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New "Late" Archetype


Zkaiser

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Late Double

WATER/4/1900/800/Beast-Warrior/Effect

During the turn your opponent removes a card in the graveyard from play. This card can attack up to two times.

 

Late Grower

FIRE/3/1300/1200/Plant/Effect

During your Standby Phase' this monster gains 500 ATK for each card sent from your opponents deck to the graveyard last turn, until the End Phase of this turn.

 

Late Summon

WIND/5/2100/1000/Beast/Effect

If your opponent Normal Summoned a monster last turn, you can Normal Summon this card without tribute. This card is unaffected by the effects of Trap Cards.

 

Late Gunner

LIGHT/7/2500/500/Machine/Effect

If your opponent destroyed a monster you controlled last turn, you can Special Summon this monster from your hand. When this card is Special Summoned, If your opponent Summoned a monster last turn, send 1 card your opponent controls to the graveyard.

 

Never Late Kyle

LIGHT/3/1700/700/Warrior/Tuner

Kyle is a man who likes to be on time. His counterparts always show up late or miss their chances. Not Kyle though, he's a man of action!

 

Spells:

 

Late Breaker

Normal

If your opponent activated a Spell Card last turn, destroy 1 Spell or Trap your opponent controls. If the card destroyed was a Spell Card, discard 1 card. If it was a Trap Card, lose 1000 life points.

 

Late Bringer

Normal

If your opponent Special Summoned a monster last turn, Special Summon 1 monster from your Hand or Graveyard. If the summoned monster is 5 stars or more, lose Life Points equal to it's level x 200.

 

Late Punishment

Normal

If your opponent set a Spell or Trap card last turn, destroy all set Spell or Traps your opponent controls. Your opponent gains 500 Life Points for each card destroyed by this effect.

 

Late Advantage

Continuous

Once per turn, during your Standby Phase, you can shuffle 2 "Late" cards from your hand into the Deck, then draw 2 cards. You can only control 1 "Late Advantage".

 

Alarm Clock

Continuous

While you control a "Never Late Kyle", once per turn, you can activate the effect of a "Late" Spell or Trap Card without paying it's costs.

 

Traps:

 

Late Draw

Continuous

When your opponent adds a card from their deck to their hand outside their draw phase, Draw 2 cards. If this effect is activated, Skip your next Draw Phase.

 

Late Back Up

Normal

You can only activate this card if a monster you controlled was destroyed as a result of battle last turn. Special Summon 1 level 4 or lower "Late" monster from your hand or deck.

 

Synchros:

 

On Time Whirlpool

WATER/7/2700/1500/Aqua/Synchro/Effect

"Never late Kyle" + 1 or more WATER-Type non-Tuners

Once per turn, if your opponent activates a Spell Card you can switch this card to Defense Position to negate and destroy it.

 

On Time Boom Shard

FIRE/6/2300/2000/Machine/Synchro/Effect

"Never late Kyle" + 1 or more FIRE-Type non-Tuners

When this face up card is destroyed, send up to 2 cards your opponent controls to the Graveyard. For each card sent to the graveyard this way, your opponent draws a card.

 

On Time Leaf Samurai

WIND/8/2800/2400/Warrior/Synchro/Effect

"Never Late Kyle" + 1 or more WIND Type non-Tuners

When this card destroys a monster as a result of battle, select 1 card your opponent controls. If the selected card is Set, pick up and see the card. If it is a Monster Card, it is destroyed. If it is a Spell Card, destroy it and your opponent draws 1 card. If it is a Trap Card, return it to the top of it's owner's deck.

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