玄魔の王 Posted July 22, 2009 Report Share Posted July 22, 2009 Some Infernity Cards: [spoiler=Monsters]Infernity SalamandraDARKLevel: 5[Reptile/Effect]You can discard this card to have target DARK monster gain 400 ATK for every other "Infernity" monster in your Graveyard. During your End Phase, you can remove this card in your Grvaeyard to make the ATK of 1 monster you control its original ATK.ATK/ 0DEF/ 0 Infernity DragonDARKLevel: 8[Dragon/Effect]If you have 0 cards in your hand, you can negate the activation and effect of Spell and Trap Cards and destroy them. If you activate this effect, this card cannot attack during your next Battle Phase.ATK/ 3000DEF/ 1800 Infernity CentaurDARKLevel: 3[beast-Warrior/Effect]While you have no cards in your hand, this card's original ATK becomes 2300.ATK/ 1200DEF/ 1500 Infernity BreakerDARKLevel: 4[Warrior/Effect]While you have no cards in your hand, this card can attack up to 3 times during the same Battle Phase, but it cannot attack directly if it does.ATK/ 1800DEF/ 1400 [spoiler="Spells]Infernity SummonNormal SpellActivate only when you have no other cards in your hand. Special Summon 2 Level 3 or lower "Infernity" monsters with different names from your Graveyard. Infernity BlazeContinuous SpellWhile you have no cards in your hand, you can Tribute 1 "Infernity" monster you control to inflict 1500 damage to your opponent. Infernal CrisisNormal Spell CardActivate only when there are 5 or more cards in your hand. Discard your entire hand and destroy all Monsters OR all Spell & Trap Cards on the field. Then, Special Summon all "Infernity" monsters discarded with this effect. You cannot attack or activate any more Spell or Trap Cards this turn. Forces of the UnderworldEquip SpellEquip only to an "Infernity" monster by drawing 2 cards. It gains 2000 ATK. Negate the effect of a monster it destroys by battle. Ultimate LossNormal SpellPay 1000 Life Points. Both players discard their entire hands. [spoiler=Traps]Infernity BlastContinuous TrapWhen a DARK monster you control is destroyed, if this is the only card you control and you have no cards in your hand, destroy this card and draw 1 card for each "Infernity" monster in your Graveyard. This effect cannot be activated the turn this card was activated. Infinite BurningCounter TrapActivate only while you have no cards in your hand. Negate the activation of a card effect or the Summon of a monster, and destroy that card. Infinity NightmareContinuous TrapWhile you have no cards in your hand, the effects of all monsters your opponent controls are negated. During your End Phase, if you have any cards in your hand, destroy this card. More to Come. Link to comment
EnkoMaun Posted July 22, 2009 Report Share Posted July 22, 2009 Salamandra: fricken' good. Blast: I don't get it. Needs too much to do, but I don't get it. 8/10 Link to comment
Bringerofcake Posted July 23, 2009 Report Share Posted July 23, 2009 I also don't quite get the usefulness of Blast. Isn't the point of Infernity to NOT have cards in the hand? Link to comment
SebastiaanZ Posted July 23, 2009 Report Share Posted July 23, 2009 Salamandra is not according to the rules of the Infernity Monster. All Monsters have something to do with 0 cards in your hand. Infernity Blast makes Infernity Monsters lose their usefullness in decks, since you render their effects useless. I am sorry, but I am giving those two a 6/10 Link to comment
玄魔の王 Posted July 23, 2009 Author Report Share Posted July 23, 2009 I also don't quite get the usefulness of Blast. Isn't the point of Infernity to NOT have cards in the hand? Salamandra is not according to the rules of the Infernity Monster. All Monsters have something to do with 0 cards in your hand. Infernity Blast makes Infernity Monsters lose their usefullness in decks' date=' since you render their effects useless. I am sorry, but I am giving those two a 6/10[/quote'] Once you use Salamandra's effect you're likely to have 0 cards in your hand, hence why he's a Discard. As for Blast, well they do like no cards in hand, but if all you hvae is this trap then you might want some freakin' cards. Also, these are cards from my fanfic, so of course they'd see play. In real life they'd get passed over (at least Blast would), so I understand it may not be the best acrd. My next card, on the other hand, I think you will like. Link to comment
玄魔の王 Posted July 23, 2009 Author Report Share Posted July 23, 2009 Well, read it and tell me if you do. Infernity Dragon. Link to comment
EnkoMaun Posted July 23, 2009 Report Share Posted July 23, 2009 Dragon - That target something?How 'bout this?"If there are no cards in your your hand, if a Spell or Trap Card is activated, you can negate the activation of the Spell or Trap Card and destroy it." Link to comment
玄魔の王 Posted July 23, 2009 Author Report Share Posted July 23, 2009 Dragon - That target something?How 'bout this?"If there are no cards in your hand' date=' if a Spell or Trap Card is activated, you can negate the activation of the Spell or Trap Card and destroy it."[/quote'] So, rather than critique my card, you're trying to reword the effect. It's the same as what I had, only in different phrasing. And what gave you the idea that it would target something. Link to comment
EnkoMaun Posted July 23, 2009 Report Share Posted July 23, 2009 Hmm, spell cards that target a monster, etc. I just wondered. Also, sry, it just sounded odd to me. I didn't criticize, because there's nothing much to. It's a cool card. Link to comment
玄魔の王 Posted July 23, 2009 Author Report Share Posted July 23, 2009 Glad you like it. When I come up with more I may give you something to critique. Link to comment
Bringerofcake Posted July 23, 2009 Report Share Posted July 23, 2009 The Dragon fits in well with the rest of the Archetype. I like it. Link to comment
玄魔の王 Posted July 24, 2009 Author Report Share Posted July 24, 2009 Added 2 new Spell cards and a Trap Card. Let's see Infernity do without these. Link to comment
Bringerofcake Posted July 24, 2009 Report Share Posted July 24, 2009 Oh dear.They're getting stronger... Link to comment
EnkoMaun Posted July 24, 2009 Report Share Posted July 24, 2009 Sh*t. Getting better. I have to give a suggestion:Infernal CrisesNormal Spell CardYou can only activate this card when there are 5 or more cards in your hand. Discard your entire hand to destroy all monsters on the field and Special Summon all "Infernity" monsters discarded from your hand with this effect. Link to comment
玄魔の王 Posted July 24, 2009 Author Report Share Posted July 24, 2009 Sh*t. Getting better. I have to give a suggestion:Infernal CrisesNormal Spell CardYou can only activate this card when there are 5 or more cards in your hand. Discard your entire hand to destroy all monsters on the field and Special Summon all "Infernity" monsters discarded from your hand with this effect. Cirises is plural, but I like the idea. I'll just fix up the OCG and use it. That, and a new monster. Link to comment
EnkoMaun Posted July 24, 2009 Report Share Posted July 24, 2009 Sh*t. Getting better. I have to give a suggestion:Infernal CrisesNormal Spell CardYou can only activate this card when there are 5 or more cards in your hand. Discard your entire hand to destroy all monsters on the field and Special Summon all "Infernity" monsters discarded from your hand with this effect. Cirises is plural' date=' but I like the idea. I'll just fix up the OCG and use it. That, and a new monster.[/quote'] I'm aware that it's plural.The new card is a nice beatstick. Link to comment
玄魔の王 Posted July 24, 2009 Author Report Share Posted July 24, 2009 Sh*t. Getting better. I have to give a suggestion:Infernal CrisesNormal Spell CardYou can only activate this card when there are 5 or more cards in your hand. Discard your entire hand to destroy all monsters on the field and Special Summon all "Infernity" monsters discarded from your hand with this effect. Cirises is plural' date=' but I like the idea. I'll just fix up the OCG and use it. That, and a new monster.[/quote'] I'm aware that it's plural.The new card is a nice beatstick. I guess he is, given he's Level 3. Added a new Trap card. Link to comment
EnkoMaun Posted July 24, 2009 Report Share Posted July 24, 2009 And the trap makes it anti-meta. A skill drain for the infernities.But you should put in a few cards that discards cards, to make it into a full-support. Link to comment
玄魔の王 Posted July 24, 2009 Author Report Share Posted July 24, 2009 I'll be sure to do that, and in fact I have just the Spell card. Link to comment
EnkoMaun Posted July 24, 2009 Report Share Posted July 24, 2009 ooh, nice. But the 1500 LP is way too much. Card Destruction also makes both players draw cards, but doesn't have a cost.I think it should be 1000. But this set, and the LS set is going awesomely. Link to comment
Bringerofcake Posted July 24, 2009 Report Share Posted July 24, 2009 I can see infernity Loss working horribly well in Dark World as well. In fact, how well would a DW/Infernity deck work? Link to comment
玄魔の王 Posted July 24, 2009 Author Report Share Posted July 24, 2009 I can see infernity Loss working horribly well in Dark World as well. In fact' date=' how well would a DW/Infernity deck work?[/quote'] Well enough to create a new world order... Mwuhahahahahahahahahaha! Link to comment
玄魔の王 Posted July 24, 2009 Author Report Share Posted July 24, 2009 Added a new Monster. Link to comment
EnkoMaun Posted July 25, 2009 Report Share Posted July 25, 2009 The new monster's an awesome beatstick, but with the current meta, it would stand 1 turn. How 'bout making it 1800 ATK, but disabling direct attack completely? Link to comment
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