any bonus of ATK. Void Neos is Skill Drain, plain and simple. Volcanic Neos looks freakin' powerful, and Twinkle Neos is epic. Great Cards.

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The ice cards look interesting' date=' and they splash REALLY WELL in ALO. If I could make a suggestion, maybe some Synchros (Black Ice Dragon?) or Fusions. But I'd like to see more than just effect monsters (especially since Alkana is a Fusion).

[/quote']

 

ALO = EXACTLY, which is why they're all 5/7 and the boss is 9 - ALO makes it Trade-in-able.

 

As for Synchros ... 'maybe', I see this as more of a Nomi/Semi-Nomi/SS'able Archtype. I don't like adding Synchros and Fusions to every Archtype. They might be 'newer' than old, condition-based monsters, but I don't think the old sorts should be left out.

 

Can you comment on the balance and OCG of the cards?

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The OCG, as ever is clean and clear. I've noticed that a majority of the cards have to do with putting the card(s) back in the deck from the Graveyard. The question is, is there a reliable way of putting monsters in the Graveyard, aside from battle? This makes stall a king against your deck. Sure, you'll get something in there (Foolish, discarding cards) but you don't have any mill engines that put cards in your graveyard, thus netting you the effects of your monsters.

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SkreechGLAS-EN-ScR-1E.jpg

Yo.

And apart from that, Dark Counterparts did the same with RFG, the change was that they had Grepher. This Deck would probably run Card/Hand Destruction along with Morphing Jar or such. - Another thing of note is that Twin Headed gives you a +1 to hand and 2 more WATERS available for most of these card effects. And because you'll be returning them, Twin Headed can use it's effect every turn. It's a key card of the Deck.

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  • 4 weeks later...

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