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Several cards remade


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Eria the Water Charmer

WATER

4 / 1900 / 1500

Spellcaster / Effect

When this card is Summoned or flipped face-up, you can take control of 1 WATER monster on your opponent's side of the field. Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand or Graveyard. The monster Special Summoned by this effect is destroyed if "Eria the Water Charmer" is removed from your side of the field. Once per turn, you can send 1 WATER monster you control to the Graveyard to destroy 1 card in your opponent's hand.

 

Hiita the Fire Charmer

FIRE

4 / 1900 / 1500

Spellcaster / Effect

When this card is Summoned or flipped face-up, you can take control of 1 FIRE monster on your opponent's side of the field. Once per turn, you can Tribute 1 FIRE monster you control (except this card) to Special Summon 1 FIRE monster from your hand or Graveyard. The monster Special Summoned by this effect is destroyed if "Hiita the Fire Charmer" is removed from your side of the field. Once per turn, you can send 1 FIRE monster you control to the Graveyard to inflict damage to your opponent equal to its Level x 300.

 

Aussa the Earth Charmer

EARTH

4 / 1900 / 1500

Spellcaster / Effect

When this card is Summoned or flipped face-up, you can take control of 1 EARTH monster on your opponent's side of the field. Once per turn, you can Tribute 1 EARTH monster you control (except this card) to Special Summon 1 EARTH monster from your hand or Graveyard. The monster Special Summoned by this effect is destroyed if "Aussa the Earth Charmer" is removed from your side of the field. Once per turn, you can send 1 EARTH monster you control to the Graveyard to destroy 1 face-down card your opponent controls.

 

Wynn the Wind Charmer

WIND

4 / 1900 / 1500

Spellcaster / Effect

When this card is Summoned or flipped face-up, take control of 1 WIND monster on your opponent's side of the field. Once per turn, you can Tribute 1 WIND monster you control (except this card) to Special Summon 1 WIND monster from your hand or Graveyard. The monster Special Summoned by this effect is destroyed if "Wynn the Wind Charmer" is removed from your side of the field. Once per turn, you can send 1 WIND monster you control to the Graveyard to send 1 card on the field to the bottom of its owner's Deck.

 

Dharc the Dark Charmer

DARK

4 / 1900 / 1500

Spellcaster / Effect

When this card is Summoned or flipped face-up, take control of 1 DARK monster on your opponent's side of the field. Once per turn, you can Tribute 1 DARK monster you control (except this card) to Special Summon 1 DARK monster from your hand or Graveyard. The monster Special Summoned by this effect is destroyed if "Dharc the Dark Charmer" is removed from your side of the field. Once per turn, you can send 1 DARK monster you control to the Graveyard to remove 1 card on the field from play.

 

Hikari the Light Charmer

LIGHT

4 / 1900 / 1500

Spellcaster / Effect

When this card is Summoned or flipped face-up, take control of 1 LIGHT monster on your opponent's side of the field. Once per turn, you can Tribute 1 LIGHT monster you control (except this card) to Special Summon 1 LIGHT monster from your hand or Graveyard. The monster Special Summoned by this effect is destroyed if "Hikari the Light Charmer" is removed from your side of the field. Once per turn, you can send 1 LIGHT monster you control to the Graveyard to increase your Life Points by an amount equal to the level of the sent monster x 300.

 

Savior Rose Dragon

FIRE

9 / 3800 / 2800

Dragon / Synchro / Effect

"Salvation Dragon - Savior Dragon" + "Black Rose Dragon" + 1 non-Tuner monster

When your opponent activates and effect involving the Graveyard, you can Tribute this card to negate it, and destroy all cards on the field. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Black Rose Dragon" from your Graveyard. Once per turn, negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, select and activate one of the following effects:

● This card's level becomes the same as the monster who's effect(s) was negated.

● Increase this card's level by an amount equal to the level of the monster who's effect(s) was negated.

 

Perfect Machine King

EARTH

8 / 2900 / 1500

Machine / Effect

If you control 2 or more Machine-Type monsters, you can Special Summon this card from your hand. This card gains 500 ATK and DEF for each Machine-Type monster on the field. This card gains 100 ATK and DEF for each "Machine King" monster on the field. This card cannot declare an attack on the turn it is Summoned or flipped face-up.

 

Miracle Fusion

Normal Spell

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an Warrior-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).

 

Miracle Contact

Normal Spell

Select 1 Fusion Monster that lists either "Elemental Hero Neos" or a "Gladiator Beast" monster as a Fusion Material Monster in your Extra Deck. Return to your Deck, from your side of the field or your Graveyard, Fusion Material Monsters listed on that Fusion Monster to Special Summon the selected Fusion Monster from your Extra Deck, ignoring the Summoning conditions. (This Special Summon is treated as a Fusion Summon.) The Summoned monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase.

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Thanks for pointing out the error. I had copy-pasted from SSD.

 

You change the level in case you want to Synchro Summon with it.

 

Yes, because I'd go to all the lengths of calling this card just to use it as Material.

 

Level 4 Tuners don't get effects like those. Give them limitations. Rose Dragon; okay but the effect is kinda pointless and the OCG is a little off. 7/10 from me.

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No' date=' the Charmers are their first effects, their third effects, and another effect I thought of for each of them. [b'] And being a 1900-ATK Level 4 Tuner, the only one of which now is Trap Eater (a nomi). These are too strong for what they are.[/b] If they're like the Spiritual Arts, it's a coincidence.

 

That still needs to be addressed.

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Just make them Effect Monsters and they'll be fine.

 

What' date=' they're not Effect Monsters already?

[/quote']

 

*Sigh* Effect Monsters are NOT Tuner Monsters, even if they have effects.

 

I'd rather not take a lecture on how something can be overpowered from a guy who thinks Lightsworn isn't already broken.

 

bLinD helped me realize something. I never gave Eria a unique effect.

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Just make them Effect Monsters and they'll be fine.

 

What' date=' they're not Effect Monsters already?

[/quote']

 

*Sigh* Effect Monsters are NOT Tuner Monsters, even if they have effects.

 

I'd rather not take a lecture on how something can be overpowered from a guy who thinks Lightsworn isn't already broken.

 

bLinD helped me realize something. I never gave Eria a unique effect.

 

I never said I didn't already think that, I just wanted cards that would make people play straight Lightsworn instead of Twilight.

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What part of " A 1900 ATK Level 4 Tuner without any drawbacks isn't a balanced" don't you get? At least make them 1300 ATK or something.

 

They can only use their effects once per turn. If they only had 1300 ATK' date=' then it wouldn't be much of a remake, would it?

[/quote']

 

The simple answer is to just do what I said: Change Tuner to Effect.

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