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Griffin999 - the full collection - Frozen Counterparts


-Griffin

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Black Ice: (19 cards)

[]

|Black Ice Ocean|

|Field|

|When this card is activated destroy all Spell and Trap Cards on your side of the field. While this card is on the field, you cannot activate Trap Cards. You can use your Spell & Trap Card Zones as Monster Card Zones. This card is unaffected by "Black Ice" cards|

 

(I'd like to add a note to this card that a friend overlooked when he saw it, the final effect of being unaffected by Black Ice cards includes itself so it does not destroy itself when activated.)

 

|Fragment Of Black Ice|

|Fiend/Tuner|Water|Level 1|ATK 500|DEF 500|

|When a "Pearl Of Black Ice Token" is Special Summoned, Special Summon this monster from your Graveyard. If you Special Summon this card, remove it from play when it is removed from the field.|

 

|Moon Of Black Ice|

|Fiend/Tuner|Water|Level 2|ATK 500|DEF 500|

|By discarding this card from your hand to the Graveyard, add 1 "Black Ice Ocean" from your Deck or Graveyard to your hand. If there is no "Black Ice Ocean" on the field, this face-up monster is destroyed.|

 

|Spear Of Black Ice|

|Fiend/Tuner|Water|Level 2|ATK 500|DEF 500|

|When this card is sent from the field to the Graveyard destroy one Spell or Trap Card on the field, you can then release a "Pearl Of Black Ice Token" to add this card to your Hand.|

 

|Spiral Of Black Ice|

|Fiend/Tuner|Water|Level 3|ATK 1500|DEF 1500|

|This card cannot be Special Summoned except by its own effect. This card cannot be Normal Summoned. This card cannot be Special Summoned except by realeasing 1 "Pearl Of Black Ice token" on your side of the field. When a "Black Ice" monster you control would be removed from the field by an opponent's card effect you can return this card to your Hand instead. If this monster is destroyed as a result of battle, you can pay 500 Life Points to return it to your Hand.|

 

|Statue Of Black Ice|

|Fiend/Effect|Water|3|ATK 500|DEF 2500|

|This card cannot be Special Summoned from the Graveyard. When this card is Summoned it is switched to Defense Position. Once per turn you can Special Summon a "Pearl of Black Ice Token" (Fiend-Type/Water/Level 1/ATK 500/DEF 500). Destroy all Spell or Trap Cards in your Spell & Trap Card Zones during the End Phase.|

 

|Mirror Of Black Ice|

|Fiend/Tuner|Water|Level 3|ATK 500|DEF 500|

|You can release this monster to Special Summon a level 4 or lower "Black Ice" monster from your Graveyard other than, "Mirror Of Black Ice" ignoring its Summoning Conditions.|

 

|Wall Of Black Ice|

|Fiend/Effect|Water|Level 4|ATK 500|DEF 1000|

|This card cannot be Special Summoned from the Graveyard. When this card is Summoned it is switched to Defence Position. This card gains 500 DEF for each "Black Ice" monster you control. When your opponent declares an attack you can change the target of that attack to this monster. When your opponent declares an attack, Special Summon a "Pearl of Black Ice Token" (Fiend-Type/Water/Level 1/ATK 500/DEF 500). Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Cage Of Black Ice|

|Fiend/Tuner|Water|Level 4|ATK 500|DEF 1500|

|When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Black Ice" monster except "Cage Of Black Ice" from your Deck or Graveyard to your field in face-up Attack Position, ignoring its Summoning Conditions.|

 

|Wing Of Black Ice|

|Fiend/Tuner|Water|Level 5|ATK 2200|DEF 500|

|When this card is removed from the field, remove this card from play and, Special Summon a "Pearl Of Black Ice Token" (Fiend-Type/Water/Level 1/ATK 500/DEF 500)|

 

|Glacier Of Black Ice|

|Fiend/Effect|Water|Level 8|ATK 2600|DEF 3000|

|This card cannot be Special Summoned from the Graveyard. Once per turn, pay 500 Life Points to Special Summon 1 level 5 or lower "Black Ice" monster from your Hand, Deck or Graveyard ignoring its summoning conditions, that monster's effect is negated as long as it is face-up on the field. Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Totem Of Black Ice|

|Fiend/Effect|Water|Level 8|ATK 500|DEF 3600|

|This card cannot be Special Summoned from the Graveyard. When this card is Summoned it is switched to Defence Position. Two times per turn you can Special Summon a "Pearl Of Black Ice Token" (Fiend-Type/Water/Level 1/ATK 500/DEF 500). Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Black Ice Collective|

|Fiend/Synchro/Effect|Water|Level 4|ATK 500|DEF 500|

1 Tuner + 1 or more "Pearl Of Black Ice Token". This card cannot be Special Summoned from the Graveyard. You can release a "Pearl Of Black Ice Token" and this card gains 500 ATK. When this card is removed from the field Special Summon a "Pearl Of Black Ice Token" (Fiend-Type/Water/Level 1/ATK 500/DEF 500) for every 500 ATK it had. Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Black Ice Treasure Chest|

|Fiend/Synchro/Effect|Water|Level 6|ATK 500|ATK 3100|

|1 Tuner + 1 or more non-tuner monsters. This card cannot be Special Summoned from the Graveyard. You can discard 1 card from your hand to Special Summon up to 2 "Pearl Of Black Ice Tokens" (Fiend-Type/Water/Level 1/ATK 500/DEF 500). Pay 500 Life Points for each card Summoned by this effect. You can only use this effect 3 times per turn. Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Black Ice Shark|

|Fiend/Synchro/Effect|Water|Level 6|ATK 2700|DEF 500|

|1 Tuner + 1 or more "Pearl Of Black Ice Token". This card cannot be Special Summoned from the Graveyard. You can Release a "Pearl Of Black Ice Token" you control. If you do, this card can attack directly this turn. During the End Phase of a turn you used this effect, change this card to Defence Position. You can Release a "Pearl Of Black Ice" to change this card to Attack Position. Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Black Ice Golemn|

|Fiend/Synchro/Effect|Water|Level 8|ATK 2100|DEF 1000|

1 Tuner + 1 or more non-tuner monsters. This card cannot be Special Summoned from the Graveyard. You can Release a "Pearl of Black Ice Token" to increase the ATK or DEF of this card by 1000. When this card would be removed from the field you can reduce its DEF by 1000 instead. Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Black Ice Dragon|

|Dragon/Synchro/Effect|Water|Level 9|ATK 3500|DEF 3000|

|1 Tuner + 4 "Pearl Of Black Ice Token". This card cannot be Special Summoned from the Graveyard. You can release a "Pearl Of Black Ice Token" to destroy a card your opponent controls. Destroy all Spell or Trap Cards you control during the End Phase.|

 

|Black Ice - Blinding Blizzard|

|Normal Trap|

|Activate only when a "Black Ice" monster you control is selected as an attack target. If you control "Black Ice Ocean", you may activate this card from your hand, ignoring the effect of "Black Ice Ocean". Negate the attack and Special Summon 2 "Pearl of Black Ice Tokens" (WATER/Fiend-type/Level 1/ATK 500/DEF 500) in Attack Position.|

 

|Black Ice – Frozen Fortitude|

|Normal Trap|

|If you control "Black Ice Ocean", you may activate this card from your hand, ignoring the effect of "Black Ice Ocean". Tribute 1 "Pearl of Black Ice". "Black Ice” cards cannot be destroyed by card effects this turn.|

 

 

 

Ladybugs: (11 cards)

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|Marine Ladybug|

|WATER/Insect|

|Level 1|

|ATK 0|DEF 0|

|Once per turn, during your Standby Phase, you can reveal this card in your hand to return a card from your Graveyard to your Deck. If you do this, this card remains revealed while it is in your hand, until the End Phase.|

 

|Crimson Ladybug|

|FIRE/Insect|

|Level 1|

|ATK 0|DEF 0|

|Once per turn, during your Standby Phase, you can reveal this card in your hand to increase the ATK of 1 monster you control by 500 until the End Phase of this turn. If you do this, this card remains revealed while it is in your hand, until the End Phase.|

 

|Obsidian Ladybug|

|DARK/Insect|

|Level 1|

|ATK 0|DEF 0|

|Once per turn, during your Standby Phase, you can reveal this card in your hand to remove from play 1 card in your opponent’s Graveyard. If you do this, this card remains revealed while it is in your hand, until the End Phase.|

 

|Marble Ladybug|

|WIND/Insect|

|Level 1|

|ATK 0|DEF 0|

|Once per turn, during your Standby Phase, you can reveal this card in your hand and return 1 card you control to your hand to return 1 Spell or Trap Card on the field to its owner’s hand. If you do this, this card remains revealed while it is in your hand, until the End Phase.|

 

|Jade Ladybug|

|EARTH/Insect|

|Level 1|

|ATK 0|DEF 0|

|Once per turn, during your Standby Phase, you can reveal this card in your hand to flip 1 face-up card on the field face-down. If you do this, this card remains revealed while it is in your hand, until the End Phase.|

 

|Prism Ladybug|

|LIGHT/Insect|

|Level 5|

|ATK 0|DEF 0|

|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck if you have 4 different “Ladybug” cards revealed in your hand, you must then stop revealing all cards in your hand. This card gains 500 ATK for each card in your hand. Your hand size limit becomes 7. During your opponent's turn, you can return this card to your hand to view your opponent's hand. You can only Special Summon 1 "Prism Ladybug" per turn.|

 

|Ladybug Swarm|

|Spell|

|Quickplay|

|Discard 1 “Ladybug” card, add 2 “Ladybug” cards from your Deck to your hand with a name different to the discarded card.|

 

|Blank Ladybug|

|DARK/Insect|

|Level 1|

|ATK 0|DEF 0|

|Once per turn, during your Standby Phase, you can reveal this card in your hand and select 1 other “Ladybug” monster revealed in your hand. This card’s effect becomes the effect of the selected monster. If you do this, this card remains revealed while it is in your hand, until the End Phase.|

 

|Final Order to Swarm|

|Spell|

|Quickplay|

|Summon any number of ‘Ladybug’ monsters from your hand, then increase the ATK of all Ladybug monsters by 400x the number of “Ladybug” monsters Summoned by this effect. Destroy all “Ladybug” monsters you control during the End Phase.|

 

|Ladybugs of the Rainbow|

|Spell|

|Normal|

|Return 1 card from your hand to the top of your Deck and reveal any number of “Ladybug” cards in your hand. Destroy cards on the field equal to the number of “Ladybug” cards revealed by this effect.|

 

|Six Spot Mirror|

|Spell|

|Quickplay|

|Stop revealing all revealed cards in your hand.|

 

 

 

Sea-Serpents & face-down Attack Position: (28 cards)

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|Book of Stars|

|Spell Card|Quickplay|

|Flip 1 face-up monster on the field into face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up.|

 

|Constriction Serpent|

|Sea Serpent/Effect|Water|

|Level 2|

|ATK 1000|DEF 500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. When this card battles a monster, you can send this card to the Graveyard after damage calculation to take control of that monster until the end of the Battle Phase.|

 

|Spike Serpent|

|Sea Serpent/Effect|Water|

|Level 3|

|ATK 1400|DEF 500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. When this card battles a monster, you can send this card to the Graveyard after damage calculation to destroy that monster.|

 

|Rage Serpent|

|Sea Serpent/Effect|Water|

|Level 4|

|ATK 1850|DEF 500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Wrath Serpent|

|Sea Serpent/Effect|Water|

|Level 7|

|ATK 2600|DEF 500|

|FLIP: If “Umi” is face-up on the field, destroy 1 Spell or Trap Card on the field. This card can be set in face-down Attack position. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Acid Serpent|

|Sea Serpent/Effect|Water|

|Level 4|

|ATK 1600|DEF 500|

|FLIP: inflict 500 damage to your opponents life points. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Evoloution Serpent|

|Sea Serpent/Tuner|Water|

|Level 5|

|ATK 2000|DEF 500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. You can tribute a face-down Attack Position monster on your side of the field to Special Summon this monster from your Graveyard. You can only Special Summon 1 "Evoloution Serpent" per turn.|

 

|Serpent Coil|

|Sea Serpent/Tuner|Water|

|Level 3|

|ATK 1500|DEF 500|

|FLIP: You can remove from play this card, during the Standby Phase after this effect was activated Special Summon this card in Attack Position to your side of the field. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Magnet Serpent|

|Sea Serpent/Tuner|Water|

|Level 2|

|ATK 500|DEF 2000|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. When this card is flipper face-up it is changed to defence position. You can redirect any attack or effect that targets a Sea-Serpent-Type or face-down Attack Position monster on your side of the field to this card.|

 

|Treasure Serpent|

|Sea Serpent/Synchro/Effect|Water|

|Level 7|

|ATK 2300|DEF 500|

|1 tuner + 1 or more Sea-Serpent-Type non-tuner monsters

FLIP: If “Umi” is face up on the field, draw 1 card. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up.|

 

|Bottom Serpent|

|Sea Serpent/Synchro/Effect|Water|

|Level 9|

|ATK 3000|DEF 500|

|1 tuner + 1 or more Sea-Serpent-Type non-tuner monsters. This card's ATK is increased by 500 for each face-down Attack Position monster on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up.|

 

|Lost Serpent|

|Sea Serpent/Effect|Water|

|Level 4|

|ATK 1500|DEF 500|

|When this card is destroyed as a result of battle, Special Summon 1 level 4 or lower Sea-Serpent-Type monster from your Deck. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Decoy Serpent|

|Sea Serpent/Effect|Water|

|Level 1|

|ATK 200|DEF 500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. When this card is sent from the field to the Graveyard, Special Summon 1 Sea-Serpent-Type monster from your hand.|

 

|Search Serpent|

|Sea Serpent/Effect|Water|

|Level 3|

|ATK 1000|DEF 500|

|FLIP: if “Umi” is face-up on the field you may add 1 Sea-Serpent-Type monster from your Deck to your hand. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Barrier Serpent|

|Sea Serpent/Effect|Water|

|Level 4|

|1000|500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. This card can not be destroyed as a result of battle.|

 

|Surface Serpent|

|Sea Serpent/Effect|Water|

|Level 4|

|ATK 1400|DEF 500|

|When a Sea-Serpent-Type monster is flipped face-up this card gains 400 ATK|

 

|Ocean-Bound Serpent|

|Sea Serpent/Effect|Water|

|Level 5|

|ATK 2100|DEF 500|

|You may discard this card add 1 “Overflow Ocean” from your Deck to your hand. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Overflow Ocean|

|Spell|Continuous|

|This card’s name is treated as “Umi” while in your hand or in the Graveyard. When this card would be destroyed, you may discard 1 “Umi” instead. This card gains the following effects depending on the number of “Umi” cards in the Graveyard: 1 or more: This card’s name is treated as “Umi”. 2 or more: Face-up WATER monsters gain 300 ATK. 3 or more: downgrade all WATER monsters in both players’ hands by 1 Level. 4 or more: This card can not be destroyed. 5 or more: Face-up WATER monsters gain 700 ATK.|

 

|Invisible Life|

|Spell|Continuous|

|Whenever a monster is flipped into face-down Attack Position increase your Life Points by 500|

 

|Lurker Strike|

|Trap|

|Activate only when your opponent's monster declares an attack. Negate the attack and Special Summon a level 4 or lower Sea-Serpent-Type monster from your Graveyard.|

 

|Return to the depths|

|Trap|

Flip all Sea-Serpent-Type monsters on the field into face-down Attack Position. You can then rearrange all face-down monsters you control.|

 

|Surge Serpent|

|Sea Serpent/Effect|Water|

|Level 3|

|ATK 1400|DEF 500|

|FLIP: Until the End Phase, whenever a Sea-Serpent-Type monster is flipped face-up that monster gains 500 ATK. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Resonator Serpent|

|Sea Serpent/Effect|Water|

|Level 5|

|ATK 2300|DEF 500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. When this card inflicts Battle Damage to your opponent, discard 1 random card from your opponent's hand.|

 

|Blinding Serpent|

|Sea Serpent/Effect|Water|

|Level 4|

|ATK 1500|DEF 500|

|FLIP: You can tribute this monster to return up to three cards your opponent controls to their owner’s hand. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Veiling Serpent|

|Sea Serpent/Effect|Water|

|Level 3|

|ATK 1750|DEF 500|

FLIP: Change one monster on you control into face-down Attack Position. That monster can not attack this turn. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control.|

 

|Youth Serpent|

|Sea Serpent/Tuner|Water|

|Level 1|

|ATK 500|DEF 500|

|FLIP: If “Umi” is face up on the field, you can tribute this monster to Summon a level 4 or lower Sea-Serpent-Type monster from your Deck or Graveyard. This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. |

 

|Illusion Serpent|

|Sea Serpent/Tuner|Water|

|Level 4|

|ATK 1500|DEF 500|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. When this monster or a face-down Attack Position monster is selected as an attack target by your opponent's monster, you can change the target of that attack to a face-down Attack Position monster you control.|

 

|Curse Serpent|

|Sea Serpent/Effect|Water|

|Level 1|

|ATK 0|DEF 0|

|This card can be set in face-down Attack Position. A monster in face-down Attack Position cannot change its battle position. When a monster in face-down Attack Position battles a monster or makes a direct attack, it is flipped face-up. During your Main Phase, you can flip this card into face-down Attack Position and rearrange all face-down monsters you control. During your opponent's turn, your opponent takes all Battle Damage you would have taken from a battle involving this monster.|

 

 

I'm not changing a core game mechanic here, cards can only be put into face-down attack by a card effect, so it won't change how people play monsters normally, just monsters that specify the effect.

 

Rulings;

Since you cannot change the battle position, you cannot Flip Summon a face-down Attack Position monster.

A face-down Attack Position monster can declare an attack on the turn it is flipped face-down.

 

 

 

Storm Lands: (20 cards)

[]

|Storm Lands|

|Field|

|When this card is activated and during your opponent’s End Phase, roll a 6 sided dice and set the number of Storm Counters on this card equal to the result. If this card would be destroyed by a card effect, you can remove 2 Storm Counters from the field to Special Summon a Thunder-Type monster from your hand and destroy 1 card on the field instead.|

 

|Kege Breaker|

|FIRE/Thunder|

|Level 4|

|ATK 1800|DEF 0|

|If the number of Storm Counters on the field is 3 or less, this card loses 400 ATK for each Storm Counter on the field. If the number of Storm Counters on the field is 4 or more, this card gains 200 ATK for each Storm Counter on the field.|

 

|Rescu Bringer|

|FIRE/Thunder|

|Level 4|

|ATK 1500|DEF 1700|

|During your Standby Phase, if you have more cards in your hand than the number of Storm Counters on the field, discard cards until you have a number of cards in your hand equal to the number of Storm Counters on the field. During your Standby Phase, if you have less cards in your hand than the number of Storm Counters on the field, draw until you have a number of cards in your hand equal to the number of Storm Counters on the field|

 

|Ta’ki Charger|

|FIRE/Thunder|

|Level 5|

|ATK 2000|DEF 2400|

|If there is exactly 1 Storm Counter on the field you can Special Summon this monster from your hand. When this card is Summoned, place any number of Storm Counters on this card (Max 6). Destroy this card if there is more than 6 Storm Counters on the field. Destroy this card if there is not a face-up “Storm Lands” on the field.|

 

|Jardu Exploder|

|FIRE/Thunder|

|Level 8|

|ATK 2700|DEF 3200|

|If there are exactly 6 Storm Counters on the field you can Special Summon this monster from your hand. When this card is Summoned by this effect, place 3 Storm Counters on this card. Destroy this card during your Standby Phase.|

 

|Armas Blaster|

|FIRE/Thunder|

|Level 4|

|ATK 1800|DEF 0|

|Remove 3 Storm Counters from the field to destroy 1 card on the field.|

 

|Bemorth Scouter|

|FIRE/Thunder|

|Level 3|

|ATK 1300|DEF 0|

|Once per turn you can destroy 1 face-up Spell Card.|

 

|Lumiiku Fabricator|

|FIRE/Thunder|

|Level 4|

|ATK 1500|DEF 1400|

|Once per turn you can activate one of the following effects;

- Tribute a monster on your side of the field. Place Storm Counters on this card equal to the Level of the tributed monster. This card gains 200 ATK for each Storm Counter on it until the End Phase of your next turn.

- Remove any number of Storm Counters from the field. Special Summon a monster from your Graveyard who's Level is equal to the number of Storm Counters removed.|

 

|Smo'ka Expander|

|FIRE/Thunder|

|Level 1|

|ATK 0|DEF 2000|

|When this card is Summoned, change it to Defence Position and place 1 Storm Counter on this card.|

 

|Bes'kati Rotator|

|FIRE/Thunder|

|Level 4|

|ATK 1800|DEF 1500|

|Return this card from the field to the Deck to Special Summon Thunder-Type monsters other than "Nukin Rotator" from your Deck who's combined level equal the number of Storm Counters on the field.|

 

|Alle-Rei Accelerator|

|FIRE/Thunder|

|Level 3|

|ATK 1650|DEF 1000|

|Remove 3 Storm Counters from the field to draw a card.|

 

|War'kuf Returner|

|FIRE/Thunder|

|Level 4|

|ATK 2100|DEF 300|

|This card cannot be Normal Summoned or Set. Remove 3 Storm Counters on the field to Special Summon this card from your hand or Graveyard. During your Standby Phase, place 1 Storm Counter on this card.|

 

|Kaiam Shredder|

|FIRE/Thunder|

|Level 6|

|ATK ?|DEF ?|

|This card's origional ATK is equal to 600x the number of Storm Counters on the field. This card's origional DEF is equal to 700x the number of Storm counters on the field. This card can attack each monster your opponent controls once each.|

 

|Balum Sniper|

|FIRE/Thunder|

|Level 4|

|ATK ?|DEF ?|

|This card's origional ATK is equal to 400x the number of Storm Counters on the field. This card's origional DEF is equal to 600x the number of Storm counters on the field. When this card inflicts Battle Damage to your opponent, discard 1 random card from your opponent's hand.|

 

|Goard Terraformer|

|FIRE/Thunder|

|Level 4|

|ATK 2100|DEF 300|

|You can discard this card to add 1 "Storm Lands" from your Deck to your hand. If "Storm Lands" is not on the field, destroy this card.|

 

|Reksi Maccau Divine Designer|

|FIRE/Thunder|

|Level 10|

|ATK 0|DEF 4000|

|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Storm Lands". When this card is Summoned, remove all Storm Counters from the field, then place 6 Storm Counters on this card. Negate the effect of "Storm Lands" during your opponent's End Phase. If there are not 6 Storm Counters on the field, destroy this card during your End Phase. During your Standby Phase, set the number of Storm Counters on this card to 6.|

 

|Mirru Eschi Divine Protector|

|FIRE/Thunder|

|Level 10|

|ATK 0|DEF 4000|

|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Storm Lands". Thunder-Type monsters are not destroyed by their own effects. Once per turn, add a Thunder-Type monster from your Graveyard to your hand.|

 

|Feifgun Haqqu Divine Soldier|

|FIRE/Thunder|

|Level 10|

|ATK 3500|DEF 3500|

|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Storm Lands". When a monster is Special Summoned by the effect of Storm Lands, draw a card. This card inflicts piercing damage.|

 

|Emergency Storm Capsule|

|Trap Card|

|Place up to 3 Storm Counters on a face-up "Storm Lands".|

 

|Storm Pistol|

|Equip Spell Card|

|Equip only to a Thunder-Type monster. Increase the ATK of 1 monster equal to 400x the number of Storm Counters on the field. When this card is removed from the field you can destroy 1 Spell or Trap Card on the field.|

 

 

 

Fluid Fusion: (16 cards)

[]

|Fluidian Soldier| (Normal)

|WIND/Aqua|

|Level 3|

|ATK 1700|DEF 1700|

|"Is this connection working? Yes? Good. We've seen the things from the immaterial plane. Our weapons do nothing. Is it just me or is the air in here getting thick?" - Commander Esilas of the Human forces, last words.|

 

|Fluidian Smudge|

|DARK/Aqua|

|Level 2|

|ATK 500|DEF 500|

|Increase the ATK of this card by 500.|

 

|Fluidian Brown|

|EARTH/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card cannot be destroyed by battle with a monster that has 1900 or more ATK.|

 

|Fluidian Red|

|FIRE/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Once per turn you can destroy all face-up monsters with a DEF lower than the ATK of this card.|

 

|Fluidian White|

|LIGHT/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card inflicts piercing damage.|

 

|Fluidian Blue|

|WATER/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Once per turn you can add a “Fluidian” monster with a Level lower than the Level of this card from your Graveyard to your hand.|

 

|Fluidian Green|

|WIND/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Once per turn you can Special Summon a “Fluidian” monster from your hand with a Level lower than the Level of this card.|

 

|Fluidian Black|

|DARK/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card can attack directly.|

 

|Fluidian Yellow|

|LIGHT/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card can attack twice during each Battle Phase.|

 

|Fluidian Clear|

|WIND/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card cannot be targeted by card effects.|

 

|Fluidian Crimson|

|FIRE/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|Your opponent cannot select another “Fluidian” monster as an attack target.|

 

|Fluidian Amethyst|

|DARK/Aqua|

|Level 4|

|ATK 1000|DEF 1000|

|This card is not destroyed by effects that do not target.|

 

|Dual Fluid Creature|

|WATER/Aqua/Fusion|

|Level 6|

|ATK 2000|DEF 2000|

|Any 2 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it. You can return this card to the Extra Deck to Special Summon the monsters used to Fusion Summon this monster from your Graveyard. You cannot activate this effect on the turn this monster is Summoned.|

 

|Tri Fluid Creature|

|WATER/Aqua/Fusion|

|Level 8|

|ATK 3000|DEF 3000|

|Any 3 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it. You can return this card to the Extra Deck to Special Summon the monsters used to Fusion Summon this monster from your Graveyard. You cannot activate this effect on the turn this monster is Summoned.|

 

|Quad Fluid Creature|

|WATER/Aqua/Fusion|

|Level 10|

|ATK 4000|DEF 4000|

|Any 4 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it. You can return this card to the Extra Deck to Special Summon the monsters used to Fusion Summon this monster from your Graveyard. You cannot activate this effect on the turn this monster is Summoned.|

 

|Fluid Swamp Creature|

|DARK/Aqua/Fusion|

|Level 11|

|ATK 6000|DEF 6000|

|Any 5 different “Fluidian” monsters

This card cannot be Summoned except by sending the above cards you control to the Graveyard (This is considered a Fusion Summon). This card gains the effects of the monsters used to Fusion Summon it.|

 

 

 

Phantom Beast & Beast-Warrior Support: (30 cards)

[]

|Phantom Beast Vortex-Stalion|

|Beast-Warrior/Effect|Dark|

|Level 6|

|ATK 2000|DEF 1700|

|While this card is in the Graveyard, whenever a "Phantom Beast" monster is destroyed by battle the owner of that card can add 1 "Phantom Beast" monster from their Deck to their hand.|

 

|Phantom Beast Lake-Skull|

|Beast-Warrior/Effect|Water|

|level 4|

|ATK 1500|DEF 1000|

|Once per turn, while this card is in the Graveyard, you can discard a "Phantom Beast" monster, your opponent must then discard 1 card.|

 

|Phantom Beast Stone-Mammoth|

|Beast-Warrior/Effect|Earth|

|level 7|

|ATK 2600|DEF 1700|

|If you're Tributing a "Phantom Beast" monster, this card can be Normal Summoned with 1 Tribute. While this card is in the Graveyard, "Phantom Beast" monsters cannot be removed from play except by the effect of a "Phantom Beast" monster.|

 

|Phantom Beast Ember-Fang|

|Beast-Warrior/Effect|Fire|

|level 3|

|ATK 1300|DEF 1000|

|You can remove from play 1 “Phantom Beast” monster and this card in your Graveyard and destroy one monster on the field.|

 

|Phantom Beast Elder-Lion|

|Beast-Warrior/Effect|Light|

|level 4|

|ATK 1200|DEF 0|

|Increase the ATK of this card by 200 for each "Phantom Beast" monster in your Graveyard.|

 

|Phantom Beast Ancient-Heart|

|Beast-Warrior/Effect|Light|

|level 8|

|ATK 1000|DEF 1900|

|If you're Tributing a "Phantom Beast" monster, this card can be Normal Summoned with 1 Tribute. Increase the ATK of all face-up "Phantom Beast" monsters by 200 for each "Phantom Beast" monster in your Graveyard.|

 

|Phantom Beast Hurricane-Claw|

|Beast-Warrior/Effect|Wind|

|level 4|

|ATK 1400|DEF 1200|

|When this card inflicts battle damage to your opponent you can destroy one Spell or Trap card on the field. While this card is in the Graveyard, your opponent cannot destroy your face-down Spell or Trap Cards if you control a "Phantom Beast" monster.|

 

|Phantom Beast Beacon-Hoof|

|Beast-Warrior/Effect|Light|

|level 3|

|ATK 1300|DEF 1600|

|When you draw a "Phantom Beast" monster or add a "Phantom Beast" monster to your hand you can show it to your opponent and remove from play this card in your Graveyard to Special Summon that monster.|

 

|Phantom Beast Devil-Eye|

|Beast-Warrior/Effect|Dark|

|level 3|

|ATK 1600|DEF 0|

|While this card is in the Graveyard, when a "Phantom Beast" monster is sent to the Graveyard by an opponent's card effect inflict 500 damage to your opponent.|

 

|Phantom Beast Storm-Rage|

|Beast-Warrior/Effect|Wind

|level 4|

|ATK 1800|DEF 1300|

|When this card battles an opponent’s monster you can remove from play any number of "Phantom Beast" monsters in your Graveyard. Increase this card's ATK by 500 for each card removed. You can remove from play this card in your Graveyard to increase the ATK of a "Phantom Beast" monster by 500.|

 

|Phantom Beast Steel-Arm|

|Beast-Warrior/Union|Earth|

|level 2|

|ATK 0|DEF 2000|

|If you control a Beast-Warrior-Type monster you can Special Summon this card. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a Beast-Warrior-Type monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. A monster equipped with this card cannot be destroyed by battle. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

 

|Phantom Beast Torrent-Wolf|

|Beast-Warrior/Tuner/Effect|Water|

|level 3|

|ATK 1300|DEF 1500|

|You can remove from play this card in your Graveyard to treat one face-up "Phantom Beast" monster as a tuner until the end of the turn.|

 

|Phantom Beast Firestorm-Bear|

|Beast-Warrior/Tuner/Effect|Fire|

|level 4|

|ATK 1600|DEF 1500|

|If this card is sent to the Graveyard for the Synchro Summon of a "Phantom Beast" Synchro Monster increase the ATK of that monster by 400 or increase the ATK of that monster by 1000 until the End Phase of this turn.|

 

|Phantom Beast Tree-Dove|

|Beast-Warrior/Tuner/Effect|Wind|

|level 3|

|ATK 1000|DEF 0|

|When this card is removed from play send 1 "Phantom Beast" monster in your deck to the Graveyard.|

 

|Phantom Beast Inferno-Jaw|

|Beast-Warrior/Synchro/Effect|Fire|

|level 8|

|ATK 2000|DEF 2500|

|“Phantom Beast Firestorm-Bear” + 1 or more non-tuner monsters. Once per turn, remove from play 1 Beast-Warrior-Type monster in your Graveyard to destroy 1 card on the field. Once per turn remove from play one Beast-Warrior-Type monster in your Graveyard to inflict 1000 damage to your opponent. Once per turn remove from play 1 Beast-Warrior-Type monster in your Graveyard to increase the ATK of this card by 600 until your next turn.|

 

|Phantom Beast Tidal-Whale|

|Beast-Warrior/Synchro/Effect|Water|

|level 7|

|ATK 2100|DEF 2700|

|“Phantom Beast Torrent-Wolf” + 1 or more non-tuner monsters. Once per turn select up to 2 Monster Cards that are removed from play, and return them to their owners' Graveyard.|

 

|Phantom Beast Cyclone-Raven|

|Beast-Warrior/Synchro/Effect|Wind|

|level 6|

|ATK 2000|DEF 0|

|1 Beast-Warrior-Type tuner monster + 1 or more non-tuner monsters. This card cannot be destroyed by battle.|

 

|Phantom Beast Hive-Mind|

|Beast-Warrior/Synchro/Effect|Light|

|level 7|

|ATK 1500|DEF 1600|

|1 "Phantom Beast" tuner monster + 1 or more non-tuner monsters. While this card is in the Graveyard if a "Phantom Beast" monster would be destroyed you can destroy another "Phantom Beast" monster you control instead.|

 

|Phantom Beast Shadow-Eagle|

|Beast-Warrior/Synchro/Effect|Dark|

|level 8|

|ATK 2000|DEF 1600|

|1 "Phantom Beast" tuner monster + 1 or more "Phantom Beast" non-tuner monsters. While this card is in your Graveyard, once per turn you can add a "Phantom Beast" monster in your Graveyard to your hand.|

 

|Phantom Shield|

|Trap|Counter|

|Send 1 "Phantom Beast" monster from your Deck to the Graveyard. End the battle phase.|

 

|Phantom Bounce|

|Trap|Counter|

|Discard 1 "Phantom Beast" monster. Return 1 card on the field to its owner’s hand.|

 

|Phantom Bounce|

|Trap|Continuous|

|Whenever a "Phantom Beast" monster is sent to the Graveyard place one counter on this card. Send this card to the Graveyard to send cards from the top of your opponent’s deck to the Graveyard equal to the number of counters on this card x3.|

 

|Phantom Wall|

|Trap|Continuous|

|Whenever a "Phantom Beast" monster you control is selected as an attack target, remove from play a "Phantom Beast" monster in your Graveyard to negate the attack.|

 

|Phantom Retribution|

|Trap|Continuous|

|Each time a "Phantom Beast" monster(s) is removed from play, remove from play 1 card in your opponent’s Graveyard.|

 

|Phantom Illusion|

|Spell|Quickplay|

|Special Summon 1 level 4 or lower "Phantom Beast" monster from your Deck. That monster cannot be released or used as material for a Synchro Summon That monster is sent to the Graveyard during the end phase of this turn.|

 

|Phantom Shuffle|

|Spell|Continuous|

|Once per turn return 1 "Phantom Beast" monster in your Graveyard to your deck to send 1 "Phantom Beast" monster from your deck to the Graveyard|

 

|Phantom Treasure|

|Spell|Equip|

|Equip only to a "Phantom Beast" monster. When the equipped card is sent to the Graveyard return this card to your deck and draw 1 card.|

 

|Phantom Spirit|

|Spell|Equip|

|Increase the ATK of the equipped monster by 600 for each "Phantom Beast" monster on the field.|

 

|Phantom Call|

|Spell|Continuous|

|Once per turn, Special Summon 1 "Phantom Beast" monster from your Graveyard in face-up Attack Position. When this card is destroyed remove from play all "Phantom Beast" monsters summoned by this card's effect. When a monster summoned by this card's effect is removed from the field, destroy this card.|

 

|Lycan Creature|

|Beast-Warrior/Effect|Earth|

|level 3|

|ATK 1400|DEF 1100|

|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Beast-Warrior-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.|

 

|Masked Fighter|

|Beast-Warrior/Effect|Earth|

|level 4|

|ATK 1000|DEF 1200|

|When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Beast-Warrior-Type monster from your hand.|

 

 

 

Tech Cards: (6 cards)

r]

|Doomcaliber Guard|

|DARK/Fiend|

|Level 4|

|ATK 1800|DEF 1900|

|This card cannot be Special Summoned. When an Spell or Trap Card is activated, you must Tribute this card. Negate that cards's activation and destroy the card.|

 

|Perfect Tactics|

|Spell|Quickplay|

|Discard a card, draw a card, destroy a card on each side of the field and return a monster on each side of the field to the owners hand to make your opponent discard a card.|

(Yes, all of that before the last discard is a cost)

 

|Path of Bright Souls|

|Normal Trap|

|Discard 1 card. Add a Spell Card from your Deck to your hand.|

 

|Path of Dark Souls|

|Normal Trap|

|Discard 1 card. Add a Trap Card from your Deck to your hand.|

 

|Charge for the Guns|

|Spell|Quickplay|

|Select 1 Attack Position monster your opponent controls, then select a monster you control with less ATK. Those monsters battle.|

 

|Lemniscate|

|Trap|Continuous|

|Send 1 card from your hand or field to the Graveyard or remove from play all cards in your Graveyard to skip the End Phase. Destroy this card during the End Phase.|

 

 

 

Wind Omen & related cards - (Made with Darkdust Dragon - 32 cards)

[]

|Wind Omen – Thorns|

|WIND/Insect|

|Level 4|

|ATK 2100|DEF 2100|

|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this is the bottom card of your Graveyard, Special Summon it. During your opponent's Battle Phase you can discard this card, increase the ATK of all Insect-Type monsters you control by 600 until the End Phase. You can only Summon a "Wind Omen - Thorns" once per turn.|

 

[Wind Omen – Keeper|

|WIND/Insect|

|Level 5|

|ATK 2400|DEF 1200|

|If you have a "Wind Omen" monster in your Graveyard other than "Wind Omen - Keeper", you can discard this card to return cards from the bottom of your Graveyard to your Deck until the bottom card of your Graveyard is a "Wind Omen" monster. If this card is at the bottom of your Graveyard, add it to your hand.|

 

|Cemetery Distortion|

|Spell|

|Continuous|

|Once per turn, shuffle your Graveyard, then shuffle your opponent's Graveyard. When this card is removed from the field, place 1 card from the top of your Deck anywhere in your Graveyard.|

 

|Destruction of the Seers|

|Spell|

|Continuous|

|Your opponent cannot look at the cards in their Graveyard, except by a card effect. Unless your opponent can verify the position of a card in their Graveyard, they cannot target it.|

 

|Disciple of Erasure|

|Spell|

|Continuous|

|Once per turn, if the bottom card of your opponent's Graveyard is a Level 4 or lower monster, you can Special Summon it.|

 

|Erasure of the Cemetery|

|Spell|

|Continuous|

|When you activate this card, turn both players' Graveyards face-down. Both players' Graveyards must remain face-down. Once per turn, you can look at all the cards in your opponent's Graveyard and place 1 card from it at the bottom of their Graveyard.|

 

|Invincible Cockroach|

|WIND/Insect|

|Level 1|

|ATK 400|DEF 0|

|If there are 4 cards on top of this card in the Graveyard you can Special Summon it in Attack Position. When this card is Special Summoned by this effect, increase its ATK by 1000.|

 

|Dust Demon|

|WIND/Insect|

|Level 3|

|ATK 1300|DEF 1700|

|Return this card to your Deck during the End Phase it was sent to the Graveyard. If there are 4 cards on top of this card in your Graveyard, you can destroy all Spell and Trap Cards on your opponent’s side of the field to return this card to the Deck.|

 

|Wind Omen – Poison Worm|

|WIND/Insect|

|Level 1|

|ATK 100|DEF 100|

|When this card is destroyed any sent to the Graveyard, shuffle your Graveyard. Then, send the top 3 cards of your opponent's deck to the Graveyard and shuffle it. When this card is at the bottom of your Graveyard and you have a card in your Graveyard other than “Wind Omen – Poison Worm,” send the top 2 cards of your opponent’s Deck to the Graveyard and shuffle both players’ Graveyards.|

 

|Wind Omen – Rain Hopper|

|WIND/Insect|

|Level 3|

|ATK 0|DEF 1900|

|You may set this monster from your hand in a Spell and Trap Card Zone. If this card is destroyed while in a Spell and Trap Card Zone, your opponent may not declare an attack until their next End Phase. When this card is at the bottom of your Graveyard, set it in your Spell and Trap Card Zone. While set in a Spell or Trap Card Zone, this card is treated as a Normal Trap Card with the following effect: Negate the attack of 1 of your opponent's monsters.|

 

|Wind Omen – Under-Hammer|

|WIND/Insect|

|Level 4|

|ATK 1600|DEF 1600|

|When this card is at the bottom of your Graveyard you can return it to your Deck to destroy 1 card on the field.|

 

|Wind Omen – Judgement Hammer|

|WIND/Insect/Fusion|

|Level 8|

|ATK 3000|DEF 3000|

|Wind Omen – Under-Hammer + 1 “Wind Omen” monster.

This card cannot be Special Summoned except by sending the above Cards to your Deck when one is above the other in your Graveyard. During each End Phase and Standby Phase, return the bottom card of your Graveyard to your Deck, then activate the appropriate effect depending on the card returned. Spell: Destroy 1 Spell or Trap Card. Trap: Destroy 1 Monster Card your opponent controls. Monster: Return this card to your Extra Deck.|

 

|Firestorm Cicada|

|FIRE/Insect|

|Level 3|

|ATK 1000|DEF 1500|

|When this card is destroyed by battle, send 1 "Gale Omen" monster randomly from your Deck to your Graveyard to Special Summon 1 "Gale Omen" monster with 1200 DEF or less from your deck. If your opponent declares a direct attack and you control no monsters, remove from play 1 "Gale Omen" monster from your Graveyard from play to Special Summon this card in attack position.|

 

|Wind Omen – Striking Spider|

|WIND/Insect |

|Level 4|

|ATK 2000|DEF 500|

|While 3 "Wind Omen" monsters exist in your Graveyard, during battle between this card and a Defence Position monster whose DEF is lower than this card's ATK, inflict the as Battle Damage to your opponent. During your End Phase, remove from play 1 random card from your Graveyard or destroy this card. If this card is at the bottom of your Graveyard, destroy all Defence Position monsters on the field and remove this card from play.|

 

|Dream Dasher|

|DARK/Insect|

|Level 3|

|ATK 500|DEF 2000|

|This card gains effects based on the number of Insect-Type monsters in your Graveyard. 1 or more: When this card inflicts Battle Damage to your opponent, you can change this card to Defence Position. 2 or more: This card can attack your opponent directly. 3 or more: When this card inflicts Battle Damage to your opponent, discard 1 random card from your opponent's hand.|

 

|Wind Omen – Excalibur Moth|

|WIND/Insect|

|Level 9|

|ATK 2500|DEF 2500|

|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When the effect of a WIND monster activates from the bottom of your Graveyard you can Special Summon this card from your hand. Once per turn you can equip 1 Insect-Type monster on the field to this card. If this card would be destroyed, destroy an equipped monster instead. If this card is at the bottom of your Graveyard equip it to a face-up monster you control. The equipped monster gains 1000 ATK.|

 

|Poison Shot Spider|

|EARTH/Insect/Union|

|Level: 1|

|ATK 500|DEF 500|

|If you control an Insect-Type monster, you can Special Summon this card. Once per turn, during your Main Phase, you can equip this card to an Insect-Type monster you control as an Equip Spell Card OR unequip the Union Equipment and Special Summon this card in face-up attack position. While equipped to a monster by this effect, it can attack your opponent directly. In that case, any Battle damage they take becomes 1500. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

 

|Wind Omen – Gale Terror LV2|

|WIND/Insect|

|Level 2|

|ATK 800|DEF 800|

|If this card is at the bottom of your Graveyard, return it to your Deck to Special Summon 1 " Wind Omen – Gale Terror LV4" from your hand or Deck.|

 

|Wind Omen – Gale Terror LV4|

|WIND/Insect|

|Level 4|

|ATK 1600|DEF 1600|

|When this card is Special Summoned by the effect of " Wind Omen – Gale Terror LV2", return 2 Spell or Trap Cards on the field to their owner’s hand. If this card is at the bottom of your Graveyard, return it to your Deck to Special Summon 1 " Wind Omen – Gale Terror LV6" from your hand or Deck.|

 

|Wind Omen – Gale Terror LV6|

|WIND/Insect|

|Level 6|

|ATK 2400|DEF 2400|

|When this card is Special Summoned by the effect of " Wind Omen – Gale Terror LV4", return all Spell or Trap Cards on the field to their owner’s hand and your opponent may not set cards during their next turn. If this card is at the bottom of your Graveyard after being sent from the field to the Graveyard, return it to your Deck to Special Summon 1 " Wind Omen – Gale Terror LV8" from your hand or Deck.|

 

|Wind Omen – Gale Terror LV8|

|WIND/Insect|

|Level 8|

|ATK 2600|DEF 2600|

|If this card was Special Summoned by the effect of " Wind Omen – Gale Terror LV6", it gains the following effect and its ATK and DEF are increased to 3200. You may discard a card to return all face-down cards your opponent controls to their hand. They must then randomly discard 1 card. If this card is at the bottom of your Graveyard after being sent from the field to the Graveyard, return it to your Deck to Special Summon 1 " Wind Omen – Gale Terror LV10" from your hand or Deck.|

 

|Wind Omen – Gale Terror LV10|

|WIND/Insect|

|Level 10|

|ATK 2800|DEF 2800|

|If this card was Special Summoned by the effect of " Wind Omen – Gale Terror LV8", it gains the following effect and its ATK and DEF are increased to 4000. During your End Phase, return all cards your opponent controls to their hand. If this card is at the bottom of your Graveyard after being sent from the field to the Graveyard, return it to your Deck to Special Summon 1 " Wind Omen – Gale Terror LV12" from your hand or Deck.|

 

|Wind Omen – Gale Terror LV12|

|WIND/Insect|

|Level 12|

|ATK 3000|DEF 3000|

|If this card was Special Summoned by the effect of " Wind Omen – Gale Terror LV10", it gains the following effect and its ATK and DEF are increased to 4800. Your opponent cannot set cards. When this card declares an attack, return all cards your opponent controls to their hand. Your opponent must discard a card to activate the effect of a card.|

 

|Wind Omen – Plague Bringer|

|WIND/Insect/Fusion|

|Level 6|

|ATK 2200|DEF 2400|

|Wind Omen – Poison Worm + Wind Omen – Poison Worm

This card cannot be Special Summoned except by returning the above Cards to your Deck from your Graveyard. Once per turn you may send the top 2 cards of your Deck to the Graveyard to send the top 3 cards of your opponent's deck to the Graveyard and shuffle their Graveyard. When this card declares an attack, flip both player's Decks and Graveyards upside down. When this card is sent to the Graveyard, return it to the Extra Deck.|

 

|Gale Force|

|Normal Spell|

|Remove from play 2 "Wind Omen" monsters on top of each other in your Graveyard. Draw 2 cards.|

 

|Wind Omen - Mosquito Soldier|

|WIND/Insect/Tuner|

|Level 3|

|ATK 1600|DEF 0|

If this card is face-up on your side of the field, it cannot used as a Synchro Material Monster. You can remove from play this card at the bottom of your graveyard and a [Wind Omen] Directly above it in the Graveyard to Synchro Summon 1 Synchro Monster from your Extra Deck whose level equals the combined levels of the removed monsters.|

 

|Reckless Tactician|

|WIND/Spellcaster/Gemini|

|Level 4|

|ATK 0|DEF 2200|

|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.

* This card is changed to Defence Position. Once per turn you can send cards from the top of your Deck to the Graveyard to return an equal number of cards from the bottom of your Graveyard to your Deck.|

 

|Needle Spider|

|DARK/Insect|

|Level 5|

|ATK 2500|DEF 1300|

|You can return 2 Insect-type monsters from your Graveyard to your Deck to Special Summon this card from your hand.|

 

|Cyclone Spider|

|WIND/Insect|

|Level 6|

|ATK 1000|DEF 2500|

|This card cannot attack directly. This card can attack 8 times during the same Battle Phase. This card can not be destroyed by battle. When this card declares an attack, increase its ATK by 500 until the End Phase.|

 

|Wind Omen - Searing Spider|

|FIRE/Insect|

|Level 5|

|ATK 2300|DEF 1600|

|If this card destroys a monster by battle, shuffle your opponent's Graveyard. If this card is at the bottom of your Graveyard, you can return it to the deck to Special Summon 1 Level 4 or lower "Wind Omen" monster from your Graveyard or the bottom card of your opponent's Graveyard.|

 

|Explosion Web|

|Trap|

|Activate by discarding 1 Insect-Type "Spider" monster when your opponent declares an attack against a "Wind Omen" monster. Destroy the attacking monster and the turn ends.|

 

|Dark Spiderling|

|DARK/Insect/Tuner|

|Level 1|

|ATK 800|DEF 800|

|You can tribute this card to Special Summon 1 Insect-Type "Spider" monster from your hand.|

 

 

 

The Creator Expansion (6 cards)

[]

|The Artificial Creator|

|LIGHT/Machine/Synchro|

|Level 8|

|ATK 2000|DEF 2700|

|1 LIGHT Tuner + The Creator Incarnate or Herald of Creation

Once per turn, discard 1 card to Special Summon 1 monster from your Graveyard, that monster cannot attack this turn.|

 

|Resurrection Blesser|

|LIGHT/Fairy/Synchro|

|Level 8|

|ATK 0|DEF 3500|

|1 LIGHT Tuner + 1 or more LIGHT non-tuner monsters

When this card is Summoned, add 1 "Card of Safe Return" from your Deck or Graveyard to your hand. Card of Safe Return cannot be removed from the field.|

 

|Tool of Creation|

|LIGHT/Machine/Tuner|

|Level 4|

|ATK 1600|DEF 1500|

|This card cannot be Normal Summoned. When this card is Summoned, select and activate one of the following effects:

* Draw 1 card

* Add 1 level 8 monster from your Deck to your hand.|

 

|Shining Half|

|LIGHT/Machine/Tuner|

|Level 1|

|ATK 500|DEF 0|

|Once per turn, select a face-up monster. This card’s level is treated as half of the selected monster’s level (rounded up).|

 

|Bolt of Zeus|

|LIGHT/Thunder|

|Level 4|

|ATK 1600|DEF 0|

|If this card is Special Summoned by the effect of a monster, you may destroy it and 2 other cards on the field.|

 

|Caller of Divinity|

|LIGHT/Fairy|

|Level 5|

|ATK 2000|DEF 2000|

|Pay 1000 Life Points and discard this card to add 1 “The Creator” monster from your Deck or Graveyard to your hand. Tribute this card to Special Summon 1 “The Creator” from your hand. Tribute this card and discard 1 card to Special Summon 1 “The Creator” from your Deck, you cannot enter your Battle Phase during the turn you activate this effect.|

 

 

 

Roulettes - the most annoying set you'll ever see (12 cards)

[]

|Roulette Lazer|

|Trap|

|Destroy 1 monster on the field then set this card on your opponent’s side of the field.|

 

|Roulette Whirlwind|

|Counter Trap|

|Negate the Summon of a monster and destroy it, then set this card on your opponent’s side of the field.|

 

|Roulette Zero|

|Counter Trap|

|Negate the activation of a Spell Card and destroy it, then set this card on your opponent’s side of the field.|

 

|Roulette Light|

|Counter Trap|

|Negate the activation of a Trap Card other than a “Roulette” card and destroy it, then set this card on your opponent’s side of the field.|

 

|Roulette Swap|

|Trap|

|Select 1 face-down Spell or Trap Card your opponent controls. Gain control of that card, then set this card on your opponent’s side of the field.|

 

|Roulette Eye|

|Trap|

|Select 1 Trap Card from your Deck, place it on top of your Deck, then set this card on your opponent’s side of the field.|

 

|Roulette Summon|

|Trap|

|Special Summon 1 monster from your hand, then set this card on your opponent’s side of the field.|

 

|Roulette Force Stop|

|Counter Trap|

|Activate only when your opponent activates an effect which would destroy a card on the field, your opponent cannot attack this turn, then set this card on your opponent’s side of the field.|

 

|Roulette Crash|

|Continuous Trap|

|When a ‘Roulette’ card is activated, inflict 600 damage to your opponent’s Life Points. Once per turn you can send a face-down ‘Roulette’ card you control to the Graveyard to inflict 800 damage to your opponent’s Life Points.|

 

|Roulette Bind|

|Counter Trap|

|Negate the effect of 1 face-up monster until the End Phase. Set this card in one of your opponent’s Spell and Trap Card Zones.|

 

|Roulette Sniper|

|DARK|Fiend|

|Level 4|

|ATK 1500|DEF 600|

|Once per turn, select 1 face-down card your opponent controls. If that card is a “Roulette” card, destroy it and this card cannot be destroyed next turn. When this card is removed from the field, your opponent can Special Summon it to their side of the field.|

 

|Roulette Rigger|

|DARK|Fiend|

|Level 7|

|ATK 2800|DEF 600|

|Once per turn, select 1 face-down card your opponent controls. If that card is a “Roulette” card, take control of it and this card cannot be destroyed next turn. When this card is removed from the field, your opponent can Special Summon it to their side of the field.|

 

 

Link to comment

Updated with my new mini-set, enjoy.

 

EDIT: Changed the effect of 3 of the monsters, added a Ladybug support card.

EDIT2: Added a new Tech card. Added # of cards in each set. Added the name of two planned sets (Lave/Roulette).

EDIT3: Tech card from update 2 moved into Roulette set, Roulette set added.

 

 

Fake/True Rocks - Who's effect is that again? (13 cards)

 

 

|Fake Rock – Spike Shield|

|EARTH/Rock|

|Level 2|

|ATK 2200|DEF 0|

|When this card is Summoned or attacked and flipped face-up, the original ATK and DEF of this card are swapped.|

 

|True Rock – Canyon Knight|

|EARTH/Rock|

|Level 6|

|ATK 2200|DEF 2800|

|This card cannot be Set or flipped face-down. You can Special Summon this card by tributing 1 Rock-Type monster you control. This card gains the effect of the released monster.|

 

|Fake Rock – Twin Brace|

|EARTH/Rock|

|Level 3|

|ATK 500|DEF 1800|

|This card can attack twice during each Battle Phase.|

 

|True Rock – Eye Archer|

|EARTH/Rock|

|Level 3|

|ATK 1700|DEF 1800|

|When this card is Normal Summoned, select 1 Rock-Type monster you control. This card gains that monster’s effect. When this card attacks your opponent directly, increase its ATK by 300 before damage calculation.|

 

|Fake Rock – Overdrive Armour|

|EARTH/Rock|

|Level 2|

|ATK 900|DEF 1600|

|This card inflicts piercing damage.|

 

|True Rock – Broken Knight|

|EARTH/Rock|

|Level 6|

|ATK 2500|DEF 2000|

|Once per turn, discard 1 Rock-Type monster from your hand. This card gains the effect of the sent monster until the End Phase. When this card declares an attack against a Defence Position monster, negate the effect of your opponent’s Trap Cards until the end of the damage step.|

 

|Fake Rock – Leech Amulet|

|EARTH/Rock|

|Level 1|

|ATK 0|DEF 0|

|When this card battles an opponent’s monster, increase this card’s ATK by half of the opponent’s monster’s ATK, until the End Phase.|

 

|True Rock – Absorbing Giant|

|EARTH/Rock|

|Level 7|

|ATK 100|DEF 3100|

|This card can be Tribute Summoned by tributing 1 Rock-Type monster. Once per turn, select 1 Rock-Type monster in your Graveyard, this card gains the effect of the selected monster until the End Phase. When this card battles an opponent’s monster, increase this card’s ATK by half of the opponent’s monster’s ATK.|

 

|Fake Rock – Helm-Splitter Axe|

|EARTH/Rock|

|Level 3|

|ATK 600|DEF 0|

|When this card battles an opponent’s monster, select the ATK or DEF of that monster and use that value for damage calculation.|

 

|Fake Rock – Skeletal Fighter|

|EARTH/Rock|

|Level 1|

|ATK 0|DEF 0|

|This card cannot be destroyed as a result of battle.|

 

|Fake Rock – Reflecting Diamond|

|EARTH/Rock|

|Level 1|

|ATK 0|DEF 1800|

|This card cannot be destroyed by card effects.|

 

|True Rock – Fossil Berserker|

|EARTH/Rock|

|Level 5|

|ATK 1900|DEF 0|

|When this card is Summoned, return two removed from play two Rock-Type monsters to your Graveyard. This card gains the effects of the returned monsters. After this card battles a monster, if the opponent’s monster was not destroyed by battle and this card is face-up on the field, inflict 1500 damage to your opponent’s Life Points.|

 

|Truth Mountain – The Living Earth|

|EARTH/Rock|

|Level 11|

|ATK 0|DEF 5000|

|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 “True Rock” monsters you control. Once per turn, remove up to 2 “Fake Rock” monsters in your Graveyard from play. This card gains the effects of the removed monsters.|

 

 

 

NEX - Someone needed to finish that set!

 

 

|Power of Extent|

|Spell|

|Quickplay|

|Select and activate one of the following effects:

*Add 1 “NEX” from your Deck or Graveyard to your hand.

*Tribute 1 Level 4 “Neo-Spacian” monster. Draw 3 cards.|

 

|Signal Contact|

|Spell|

|Normal|

|Add 1 “Neo-Spacian” card from your Deck to your hand.|

 

|Neo-Spacian Concentration|

|Spell|

|Continuous|

|Increase the ATK of all Level 4 “Neo-Spacian” monsters by 600 for each “Neo-Spacian” monster you control.|

 

|Neo-Spacian Void Panther|

|Level 4|

|DARK/Beast/Fusion|

|ATK 1500|

|DEF 800|

|This card's name is also treated as "Neo-Spacian Dark Panther". This card cannot be Special Summoned except with "NEX”. Once per turn, negate the activation of an opponent’s monster’s effect, this card gains the name and effect of that monster until your next End Phase.|

 

|Neo-Spacian Volcanic Scarab|

|Level 4|

|FIRE/Insect/Fusion|

|ATK 800|

|DEF 800|

|This card's name is also treated as "Neo-Spacian Flare Scarab". This card cannot be Special Summoned except with "NEX”. This card gains 500 ATK for each Spell and Trap Card on the field.|

 

|Neo-Spacian Gale Hummingbird|

|Level 4|

|WIND/Winged-Beast/Fusion|

|ATK 1200|

|DEF 700|

|This card's name is also treated as "Neo-Spacian Air Hummingbird". This card cannot be Special Summoned except with "NEX”. Once per turn, during your Main Phase, you can gain 400 Life Points for each card in your opponent's hand and on their side of the field, then inflict damage to your opponent’s Life Points equal to half the Life Points you gained from this effect.|

 

|Neo-Spacian Kingdom Mole|

|Level 4|

|EARTH/Rock/Fusion|

|ATK 1300|

|DEF 500|

|This card's name is also treated as "Neo-Spacian Grand Mole". This card cannot be Special Summoned except with "NEX”. During either players turn, you can return this card to your Extra Deck to send up to 2 monsters from the field to their owner’s hand.|

 

|Elemental Hero Kingdom Neos|

|Level 8|

|EARTH/Warrior/Fusion|

|ATK 2800|

|DEF 2300|

|"Elemental Hero Neos" + "Neo-Spacian Kingdom Mole"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). Once per turn, return 1 card on the field to the top of its owner's Deck.|

 

|Elemental Hero Gale Neos|

|Level 8|

|AIR/Warrior/Fusion|

|ATK 2800|

|DEF 2300|

|"Elemental Hero Neos" + "Neo-Spacian Gale Hummingbird"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). Oncer per turn, while your Life Points are lower than your opponent's, inflict damage to your opponent equal to the difference.|

 

|Elemental Hero Void Neos|

|Level 8|

|DARK/Warrior/Fusion|

|ATK 2800|

|DEF 2300|

|"Elemental Hero Neos" + "Neo-Spacian Void Panther"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). Negate all the effect of your opponent's Effect Monsters.|

 

|Elemental Hero Volcanic Neos|

|Level 8|

|FIRE/Warrior/Fusion|

|ATK 2800|

|DEF 2300|

|"Elemental Hero Neos" + "Neo-Spacian Volcanic Scarab"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). This card gains 800 ATK for each Spell and Trap Card on the field.|

 

|Elemental Hero Twinkle Neos|

|Level 8|

|FIRE/Warrior/Fusion|

|ATK 2800|

|DEF 2300|

|"Elemental Hero Neos" + "Neo-Spacian Twinkle Moss"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). Once per turn, during your Main Phase, you can destroy 1 card your opponent controls. Based on that card's type, apply the proper effect: ● Monster: This card can attack twice this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change 1 card on the field to Defense Position.|

 

 

 

Frozen Versions! - because DARK is outdated

 

 

|Endymion, Frozen Sage|

|Level 7|

|WATER/Spellcaster|

|ATK 2700|

|DEF 1700|

|You can Special Summon this card from your hand or Graveyard by returning 3 WATER monsters from your hand or Graveyard to your Deck. Once per turn, discard a Spell Card to add a WATER monster from your Deck or Graveyard to your hand.|

 

|Frozen Angel Seven|

|Level 7|

|WATER/Fairy|

|ATK 2500|

|DEF 1500|

|Return 2 WATER monsters from your Hand or Graveyard to your Deck to negate the effect of 1 monster on the field until the End Phase. This effect can be activated during either players turn.|

 

|Twin-Headed Frozen Storm Dragon|

|Level 7|

|WATER/Thunder|

|ATK 2800|

|DEF 2100|

|This card cannot be Special Summoned except by returning 2 WATER monsters which share a name to your Deck from your Graveyard. Once per turn, discard 1 WATER monster to add 2 cards with the same name as the discarded monster from your Deck to your Hand.|

 

|The Last Warrior from the Frozen Planet|

|Level 7|

|WATER/Warrior|

|ATK 2350|

|DEF 2300|

|This card cannot be Special Summoned or set. This card can only be Normal Summoned by tributing WATER monsters. If a player controls a monster(s), they cannot Summon or set monsters.|

 

|Frozen Knight Parshath|

|Level 5|

|WATER/Fairy|

|ATK 1900|

|DEF 1500|

|This card inflicts piercing damage. If this card inflicts battle damage to your opponent, add a WATER monster from your Deck to your hand.|

 

|Grandmaster of Frozen Wastes|

|Level 5|

|WATER/Warrior|

|ATK 2100|

|DEF 800|

|If you control two or more WATER monsters, you can Special Summon this card from your hand. When this card is destroyed, add a WATER monster from your Deck or Graveyard to your hand.|

 

|Frozen Jackel's Ghost|

|Level 5|

|WATER/Thunder|

|ATK 1700|

|DEF 1600|

|When a monster is destroyed as a result of battle, you can return 2 WATER monsters from your hand or Graveyard to your Deck to Special Summon it to your side of the field.|

 

|Frozen Joker of the Night|

|Level 9|

|WATER/Warrior|

|ATK 3800|

|DEF 2500|

|This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing all cards in your Graveyard from play and tributing 2 Level 6 or higher WATER monsters. When the effect of a Spell, Trap, or Effect Monster is activated, you can return 1 WATER monster from your Graveyard to your Deck to negate the activation and effect of that card, and destroy it.|

 

 

Be Silent - The meta's getting hammered

 

 

|Silent Lands|

|Field Spell|

|This card cannot be removed from the field by monster effects. Monsters cannot be removed from play from the Graveyard or hand. You can Normal Summon a WIND monster without tributes by returning WIND monsters from your Graveyard to your Deck equal to twice the tributes required to Normal Summon that monster.|

 

|Silent Unity|

|Winged-beast|WIND|Level 4|ATK 2100|DEF 2100|

|This card cannot attack. All monsters are treated as WIND. When this card is sent to the Graveyard, gain 800 Lifepoints.|

 

|Silent Equality|

|Aqua|WIND|Level 4|ATK 1900|DEF 1700|

|When cards are sent to your opponent's hand or Graveyard by a card effect, you can return them to your opponent's Deck by sending an equal number of WIND monsters from your Deck to the Graveyard.|

 

|Silent Dispair|

|Sea-Serpent|WIND|Level 4|ATK 1700|DEF 1800|

|When this card attacks an Attack Position monster with an original ATK lower than the original ATK of this card, return it to the top of the owner's Deck without applying damage calculation. When this card is removed from the field, reduce all Battle Damage to 0 until the End Phase.|

 

|Silent Persistence|

|Insect|WIND|Level 3|ATK 1600|DEF 1300|

|When this card is sent to the Graveyard by a card effect, add it to your hand. When this card is destroyed as a result of battle, send 1 WIND monster from your Deck to your Graveyard.|

 

|Silent Pride|

|Beast|WIND|Level 4|ATK 1800|DEF 1000|

|During either player's turn, tribute this card to send 2 WIND monsters from your Deck to the Graveyard destroy 1 monster with a DEF lower than half the ATK of this card. If you activate this effect, no monsters can be Special Summoned until the End Phase. When this card is sent the Graveyard by a card effect, gain 500 Life Points.|

 

|Silent Force|

|Rock|WIND|Level 6|ATK 2600|DEF 2000|

|This card cannot be Special Summoned. If you control no cards, you can Normal Summon this card without tributes. When this card is sent to the Graveyard by the effect of a monster, return if to your hand. Negate the effects of a card which battles with this card.|

 

|Silent Tranquility|

|Fairy|WIND|Level 8|ATK 3000|DEF 3000|

|This card cannot be Special Summoned. Each player can only Summon 1 monster per turn. When this card is destroyed by an opponent's card effect, no monsters can be Summoned until the End Phase and you take no damage this turn.|

 

|Silent Betrayal|

|Fiend|WIND|Level 8|ATK 3200|DEF 2800|

|This card cannot be Special Summoned. When this card is sent to the Graveyard by a card effect, add it to your hand and destroy all cards you control. When this card is Summoned, flip all cards on the field face-down, then return all cards you control to your hand. Remove this card from play during the End Phase if you control another card. This card cannot be sent to the Graveyard by card effects. Negate the effect of all monsters which are not face-up.|

 

 

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|Blank Ladybug|

|DARK/Insect|

|Level 1|

|ATK 0|DEF 0|

|Once per turn, during your Standby Phase, you can reveal this card in your hand and select 1 other “Ladybug” monster revealed in your hand. This card’s effect becomes the effect of the selected monster. If you do this, this card remains revealed while it is in your hand, until the End Phase.|

[/Quote]

 

Not a bad card, and not broken either. I like it.

 

|Final Order to Swarm|

|Spell|

|Quickplay|

|Summon any number of ‘Ladybug’ monsters from your hand, then increase the ATK of all "Ladybug" monsters by 400x the number of “Ladybug” monsters Summoned by this effect. Destroy all “Ladybug” monsters you control during the End Phase.|

[/Quote]

 

This thing needs a cost. It makes Tribute or Special Summons way too easy for free. About 1000 LP should be fair.

 

|Ladybugs of the Rainbow|

|Spell|

|Quickplay|

|Reveal any number of “Ladybug” cards in your hand. Destroy cards on the field equal to the number of “Ladybug” cards revealed by this effect.|

[/Quote]

 

Alone this card is fairly balanced, but I worry about it comboing with the below card.

 

|Six Spot Mirror|

|Spell|

|Quickplay|

|Stop revealing all revealed cards in your hand.|

[/Quote]

 

See what I mean? Reveal; all Ladybugs for their effects, hide them, destroy boatloads of creatures. All for 2 cards. Make one or the other a Normal Spell.

 

Pretty good support all in all.

Link to comment

|Final Order to Swarm|

|Spell|

|Quickplay|

|Summon any number of ‘Ladybug’ monsters from your hand' date=' then increase the ATK of all "Ladybug" monsters by 400x the number of “Ladybug” monsters Summoned by this effect. Destroy all “Ladybug” monsters you control during the End Phase.|

[/Quote']

 

This thing needs a cost. It makes Tribute or Special Summons way too easy for free. About 1000 LP should be fair.

 

Well, I don't think so, it's a -1, if people wanted to build a tribute/SS Deck, they'd be much better using cards like Jester Confit. Using this means that you need a specific card to make your monsters SS'able and since they're all Level 1, they're useless for Synchro.

 

|Ladybugs of the Rainbow|

|Spell|

|Quickplay|

|Reveal any number of “Ladybug” cards in your hand. Destroy cards on the field equal to the number of “Ladybug” cards revealed by this effect.|

[/Quote]

 

Alone this card is fairly balanced, but I worry about it comboing with the below card.

that was the point, it's the only card destruction in the whole archtype

 

|Six Spot Mirror|

|Spell|

|Quickplay|

|Stop revealing all revealed cards in your hand.|

[/Quote]

 

See what I mean? Reveal; all Ladybugs for their effects, hide them, destroy boatloads of creatures. All for 2 cards. Make one or the other a Normal Spell. You'd still kill just as many with a Normal Spell, and it requires you to fill your Deck with 0ATK/DEF Level 1 monsters with no monster destruction or damage-inflicting effects.

 

Pretty good support all in all.

 

Glad you like it ^_^

Link to comment

i love most of your ideas and i would really like to take some Black Ice cards of yours for a set of mines or make them real cards' date='would you like the idea?

[/quote']

 

I consider these 'real cards' already, I really couldn't care for pictures. Although I do have a set of Black Ice with pictures, they aren't any good, and probably lost.

I guess, if you credit me and show the cards to me, I'll let you use them. I don't see any point in running around and stopping people seeing my ideas.

Link to comment

 

See what I mean? Reveal; all Ladybugs for their effects' date=' hide them, destroy boatloads of creatures. All for 2 cards. Make one or the other a Normal Spell.

 

Pretty good support all in all.

[/quote']

 

I agree with Darkdust. I would say make Six Spot Mirror the Normal Spell, even though the combo is still pretty devastating.

Link to comment

i love most of your ideas and i would really like to take some Black Ice cards of yours for a set of mines or make them real cards' date='would you like the idea?

[/quote']

 

I consider these 'real cards' already, I really couldn't care for pictures. Although I do have a set of Black Ice with pictures, they aren't any good, and probably lost.

I guess, if you credit me and show the cards to me, I'll let you use them. I don't see any point in running around and stopping people seeing my ideas.

 

Well,ok i was saying you this because your ideas are really good and i can even help you with more ideas,for instance your Black Ice set has 19 cards and i can make it have 80 cards and name it:Black Freezing and find pictures for all of those cards,that's one of the sets that seems interesting to me but if i find another one i can help you with,i may do.

Oh and yes i will credit you for the ideas

Link to comment

i love most of your ideas and i would really like to take some Black Ice cards of yours for a set of mines or make them real cards' date='would you like the idea?

[/quote']

 

I consider these 'real cards' already, I really couldn't care for pictures. Although I do have a set of Black Ice with pictures, they aren't any good, and probably lost.

I guess, if you credit me and show the cards to me, I'll let you use them. I don't see any point in running around and stopping people seeing my ideas.

 

Well,ok i was saying you this because your ideas are really good and i can even help you with more ideas,for instance your Black Ice set has 19 cards and i can make it have 80 cards and name it:Black Freezing and find pictures for all of those cards,that's one of the sets that seems interesting to me but if i find another one i can help you with,i may do.

Oh and yes i will credit you for the ideas

 

No.

I don't think that pictures or pure numbers of cards improve a set in anyway, the Black Ice set has a strong theme and play style supported by its cards. Any more than a small number of cards would remove the focus on the current ones there, which work in just the way I like.

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