.Frostpaw Posted July 31, 2009 Report Share Posted July 31, 2009 4x Wave Motion Cannon1x Des Koala Link to comment Share on other sites More sharing options...
Kira the Savior Posted July 31, 2009 Report Share Posted July 31, 2009 4x Wave Motion Cannon1x Des Koala 3X Gene Warped2XDouble Summon Link to comment Share on other sites More sharing options...
Toffee. Posted July 31, 2009 Report Share Posted July 31, 2009 Monster - 2Solar Flare Dragon x2 Spell - 1Double Summon Trap - 2Solemn Judgment x2 Generic burn I guess? Link to comment Share on other sites More sharing options...
Kira the Savior Posted July 31, 2009 Report Share Posted July 31, 2009 Monster - 2Solar Flare Dragon x2 Spell - 1Double Summon Trap - 2Solemn Judgment x2 Generic burn I guess? yeand and without vortex its like impossible to kill Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted July 31, 2009 Report Share Posted July 31, 2009 1x Hamon1x Nightmare Steelcage1x Swords of Concealing1x Some random Continuous spell to help stall/change positions1x Solemn ?? Anyone got any input on how well this'd do? Link to comment Share on other sites More sharing options...
Toffee. Posted July 31, 2009 Report Share Posted July 31, 2009 Monster - 2Solar Flare Dragon x2 Spell - 1Double Summon Trap - 2Solemn Judgment x2 Generic burn I guess? yeand and without vortex its like impossible to killPretty much? 1x Hamon1x Nightmare Steelcage1x Swords of Concealing1x Some random Continuous spell to help stall/change positions1x Solemn ?? Anyone got any input on how well this'd do?It would take about 4 turns(thats only if they have 4 monsters) to beat the opponent. So I dunno'. Also, What about Black Luster Envoy?It would take more then 2 turns to KO the opponent with that card. Link to comment Share on other sites More sharing options...
Exiro Posted July 31, 2009 Report Share Posted July 31, 2009 Alright, here's the ultimate deck of ultimate ultimateness. 1x Herald of Orange Light1x Herald of Green Light1x Herald of Purple Light1x Wall of Revealing Light1x Last Turn Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster. Side Deck1x Light and Darkness Dragon1x Star Blast1x Solemn Judgment 1x Final Countdown1x Imperial Order1x Royal Decree1x Jinzo1x Scapegoat1x Plasma1x Cold Wave1x Heavy Storm1x Gorz1x Refpanel1x Exchange1x Gather Your Mind I noticed that the deck doesn't win against Solemn Judgment, so if they run it, replace the Heralds with LaDD, Star Blast and Solemn. Summon LaDD as and set your traps. When LaDD tries to negate anything, chain to it with Wall, and chain Last Turn to that. And you have a Solemn to negate his. Win or win? 4x Wave Motion Cannon1x Des Koala 3X Gene Warped2XDouble Summon Read Double Summon. Link to comment Share on other sites More sharing options...
Umbra Posted July 31, 2009 Report Share Posted July 31, 2009 Alright' date=' here's the ultimate deck of ultimate ultimateness. [b']1x Herald of Orange Light1x Herald of Green Light1x Herald of Purple Light1x Wall of Revealing Light1x Last Turn[/b] Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster. Win or win? Win, during turn 2. Read Rule 6 again. Link to comment Share on other sites More sharing options...
rustyowl Posted July 31, 2009 Report Share Posted July 31, 2009 1x Wave-Motion Cannon 4x Prohibition ? Link to comment Share on other sites More sharing options...
Yu-Gi-Oh Fanatic Posted July 31, 2009 Report Share Posted July 31, 2009 1x Dark Hole1x Heavy Storm2x Gene Warped Warwolf1x Card Destruction I see this hand/deck working quite well. being able to destroy everything unless there is a counter to it. Link to comment Share on other sites More sharing options...
Toffee. Posted July 31, 2009 Report Share Posted July 31, 2009 1x Dark Hole1x Heavy Storm2x Gene Warped Warwolf1x Card Destruction I see this hand/deck working quite well. being able to destroy everything unless there is a counter to it. Your doing it wrong.You cant use Card Destruction. Link to comment Share on other sites More sharing options...
Mysty Posted July 31, 2009 Report Share Posted July 31, 2009 1x Dark Hole1x Heavy Storm2x Gene Warped Warwolf1x Card Destruction I see this hand/deck working quite well. being able to destroy everything unless there is a counter to it. Card Destruction removes 2 or more cards from your opponent's hand, something that is prohibited.EDIT: Armadilloz beat me to it. Link to comment Share on other sites More sharing options...
Yu-Gi-Oh Fanatic Posted July 31, 2009 Report Share Posted July 31, 2009 Okay then: 2x Heavy Storm2x Dark Hole1x Gene - Warped Warwolf1x Scrap-Iron Does this work?? Link to comment Share on other sites More sharing options...
Mysty Posted July 31, 2009 Report Share Posted July 31, 2009 Okay then: 2x Heavy Storm2x Dark Hole1x Gene - Warped Warwolf1x Scrap-Iron Does this work?? That's 1 card too many. That strategy doesn't seem to be the best anyhow. Link to comment Share on other sites More sharing options...
Yu-Gi-Oh Fanatic Posted July 31, 2009 Report Share Posted July 31, 2009 Then take out one scrap iron. Link to comment Share on other sites More sharing options...
Exiro Posted August 1, 2009 Report Share Posted August 1, 2009 Alright' date=' here's the ultimate deck of ultimate ultimateness. 1x Herald of Orange Light1x Herald of Green Light1x Herald of Purple Light1x Wall of Revealing Light1x Last Turn Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster. Win or win?[/quote'] Win, during turn 2. Read Rule 6 again. Damn, I thought Last Turn could only be activated in my turn, but it's the opponent's turn. In that case, 1x LaDD1x Star Blast2x Solemn Judgment1x Final Countdown And a similar side deck, but without Last Turn. Link to comment Share on other sites More sharing options...
Kira the Savior Posted August 1, 2009 Report Share Posted August 1, 2009 Alright' date=' here's the ultimate deck of ultimate ultimateness. [b']1x Herald of Orange Light1x Herald of Green Light1x Herald of Purple Light1x Wall of Revealing Light1x Last Turn[/b] Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster. Side Deck1x Light and Darkness Dragon1x Star Blast1x Solemn Judgment 1x Final Countdown1x Imperial Order1x Royal Decree1x Jinzo1x Scapegoat1x Plasma1x Cold Wave1x Heavy Storm1x Gorz1x Refpanel1x Exchange1x Gather Your Mind I noticed that the deck doesn't win against Solemn Judgment, so if they run it, replace the Heralds with LaDD, Star Blast and Solemn. Summon LaDD as and set your traps. When LaDD tries to negate anything, chain to it with Wall, and chain Last Turn to that. And you have a Solemn to negate his. Win or win? 4x Wave Motion Cannon1x Des Koala 3X Gene Warped2XDouble Summon Read Double Summon. Ok then my last card will be United We Stand then and take out one Gene Warped for a Maurding Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted August 1, 2009 Report Share Posted August 1, 2009 ITT: People can't read and interpret the sixth rule. Though this is YCM, so I should not be so surprised that people have difficulty with reading comprehension. Link to comment Share on other sites More sharing options...
Exiro Posted August 1, 2009 Report Share Posted August 1, 2009 Alright' date=' here's the ultimate deck of ultimate ultimateness. [b']1x Herald of Orange Light1x Herald of Green Light1x Herald of Purple Light1x Wall of Revealing Light1x Last Turn[/b] Use 2 of the Heralds to screw up your opponent, since you already know his cards and know exactly when to activate it.Then summon the last Herald, whichever it is, and win by chaining Last Turn to Wall in your opponent's turn.Last Turn guarantees you a win unless the opponent has a monster with 300+ ATK in his deck, but you can always negate the card used to spin his monster. Side Deck1x Light and Darkness Dragon1x Star Blast1x Solemn Judgment 1x Final Countdown1x Imperial Order1x Royal Decree1x Jinzo1x Scapegoat1x Plasma1x Cold Wave1x Heavy Storm1x Gorz1x Refpanel1x Exchange1x Gather Your Mind I noticed that the deck doesn't win against Solemn Judgment, so if they run it, replace the Heralds with LaDD, Star Blast and Solemn. Summon LaDD as and set your traps. When LaDD tries to negate anything, chain to it with Wall, and chain Last Turn to that. And you have a Solemn to negate his. Win or win? 4x Wave Motion Cannon1x Des Koala 3X Gene Warped2XDouble Summon Read Double Summon. Ok then my last card will be United We Stand then and take out one Gene Warped for a Maurding Approved. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 1, 2009 Report Share Posted August 1, 2009 Final CountdownWall of Revealing LightLife Absorbing Machine x2Uria, Lord of Searing Flames Well? Link to comment Share on other sites More sharing options...
Toffee. Posted August 1, 2009 Report Share Posted August 1, 2009 ITT: People can't read and interpret the sixth rule.Its because we are used to the usual game. Where it ends on turn 1 or 2. Turn #3 is un-heard of. And turn #4 is just non-existant. Though this is YCM' date=' so I should not be so surprised that people have difficulty with reading comprehension.[/quote']Says the one who usually goes "tl;dr" ;) Link to comment Share on other sites More sharing options...
Exiro Posted August 1, 2009 Report Share Posted August 1, 2009 ITT: People can't read and interpret the sixth rule.Its because we are used to the usual game. Where it ends on turn 1 or 2. Turn #3 is un-heard of. And turn #4 is just non-existant. That's the usual meta, not the usual game. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted August 1, 2009 Report Share Posted August 1, 2009 another 1 for fun 4| Solemn Judgment1| Chainsaw Insect Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted August 1, 2009 Report Share Posted August 1, 2009 1 Wall of Revealing Light1 Blackwing - Gale the Whirlwind1 Boneheimer1 Shapesnatch1 Ring of Destruction Summon Gale, Set Wall and Ring. Get Wall up for 7000 and target Gale in your opponent's Draw Phase to kill a Gale and lose before your opponent can do anything about it in the process. Link to comment Share on other sites More sharing options...
Toffee. Posted August 1, 2009 Report Share Posted August 1, 2009 Hey wait, the decks cant win huh? Wall of LightSelf-Destruct ButtonSolemnSolemnSolemn They game will last forever. Link to comment Share on other sites More sharing options...
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