Zkaiser Posted July 24, 2009 Report Share Posted July 24, 2009 Late DoubleWATER/4/1900/800/Beast-Warrior/EffectDuring the turn your opponent removes a card in the graveyard from play. This card can attack up to two times. Late GrowerFIRE/3/1300/1200/Plant/EffectDuring your Standby Phase' this monster gains 500 ATK for each card sent from your opponents deck to the graveyard last turn, until the End Phase of this turn. Late SummonWIND/5/2100/1000/Beast/EffectIf your opponent Normal Summoned a monster last turn, you can Normal Summon this card without tribute. This card is unaffected by the effects of Trap Cards. Late GunnerLIGHT/7/2500/500/Machine/EffectIf your opponent destroyed a monster you controlled last turn, you can Special Summon this monster from your hand. When this card is Special Summoned, If your opponent Summoned a monster last turn, send 1 card your opponent controls to the graveyard. Never Late KyleLIGHT/3/1700/700/Warrior/TunerKyle is a man who likes to be on time. His counterparts always show up late or miss their chances. Not Kyle though, he's a man of action! Spells: Late BreakerNormalIf your opponent activated a Spell Card last turn, destroy 1 Spell or Trap your opponent controls. If the card destroyed was a Spell Card, discard 1 card. If it was a Trap Card, lose 1000 life points. Late BringerNormalIf your opponent Special Summoned a monster last turn, Special Summon 1 monster from your Hand or Graveyard. If the summoned monster is 5 stars or more, lose Life Points equal to it's level x 200. Late PunishmentNormalIf your opponent set a Spell or Trap card last turn, destroy all set Spell or Traps your opponent controls. Your opponent gains 500 Life Points for each card destroyed by this effect. Late AdvantageContinuousOnce per turn, during your Standby Phase, you can shuffle 2 "Late" cards from your hand into the Deck, then draw 2 cards. You can only control 1 "Late Advantage". Alarm ClockContinuousWhile you control a "Never Late Kyle", once per turn, you can activate the effect of a "Late" Spell or Trap Card without paying it's costs. Traps: Late DrawContinuousWhen your opponent adds a card from their deck to their hand outside their draw phase, Draw 2 cards. If this effect is activated, Skip your next Draw Phase. Late Back UpNormalYou can only activate this card if a monster you controlled was destroyed as a result of battle last turn. Special Summon 1 level 4 or lower "Late" monster from your hand or deck. Synchros: On Time WhirlpoolWATER/7/2700/1500/Aqua/Synchro/Effect"Never late Kyle" + 1 or more WATER-Type non-TunersOnce per turn, if your opponent activates a Spell Card you can switch this card to Defense Position to negate and destroy it. On Time Boom ShardFIRE/6/2300/2000/Machine/Synchro/Effect"Never late Kyle" + 1 or more FIRE-Type non-TunersWhen this face up card is destroyed, send up to 2 cards your opponent controls to the Graveyard. For each card sent to the graveyard this way, your opponent draws a card. On Time Leaf SamuraiWIND/8/2800/2400/Warrior/Synchro/Effect"Never Late Kyle" + 1 or more WIND Type non-TunersWhen this card destroys a monster as a result of battle, select 1 card your opponent controls. If the selected card is Set, pick up and see the card. If it is a Monster Card, it is destroyed. If it is a Spell Card, destroy it and your opponent draws 1 card. If it is a Trap Card, return it to the top of it's owner's deck. Link to comment
玄魔の王 Posted July 24, 2009 Report Share Posted July 24, 2009 Don't you find it ironic that Late monsters don't Miss the Timing? Good and funny cards. 8/10 for procrastination. Link to comment
Zkaiser Posted July 24, 2009 Author Report Share Posted July 24, 2009 For serious, I conuldn't think of ways o make them miss the timing. I was trying, but then I gave it up. Kyle must have been preventing me! Thanks for the comment. Link to comment
Docomodake Posted July 24, 2009 Report Share Posted July 24, 2009 Late Grower is auto side-deck against Lightsworn. Nice. Link to comment
玄魔の王 Posted July 24, 2009 Report Share Posted July 24, 2009 Late Grower is auto side-deck against Lightsworn. Nice. You're right. Great, now I've gotta make anti-Late Lightsworns. Link to comment
Docomodake Posted July 25, 2009 Report Share Posted July 25, 2009 Late Grower is auto side-deck against Lightsworn. Nice. You're right. Great' date=' now I've gotta make anti-Late Lightsworns.[/quote'] yeah please don't anti-anti cards are just redundant and stupid :/ Link to comment
Umbra Posted July 25, 2009 Report Share Posted July 25, 2009 Late Draw can activate more than once per turn, and the skipping effect doesn't stack. Sideable? The Spells seem worse for you than for your opponent, though. Link to comment
玄魔の王 Posted July 25, 2009 Report Share Posted July 25, 2009 He does have a point/perhaps strengthen the effects by 50%? Link to comment
Zkaiser Posted July 25, 2009 Author Report Share Posted July 25, 2009 I'll just lower some of the drawbacks. Like less lifepoint damage and such. Thanks for the comments guys. Link to comment
玄魔の王 Posted July 26, 2009 Report Share Posted July 26, 2009 It's our pleasure. Just keep on trekkin'. Link to comment
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