玄魔の王 Posted July 26, 2009 Report Share Posted July 26, 2009 [spoiler=Archer Monsters]Crossbow WarriorEARTHLevel: 4[Warrior/Effect]If this card is used for the Synchro Summon of an "Archer" monster, that monster gains 800 ATK.ATK/ 1400DEF/ 1100 Nitro ArcherEARTHLevel: 9[Warrior/Synchro/Effect]"Nitro Synchron" + 2 or more non-Tuner monstersOnce per turn, you can remove from play 1 set Spell or Trap card your opponent controls until the End Phase. If you do, this card gains 1000 ATK until the End Phase. ATK/ 2800DEF/ 2400 Turbo ArcherEARTHLevel: 8[Warrior/Synchro/Effect]"Turbo Synchron" + 2 or more non-Tuner monstersOnce per turn, you can remove from play 1 card from your opponent's hand. If you do, this card's first attack target this turn has its ATK halved during Damage calculation only.ATK/ 2500DEF/ 1800 Road ArcherEARTHLevel: 10[Warrior/Synchro/Effect]"Road Synchron" + 1 or more non-Tuner monstersOnce per turn, you can remove from play 1 card from your opponent's Graveyard. If you do, Special Summon 1 Level 2 or lower monster from your Graveyard.ATK/ 3000DEF/ 2300 Junk ArrowsNormal TrapActivate only when a "Warrior" Synchro monster you control is destroyed. Special Summon 1 "Archer" Synchro Monster from your Extra Deck that requires the same Tuner as a Synchro Material Monster. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.) [spoiler=Some other Yusei cards]Tuning WarriorEARTHLevel: 3[Warrior/Effect]You can discard this card to add 1 Level 2 or lower Tuner monster from your Deck to your hand. ATK/ 400DEF/ 1200 Repair WarriorEARTHLevel: 2[Warrior/Effect]You can Tribute this card to Special Summon 1 Level 2 or lower monster from your Graveyard, except "Repair Warrior". ATK/ 300DEF/ 900 Tuning MinerEARTHLevel: 2[Machine/Tuner]If you control a face-up Tuner Monster, you can remove from play this card in your Graveyard to Special Summon 1 Level 1 Monster from your Deck.ATK/ 600DEF/ 600 Stardust KnightLevel: 10WIND [Dragon/Synchro/Effect]“Hyper Synchron” + 1 or more non-Tuner Synchro MonstersThis card cannot be Special Summoned except by Synchro Summon. This card cannot be destroyed by battle. When the effect of a Spell Card, Trap Card or Effect Monster is activated, you can negate that effect and remove from play both that card and this face-up card. During your next Standby Phase, return this card removed from play by its own effect to your side of the field; it gains 800 ATK.ATK/ 3500DEF/ 2000 Synchro ForceNormal SpellTribute 1 Synchro Monster. During this turn, when you Synchro Summon a Synchro monster with the same Level, the Synchro Summoned monster gains ATK equal to the original ATK of the Tributed monster. Over TuningNormal SpellRemove from play 1 Tuner monster and 1 non-Tuner monster from your Grvaeyard. Special Summon 1 Synchro Monster whose level is equal to the removed monsters' levels from your Graveyard. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.) Destroy it during the End Phase. Junk PilerContinuous SpellWhen a "Junk Synchron", "Junk Warrior" or "Junk Archer" destroys a monster by battle, draw 1 card. If "Junk Archer" removes from play a monster by its own effect, draw 2 cards and discard 1 card. Junk QuiverEquip SpellEquip only to "Junk Archer". It gains 1000 ATK. When it activates its effect, inflict 800 damage to your opponent. Scrap-Iron SculptorNormal TrapSend 1 "Scrap-Iron" card you control to the Graveyard, and Special Summon 2 "Scrapiron Tokens" (EARTH/Machine-type/Level 1/ATK: 400/DEF: 400). These tokens cannot be Tributed for a Tribute Summon. After this card resolves, set it instead of sending it to the Graveyard. Synchro DrawNormal TrapActivate only while you control 2 or more Synchro Monsters. Draw cards equal to the number of Synchro Monsters you control +1, and discard every monster card in your hand. Star BurstNormal TrapActivate only while you control a face-up “Stardust Dragon”. Negate the effect of up to 2 Monsters your opponent controls, while they both remain face-up on the field. Synchro InheritanceNormal TrapActivate only by selecting 1 face-up Synchro Monster you control that names a specific Synchro Material Monster. Send 1 Synchro Monster with an equal or lower Level from your Extra Deck to the Graveyard. The selected monster gains AT equal to half the ATK of the monster sent to the Graveyard, and it can activate 1 of its effects once per turn. During the End Phase, send the selected monster to the Graveyard. [spoiler=Riding Duel Cards]Sonic FalconWINDLevel: 3[Winged Beast/Effect]When this card is sent to the Graveyard for the effect of a "Speed Spell" Spell Card, place 1 Speed Counter on a "Speed World" card you control.ATK/ 400DEF/ 1200 Speed Spell - Sonic ShotNormal SpellActivate only when a "Speed World" card you control has 5 or more Speed Counters on it. Destroy 1 set card on the field. Speed Spell - Over-ShockwaveNormal SpellActivate only while a "Speed World" card you control has 5 or more Speed Counters on it. Special Summon 1 Monster from your Graveyard whose Level is equal to the Speed Counters on "Speed World". Speed Spell - Miracle SynchroNormal SpellActivate only while a "Speed World" card you control has 6 or more Speed Counters on it. Remove from play, from your hand or Graveyard, Synchro Material Monsters listed on a Synchro monster in your Extra Deck, and Special Summon that Synchro Monster (this Special Summon is treated as a Synchro Summon). During your End Phase, return that monster to the Extra Deck and return the removed monsters to the Graveyard. Slip StrikerNormal TrapTarget face-up Synchro Monster you control gains the following effect(s) based on the number of Speed Counters on a face-up "Speed World" card:-4+: It gains 200 ATK for every Speed Counter on "Speed World", until the End Phase.-7+: It can attack two monsters your opponent controls this turn.-12: If it attacks this turn, draw 2 cards and discard 1 card after Damage Calculation.-10+: It can attack your opponent directly this turn. Speed ShieldContinuous TrapYou can remove 2 Speed Counters from a "Speed World" card you control no end the Battle Phase. More cards later. Link to comment
Super Half Vamp Riku Posted July 26, 2009 Report Share Posted July 26, 2009 sweet ideas Link to comment
Toffee. Posted July 26, 2009 Report Share Posted July 26, 2009 Shouldnt there Attributes be the same as there respective Tuners? Also, I like how Road Archer is a walking Book of Life ;) Link to comment
Phantom Roxas Posted July 26, 2009 Report Share Posted July 26, 2009 Why does Nitro Archer require at least three monsters? Link to comment
moneypony Posted July 26, 2009 Report Share Posted July 26, 2009 Why does Nitro Archer require at least three monsters? All of them require at least 3 monsters except for Road Archer which can be made by Road Synchron + 1 LV8 monster. Link to comment
Phantom Roxas Posted July 26, 2009 Report Share Posted July 26, 2009 That makes even less sense. All of the Warriors except for Road Warrior require at least one non-Tuner monster, and so does Junk Archer. Link to comment
Umbra Posted July 26, 2009 Report Share Posted July 26, 2009 Turbo Archer's effect doesn't make sense; it can only attack once per turn anyway. EDIT: Just realized what a stupid comment that was. Nitro Archer makes more sense, except for the double non-Tuner requirement, and is all and all very good. Road Archer is, as said, a once-per-turn BoL with more severe restrictions: It can bring out a lot of Tuners, though. Good card. Link to comment
EnkoMaun Posted July 26, 2009 Report Share Posted July 26, 2009 Well, everyone said what I had to say. The 2 or more is kind of unneeded. For all the reasons above, good cards. Link to comment
玄魔の王 Posted July 26, 2009 Author Report Share Posted July 26, 2009 I'll fix the Archers to have the right Attribute and me 1 or more, not 2 or more, and then I'll add a Yusei-themed Trap card upcoming in my fanfic. Link to comment
玄魔の王 Posted July 26, 2009 Author Report Share Posted July 26, 2009 The card is now added, along with 2 monsters. Link to comment
EnkoMaun Posted July 26, 2009 Report Share Posted July 26, 2009 The two new monsters are kewl, but I don't get the scrap-iron sculptor. Wat? Link to comment
Phantom Roxas Posted July 26, 2009 Report Share Posted July 26, 2009 Judging by Junk Archer, it appears that each of the Archers have 700 more DEF than their Warrior forms. Also, Junk Archer is EARTH, but Junk Synchron and Junk Warrior are DARK. So, I guess you can feel free to change the Attributes for the Archers. Judging by Junk Archer being DARK -> EARTH, Nitro Archer should be LIGHT, Turbo Archer should be DARK, and Road Archer should be WATER. Link to comment
玄魔の王 Posted July 26, 2009 Author Report Share Posted July 26, 2009 Judging by Junk Archer' date=' it appears that each of the Archers have 700 more DEF than their Warrior forms. Also, Junk Archer is EARTH, but Junk Synchron and Junk Warrior are DARK. So, I guess you can feel free to change the Attributes for the Archers. Judging by Junk Archer being DARK -> EARTH, Nitro Archer should be LIGHT, Turbo Archer should be DARK, and Road Archer should be WATER.[/quote'] I don't know about randomly shifting attributes; maybe they're all supposed to be EARTH. I just figured as long as they had more DEF it was fine. The two new monsters are kewl' date=' but I don't get the scrap-iron sculptor. Wat?[/quote'] Sculptor takes a Scrap-Iron card and turns it into 2 Tokens. It's basically for extra Tuning Material. Link to comment
moneypony Posted July 27, 2009 Report Share Posted July 27, 2009 You typo'd scrap-iron sculptor's effect on the token name Repair Warrior can loop with itself The levels of the archers also seem a bit mis-scaled. Junk archer is only 4 level above it's tuner while these are higher Link to comment
玄魔の王 Posted July 27, 2009 Author Report Share Posted July 27, 2009 You typo'd scrap-iron sculptor's effect on the token name Repair Warrior can loop with itself The levels of the archers also seem a bit mis-scaled. Junk archer is only 4 level above it's tuner while these are higher That was a deliberate thing so people can't Tribute a Token for 2 more, thus having 3. I'll fix Repair Warrior. The archers have 2 more stars than their Warrior Counterparts. Also, a Spell and a Trap added. Link to comment
moneypony Posted July 28, 2009 Report Share Posted July 28, 2009 You typo'd scrap-iron sculptor's effect on the token name That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.[/quote'] I don't see anything wrong with itIf they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards Link to comment
Umbra Posted July 28, 2009 Report Share Posted July 28, 2009 You typo'd scrap-iron sculptor's effect on the token name That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.[/quote'] I don't see anything wrong with itIf they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner. Link to comment
玄魔の王 Posted July 28, 2009 Author Report Share Posted July 28, 2009 You typo'd scrap-iron sculptor's effect on the token name That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.[/quote'] I don't see anything wrong with itIf they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner. Yeah. Having 4 Level 1 Monsters gets around Debris Dragon's limitation. Not to mention having instant fodder in a D-HERO or Dark Deck for Dogma or Plasma, Arcane Force for The Light Ruler or The Dark Ruler, Sacred Beasts (with DNA Surgery) for Raviel... It's just too powerful not to intervene. Oh, and 2 Spells added. Link to comment
moneypony Posted July 28, 2009 Report Share Posted July 28, 2009 You typo'd scrap-iron sculptor's effect on the token name That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.[/quote'] I don't see anything wrong with itIf they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner. Yeah. Having 4 Level 1 Monsters gets around Debris Dragon's limitation. Not to mention having instant fodder in a D-HERO or Dark Deck for Dogma or Plasma, Arcane Force for The Light Ruler or The Dark Ruler, Sacred Beasts (with DNA Surgery) for Raviel... It's just too powerful not to intervene. Oh, and 2 Spells added. Bold:Scrap-iron sculptor is a normal trap so it only activates once.You activate Scrap Iron Sculptor once,2 tokens,if you were to be able to use it again and tribute the token,you only get 3 tokens at the cost of 3 cards when there are less costlier alternatives. Ex. Marauding Captain/Phatom Skyblaster + E-tele/Fiend's Sancturary/etc. @Darkdust,Debris Dragon? You would use 3 cards and Debris Dragon and wait a turn just to summon a level-7 dragon which would most likely be BRD.doesn't work for dogma,for plasma Marauding Captain + Fiend's Sanctuary or similar cards would cost 1 less card and can be activated on the first turn with the bonus of Marauding Captain being searchable. You can't use it for Light/Dark ruler since the tokens must be sent to the graveyard which isn't possible. As already stated above,there are better alternatives than tributing a trap and activating another trap tributing the token and activating another trap. Link to comment
玄魔の王 Posted July 29, 2009 Author Report Share Posted July 29, 2009 You typo'd scrap-iron sculptor's effect on the token name That was a deliberate thing so people can't Tribute a Token for 2 more' date=' thus having 3.[/quote'] I don't see anything wrong with itIf they want to tribute a scrap-iron card and use up 2 cards just to get 3 tokens they should be able to. It's not game-breaking to have 3 levels for synchro at the cost of 3 cards You don't see it, do you? One could simply Tribute both of their new tokens to summon 4 more Tokens, allowing endless Synchros as long as you can supply a Tuner. Yeah. Having 4 Level 1 Monsters gets around Debris Dragon's limitation. Not to mention having instant fodder in a D-HERO or Dark Deck for Dogma or Plasma, Arcane Force for The Light Ruler or The Dark Ruler, Sacred Beasts (with DNA Surgery) for Raviel... It's just too powerful not to intervene. Oh, and 2 Spells added. Bold:Scrap-iron sculptor is a normal trap so it only activates once.You activate Scrap Iron Sculptor once,2 tokens,if you were to be able to use it again and tribute the token,you only get 3 tokens at the cost of 3 cards when there are less costlier alternatives. Ex. Marauding Captain/Phatom Skyblaster + E-tele/Fiend's Sancturary/etc. @Darkdust,Debris Dragon? You would use 3 cards and Debris Dragon and wait a turn just to summon a level-7 dragon which would most likely be BRD.doesn't work for dogma,for plasma Marauding Captain + Fiend's Sanctuary or similar cards would cost 1 less card and can be activated on the first turn with the bonus of Marauding Captain being searchable. You can't use it for Light/Dark ruler since the tokens must be sent to the graveyard which isn't possible. As already stated above,there are better alternatives than tributing a trap and activating another trap tributing the token and activating another trap. Why are you arguiong with me over the way I design my card? Anyway, here's a new monster and a new Trap. Link to comment
Phœnīcius Infīnius VII Posted July 29, 2009 Report Share Posted July 29, 2009 Sounds cool. And the "Riding Duel Cards" should be called:Turbo Duel Cards. Very good!!! Link to comment
moneypony Posted July 29, 2009 Report Share Posted July 29, 2009 Why are you arguiong with me over the way I design my card? Anyway' date=' here's a new monster and a new Trap.[/quote'] I'm not,i am just saying your reasoning for making the name of the token sound weird is not a good one in my opinion Link to comment
codeTOPbankai Posted July 29, 2009 Report Share Posted July 29, 2009 awesome archer idea's i should of thought of that no wait i did Link to comment
玄魔の王 Posted July 29, 2009 Author Report Share Posted July 29, 2009 Why are you arguiong with me over the way I design my card? Anyway' date=' here's a new monster and a new Trap.[/quote'] I'm not,i am just saying your reasoning for making the name of the token sound weird is not a good one in my opinion Well that's your opinion, not mine, and since Umbra agrees with me I'll say my opinion is valid. Which it is anyway, seeing that these are MY CARDS. awesome archer idea's i should of thought of that no wait i did I don't see them posted anywhere. Sounds cool. And the "Riding Duel Cards" should be called:Turbo Duel Cards. Very good!!! As much as I respect you and your site' date=' I have to say one thing: [b']NO[/b]. I go by the Japanese terms for the show: Riding Duel, D-Wheel, Momentum etc. And now I add 1 of each card: One monster, One Spell, One Trap. Link to comment
Umbra Posted July 30, 2009 Report Share Posted July 30, 2009 Didn't see that Sculptor was a Normal Trap. My mistake. In that case, you can easily change the Token's name to Scrap-Iron: The cost is too high for it to be efficient. Link to comment
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