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Dragon's Knight Templar


Should I make this Set?  

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  1. 1. Should I make this Set?

    • Yes
    • NO!!!!!
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I hope you like this set its for a fan fic but i might actually make the set anyway!

 

[spoiler=Dragon‘s Templar (Written)Deck]

[spoiler=Monster]

1 Dragon’s Knight Templar Lv 11 LIGHT (Ace Card)

Dragon / Synchro / Effect

Effect: 1 “Templar” Tuner Monster + 1 non-Tuner Dragon-Type Monster.

When this card is successfully Synchro Summoned, Select 1 card on your opponents field. If the Selected card has 2500 or more ATK or DEF points, Special Summon 1 “Templar” Monster. Remove this card from play during your Main Phase to inflict 500 points of damage to your opponents Life Points for each card in your hand.

ATK 3600 DEF 3200

 

 

1 Templar Knight Lv 7 LIGHT

Warrior / Tuner

Effect: This card can only be Normal Summoned. Discard 1 “Templar” card from your hand during your Main Phase to increase the ATK of 1 Dragon-type monster you control until the End Phase of your opponents next turn.

ATK 2600 DEF 2100

 

 

3 Dragon’s Heart Lv 4 LIGHT

Dragon / Effect

Effect: If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If your opponent Declares an attack on this card, place this card at the top of your Deck. Remove from play the attacking monster. Shuffle your Deck.

ATK 1400 DEF 1400

 

 

1 Dragon’s Soul Lv 6 LIGHT

Dragon / Fusion / Tuner

1 “Dragon’s Heart” + 1 “Dragon’s Heart”

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If your opponent Declares an attack on this card, return this card to your Fusion Deck. Select 2 cards your opponent controls. The Selected cards are sent to the Graveyard.

ATK 2500 DEF 2000

 

 

1 Dragon’s Entity Lv 10 LIGHT

Dragon / Synchro / Effect

1 “Dragon’s Soul” + 1 non-Tuner Dragon-type Monster

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can be Special Summoned by it’s own effect. If your opponent Declares an attack on this card, send this card to the Graveyard. Remove from play, all cards your opponent controls. Special Summon this card from your Graveyard during the End Phase of your Main Phase.

ATK 3400 DEF 2900

 

 

 

2 Templar Scholar Lv 3 LIGHT

Warrior / Tuner

Effect: This card can only be used to Synchro Summon a card with “Templar” in it’s name. If this card is sent to the Graveyard as part of a Synchro Summon, search your Deck for 2 card including “Templar” in their name. Add these 2 cards to your hand.

ATK 500 DEF 1200

 

 

2 Templar Assassin Lv 4 LIGHT

Warrior / Effect

Effect: Discard 1 card from your hand during your Draw Phase to inflict 500 points of damage to your opponent’s Life Points. If this card is destroyed by battle and sent to the Graveyard, Special Summon 2 “Dragon’s Heart” monsters, from your hand, Deck or Graveyard.

ATK 100 DEF 2000

 

 

1 Dragon’s Youngling Lv 4 FIRE

Dragon / Ritual

Effect: This monster can only be Ritual Summoned with the Ritual Spell Card, "Young Dragon’s Birth". You must also offer monsters whose total Level Stars equal 2 or more as a Tribute from the field or your hand. Increase the ATK and DEF of this card by 1000 during your opponent’s Battle Phase. This card can be Tributed equipped with “Times of Change”, to Special Summon 1 “Dragon’s Eldest”.

ATK 400 DEF 700

 

 

2 Dragon’s Eldest Lv 6 FIRE

Dragon / Effect

Effect: This card cannot be Norma Summoned or Set. This card can only be Special Summoned by Tributing 1 “Dragon’s Youngling” equipped with “Times of Change”. During your opponents Battle Phase , discard 1 Dragon-type monster from your hand to increase the ATK and DEF of this card by 1500. If this card is destroyed by a card effect and sent to the Graveyard, add from your Graveyard to your hand, 1 “Dragon’s Youngling” and 1 “Young Dragon’s Birth”.

ATK 1500 DEF 1500

 

 

1 Dragon’s Entity/Hyper Mode Lv 11 LIGHT

Dragon / Effect

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Hyper Mode Activate". If your opponent Declares an attack on this card, send this card to the Graveyard. Remove from play, all cards your opponent controls. Special Summon this card from your Graveyard during the End Phase of your Main Phase. When this card on the field is destroyed, you can Special Summon 1 "Dragon’s Entity” from your Graveyard.

ATK 3900 DEF 3400

 

 

1 Templar Priest Lv 6 LIGHT

Spellcaster / Effect

Effect: While this card remains face-up on the field, your opponent cannot declare an attack on any face-up “Templar” monster you control(excluding this card). This card cannot be affected by Trap Cards.

ATK 1000 DEF 2450

 

 

1 Templar Lord LV 7 LIGHT

Warrior / Effect

Effect: This card cannot attack Directly. If your opponent controls no monster cards during your Battle Phase with this card in face-up ATK position, inflict 800 points of damage to your opponent’s Life Points and end the Battle Phase.

ATK 2700 DEF 2400

 

1 Templar Overlord Lv 10 LIGHT

Warrior / Synchro / Effect

Effect: 1 “Templar Lord” + 1 Warrior-type monster

If this card is in Attack Position at the beginning of your opponent’s Battle Phase, your opponent must attack this card with all monsters they control once each with this card. If this card is destroyed by battle sent to the Graveyard, inflict 1000 points of damage to your opponent’s Life Points.

ATK 3400 DEF 3000

 

 

1 Templar Overlord/Hyper Mode Lv 11 LIGHT

Warrior / Effect

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Hyper Mode Activate". If this card is in Attack Position at the beginning of your opponent’s Battle Phase, your opponent must attack this card with all monsters they control once each with this card. If this card is destroyed by battle sent to the Graveyard, inflict 1000 points of damage to your opponent’s Life Points. When this card on the field is destroyed, you can Special Summon 1 "Templar Overlord” from your Graveyard.

ATK 3900 DEF 3500

 

 

1 Dragon’s Knight Templar/Hyper Mode Lv 12 LIGHT (Ace Card 2)

Dragon / Effect

EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Hyper Mode Activate". When this card is successfully Synchro Summoned, Select 1 card on your opponents field. If the Selected card has 2500 or more ATK or DEF points, Special Summon 1 “Templar” Monster. Remove this card from play during your Main Phase to inflict 500 points of damage to your opponents Life Points for each card in your hand.

ATK 4100 DEF 3700

 

 

[spoiler=Spell Cards]

 

Ritual Spell Cards

1 Young Dragon’s Birth Ritual Spell

This card is used to Ritual Summon "Dragon‘s Youngling“. You must also Tribute monsters whose total Level Stars equal 4 or more from the field or your hand.

 

Equip Spell Cards

1 Times of Change Equip Spell

This card can only be equipped to “Dragon’s Youngling”. Increase the ATK of the equipped monster by 800 points. Tribute the equipped card to “Dragon’s Youngling”.

 

1 Templar’s Demise Sword

This card can only be equipped to a “Templar” monster in ATK position. Increase the ATK of the equipped card x300 for each monster your opponent controls. The equipped card cannot change Battle position.

 

1 Templar Mirror Shield

This card can only be equipped to a “Templar” monster in DEF position. Increase the DEF of the equipped card x300 for each monster your opponent controls. The equipped card cannot change Battle position.

 

Field Spell Cards

1 Dragon’s Cove Field Spell

Discard 1 card from your hand to activate this card. As long as this card remains in play Dragon-type monsters cannot be affected by Spell, Trap or monster card effects. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

 

1Templar’s Stronghold

Discard 1 card from your hand to activate this card. As long as this card remains in play "Templar" monsters cannot be affected by Spell, Trap or monster card effects.

 

Quick Play Spell Cards

1 Templar’s Battle Strategy

Tribute 1 face-up "Templar" monster to activate this card. Select 1 Level 6 or lower "Templar" monster you control. Inflict damage equal to the Selected monster's ATK points, to your opponent's Life Points.

 

1 Dragon‘s Attack Formation

Activate only if you control more than 1 Dragon-type monster. Destroy a number of monsters your opponent controls equal to the number of Dragon-type monsters you control. Inflict damage to your opponent equal to the total DEF of the destroyed monsters. Skip your Battle Phase this turn.

 

Normal Spell Cards

2 Return of Fallen Synchro

Activate this card when there is more than 1 Synchro monster removed from play. Select 1 Removed from play Synchro monster. Discard from your hand, monsters whose Level Stars equal the Level Stars of the selected monster. Special Summon the selected monster, ignoring the Summoning Conditions.

 

 

 

[spoiler=Trap Cards]

2 Dragon’s Egg

Continuous Trap Card

After activation, Special Summon this card in Defense Position: it is treated as an Effect Monster Card (Dragon-type/LIGHT/Level 3/ATK 500/DEF 1500). (This card is still treated as a Trap Card.) This card can be Tributed to Special Summon a Level 7 or lower Dragon-type monster.

 

 

1 Templar’s Confession

Continuous Trap Card

This card can only activated when your opponent Selects “Templar Priest” as an attack target. Negate the attack and return this card to a face-down position.

 

1 Forgotten Knights

Normal Trap Card

Activate only when there are 3 or more “Templar” monsters in your Graveyard. Select 3 “Templar” monsters in your Graveyard. Special Summon the Selected monsters.

 

1 Templar’s Revenge

Normal Trap Card

Activate this card when a “Templar” monster is Destroyed by a Spell , Trap or monster card effect. Inflict Damage equal to the ATK and DEF of the Destroyed monster to your opponent’s Life Points.

 

1 Destruction of Dragon’s Cove

Continuous Trap Card

Activate this card when “Dragon’s Cove” is removed from the field. Increase the ATK of all face-up Dragon-type monsters by 1000. Remove this card from the field 3 Main Phases after the activation.

 

3 Hyper Mode Activate

Normal Trap Card

Tribute 1 Synchro Monster. Special Summon 1 "/Hyper Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.

 

1 Rage of Dragon’s Past

Counter Trap Card

Activate only when a Dragon-type monster is removed from play. Select 1 Dragon-type monster in your Graveyard. Inflict damage to you opponents Life Points equal to half the Selected monsters ATK. Special Summon 1 Level 4 or lower “Templar” monster and 1 Level 4 or lower Dragon-type monster

 

 

 

 

 

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Minor OCG errors

 

mainly the Dragon-type = Dragon-Type + ATK/ DEF points = ATK/ DEF...

 

 

Some OCG fixes you might find useful:

normal summon = Normal Summon

special summon = Special Summon

spell/ trap card = Spell/ Trap Card

monster effect card = monster Effect card

graveyard = Graveyard

deck = Deck

hand = hand

Field = field

atk/ def = ATK/ DEF

ATK points = ATK

remove ___ from play = remove from play ___

a monster with "___" in its name = a "___" monster

opponents side of the field = opponent controls

your side of the field = you control

tribute = Tribute

level stars = Level

every = each

life points = Life Points

light/ dark = LIGHT/ DARK

warrior type = Warrior-Type

choose = select

???? ATK/ DEF = ? ATK/ DEF

as a result of battle = by battle

one/ two/ three... = 1/2/3...

attack mode = Attack Position

his/ her = they/ their

may = can

face up = face-up

attribute = Attribute

type = Type

ritual = Ritual

monster card zone = Monster Card Zone

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