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What's behind Door No. 1?


Zkaiser

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Monsters:

 

Door No. 1

WIND/1/100/100/Machine-Effect

When you Normal Summon this monster you can summon it in face down Attack Position. When this face down card is attacked while in Attack Position, negate the attack and end the Battle Phase. Then, return this card to it's original position.

 

Door No. 2

WATER/4/2000/200/Machine-Effect

When you Normal Summon or Special Summon this monster, summon it in face down Attack Position. This card cannot attack unless you destroy 1 set card you control. When this card battles, you can place it in face down Attack Position at the end of the Damage Step.

 

Door No. 3

DARK/3/300/1300/Machine-Effect

When you Normal Summon this monster, you can summon it in face down Attack Position. When this face down Attack Position card is selected as an attack target, you can pay 500 Life Points to redirect the attack to another monster you control.

 

Door No. 4

EARTH/4/1400/400/Machine-Effect

When this card is Normal Summoned, you can Summon it in face down Attack Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Door" monster with 1500 or less ATK or a Door Spell or Trap from your Deck in face down Attack Position.

 

Door No. 5

LIGHT/4/500/2000/Machine-Effect

When this card is Normal Summoned, Summon it in face down Attack Position. When this face down card is selected as an attack target, switch the battle positions of this card and the attacking monster and gain life points equal to it's ATK.

 

Door No. 6

FIRE/6/2600/600/Machine-Effect

While you control 2 or more face down Attack Position cards, you can Special Summon this card from your hand. When this card is Normal Summoned or Special Summoned, Summon it in face down Attack Position. When this face down Attack position card is selected as an attack target destroy the Attacking monster and inflict life point damage to you opponent equal to the stars of the destroyed monster x 200.

 

Door Master

LIGHT/4/1600/400/Spellcaster-Effect

Once per turn, you can rearrange all the face-down Attack Position monsters you control and return them to face-down Attack Position. If this card destroys a monster as a result of battle, you can Set 1 "Door" card in your hand in face down Attack Position.

 

Door Trickster

DARK/7/2800/2000/Fiend-Effect

Once per turn, you can pay 800 life points to Set 2 cards in your hand in face down Attack Position. As long as this card remains face up on the field, if a face down Spell or Trap card is selected as an attack target the effect of the selected card is activated.

 

Spells:

 

Prize Change Up

Quick Play

Flip 1 face up monster you control into face down Attack Position. Then, rearrange all the face-down Attack Position monsters you control and return them to face-down Attack Position.

 

Door Prize - A Gift For You!

Normal

This card can only be placed on the field by the effect of a "Door" monster. When this card is selected as an attack target, negate the attack and increase your opponent's life points by 1000. Then draw 2 cards.

 

Traps:

 

Door Prize - It's A Bomb!

Normal

Activate only when your opponent declares an attack. Destroy the attacking monster and Set 1 card from your hand in face down Attack Position. If this card selected as an attack target, send this card to the graveyard and inflict 1000 life point damage to your opponent.

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You called?

http://forum.yugiohcardmaker.net/thread-124170.html

Yeah, been there, done f/d attack position.

I included how the position worked on each card - you should probably include something similar or a rulings section to explain things such as attacking and changing position.

 

Note for all cards; face-down has a '-' in it.

 

Door 1 ends the battle phase then puts itself facedown again? That means that if you only have door 1, they'll never attack, a bit broken for a stall card. Worse still, it's easy to search at 100 ATK and because it's face-down most of the time, it avoids a lot of cards which destroy 'face-up' monsters. So tone down #1.

 

#2 is fair enough, a 2000 ATK beatstick with a cost to attack, no problem.

 

#3 is again, fair enough. I see no balance issues, possibly even underpowered, since it's only real use is forcing an attack into 2 or 6, which you won't always have.

 

#4 Well, I guess it's a basic searcher with a nice little s/t bonus. OCG error though, you for got the " marks around Door. It should be: "Door" Spell or Trap Card.

 

#5 I'm pretty such Life Points has capitals. The effect itself doesn't seem too broken.

 

#6 Is fine, it destroys a single card, just like a monarch would, except they have to attack it which balances the 200 extra ATK, although 2600 is still a lot for a 5/6* monster. Mabye 2500?

 

Master - Card has a capital.

 

Trickster - I'm pretty sure that's broken, since you could just set some randomly strong monsters, like an Earthbound make it only set "Door" Cards

 

Spells - both seem fine, one's a Pot of Greed, but reasonable requirements, the other is just re-using an effect, even on #6 I wouldn't call that anything near broken.

 

Trap - see Trickster.

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