Darkoda Posted November 14, 2007 Report Share Posted November 14, 2007 Name: Phantom Beast Raging-HornType: Beast-Warrior/Earth/EffectLevel: 4Atk:1000Def:1800 As long as there is a "Phantom Beast" monster with a different name on the field, this card's original attack becomes 2000. During battle between attacking "Phantom Beast" monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent's Life Points. Name: Phantom Beast Serpent-FangType: Beast-Warrior/Wind/EffectLevel: 4Atk:1700Def:1000 Discard one "Phantom" card from your hand. Destroy one spell or trap card on the field. This card cannot attack during the turn you use this effect. Name: Phantom Beast Rising-FinType: Beast-Warrior/Water/EffectLevel: 4Atk:1000Def:1000 Once per turn, during your End Phase, by paying 500 lifepoints, you can return this card from your graveyard to your hand. Name: Phantom Beast Arctic-TuskType: Beast-Warrior/Water/EffectLevel: 4Atk:1800Def:1500 Once per turn, you can reduce the attack of one monster on your opponent's side of the field by 500 until the end of your opponent's next turn.(This can be activated during the Battle Phase) Name: The Phantom PlainsType: Field Spell Increase the attack and defense of all "Phantom Beasts" on your side of the field by 100*the monster's level. The effects of "Phantom Beast" monsters on your side of the field, hand, and graveyard cannot be negated. If this card would be destroyed, you can negate its destruction by discarding one "The Phantom Plains" from your hand. Name: Phantom Beast Astral-PhoenixType: Beast-Warrior/Light/EffectLevel: 10Atk:3000Def:2200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters, two of which must be "Phantom Beast" monsters. When this card destroys a monster by battle, inflict 500 damage to your opponent. When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. When this card is removed from the field by your opponent's card effect, inflict 2000 damage to your opponent. Name: Phantom CallingType: Spell Card Discard 1 "Phantom Beast" from your hand. Draw 2 cards. Name: Spirit FusionType: Quick-play Spell Card Activate only when a "Phantom Beast" monster you control battles an opponent's monster. The original attack of the "Phantom Beast" monster becomes the combined attack of every "Phantom Beast" monster on the field. Destroy every "Phantom-Beast" monster you control during the End Phase. Name:Celestial Phantom - JubilationType: Spell Card You can destroy spell/trap cards on your opponent's field up to the number of "Phantom" cards on your side of the field. Name:Celestial Phantom - The OracleType: Trap Card Return 4 "Phantom" cards from your graveyard to your deck, then draw 1 card. Link to comment
Archangel of destiny Posted November 14, 2007 Report Share Posted November 14, 2007 I have a headache from reading this but overall very nice 10/10 Link to comment
Umbra Posted November 14, 2007 Report Share Posted November 14, 2007 You know, Phantom Beasts already exist: http://yugioh.wikia.com/wiki/Phantom_Beast Link to comment
Darkoda Posted November 14, 2007 Author Report Share Posted November 14, 2007 Yeah, I know they exist, I simply made some more of them since there are only 4 Phantom beasts >_> Link to comment
Umbra Posted November 15, 2007 Report Share Posted November 15, 2007 I thought so just after I posted that. Link to comment
yokofox88 Posted November 15, 2007 Report Share Posted November 15, 2007 very nice, but there are a few cards that seem a tad bit broken to me like your phoenix and Jubilation. just because personally i already see that swamping could become very easy with a set like this and those cards would become very easy to use and pull off. if you had some draw backs to them that would be better other wise nice idea. Link to comment
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