Umbra Posted July 25, 2009 Report Share Posted July 25, 2009 Based around Royal Oppression. [spoiler=Patch notes] Notes for Patch 1.1:Martian can no longer be Tributed. Your opponent no longer takes Battle Damage from a battle involving Whip or Rifle. Rufus has been upped to LV5, been given a 400 ATK boost, and now only triggers when Normal Summoned. Jillian had her cost doubled. Rule now adds Oppression to your hand instead of setting it. Violent Hold now only Special Summons Oppressors of LV4 or lower. Thwart of Revolution no longer removes an additional card from the field, and is now re-set during the End Phase. Nero now forces an Oppressor to be the Tribute for his own summoning. Wilhelm upped by 300 ATK. Notes for Patch 1.11: Maximus can now activate 1 Trap Card during the turn it is Set. Royal Oppression is excluded from this effect. Notes for Patch 1.2: Wilhelm can now negate a Special Summon. New cards: Oppressor's Clever Ruse, Oppressor's Incineration, Oppressor Kalen Oppressor MartianWINDWarrior / Tuner3 / 800 / 1200You can send 1 monster your opponent controls to the Graveyard to Special Summon this card from your hand. This card cannot be Tributed. If this card is Special Summoned by this effect, it cannot be used for a Synchro Summon. Oppressor's WhipTrap CardActivate only when an “Oppressor” monster you control battles. The other monster's ATK becomes 0 during damage calculation only. Any Battle Damage your opponent takes from this battle becomes 0. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field. Oppressor RufusWINDWarrior5 / 1600 / 1200When this card is Normal Summoned, select up to 2 Card Zones on the field. If there are any cards in the selected Card Zones, return them to their owner's hand. While this card is face-up on the field, the selected Card Zones cannot be used. Oppressor's RifleTrap CardActivate only when an “Oppressor” monster you control battles. Double the “Oppressor” monster's ATK, and halve the other monster's ATK. Your opponent takes no Battle Damage from this battle. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field. Oppressor JillianWINDWarrior3 / 600 / 600This card can attack your opponent directly. You can remove from play 2 WIND monsters in your Graveyard to destroy 1 card on the field. When this card inflicts Battle Damage to your opponent, send 1 WIND monster in your Deck to the Graveyard. Oppressor's RuleContinuous TrapMonsters you control are unaffected by “Royal Oppression”. Once per turn, if you do not control a “Royal Oppression”, you can add 1 “Royal Oppression” in your Deck or Graveyard to your hand. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect. Oppressor GregerWINDWarrior4 / 800 / 1200When this card is Summoned, remove 1 card in your opponent's Graveyard from play for each card they control. While this card is face-up on the field, your opponent cannot target cards in either player's Graveyard with card effects. Oppressor's Violent HoldContinuous Trap“Oppressor” monsters you control cannot be destroyed. If an opponent's monster is destroyed by battle, you can Special Summon 1 Level 4 or lower “Oppressor” monster from your Deck. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect. Oppressor MaximusWINDWarrior4 / 1400 / 1200When an “Oppressor” monster is Summoned, remove from play 1 card your opponent controls. Once per turn, an “Oppressor” Trap Card can be activated during the turn it is Set. Oppressor's Thwart of RevolutionTrap CardActivate only when your opponent Special Summons a monster. Negate the summon and destroy the card. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. This card is Set on the field during the End Phase. Oppressor NeroWINDWarrior7 / 2000 / 1800If you control a face-up “Royal Oppression”, you can Special Summon this card from your hand or Graveyard by Tributing 1 "Oppressor" monster you control. This card cannot be Tributed. You can send 1 “Oppressor” card you control to the Graveyard to negate the activation of a Spell or Trap Card and remove it from play. You can send this card to the Graveyard to Set all cards that were sent to the Graveyard by this effect on the field. Oppressor's ImprisonmentTrap CardSelect 1 monster your opponent controls and equip it with this card. The equipped monster's ATK becomes 0. When the equipped monster battles an “Oppressor” monster, it is not destroyed by battle. Any Battle Damage your opponent takes from a battle involving the equipped monster is increased by 800. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. Oppressor WilhelmWINDWarrior3 / 1400 / 800When your opponent Special Summons a monster, you can negate the summon and Special Summon this card from your hand. You can remove from play this card you control or in your Graveyard to add 1 “Oppressor” card in your Deck to your hand. Oppressor's Clever RuseCounter TrapActivate only if you control a face-up "Royal Oppression". Until the End Phase, you do not have to pay Life Points to activate the effect of "Royal Oppression". During the End Phase, destroy all face-up "Royal Oppression" you control. Oppressor's IncinerationTrap CardActivate only when your opponent activates the effect of a "Royal Oppression" you control. Destroy 1 monster your opponent controls and inflict damage to your opponent's Life Points equal to the destroyed monster's ATK. Oppressor KalenWINDWarrior4 / 1300 / 1200You can Tribute this card you control to Special Summon 1 Level 4 or lower "Oppressor" monster from your hand or Graveyard. This card's effect cannot be negated. If the Summoned monster is destroyed, Special Summon this card from your Graveyard during the End Phase. Link to comment
EnkoMaun Posted July 25, 2009 Report Share Posted July 25, 2009 ooh, I liek. Well, another awesome set by umbra. Link to comment
玄魔の王 Posted July 25, 2009 Report Share Posted July 25, 2009 I would give my full opinion, but I'm oppressed into not doing that. Good cards. 9/10. Link to comment
Umbra Posted July 25, 2009 Author Report Share Posted July 25, 2009 Without elaborate reviews, I have no chance of improving my cards. [i know that they're not perfect.] So, please, could you elaborate? Link to comment
玄魔の王 Posted July 25, 2009 Report Share Posted July 25, 2009 Without elaborate reviews' date=' I have no chance of improving my cards. [i know that they're not perfect.'] So, please, could you elaborate? What's really to point out? Perfection doesn't exist; getting something to the point where people play it readily is the best we can do. I think your Archetype can do that quite nicely. Link to comment
Umbra Posted July 25, 2009 Author Report Share Posted July 25, 2009 Opinions about certain cards, whether they're overpowered, underpowered,or just plain crappy? Suggestions about cards that can be made, or shouldn't have been?Useful or broken combos? Link to comment
玄魔の王 Posted July 25, 2009 Report Share Posted July 25, 2009 ...And you really trust me of all people to give you an accurate opinion? I'm the one that did the Anti-Meta Lightsworn, 10 times as broken as anything you've god here. Nothing here is broken or underpowered, maybe just a twinge over. Link to comment
Umbra Posted July 25, 2009 Author Report Share Posted July 25, 2009 You're as good as anyone else. Link to comment
Umbra Posted July 27, 2009 Author Report Share Posted July 27, 2009 Fixed an error with Oppressor Wilhelm. Link to comment
玄魔の王 Posted July 27, 2009 Report Share Posted July 27, 2009 I just remembered where "Wilhelm" was from. Nice reference. Link to comment
Zkaiser Posted July 27, 2009 Report Share Posted July 27, 2009 Opinions about certain cards' date=' whether they're overpowered, underpowered,or just plain crappy? Suggestions about cards that can be made, or shouldn't have been?Useful or broken combos?[/quote']I have some.Oppressor MartianWINDWarrior / Tuner3 / 800 / 1200You can send 1 monster your opponent controls to the Graveyard to Special Summon this card from your hand. If this card is Special Summoned by this effect' date=' it cannot be used for a Synchro Summon.[/quote']Nice, a Stardust-Killer. There's nothing wrong with this other than the fact that Monarchs get a free tribute at the cost of one of their opponent's monsters. Kind of broken with Monarchs. Maybe only face up monsters, so you can't jank face downs. Face down monsters aren't meta, you should leave them alone. Oppressor's WhipTrap CardActivate only when an “Oppressor” monster you control battles. The other monster's ATK becomes 0 during damage calculation only. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.My first problem is with card is that when you have Oppression it's invincible and that even without it it gets reset after activation. That's really bad. Maybe if this was the only Trap you had like this but I see others further down. Oppressor RufusWINDWarrior4 / 1200 / 1200When this card is Summoned, select up to 2 Card Zones on the field. If there are any cards in the selected Card Zones, return them to their owner's hand. While this card is face-up on the field, the selected Card Zones cannot be used.This guy is broken as hell. A 4 star that when summoned (Note: That includes Flip Summon and Special Summon) bounces any 2 cards on the field and renders there Zones useless? Monster Reborn -> Inferno Reckless Summon-> Bounce the front field -> 3600 damage. No, please. Knock it to 1 card/Zone. This will weaken him enough. Oppressor's RifleTrap CardActivate only when an “Oppressor” monster you control battles. Double the “Oppressor” monster's ATK, and halve the other monster's ATK. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.Same as Oppressor's Whip. Either take away invincibility or send it to the grave. Oppressor JillianWINDWarrior3 / 600 / 600This card can attack your opponent directly. You can remove from play 1 WIND monster in your Graveyard to destroy 1 card on the field. When this card inflicts Battle Damage to your opponent, send 1 WIND monster in your Deck to the Graveyard.Is his second effect once per turn? If not, I gotta let you know: DAD is limited for a reason and he had a horrible summon requirement. Oppressor's RuleContinuous TrapMonsters you control are unaffected by “Royal Oppression”. Once per turn, if you do not control a “Royal Oppression”, you can Set 1 “Royal Oppression” from your Deck or Graveyard. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect.I say take away the Deck or Graveyard Setting ability. Make another card that does the other. Having both is too much. Oppressor GregerWINDWarrior4 / 800 / 1200When this card is Summoned, remove 1 card in your opponent's Graveyard from play for each card they control. While this card is face-up on the field, your opponent cannot target cards in either player's Graveyard with card effects. Nothing wrong with this guy at all. Leave him be. Oppressor's Violent HoldContinuous Trap“Oppressor” monsters you control cannot be destroyed. If an opponent's monster is destroyed by battle, you can Special Summon 1 “Oppressor” monster from your Deck. If you control a face-up “Royal Oppression”, this card cannot be removed from the field by a card effect.I guess you meant to add "by card effects." to the first line, if not this card contradicts itself. I'm also thinking about making it susceptible to be bounced to the hand. I mean, are trying to make EVERYTHING useless against your backfield? Oppressor MaximusWINDWarrior4 / 1400 / 1200When an “Oppressor” monster is Summoned, remove from play 1 card your opponent controls. “Oppressor” Trap Cards and “Royal Oppression” can be activated during the turn they are Set. Nothing too wrong with this guy. I say make him 1700 ATK. Wait a minute. This guy is broken as hell. You could use your Opressor's traps as many times as you wanted each turn! I don't know what to do. That's wrong. Oppressor's Thwart of RevolutionTrap CardActivate only when your opponent Special Summons a monster. Negate the summon and destroy the card. Then, remove from play 1 card your opponent controls. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated. After this card has resolved, it is Set on the field.Dear lord. This is the most broken card in the set. What's the cost? What's the drawback? You can destroy 2 cards for free? AND it gets re Set? -DELETE- Ok, maybe not that far but you've got to do something with this thing. Oppressor NeroWINDWarrior7 / 2000 / 1800If you control a face-up “Royal Oppression”, you can Special Summon this card from your hand or Graveyard by Tributing 1 monster you control. This card cannot be Tributed. You can send 1 “Oppressor” card you control to the Graveyard to negate the activation of a Spell or Trap Card and remove it from play. You can send this card to the Graveyard to Set all cards that were sent to the Graveyard by this effect on the field.The free revival is a bit too much. Then he re Sets your costs for his effect? "But he has to send himself to the Grave!" But then he comes back next turn after you sacking a monster. Any monster. Oppressor's ImprisonmentTrap CardSelect 1 monster your opponent controls and equip it with this card. The equipped monster's ATK becomes 0. When the equipped monster battles an “Oppressor” monster, it is not destroyed by battle. Any Battle Damage your opponent takes from a battle involving the equipped monster is increased by 800. If you control a face-up “Royal Oppression”, this card's activation and effect cannot be negated.Your guys are pretty weak so I guess this is OK. The +800 damage seem a little OP but, like I said you guys need to deal damage somehow. I love the torture element to this card. Oppressor WilhelmWINDWarrior3 / 1100 / 800You can remove from play this card you control or in your Graveyard to add 1 “Oppressor” card in your Deck to your hand.Nothing wrong with this guy. Elevate his stats a bit so people with hesitate whether or not to use his effect.That took a bit. Anyway, I may sound harsh but you asked for criticism, and I can only do that harshly. Sorry. Link to comment
Umbra Posted July 27, 2009 Author Report Share Posted July 27, 2009 No worries about the harshness, it's what I want from my reviewers. Notes for Patch 1.1:Martian can no longer be Tributed. Your opponent no longer takes Battle Damage from a battle involving Whip or Rifle. Rufus has been upped to LV5, been given a 400 ATK boost, and now only triggers when Normal Summoned. Jillian had her cost doubled. (Remember that Jillian is significantly weaker than DAD and can be run over by most monsters.) Rule now adds Oppression to your hand instead of setting it. Violent Hold now only Special Summons Oppressors of LV4 or lower. (It doesn't contradict itself, tbh.) Thwart of Revolution no longer removes an additional card from the field, and is now re-set during the End Phase. Nero now forces an Oppression monster to be the Tribute for his own summoning. (He's pretty much the boss monster of this archetype.) Wilhelm upped by 300 ATK. Notes for Patch 1.11: Maximus can now activate 1 Trap Card during the turn it is Set. Royal Oppression is excluded from this effect. Link to comment
Bringerofcake Posted July 27, 2009 Report Share Posted July 27, 2009 I also notice that Nero can be Special Summoned when Oppression is on the field. A Special Summon that your opponent can negate with Oppression. You might want to do something about that. Link to comment
Umbra Posted July 27, 2009 Author Report Share Posted July 27, 2009 Oppressor's Rule would like to have a word with you. And don't say it's not searchable, because Wilhelm exists. Link to comment
Bringerofcake Posted July 27, 2009 Report Share Posted July 27, 2009 ..Ah. Fair enough. But I would think it easier to give it a "This card is not affected by Royal Oppression" effect than a -1 and a whole turn to set the Rule. Link to comment
Umbra Posted July 27, 2009 Author Report Share Posted July 27, 2009 Chances are you'll set and activate Rule ASAP, and with Maximus out you can always activate it when you Set. Link to comment
Guest JoshIcy Posted July 27, 2009 Report Share Posted July 27, 2009 Imho, in any good set. Especially one that relies on a specific card, you should always make an alternate card (like Toon Kingdom is to Toon World). Otherwise I thoroughly enjoyed reading these. And would love to see the YVD.set version. Link to comment
Umbra Posted July 27, 2009 Author Report Share Posted July 27, 2009 I could do that, but I think Oppression is good enough as it is. Link to comment
Guest JoshIcy Posted July 27, 2009 Report Share Posted July 27, 2009 I could do that' date=' but I think Oppression is good enough as it is.[/quote'] So make it a simple card like... Valiant Oppressor[Continuous Spell]Discard 1 "Oppressor" card to activate this card. While this card remains face-up on the field, it's name is treated as "Royal Oppression". Link to comment
Umbra Posted July 28, 2009 Author Report Share Posted July 28, 2009 Except that, that card wouldn't help the set at all, compared to Oppression itself. Link to comment
Zkaiser Posted July 28, 2009 Report Share Posted July 28, 2009 He's talking as a back up in case you don't have Royal Oppression on the field. To be honest Royal Oppression doesn't help the deck much other than with it's name. Link to comment
Umbra Posted July 28, 2009 Author Report Share Posted July 28, 2009 Except that with cards such as Rule and Violent Hold, you can effectively keep your opponent from SSing while your own cards are safe. I'll add some Oppression relevance. Link to comment
玄魔の王 Posted July 28, 2009 Report Share Posted July 28, 2009 That would be a wise choice. Even if you use Oppression, you're still not having any relevance. Word of advice: create Life Point Replenishing cards. Oppression eats LP like candy. Link to comment
Umbra Posted July 28, 2009 Author Report Share Posted July 28, 2009 One of the new cards solves the LP problem, at least temporarily. Link to comment
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