Jump to content

Loan Token Hell | Expanded set


Umbra

Recommended Posts

Infinite Loan

Continuous Trap

When your opponent Normal Summons or Special Summons a monster, Special Summon 1 “Loan Token” (DARK/Fiend-type/Level 1/ 0 ATK / 0 DEF) in face-up Defense Position to their side of the field. “Loan Tokens” cannot be removed from the field or change their battle position, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control.

 

Hell Trader

DARK

Fiend

1 / 0 / 0

If your opponent's Life Points are higher than yours, you can Special Summon this card from your hand. When this card is destroyed by battle, Special Summon 1 “Loan Token” (DARK/Fiend-type/Level 1 /0 ATK/0 DEF) in face-up Defense Position to your opponent's side of the field. “Loan Tokens” cannot be removed from the field or change their battle position, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control.

 

Hell Collector Toichi

DARK

Fiend

4 / 1600 / 1300

During each of your Standby Phases, inflict damage to your opponent equal to the number of “Loan Tokens” your opponent controls x 1000.

 

Demon's Trade

Equip Spell

Equip only to a “Hell Collector” monster you control. Any Effect Damage the equipped monster inflicts is increased by 800. When the equipped monster destroys a monster by battle, inflict 300 damage x the number of "Loan Tokens" your opponent controls to your opponent. You can only equip 1 “Demon's Trade” to a monster at a time.

 

Hell Collector Burichi

DARK

Fiend / Tuner

3 / 1200 / 1200

When either player Normal Summons a monster, Special Summon 1 “Loan Token” (DARK/Fiend-type/1/0 ATK/0 DEF) in face-up Defense Position to your opponent's side of the field. “Loan Tokens” cannot be removed from the field or change their battle position, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control. During each of your Standby Phases, inflict damage to your opponent equal to the number of “Loan Tokens” your opponent controls x 500.

 

Hell Collector Zaizen

DARK

Fiend

4 / 1500 / 1300

When a “Loan Token” your opponent controls is destroyed, you can Special Summon this card from your hand. During each of your Standby Phases, inflict 800 damage x the number of “Loan Tokens” your opponent controls to your opponent.

 

Hell Collector Shuuren

DARK

Fiend

1 / 0 / 0

When a “Loan Token” is Special Summoned to your opponent's side of the field, you can Special Summon this card from your hand. This card gains 400 ATK/DEF for each “Loan Token” your opponent controls. During each of your Standby Phases, inflict damage to your opponent equal to the number of “Loan Tokens” your opponent controls x 300.

 

Full Mortgage

Continuous Trap

Place 2 “Loan Tokens” in empty Spell/Trap Card Zones on your opponent's side of the field. “Loan Tokens” cannot be removed from the field, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control. You can only control 1 “Full Mortgage”. During each of your End Phases, if there is a “Loan Token” on your opponent's side of the field, place 1 “Loan Token” in an empty Spell/Trap Card Zone on your opponent's side of the field. If there are no “Loan Tokens” on your opponent's side of the field, destroy this card.

 

Hell Collector Üzen

DARK

Fiend / Synchro

7 / 2800 / 1500

1 Tuner + 1 or more “Hell Collector” non-Tuner monsters

When this card is Synchro Summoned, Special Summon 2 “Loan Tokens” (DARK/Fiend-type/1/0 ATK/0 DEF) in face-up Defense Position to your opponent's side of the field. “Loan Tokens” cannot be removed from the field or change their battle position, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control. During each of your Standby Phases, inflict damage to your opponent equal to the number of “Loan Tokens” your opponent controls x 1600.

 

Hell Collector Gin

DARK

Fiend

3 / 1100 / 900

When a monster is Special Summoned, except a “Loan Token”, Special Summon 1 “Loan Token” (DARK/Fiend-type/1/0 ATK/0 DEF) in face-up Defense Position to your opponent's side of the field. “Loan Tokens” cannot be removed from the field or change their battle position, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control. During each of your Standby Phases, inflict damage to your opponent equal to the number of “Loan Tokens” your opponent controls x 400.

 

Loan Shark's Bait

Trap Card

Discard 1 card. Special Summon “Loan Tokens” (DARK/Fiend-type/1/0 ATK/0 DEF) in face-up Defense Position to your opponent's side of the field equal to the number of “Hell Collector” monsters you control - 2. “Loan Tokens” cannot be removed from the field or change their battle position, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control. At the end of your next Standby Phase, destroy all “Loan Tokens” Special Summoned by this effect.

 

High-Rate Loan

Continuous Trap

Any Effect Damage your opponent takes from a “Hell Collector” monster is increased by 300 x the number of “Loan Tokens” your opponent controls.

 

Hell Collector Baka

DARK

Fiend

3 / 1200 / 1200

If your opponent controls more “Loan Tokens” than non-Token monsters, you can discard 1 card to skip your opponent's Draw Phase during their next turn.During each of your Standby Phases, inflict damage to your opponent equal to the number of “Loan Tokens” your opponent controls x 300.

 

Insurance Fraud

Equip Spell

Equip only to a monster your opponent controls. The equipped monster cannot be destroyed by battle. When the owner of the equipped monster takes Effect Damage, send this card and the equipped monster to the Graveyard. Then, inflict 600 damage x the number of “Loan Tokens” your opponent controls to your opponent.

 

Hell Collector Ryusen

DARK

Fiend

5 / 2000 / 1600

If your opponent controls 2 or more “Loan Tokens”, you can Normal Summon this card without Tribute. This card gains 100 ATK for each “Loan Token” your opponent controls. Once per turn, you can negate the Special Summon of a card and return it to it's owner's hand. Then, Special Summon 1 “Loan Token” (DARK/Fiend-type/1/0 ATK/0 DEF) in face-up Defense Position to your opponent's side of the field. “Loan Tokens” cannot be removed from the field or change their battle position, except by a card effect. Your opponent can discard 1 card to destroy 1 "Loan Token" they control. During each of your Standby Phases, inflict damage to your opponent equal to the number of “Loan Tokens” your opponent controls x 500.

Link to comment

very interesting idea. no one would ever suspect a deck that gives them monsters. The only other example of this that I know of is a deck type that I am working on, but they function a bit differently. You'll see what it is once I post it. It will be called the Traitorous mercenary set. But you had a very good idea. Keep up the good work.

Link to comment

A whole set that gives your opponent two choices, have no field, or no hand to put things on the field.

Or side a whole load of self-destructing cards.

Considering the ease that you can get the tokens out, I think your opponent shouldn't really be having that much trouble to get rid of them. It's unlikely they'll be removed at all without your opponent discarding.

Overall, the set seems a little OP'd and can burn unbelievably fast, but, ignoring the power, the idea and card design is very good. Perhaps I'm too used to a casual environment, they just seem like great cards in all aspects other than their slight overpowered-ness.

 

EDIT: And D-trade is fine with the improvements.

Link to comment

There's one thing about these Loan Tokens (not sure if they are like this in the Anime, and most likely never will be) that I'd like to point out: They can't be destroyed by battle, and cannot be changed to Attack Position too easy. They can provide a veritable shield on their own.

 

On a second thought, Hell Collectors + All-Out Attacks = OH MY GOD

Link to comment

On a second thought' date=' Hell Collectors + All-Out Attacks = OH MY GOD

[/quote']

 

Assuming your opponent doesn't use Dark Bribe, Solemn, Mirror Force, Torrential Tribute (on Collectors), etc.

 

Counterability still doesn't imply balance.

Link to comment

Chaos Emporor Dragon can be killed by Solemn/Black Horn of Heaven/Rai-Oh/Royal Oppression/Some other thing.

It is counterable.

It is not balanced.

 

Any Spell/Trap/Attack can be stopped by the cards you mentioned. If a certain card is clearly better than other options when it DOES work and it is likely to work if your opponent doesn't specifically play against it, that is how a card can be determined to be overpowered.

 

Mentioning cards that stop it is never a reason to say it's balanced or bad.

Link to comment

Chaos Emporor Dragon can be killed by Solemn/Black Horn of Heaven/Rai-Oh/Royal Oppression/Some other thing.

It is counterable.

It is not balanced.

 

Any Spell/Trap/Attack can be stopped by the cards you mentioned. If a certain card is clearly better than other options when it DOES work and it is likely to work if your opponent doesn't specifically play against it' date=' that is how a card can be determined to be overpowered.

 

Mentioning cards that stop it is never a reason to say it's balanced or bad.

[/quote']

 

I'm well aware of that, and I never said that the archetype wasn't powerful because of the ability to counter it. But I always assume that no matter what card I play, my opponent will negate it.

Link to comment

Chaos Emporor Dragon can be killed by Solemn/Black Horn of Heaven/Rai-Oh/Royal Oppression/Some other thing.

It is counterable.

It is not balanced.

 

Any Spell/Trap/Attack can be stopped by the cards you mentioned. If a certain card is clearly better than other options when it DOES work and it is likely to work if your opponent doesn't specifically play against it' date=' that is how a card can be determined to be overpowered.

 

Mentioning cards that stop it is never a reason to say it's balanced or bad.

[/quote']

 

I'm well aware of that, and I never said that the archetype wasn't powerful because of the ability to counter it. But I always assume that no matter what card I play, my opponent will negate it.

 

Which is why Royal Decree is my favourite trap, and Jinzo my second favourite monster (nothing matches Twin-Headed Thunder Dragon).

 

We're also off-topic.

This Archtype does seem a tiny bit too hard to counter without a specific Deck, perhaps a maximum of 4 tokens? Or let them be tributed for a Tribute Summon, since those are rarely used, it could create an odd, almost anti-meta, situation.

 

Also - on the card which puts them in their s/t zones, you probably don't need to mention that it can't change battle positions =/

Link to comment
  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...