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Five Card Blind looks hilarious.


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Guest JoshIcy

1x Hamon

1x Nightmare Steelcage

1x Swords of Concealing

1x Some random Continuous spell to help stall/change positions

1x Solemn

 

??

 

Anyone got any input on how well this'd do?

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Monster - 2

Solar Flare Dragon x2

 

Spell - 1

Double Summon

 

Trap - 2

Solemn Judgment x2

 

Generic burn I guess?

 

yeand and without vortex its like impossible to kill

Pretty much?

 

1x Hamon

1x Nightmare Steelcage

1x Swords of Concealing

1x Some random Continuous spell to help stall/change positions

1x Solemn

 

??

 

Anyone got any input on how well this'd do?

It would take about 4 turns(thats only if they have 4 monsters) to beat the opponent. So I dunno'.

 

Also, What about Black Luster Envoy?

It would take more then 2 turns to KO the opponent with that card.

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Alright, here's the ultimate deck of ultimate ultimateness.

 

1x Herald of Orange Light

1x Herald of Green Light

1x Herald of Purple Light

1x Wall of Revealing Light

1x Last Turn

 

Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.

Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.

Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster.

 

Side Deck

1x Light and Darkness Dragon

1x Star Blast

1x Solemn Judgment

 

1x Final Countdown

1x Imperial Order

1x Royal Decree

1x Jinzo

1x Scapegoat

1x Plasma

1x Cold Wave

1x Heavy Storm

1x Gorz

1x Refpanel

1x Exchange

1x Gather Your Mind

 

I noticed that the deck doesn't win against Solemn Judgment, so if they run it, replace the Heralds with LaDD, Star Blast and Solemn. Summon LaDD as and set your traps. When LaDD tries to negate anything, chain to it with Wall, and chain Last Turn to that. And you have a Solemn to negate his.

 

 

Win or win?

 

 

4x Wave Motion Cannon

1x Des Koala

 

3X Gene Warped

2XDouble Summon

 

Read Double Summon.

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Alright' date=' here's the ultimate deck of ultimate ultimateness.

 

[b']

1x Herald of Orange Light

1x Herald of Green Light

1x Herald of Purple Light

1x Wall of Revealing Light

1x Last Turn

[/b]

 

Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.

Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.

Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster.

 

Win or win?

 

Win, during turn 2. Read Rule 6 again.

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1x Dark Hole

1x Heavy Storm

2x Gene Warped Warwolf

1x Card Destruction

 

I see this hand/deck working quite well. being able to destroy everything unless there is a counter to it.

 

Card Destruction removes 2 or more cards from your opponent's hand, something that is prohibited.

EDIT: Armadilloz beat me to it.

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Alright' date=' here's the ultimate deck of ultimate ultimateness.

 

1x Herald of Orange Light

1x Herald of Green Light

1x Herald of Purple Light

1x Wall of Revealing Light

1x Last Turn

 

Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.

Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.

Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster.

 

Win or win?

[/quote']

 

Win, during turn 2. Read Rule 6 again.

 

Damn, I thought Last Turn could only be activated in my turn, but it's the opponent's turn.

 

In that case,

 

1x LaDD

1x Star Blast

2x Solemn Judgment

1x Final Countdown

 

And a similar side deck, but without Last Turn.

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Alright' date=' here's the ultimate deck of ultimate ultimateness.

 

[b']

1x Herald of Orange Light

1x Herald of Green Light

1x Herald of Purple Light

1x Wall of Revealing Light

1x Last Turn

[/b]

 

Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.

Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.

Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster.

 

Side Deck

1x Light and Darkness Dragon

1x Star Blast

1x Solemn Judgment

 

1x Final Countdown

1x Imperial Order

1x Royal Decree

1x Jinzo

1x Scapegoat

1x Plasma

1x Cold Wave

1x Heavy Storm

1x Gorz

1x Refpanel

1x Exchange

1x Gather Your Mind

 

I noticed that the deck doesn't win against Solemn Judgment, so if they run it, replace the Heralds with LaDD, Star Blast and Solemn. Summon LaDD as and set your traps. When LaDD tries to negate anything, chain to it with Wall, and chain Last Turn to that. And you have a Solemn to negate his.

 

 

Win or win?

 

 

4x Wave Motion Cannon

1x Des Koala

 

3X Gene Warped

2XDouble Summon

 

Read Double Summon.

 

Ok then my last card will be United We Stand then and take out one Gene Warped for a Maurding

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Guest PikaPerson01

ITT: People can't read and interpret the sixth rule.

 

Though this is YCM, so I should not be so surprised that people have difficulty with reading comprehension.

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Alright' date=' here's the ultimate deck of ultimate ultimateness.

 

[b']

1x Herald of Orange Light

1x Herald of Green Light

1x Herald of Purple Light

1x Wall of Revealing Light

1x Last Turn

[/b]

 

Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.

Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.

Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster.

 

Side Deck

1x Light and Darkness Dragon

1x Star Blast

1x Solemn Judgment

 

1x Final Countdown

1x Imperial Order

1x Royal Decree

1x Jinzo

1x Scapegoat

1x Plasma

1x Cold Wave

1x Heavy Storm

1x Gorz

1x Refpanel

1x Exchange

1x Gather Your Mind

 

I noticed that the deck doesn't win against Solemn Judgment, so if they run it, replace the Heralds with LaDD, Star Blast and Solemn. Summon LaDD as and set your traps. When LaDD tries to negate anything, chain to it with Wall, and chain Last Turn to that. And you have a Solemn to negate his.

 

 

Win or win?

 

 

4x Wave Motion Cannon

1x Des Koala

 

3X Gene Warped

2XDouble Summon

 

Read Double Summon.

 

Ok then my last card will be United We Stand then and take out one Gene Warped for a Maurding

 

Approved.

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ITT: People can't read and interpret the sixth rule.

Its because we are used to the usual game. Where it ends on turn 1 or 2. Turn #3 is un-heard of. And turn #4 is just non-existant.

 

Though this is YCM' date=' so I should not be so surprised that people have difficulty with reading comprehension.

[/quote']

Says the one who usually goes "tl;dr" ;)

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