Zuperkalk08 Posted July 26, 2009 Report Share Posted July 26, 2009 This is a set of monsters I thought up. They revolve around light and dark monsters, and effects that concern them. Along with the L/D monsters are their powerful synchro monsters, and my key card, Twilight. Monsters Lighted Warrior Light/4/1800/400/Warrior-Tuner When this monster is Normal Summoned, you can special summon 1 level 3 or lower non-Light monster from your hand to your side of the field. Dark Winged Fiend Dark/3/1200/600/Fiend-Effect When this card is Special Summoned (except from the graveyard), you can return 1 card your opponent controls to its respectful owners hand. Small Winged Fairy Light/1/800/400/Fairy-Tuner When this card is Summoned, all face-down Spell and Trap cards on the field cannot be activated until the End Phase of the turn this effect is activated. Dark Calling Witch Dark/4/1300/1000/Spellcaster-Effect Once per turn, you can pick up the top 3 cards from your deck and reveal them. If there are any level 4 or lower Light-attribute monsters among the picked up cards, select and Special Summon 1 of them to your side of the field. The rest of the picked up cards are sent to the Graveyard. Shining Stone Soldier Light/4/700/2100/Rock-Effect When this card is Special Summoned, inflict 700 damage to your opponent. Shining Gift Angel Light/4/1600/1200/Fairy-Effect You can send this card from your hand to the Graveyard to negate the attack of 1 monster your opponent controls this turn. You can remove from play this card in your Graveyard to prevent monsters on your side of the field from being destroyed by battle this turn. (This cards second effect cannot be activated during the same turn it was sent to the Graveyard.) Dark Man-Eating Beast Dark/2/800/500/Fiend-Effect When this card is Summoned, destroy all face up Spell and Trap cards on the field. This card gains 500 ATK for each card destroyed. Dark Time Bomb Dark/2/400/300/Machine-Tuner Once per turn, during your Main Phase 1, you can tribute this card and destroy all monsters on the field. Each player receives damage equal to half the combined attack of the monsters they controlled, that were destroyed by this cards effect. Dark Jam Tuner Dark/3/1200/1400/Machine-Tuner Once per turn, you can select one card in your opponents hand and reveal it. If the revealed card is a monster, increase this cards level by half the level of the selected monster. (If the number is uneven, round to the lowest number.) Shining Swordsman Light/3/1700/1000/Warrior-Effect If you control a face-up Dark monster on your side of the field, you can Special Summon this card from your hand to your side of the field. Dark Mage Dark/5/1800/1500/Spellcaster-Effect This card's Attribute is also treated as Light while on the field or in the Graveyard. Once per turn, if you control at least 1 Light and 1 Dark monster, you can Special Summon this card from your Graveyard in face up Attack Position. You can only control 1 "Dark Mage". Berserker, Loner of LightLight/8/2900/1800/Warrior-EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters, including at least 1 Light and 1 Dark monster, you control to the graveyard. This card can attack all monsters your opponent controls once each. Dark Summoning FiendDark/5/2300/800/Fiend-EffectWhen this card is destroyed by a card effect and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card to your side of the field in face-up Attack Position. You cannot activate this effect if there are monsters on your side of the field. TwilightLight/10/3500/2600/Fairy-EffectThis card's Attribute is also treated as Dark while on the field or in the Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Fusing of Light and Darkness". Cards cannot be activated in reaction to this card's Summon. When this card is Summoned, you can activate one or both of the following effects:*Remove from play one Dark monster in your Deck. Return all Spell and Trap cards your opponent controls to their respective owner's hand.*Remove from play one Light monster in your Deck. Return all monsters your opponent controls to their respective owner's hand.This card is removed from play during the End Phase of the turn this card is Summoned. Synchro Monsters Twilight Cannon Dark/5/2300/1800/Machine-Synchro-Effect 1 Dark Tuner + 1 or more non-Tuner monsters This card's Attribute is also treated as Light while on the field or in the Graveyard. If this card inflicts Battle Damage to your opponent by a direct attack, both players send all cards in their hands to the Graveyard and draw the same number sent. Cards drawn by this cards effect cannot be used until the beginning of this card's controller's next turn. Twilight Princess Light/5/2100/1400/Spellcaster-Synchro-Effect 1 Light Tuner + 1 or more non-Tuner monsters This card's Attribute is also treated as Dark while on the field or in the Graveyard. When this card attacks or is attacked, you can select and activate 1 of the following effects: *Remove form play 1 Dark monster in your Graveyard. This card gains 1000 ATK until the end of the turn this effect is activated. *Remove from play 1 Light monster in your Graveyard. Any monster that battles with this monster is destroyed during the Damage Step, until the end of the turn this effect is activated. Twilight Returner Light/7/2400/1000/Machine-Synchro-Effect 1 Light Tuner + 1 or more non-Tuner monsters This card's Attribute is also treated as Light while on the field or in the Graveyard. When this card is Synchro Summoned, return up to 2 cards on your opponents side of the field to their owner's hand. Then, pick up cards from your deck equal to the number of cards returned. If there are any Light or Dark monsters among the picked up cards, select and Special Summon 1 of those monsters. Return all other picked up cards to the deck, and shuffle. Twilight Mystic Dark/7/2200/1600/Spellcaster-Synchro-Effect 1 Dark Tuner + 1 or more non-Tuner monsters This card's Attribute is also treated as Dark while on the field or in the Graveyard. Once per turn, you can remove from play 1 Light and 1 Dark monster in your graveyard to remove from play 1 card your opponent controls. If you activate this effect, you cannot conduct your Battle Phase this turn. Twilight Dragon Dark/8/3000/2500/Dragon-Synchro-Effect 1 Dark Tuner + 1 or more non-Tuner monsters This card's Attribute is also treated as Light while on the field or in the Graveyard. When this card is removed from the field, you can Special Summon 1 "Twilight" Synchro monster from your Graveyard in face up Attack Position. Its effect(s) are negated and it is destroyed at the End Phase of the turn this effect is activated. Monsters summoned by this cards effect cannot be destroyed by battle. Twilight WarriorLight/8/2800/2000/Warrior-Synchro-Effect1 Light Tuner + 1 or more non-Tuner monstersThis card's Attribute is also treated as Dark while on the field or in the Graveyard. This card gains 200 ATK for every pair of Light and Dark monsters in your Graveyard. When this card is destroyed, you can remove from play any number of pairs of Light and Dark monsters. Destroy cards on the field up to the number of pairs of Light and Dark monsters that were removed. Spells Fusing of Light and DarknessSpell/NormalYou can only activate this card by removing from play, from your side of the field or your Graveyard, 1 "Berserker, Loner of Light" and 1 "Dark Summoning Fiend". Special Summon 1 "Twilight" from your Hand, Deck, or Graveyard. Twilight ZoneSpell/FieldApply the following effects to a player depending on type(s) of monster(s) they control:*Light: You select the attack target of your opponent's monster(s).*Dark: Monsters you control gain 500 ATK.*"Twilight": During the turn "Twilight" monsters are Summoned, those monsters cannot be targeted by card effects. Twilight SwapSpell/Quick-PlayTribute 1 monster on your side of the field, and depending on the monster's Attribute, activate one of the following effects:*Light: Special Summon 1 Dark monster whose Level is equal to or lower than the Tributed monster's Level +1 from your hand or Deck.*Dark: Special Summon 1 Light monster whose Level is equal to or lower than the Tributed monster's Level +1 from your hand or Deck. Twilight BoostSpell/Quick-PlayTarget face-up "Twilight" monster you control has it's ATK doubled until the end of the turn this card is activated. Twilight BondSpell/NormalDepending on the Attribute of the monster(s) you control, select and activate 1 of the following effects:*Light: Special Summon 1 Level 4 or lower Dark monster from your deck to your side of the field.*Dark: Special Summon 1 Level 4 or lower Light monster from your deck to your side of the field. Traps Light or Dark?Trap/CounterActivate only when your opponent activates a Spell or Trap card. Select one Light or Dark monster in your hand. Your opponent calls the Attribute of the monster. (Light or Dark) If your opponent calls it wrong, negate the activation and effect of the Spell or Trap card and destroy it. If your opponent calls it right, send the selected monster to your Graveyard. Inner-Changing LightTrap/NormalActivate by Tributing 1 "Twilight" monster. Special Summon 1 Light or Dark monster from your hand to your side of the field. Splitting DealTrap/CounterActivate by Tributing 1 Light and 1 Dark monster, or 1 "Twilight" monster, when your opponent Summons a monster. Negate the Summon of the monster and destroy it. Then, increase both players Life Points by 1000. Well, there you have it, comment and tell what ya think. laterz Link to comment
玄魔の王 Posted July 26, 2009 Report Share Posted July 26, 2009 You know why twilight is a legal deck? Because most LIGHT and DARK cards don't deliberately support each other. These cards aren't overly broken alone, but with Twilight as it is these spell trouble. Graceful Charity made Dark World broken, and now these have the potential to make Twilight nigh invincible. I give them a 9/10, but leave you with a warning; do not get these made, or you doom us all. Link to comment
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