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[DISC]Stardust Dragon


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This card is one of the main reasons you should ever run Tuners. Its great.

I don't see it being banworthy though' date=' but that's just me

[/quote']

 

Thank you.

 

At least someone else has a sensible opinion on this issue. This card isn't nearly banworthy, it's just the concept of constant +1ing that seems really unfair. In actuality, it NEVER plays out as effectively as it seems on paper.

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This card is one of the main reasons you should ever run Tuners. Its great.

I don't see it being banworthy though' date=' but that's just me

[/quote']

 

Thank you.

 

At least someone else has a sensible opinion on this issue. This card isn't nearly banworthy, it's just the concept of constant +1ing that seems really unfair. In actuality, it NEVER plays out as effectively as it seems on paper.

Yeah, you pretty much said everything I was thinking of with that post earlier >_>

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I agree with Zarkus and Static's points here. It gets run over FAR too often for it to be efficient anyways.

 

Anyway' date=' love the card. For once, Konami did something good and made this and Red Dragon Archfiend, along with other Synchros. The only thing that pisses me off is when you Synchro Summon and your opponent uses Solemn, and it negates your summoning, while if it was successfully played on the field, [b']you could have negated solemn[/b]. XD

 

Could someone please explain the concept of Spell Speed to computerwhiz here?

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The argumrent for banning this thing is that it negates ALOT of stuff pratically cost free while the argument for keeping it (at least as it should be) is that

1.Most pepole would probably pick Thought Ruler or Collasall anyways

2.This thing has terribad stats so even level 6 synchros could kill it

3.Theres still plenty of commonly run stuff that can kill this (Gale)

 

But honestly the one point the banning it argument has beets all three of those points so if anyones got anything better I agree with banning it.

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Anyway' date=' love the card. For once, Konami did something good and made this and Red Dragon Archfiend, along with other Synchros. The only thing that pisses me off is when you Synchro Summon and your opponent uses Solemn, and it negates your summoning, while if it was successfully played on the field, you could have negated solemn. XD

[/quote']

 

Solemn negates the summon.

 

When something is negated, it isn't ever activated.

 

Which means Stardust was never summoned, and thus never really hit the field.

 

Even still, the fact that Solemn Judgment is a Counter Trap means that it has a spell speed of three, which means that Stardust's Trigger effect which has a spell speed of two would not be able to respond to that card's activation.

 

I.e., you can't use Stardust Dragon to negate a cards effect like "Judgment of Anubis" because Judgment of Anubis has a higher spell speed.


The argumrent for banning this thing is that it negates ALOT of stuff pratically cost free while the argument for keeping it (at least as it should be) is that

1.Most pepole would probably pick Thought Ruler or Collasall anyways

2.This thing has terribad stats so even level 6 synchros could kill it

3.Theres still plenty of commonly run stuff that can kill this (Gale)

 

But honestly the one point the banning it argument has beets all three of those points so if anyones got anything better I agree with banning it.

 

It isn't cost free, it has to leave the field. You don't lose advantage but you lose presence, which isn't "free." It's easy to lure a negation and take the game from there. In practical use, it is the worst of the four (4) lv 8 generics.

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It isn't cost free' date=' it has to leave the field. You don't lose advantage but you lose presence, which isn't "free." It's easy to lure a negation and take the game from there. In practical use, it is the worst of the four (4) lv 8 generics.

[/quote']

 

The loss of field presence is temporary, and in the absence of many banworthy cards that are currently legal, it is much harder to take advantage of that temporary lack of presence and swing for game.

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It isn't cost free' date=' it has to leave the field. You don't lose advantage but you lose presence, which isn't "free." It's easy to lure a negation and take the game from there. In practical use, it is the worst of the four (4) lv 8 generics.

[/quote']

 

The loss of field presence is temporary, and in the absence of many banworthy cards that are currently legal, it is much harder to take advantage of that temporary lack of presence and swing for game.

 

I'd have to witness that first hand to believe it. Obviously a lot of game breaking, banworthy cards are going to make this thing easier to get around, but as it is now it doesn't seem like it would, in practical play, ever be more than decent. I'll agree to disagree though, it's sensible from a logical perspective to see this as constant free negation, a +1 per turn, but I just can't imagine this thing ever being too usable or too effective/ideal.

 

It's best use is probably for getting out its assault mode, which is basically a Solemn Judgment with legs. XD

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It isn't cost free' date=' it has to leave the field. You don't lose advantage but you lose presence, which isn't "free." It's easy to lure a negation and take the game from there. In practical use, it is the worst of the four (4) lv 8 generics.

[/quote']

 

The loss of field presence is temporary, and in the absence of many banworthy cards that are currently legal, it is much harder to take advantage of that temporary lack of presence and swing for game.

 

I'd have to witness that first hand to believe it. Obviously a lot of game breaking, banworthy cards are going to make this thing easier to get around, but as it is now it doesn't seem like it would, in practical play, ever be more than decent. I'll agree to disagree though, it's sensible from a logical perspective to see this as constant free negation, a +1 per turn, but I just can't imagine this thing ever being too usable or too effective/ideal.

 

It's best use is probably for getting out its assault mode, which is basically a Solemn Judgment with legs. XD

 

The Assault Mode version would be banworthy if Stardust himself weren't already. Its effect may as well read "If your opponent doesn't have Crow or Retiari handy and you Summon this card, you win the duel". This isn't even speculation; Pojo regularly playtests various 3/0 formats, and this testing confirmed that Stardust/Buster is a huge problem.

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It isn't cost free' date=' it has to leave the field. You don't lose advantage but you lose presence, which isn't "free." It's easy to lure a negation and take the game from there. In practical use, it is the worst of the four (4) lv 8 generics.

[/quote']

 

The loss of field presence is temporary, and in the absence of many banworthy cards that are currently legal, it is much harder to take advantage of that temporary lack of presence and swing for game.

 

I'd have to witness that first hand to believe it. Obviously a lot of game breaking, banworthy cards are going to make this thing easier to get around, but as it is now it doesn't seem like it would, in practical play, ever be more than decent. I'll agree to disagree though, it's sensible from a logical perspective to see this as constant free negation, a +1 per turn, but I just can't imagine this thing ever being too usable or too effective/ideal.

 

It's best use is probably for getting out its assault mode, which is basically a Solemn Judgment with legs. XD

 

The Assault Mode version would be banworthy if Stardust himself weren't already. Its effect may as well read "If your opponent doesn't have Crow or Retiari handy and you Summon this card, you win the duel". This isn't even speculation; Pojo regularly playtests various 3/0 formats, and this testing confirmed that Stardust/Buster is a huge problem.

 

I totally agree. My friend built a Buster deck using Stardust only and he got tow of it on the field at once. How? Because once he has one YOU CANT STOP ANOTHER!!!!! The thing is infinite free solemns

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It isn't cost free' date=' it has to leave the field. You don't lose advantage but you lose presence, which isn't "free." It's easy to lure a negation and take the game from there. In practical use, it is the worst of the four (4) lv 8 generics.

[/quote']

 

The loss of field presence is temporary, and in the absence of many banworthy cards that are currently legal, it is much harder to take advantage of that temporary lack of presence and swing for game.

 

I'd have to witness that first hand to believe it. Obviously a lot of game breaking, banworthy cards are going to make this thing easier to get around, but as it is now it doesn't seem like it would, in practical play, ever be more than decent. I'll agree to disagree though, it's sensible from a logical perspective to see this as constant free negation, a +1 per turn, but I just can't imagine this thing ever being too usable or too effective/ideal.

 

It's best use is probably for getting out its assault mode, which is basically a Solemn Judgment with legs. XD

 

The Assault Mode version would be banworthy if Stardust himself weren't already. Its effect may as well read "If your opponent doesn't have Crow or Retiari handy and you Summon this card, you win the duel". This isn't even speculation; Pojo regularly playtests various 3/0 formats, and this testing confirmed that Stardust/Buster is a huge problem.

 

I can't imagine that being the case, but if they tested it, they tested it and results show.

 

And the /Assault mode version is so easily bannable. If it were any faster and more reliable, it'd actually win events.

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I agree with Zarkus and Static's points here. It gets run over FAR too often for it to be efficient anyways.

 

Anyway' date=' love the card. For once, Konami did something good and made this and Red Dragon Archfiend, along with other Synchros. The only thing that pisses me off is when you Synchro Summon and your opponent uses Solemn, and it negates your summoning, while if it was successfully played on the field, [b']you could have negated solemn[/b]. XD

 

Could someone please explain the concept of Spell Speed to computerwhiz here?

 

I'm sure computerwhiz is talking about having a face-down Dark Bribe on the field but forgetting to activate it to stop the SJ to stop the negation of Stardust. That definitely is a frustrating moment when you realize that.

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stardust, yeah, I can see how it can be a problem, but I'm the sneaky little bastard who will play mst for you to negate it, and then sp. summon night's end to remove it. they hate it when I do that.

 

of course I have seen it's effectiveness. for examplae when I had it and allsica pisscu on the field, they couldn't do anything, I kept negating the destruction, and without the ability to attack directly, he could only just fit there while I pecked him into the ground.


I'm going ban. you don't need 2 to make him do his job any better, so 1 shouldn't be any different.

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