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Yusei Fudo, I give you Archer Modes (and some other stuff)


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[spoiler=Archer Monsters]

Crossbow Warrior

EARTH

Level: 4

[Warrior/Effect]

If this card is used for the Synchro Summon of an "Archer" monster, that monster gains 800 ATK.

ATK/ 1400

DEF/ 1100

 

Nitro Archer

EARTH

Level: 9

[Warrior/Synchro/Effect]

"Nitro Synchron" + 2 or more non-Tuner monsters

Once per turn, you can remove from play 1 set Spell or Trap card your opponent controls until the End Phase. If you do, this card gains 1000 ATK until the End Phase.

ATK/ 2800

DEF/ 2400

 

Turbo Archer

EARTH

Level: 8

[Warrior/Synchro/Effect]

"Turbo Synchron" + 2 or more non-Tuner monsters

Once per turn, you can remove from play 1 card from your opponent's hand. If you do, this card's first attack target this turn has its ATK halved during Damage calculation only.

ATK/ 2500

DEF/ 1800

 

Road Archer

EARTH

Level: 10

[Warrior/Synchro/Effect]

"Road Synchron" + 1 or more non-Tuner monsters

Once per turn, you can remove from play 1 card from your opponent's Graveyard. If you do, Special Summon 1 Level 2 or lower monster from your Graveyard.

ATK/ 3000

DEF/ 2300

 

Junk Arrows

Normal Trap

Activate only when a "Warrior" Synchro monster you control is destroyed. Special Summon 1 "Archer" Synchro Monster from your Extra Deck that requires the same Tuner as a Synchro Material Monster. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.)

 

 

 

[spoiler=Some other Yusei cards]

Tuning Warrior

EARTH

Level: 3

[Warrior/Effect]

You can discard this card to add 1 Level 2 or lower Tuner monster from your Deck to your hand.

ATK/ 400

DEF/ 1200

 

Repair Warrior

EARTH

Level: 2

[Warrior/Effect]

You can Tribute this card to Special Summon 1 Level 2 or lower monster from your Graveyard, except "Repair Warrior".

ATK/ 300

DEF/ 900

 

Tuning Miner

EARTH

Level: 2

[Machine/Tuner]

If you control a face-up Tuner Monster, you can remove from play this card in your Graveyard to Special Summon 1 Level 1 Monster from your Deck.

ATK/ 600

DEF/ 600

 

Stardust Knight

Level: 10

WIND

[Dragon/Synchro/Effect]

“Hyper Synchron” + 1 or more non-Tuner Synchro Monsters

This card cannot be Special Summoned except by Synchro Summon. This card cannot be destroyed by battle. When the effect of a Spell Card, Trap Card or Effect Monster is activated, you can negate that effect and remove from play both that card and this face-up card. During your next Standby Phase, return this card removed from play by its own effect to your side of the field; it gains 800 ATK.

ATK/ 3500

DEF/ 2000

 

Synchro Force

Normal Spell

Tribute 1 Synchro Monster. During this turn, when you Synchro Summon a Synchro monster with the same Level, the Synchro Summoned monster gains ATK equal to the original ATK of the Tributed monster.

 

Over Tuning

Normal Spell

Remove from play 1 Tuner monster and 1 non-Tuner monster from your Grvaeyard. Special Summon 1 Synchro Monster whose level is equal to the removed monsters' levels from your Graveyard. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.) Destroy it during the End Phase.

 

Junk Piler

Continuous Spell

When a "Junk Synchron", "Junk Warrior" or "Junk Archer" destroys a monster by battle, draw 1 card. If "Junk Archer" removes from play a monster by its own effect, draw 2 cards and discard 1 card.

 

Junk Quiver

Equip Spell

Equip only to "Junk Archer". It gains 1000 ATK. When it activates its effect, inflict 800 damage to your opponent.

 

Scrap-Iron Sculptor

Normal Trap

Send 1 "Scrap-Iron" card you control to the Graveyard, and Special Summon 2 "Scrapiron Tokens" (EARTH/Machine-type/Level 1/ATK: 400/DEF: 400). These tokens cannot be Tributed for a Tribute Summon. After this card resolves, set it instead of sending it to the Graveyard.

 

Synchro Draw

Normal Trap

Activate only while you control 2 or more Synchro Monsters. Draw cards equal to the number of Synchro Monsters you control +1, and discard every monster card in your hand.

 

Star Burst

Normal Trap

Activate only while you control a face-up “Stardust Dragon”. Negate the effect of up to 2 Monsters your opponent controls, while they both remain face-up on the field.

 

Synchro Inheritance

Normal Trap

Activate only by selecting 1 face-up Synchro Monster you control that names a specific Synchro Material Monster. Send 1 Synchro Monster with an equal or lower Level from your Extra Deck to the Graveyard. The selected monster gains AT equal to half the ATK of the monster sent to the Graveyard, and it can activate 1 of its effects once per turn. During the End Phase, send the selected monster to the Graveyard.

 

 

 

[spoiler=Riding Duel Cards]

Sonic Falcon

WIND

Level: 3

[Winged Beast/Effect]

When this card is sent to the Graveyard for the effect of a "Speed Spell" Spell Card, place 1 Speed Counter on a "Speed World" card you control.

ATK/ 400

DEF/ 1200

 

Speed Spell - Sonic Shot

Normal Spell

Activate only when a "Speed World" card you control has 5 or more Speed Counters on it. Destroy 1 set card on the field.

 

Speed Spell - Over-Shockwave

Normal Spell

Activate only while a "Speed World" card you control has 5 or more Speed Counters on it. Special Summon 1 Monster from your Graveyard whose Level is equal to the Speed Counters on "Speed World".

 

Speed Spell - Miracle Synchro

Normal Spell

Activate only while a "Speed World" card you control has 6 or more Speed Counters on it. Remove from play, from your hand or Graveyard, Synchro Material Monsters listed on a Synchro monster in your Extra Deck, and Special Summon that Synchro Monster (this Special Summon is treated as a Synchro Summon). During your End Phase, return that monster to the Extra Deck and return the removed monsters to the Graveyard.

 

Slip Striker

Normal Trap

Target face-up Synchro Monster you control gains the following effect(s) based on the number of Speed Counters on a face-up "Speed World" card:

-4+: It gains 200 ATK for every Speed Counter on "Speed World", until the End Phase.

-7+: It can attack two monsters your opponent controls this turn.

-12: If it attacks this turn, draw 2 cards and discard 1 card after Damage Calculation.

-10+: It can attack your opponent directly this turn.

 

Speed Shield

Continuous Trap

You can remove 2 Speed Counters from a "Speed World" card you control no end the Battle Phase.

 

 

More cards later.

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Turbo Archer's effect doesn't make sense; it can only attack once per turn anyway.

 

EDIT: Just realized what a stupid comment that was.

 

Nitro Archer makes more sense, except for the double non-Tuner requirement, and is all and all very good.

 

Road Archer is, as said, a once-per-turn BoL with more severe restrictions: It can bring out a lot of Tuners, though. Good card.

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Judging by Junk Archer, it appears that each of the Archers have 700 more DEF than their Warrior forms. Also, Junk Archer is EARTH, but Junk Synchron and Junk Warrior are DARK. So, I guess you can feel free to change the Attributes for the Archers. Judging by Junk Archer being DARK -> EARTH, Nitro Archer should be LIGHT, Turbo Archer should be DARK, and Road Archer should be WATER.

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Judging by Junk Archer' date=' it appears that each of the Archers have 700 more DEF than their Warrior forms. Also, Junk Archer is EARTH, but Junk Synchron and Junk Warrior are DARK. So, I guess you can feel free to change the Attributes for the Archers. Judging by Junk Archer being DARK -> EARTH, Nitro Archer should be LIGHT, Turbo Archer should be DARK, and Road Archer should be WATER.

[/quote']

 

I don't know about randomly shifting attributes; maybe they're all supposed to be EARTH. I just figured as long as they had more DEF it was fine.

 

The two new monsters are kewl' date=' but I don't get the scrap-iron sculptor.

 

Wat?

[/quote']

 

Sculptor takes a Scrap-Iron card and turns it into 2 Tokens. It's basically for extra Tuning Material.

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You typo'd scrap-iron sculptor's effect on the token name

 

Repair Warrior can loop with itself

 

The levels of the archers also seem a bit mis-scaled. Junk archer is only 4 level above it's tuner while these are higher

 

That was a deliberate thing so people can't Tribute a Token for 2 more, thus having 3.

 

I'll fix Repair Warrior.

 

The archers have 2 more stars than their Warrior Counterparts.

 

Also, a Spell and a Trap added.

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You typo'd scrap-iron sculptor's effect on the token name

 

That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.

[/quote']

 

I don't see anything wrong with it

If they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards

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You typo'd scrap-iron sculptor's effect on the token name

 

That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.

[/quote']

 

I don't see anything wrong with it

If they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards

 

You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner.

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You typo'd scrap-iron sculptor's effect on the token name

 

That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.

[/quote']

 

I don't see anything wrong with it

If they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards

 

You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner.

 

Yeah. Having 4 Level 1 Monsters gets around Debris Dragon's limitation. Not to mention having instant fodder in a D-HERO or Dark Deck for Dogma or Plasma, Arcane Force for The Light Ruler or The Dark Ruler, Sacred Beasts (with DNA Surgery) for Raviel...

 

It's just too powerful not to intervene.

 

Oh, and 2 Spells added.

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You typo'd scrap-iron sculptor's effect on the token name

 

That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.

[/quote']

 

I don't see anything wrong with it

If they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards

 

You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner.

 

Yeah. Having 4 Level 1 Monsters gets around Debris Dragon's limitation. Not to mention having instant fodder in a D-HERO or Dark Deck for Dogma or Plasma, Arcane Force for The Light Ruler or The Dark Ruler, Sacred Beasts (with DNA Surgery) for Raviel...

 

It's just too powerful not to intervene.

 

Oh, and 2 Spells added.

 

Bold:Scrap-iron sculptor is a normal trap so it only activates once.You activate Scrap Iron Sculptor once,2 tokens,if you were to be able to use it again and tribute the token,you only get 3 tokens at the cost of 3 cards when there are less costlier alternatives. Ex. Marauding Captain/Phatom Skyblaster + E-tele/Fiend's Sancturary/etc.

 

@Darkdust,Debris Dragon? You would use 3 cards and Debris Dragon and wait a turn just to summon a level-7 dragon which would most likely be BRD.doesn't work for dogma,for plasma Marauding Captain + Fiend's Sanctuary or similar cards would cost 1 less card and can be activated on the first turn with the bonus of Marauding Captain being searchable. You can't use it for Light/Dark ruler since the tokens must be sent to the graveyard which isn't possible. As already stated above,there are better alternatives than tributing a trap and activating another trap tributing the token and activating another trap.

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You typo'd scrap-iron sculptor's effect on the token name

 

That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.

[/quote']

 

I don't see anything wrong with it

If they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards

 

You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner.

 

Yeah. Having 4 Level 1 Monsters gets around Debris Dragon's limitation. Not to mention having instant fodder in a D-HERO or Dark Deck for Dogma or Plasma, Arcane Force for The Light Ruler or The Dark Ruler, Sacred Beasts (with DNA Surgery) for Raviel...

 

It's just too powerful not to intervene.

 

Oh, and 2 Spells added.

 

Bold:Scrap-iron sculptor is a normal trap so it only activates once.You activate Scrap Iron Sculptor once,2 tokens,if you were to be able to use it again and tribute the token,you only get 3 tokens at the cost of 3 cards when there are less costlier alternatives. Ex. Marauding Captain/Phatom Skyblaster + E-tele/Fiend's Sancturary/etc.

 

@Darkdust,Debris Dragon? You would use 3 cards and Debris Dragon and wait a turn just to summon a level-7 dragon which would most likely be BRD.doesn't work for dogma,for plasma Marauding Captain + Fiend's Sanctuary or similar cards would cost 1 less card and can be activated on the first turn with the bonus of Marauding Captain being searchable. You can't use it for Light/Dark ruler since the tokens must be sent to the graveyard which isn't possible. As already stated above,there are better alternatives than tributing a trap and activating another trap tributing the token and activating another trap.

 

Why are you arguiong with me over the way I design my card?

 

Anyway, here's a new monster and a new Trap.

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Why are you arguiong with me over the way I design my card?

 

Anyway' date=' here's a new monster and a new Trap.

[/quote']

 

I'm not,i am just saying your reasoning for making the name of the token sound weird is not a good one in my opinion

 

Well that's your opinion, not mine, and since Umbra agrees with me I'll say my opinion is valid. Which it is anyway, seeing that these are MY CARDS.

 

awesome archer idea's i should of thought of that no wait i did

 

I don't see them posted anywhere.

 

Sounds cool. And the "Riding Duel Cards" should be called:

Turbo Duel Cards.

 

Very good!!!

 

As much as I respect you and your site' date=' I have to say one thing: [b']NO[/b]. I go by the Japanese terms for the show: Riding Duel, D-Wheel, Momentum etc.

 

And now I add 1 of each card: One monster, One Spell, One Trap.

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