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Can someonehelp me make these more realistic?


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Change a few things about them if necessary and make the text sound like it should. Thanks.

 

. Bullseye- Inflict 1000 points of damage to both you and your opponents life points and destroy one card on the field.

 

. Arrow Of Forgiving- When an opponent attacks and there is a ‘Penance Of The King’ on the field the attack is negated and damage equal to that of Penance Of The King attack points is dealt to opponent’s life points.

 

. H.A.M.M.E.R- When this card is normal summoned or set, player may summon up to two other H.A.M.M.E.Rs they may have. At the cost of 700 life points, once per turn, as long as there are three H.A.M.M.E.Rs on the field, player may attack opponent’s life points directly with any monster on the field.

 

. House Of Mirrors- When an opponent calls an attack flip three coins. If you get three heads, negate the attack and inflict the damage to the opponent’s life points. If two heads, inflict damage equal to half attacking monsters attack points to opponent’s life points. If one head, negate the attack and inflict damage equal to half attacking monsters attack points to your life points. If no heads, the attack continues as normal.

 

. Illusion Castle- As long as any field card is in play, the controller of this card may special summon any Dark or Earth monsters from their hand without paying tribute.

 

. Penance King- This card cannot be normal summoned or set. This card can only be special summoned by sending one Soldier of Penance and one Penance of the King from the field to the graveyard. This card can be treated as Penance Of The King for the effects of magic and trap cards. As long as this card remains face up on the field, all warrior type monsters on controller’s side receive a 700-point attack boost. This card cannot attack life points directly.

 

. Penance Of The King- This card cannot be special summoned. This card can only be special summoned by removing one magic, trap and monster card from play (player may look through their deck to do this). Each turn, the owner of this card may pay life points in multiples of 500 to increase the attack of this card by the number paid. When this card attacks, the owner of this card must discard one monster card from their hand and then flips a coin. I f heads, the card is special summoned during the next standby phase. If tail the card is removed from play.

 

. S.H.E.I.L.D- As long as three H.A.M.M.E.R remain on the field, all battle damage to life points of card controller is negated. When there are no longer three H.A.M.M.E.R on the field, this card is destroyed.

 

. S.W.O.R.D- As long as three H.A.M.M.E.R remain on the field, damage equal to half the damage done to the controllers life points by opponent, is inflicted on the opponent. When there are no longer three H.A.M.M.E.R on the field, this card is destroyed.

 

. Safety Harness- By equipping this card to ‘Penance Of The King’, Penance Of The King automatically gets an attack equal to that of the remaining life points of the owner. Every time the life points go down, so doe ‘The Penance Of The King’s attack. When ‘The Penance Of The King’ is destroyed while equipped with this card, life points go to 0.

 

. Soldier Of Penance- This card receives a boost to defence for every ‘Penance Of The King’ on the field. This card cannot be designated as a target by any spell, trap or monster card effects or attacks as long as ‘Penance Of The King’ remains on the field.

 

The Kings Cavalry- This card takes up three monster slots, but may attack three times. If this card is tributed, it only counts as one unless it is to summon a card with ‘Penance’ in its name. If any of ‘The Kings Cavalry’ is destroyed, this card is destroyed. Instead of going to the graveyard when destroyed, this card is removed from play. As long as a ‘Penance King’ remains face up on the field, this card may attack life points directly.

 

. Thunderbolts- Negate the activation of an opponents spell or trap card and look at it. Choose one of the following options.

1. Use the card for yourself

2. Send the card to the graveyard.

If you choose option two and send the card to the graveyard, you may use this card as Rageki by discarding one card from your hand.

 

. Universal Diversion- All spellcasters receive an increase of 500 attack and defence points. As long as Chaos Sorcerer remains face up on the field, life point damage to this cards controller becomes zero and the attacking monsters attack points are reduced by half.

 

. Venom- This card may be equipped to any opponent controlled monster. A monster equipped with this card will be destroyed after three turns. Any damage to the owner of the monster equipped with this card is negated. This card is destroyed along with the monster it is equipped to. The owner may pay 300 life points to return it to the top of their deck instead of it being destroyed. The deck is then shuffled.

 

. D. Hero Musicman- D. Hero Guitarman + D. Hero Songcaster. Select one spell or trap card on opponent’s side of the field. 1. Destroy it 2. Use it for yourself

 

D. Hero Guitarman- Every monster on controllers side of the field receive an increase of 900 points to both attack and defence (excluding this card) as long as this card is face up on the field. This card can only attack if there are no other monsters on controller side of the field with a lower level.

 

. Impossible Cannon- Inflict 300 points of damage for every card with ‘Penance’ in its name on the field or in the graveyard. If there are none, flip a coin. I heads, inflict 1000 points of damage to your opponent, if tails inflict 1500 points of damage to yourself.

 

. Mysterio- This card can only be summoned with the ritual card ‘The Madness Of Mysterio’ and by paying a tribute equal to eight stars. As long as this card remains face up on the field, all machine type monsters receive a boost of 500 points to both attack and defence. Every time your opponent attacks they must flip a coin and call it. If they call correctly, the attack continues. If they call incorrectly, the attack is negated and the attacking monster is destroyed.

 

. Penance Stare- As long a card with ‘Penance’ in it’s name remains face up on the field both players must pay 200 life points to place a magic or trap card.

 

. The Watchtower- This card can only be activated when ‘The Sentry’ is on the field. Destroy every monster on the opponent’s side of the field and inflict damage to their life points equal to one quarter of the combined attack points.

 

. Wishsong Of The Summer- Both player draw until they have 5 cards. Each player may set one monster as long as there is room. Monsters summoned cannot attack for two turns. During this time, players may tribute the summoned monster to increase their life points by 2000.

 

. Queen’s Penance- Cards with ‘Penance’ in their name on controller’s side of the field receive a defence increase of 700. This card cannot be destroyed as long as there is a ‘Penance King’ on the field.

 

. Time Seal Magician- When this card is sent from the field to the graveyard as a result of battle or card effect, it is removed from play instead. It is returned to your hand during your second draw phase.

 

. Time Paradox- All damage to life points during the periods in which Time Seal Magician is out of play becomes zero. When Time Seal Magician is destroyed this card is also destroyed.

 

. Release- Cards with ‘Penance’ in their name on the field or in the graveyard are removed from play. Summon one ‘Penance King’ from deck and increase attack and defence by 700.

 

. Avatar- This card receives an increase to attack of 200 for every Fire, Earth, Wind and Water monster on the field or in the graveyard.

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