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This Anti-Meta set is better than Koa'ki Meiru. [Oppressors]


Umbra

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Based around Royal Oppression.

 

[spoiler=Patch notes]

 

Notes for Patch 1.1:

Martian can no longer be Tributed.

 

Your opponent no longer takes Battle Damage from a battle involving Whip or Rifle.

 

Rufus has been upped to LV5, been given a 400 ATK boost, and now only triggers when Normal Summoned.

 

Jillian had her cost doubled.

 

Rule now adds Oppression to your hand instead of setting it.

 

Violent Hold now only Special Summons Oppressors of LV4 or lower.

 

Thwart of Revolution no longer removes an additional card from the field, and is now re-set during the End Phase.

 

Nero now forces an Oppressor to be the Tribute for his own summoning.

 

Wilhelm upped by 300 ATK.

 

Notes for Patch 1.11:

 

Maximus can now activate 1 Trap Card during the turn it is Set. Royal Oppression is excluded from this effect.

 

Notes for Patch 1.2:

 

Wilhelm can now negate a Special Summon.

 

New cards: Oppressor's Clever Ruse, Oppressor's Incineration, Oppressor Kalen

 

 

 

Oppressor Martian

WIND

Warrior / Tuner

3 / 800 / 1200

You can send 1 monster your opponent controls to the Graveyard to Special Summon this card from your hand. This card cannot be Tributed. If this card is Special Summoned by this effect, it cannot be used for a Synchro Summon.

 

Oppressor's Whip

Trap Card

Activate only when an “Oppressor” monster you control battles. The other monster's ATK becomes 0 during damage calculation only. Any Battle Damage your opponent takes from this battle becomes 0. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.

 

Oppressor Rufus

WIND

Warrior

5 / 1600 / 1200

When this card is Normal Summoned, select up to 2 Card Zones on the field. If there are any cards in the selected Card Zones, return them to their owner's hand. While this card is face-up on the field, the selected Card Zones cannot be used.

 

Oppressor's Rifle

Trap Card

Activate only when an “Oppressor” monster you control battles. Double the “Oppressor” monster's ATK, and halve the other monster's ATK. Your opponent takes no Battle Damage from this battle. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.

 

Oppressor Jillian

WIND

Warrior

3 / 600 / 600

This card can attack your opponent directly. You can remove from play 2 WIND monsters in your Graveyard to destroy 1 card on the field. When this card inflicts Battle Damage to your opponent, send 1 WIND monster in your Deck to the Graveyard.

 

Oppressor's Rule

Continuous Trap

Monsters you control are unaffected by “Royal Oppression”. Once per turn, if you do not control a “Royal Oppression”, you can add 1 “Royal Oppression” in your Deck or Graveyard to your hand. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect.

 

Oppressor Greger

WIND

Warrior

4 / 800 / 1200

When this card is Summoned, remove 1 card in your opponent's Graveyard from play for each card they control. While this card is face-up on the field, your opponent cannot target cards in either player's Graveyard with card effects.

 

Oppressor's Violent Hold

Continuous Trap

“Oppressor” monsters you control cannot be destroyed. If an opponent's monster is destroyed by battle, you can Special Summon 1 Level 4 or lower “Oppressor” monster from your Deck. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect.

 

Oppressor Maximus

WIND

Warrior

4 / 1400 / 1200

When an “Oppressor” monster is Summoned, remove from play 1 card your opponent controls. Once per turn, an “Oppressor” Trap Card can be activated during the turn it is Set.

 

Oppressor's Thwart of Revolution

Trap Card

Activate only when your opponent Special Summons a monster. Negate the summon and destroy the card. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. This card is Set on the field during the End Phase.

 

Oppressor Nero

WIND

Warrior

7 / 2000 / 1800

If you control a face-up “Royal Oppression”, you can Special Summon this card from your hand or Graveyard by Tributing 1 "Oppressor" monster you control. This card cannot be Tributed. You can send 1 “Oppressor” card you control to the Graveyard to negate the activation of a Spell or Trap Card and remove it from play. You can send this card to the Graveyard to Set all cards that were sent to the Graveyard by this effect on the field.

 

Oppressor's Imprisonment

Trap Card

Select 1 monster your opponent controls and equip it with this card. The equipped monster's ATK becomes 0. When the equipped monster battles an “Oppressor” monster, it is not destroyed by battle. Any Battle Damage your opponent takes from a battle involving the equipped monster is increased by 800. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated.

 

Oppressor Wilhelm

WIND

Warrior

3 / 1400 / 800

When your opponent Special Summons a monster, you can negate the summon and Special Summon this card from your hand. You can remove from play this card you control or in your Graveyard to add 1 “Oppressor” card in your Deck to your hand.

 

Oppressor's Clever Ruse

Counter Trap

Activate only if you control a face-up "Royal Oppression". Until the End Phase, you do not have to pay Life Points to activate the effect of "Royal Oppression". During the End Phase, destroy all face-up "Royal Oppression" you control.

 

Oppressor's Incineration

Trap Card

Activate only when your opponent activates the effect of a "Royal Oppression" you control. Destroy 1 monster your opponent controls and inflict damage to your opponent's Life Points equal to the destroyed monster's ATK.

 

Oppressor Kalen

WIND

Warrior

4 / 1300 / 1200

You can Tribute this card you control to Special Summon 1 Level 4 or lower "Oppressor" monster from your hand or Graveyard. This card's effect cannot be negated. If the Summoned monster is destroyed, Special Summon this card from your Graveyard during the End Phase.

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Without elaborate reviews' date=' I have no chance of improving my cards. [i know that they're not perfect.'] So, please, could you elaborate?

 

What's really to point out? Perfection doesn't exist; getting something to the point where people play it readily is the best we can do. I think your Archetype can do that quite nicely.

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Opinions about certain cards' date=' whether they're overpowered, underpowered,or just plain crappy? Suggestions about cards that can be made, or shouldn't have been?

Useful or broken combos?

[/quote']I have some.

Oppressor Martian

WIND

Warrior / Tuner

3 / 800 / 1200

You can send 1 monster your opponent controls to the Graveyard to Special Summon this card from your hand. If this card is Special Summoned by this effect' date=' it cannot be used for a Synchro Summon.[/quote']Nice, a Stardust-Killer. There's nothing wrong with this other than the fact that Monarchs get a free tribute at the cost of one of their opponent's monsters. Kind of broken with Monarchs. Maybe only face up monsters, so you can't jank face downs. Face down monsters aren't meta, you should leave them alone.

 

Oppressor's Whip

Trap Card

Activate only when an “Oppressor” monster you control battles. The other monster's ATK becomes 0 during damage calculation only. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.

My first problem is with card is that when you have Oppression it's invincible and that even without it it gets reset after activation. That's really bad. Maybe if this was the only Trap you had like this but I see others further down.

 

 

Oppressor Rufus

WIND

Warrior

4 / 1200 / 1200

When this card is Summoned, select up to 2 Card Zones on the field. If there are any cards in the selected Card Zones, return them to their owner's hand. While this card is face-up on the field, the selected Card Zones cannot be used.

This guy is broken as hell. A 4 star that when summoned (Note: That includes Flip Summon and Special Summon) bounces any 2 cards on the field and renders there Zones useless? Monster Reborn -> Inferno Reckless Summon-> Bounce the front field -> 3600 damage. No, please. Knock it to 1 card/Zone. This will weaken him enough.

 

Oppressor's Rifle

Trap Card

Activate only when an “Oppressor” monster you control battles. Double the “Oppressor” monster's ATK, and halve the other monster's ATK. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.

Same as Oppressor's Whip. Either take away invincibility or send it to the grave.

 

Oppressor Jillian

WIND

Warrior

3 / 600 / 600

This card can attack your opponent directly. You can remove from play 1 WIND monster in your Graveyard to destroy 1 card on the field. When this card inflicts Battle Damage to your opponent, send 1 WIND monster in your Deck to the Graveyard.

Is his second effect once per turn? If not, I gotta let you know: DAD is limited for a reason and he had a horrible summon requirement.

 

Oppressor's Rule

Continuous Trap

Monsters you control are unaffected by “Royal Oppression”. Once per turn, if you do not control a “Royal Oppression”, you can Set 1 “Royal Oppression” from your Deck or Graveyard. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect.

I say take away the Deck or Graveyard Setting ability. Make another card that does the other. Having both is too much.

 

Oppressor Greger

WIND

Warrior

4 / 800 / 1200

When this card is Summoned, remove 1 card in your opponent's Graveyard from play for each card they control. While this card is face-up on the field, your opponent cannot target cards in either player's Graveyard with card effects.

Nothing wrong with this guy at all. Leave him be.

 

Oppressor's Violent Hold

Continuous Trap

“Oppressor” monsters you control cannot be destroyed. If an opponent's monster is destroyed by battle, you can Special Summon 1 “Oppressor” monster from your Deck. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect.

I guess you meant to add "by card effects." to the first line, if not this card contradicts itself. I'm also thinking about making it susceptible to be bounced to the hand. I mean, are trying to make EVERYTHING useless against your backfield?

 

Oppressor Maximus

WIND

Warrior

4 / 1400 / 1200

When an “Oppressor” monster is Summoned, remove from play 1 card your opponent controls. “Oppressor” Trap Cards and “Royal Oppression” can be activated during the turn they are Set.

Nothing too wrong with this guy. I say make him 1700 ATK.

 

Wait a minute. This guy is broken as hell. You could use your Opressor's traps as many times as you wanted each turn! I don't know what to do. That's wrong.

 

Oppressor's Thwart of Revolution

Trap Card

Activate only when your opponent Special Summons a monster. Negate the summon and destroy the card. Then, remove from play 1 card your opponent controls. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.

Dear lord. This is the most broken card in the set. What's the cost? What's the drawback? You can destroy 2 cards for free? AND it gets re Set?

 

-DELETE-

 

Ok, maybe not that far but you've got to do something with this thing.

 

Oppressor Nero

WIND

Warrior

7 / 2000 / 1800

If you control a face-up “Royal Oppression”, you can Special Summon this card from your hand or Graveyard by Tributing 1 monster you control. This card cannot be Tributed. You can send 1 “Oppressor” card you control to the Graveyard to negate the activation of a Spell or Trap Card and remove it from play. You can send this card to the Graveyard to Set all cards that were sent to the Graveyard by this effect on the field.

The free revival is a bit too much. Then he re Sets your costs for his effect? "But he has to send himself to the Grave!" But then he comes back next turn after you sacking a monster. Any monster.

 

Oppressor's Imprisonment

Trap Card

Select 1 monster your opponent controls and equip it with this card. The equipped monster's ATK becomes 0. When the equipped monster battles an “Oppressor” monster, it is not destroyed by battle. Any Battle Damage your opponent takes from a battle involving the equipped monster is increased by 800. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated.

Your guys are pretty weak so I guess this is OK. The +800 damage seem a little OP but, like I said you guys need to deal damage somehow. I love the torture element to this card.

 

Oppressor Wilhelm

WIND

Warrior

3 / 1100 / 800

You can remove from play this card you control or in your Graveyard to add 1 “Oppressor” card in your Deck to your hand.

Nothing wrong with this guy. Elevate his stats a bit so people with hesitate whether or not to use his effect.

That took a bit. Anyway, I may sound harsh but you asked for criticism, and I can only do that harshly. Sorry.

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No worries about the harshness, it's what I want from my reviewers.

 

Notes for Patch 1.1:

Martian can no longer be Tributed.

 

Your opponent no longer takes Battle Damage from a battle involving Whip or Rifle.

 

Rufus has been upped to LV5, been given a 400 ATK boost, and now only triggers when Normal Summoned.

 

Jillian had her cost doubled. (Remember that Jillian is significantly weaker than DAD and can be run over by most monsters.)

 

Rule now adds Oppression to your hand instead of setting it.

 

Violent Hold now only Special Summons Oppressors of LV4 or lower. (It doesn't contradict itself, tbh.)

 

Thwart of Revolution no longer removes an additional card from the field, and is now re-set during the End Phase.

 

Nero now forces an Oppression monster to be the Tribute for his own summoning. (He's pretty much the boss monster of this archetype.)

 

Wilhelm upped by 300 ATK.

 

Notes for Patch 1.11:

 

Maximus can now activate 1 Trap Card during the turn it is Set. Royal Oppression is excluded from this effect.

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Guest JoshIcy

Imho, in any good set. Especially one that relies on a specific card, you should always make an alternate card (like Toon Kingdom is to Toon World).

 

Otherwise I thoroughly enjoyed reading these. And would love to see the YVD.set version.

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Guest JoshIcy

I could do that' date=' but I think Oppression is good enough as it is.

[/quote']

 

So make it a simple card like...

 

Valiant Oppressor

[Continuous Spell]

Discard 1 "Oppressor" card to activate this card. While this card remains face-up on the field, it's name is treated as "Royal Oppression".

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