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Spectral Warriors


Darkoda

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Name: Phantom Beast Raging-Horn

Type: Beast-Warrior/Earth/Effect

Level: 4

Atk:1000

Def:1800

 

As long as there is a "Phantom Beast" monster with a different name on the field, this card's original attack becomes 2000. During battle between attacking "Phantom Beast" monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

 

 

Name: Phantom Beast Serpent-Fang

Type: Beast-Warrior/Wind/Effect

Level: 4

Atk:1700

Def:1000

 

Discard one "Phantom" card from your hand. Destroy one spell or trap card on the field. This card cannot attack during the turn you use this effect.

 

 

 

 

Name: Phantom Beast Rising-Fin

Type: Beast-Warrior/Water/Effect

Level: 4

Atk:1000

Def:1000

 

Once per turn, during your End Phase, by paying 500 lifepoints, you can return this card from your graveyard to your hand.

 

 

 

Name: Phantom Beast Arctic-Tusk

Type: Beast-Warrior/Water/Effect

Level: 4

Atk:1800

Def:1500

 

Once per turn, you can reduce the attack of one monster on your opponent's side of the field by 500 until the end of your opponent's next turn.(This can be activated during the Battle Phase)

 

 

 

Name: The Phantom Plains

Type: Field Spell

 

Increase the attack and defense of all "Phantom Beasts" on your side of the field by 100*the monster's level. The effects of "Phantom Beast" monsters on your side of the field, hand, and graveyard cannot be negated. If this card would be destroyed, you can negate its destruction by discarding one "The Phantom Plains" from your hand.

 

 

 

Name: Phantom Beast Astral-Phoenix

Type: Beast-Warrior/Light/Effect

Level: 10

Atk:3000

Def:2200

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters, two of which must be "Phantom Beast" monsters. When this card destroys a monster by battle, inflict 500 damage to your opponent. When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. When this card is removed from the field by your opponent's card effect, inflict 2000 damage to your opponent.

 

 

 

Name: Phantom Calling

Type: Spell Card

 

Discard 1 "Phantom Beast" from your hand. Draw 2 cards.

 

 

 

Name: Spirit Fusion

Type: Quick-play Spell Card

 

Activate only when a "Phantom Beast" monster you control battles an opponent's monster. The original attack of the "Phantom Beast" monster becomes the combined attack of every "Phantom Beast" monster on the field. Destroy every "Phantom-Beast" monster you control during the End Phase.

 

 

 

Name:Celestial Phantom - Jubilation

Type: Spell Card

 

You can destroy spell/trap cards on your opponent's field up to the number of "Phantom" cards on your side of the field.

 

 

 

 

Name:Celestial Phantom - The Oracle

Type: Trap Card

 

Return 4 "Phantom" cards from your graveyard to your deck, then draw 1 card.

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very nice, but there are a few cards that seem a tad bit broken to me like your phoenix and Jubilation. just because personally i already see that swamping could become very easy with a set like this and those cards would become very easy to use and pull off. if you had some draw backs to them that would be better other wise nice idea.

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