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YCM-Kun, I yern for your logic


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I would probably troll it into some kind of Harpie Lady deck.

 

Or use it to blow up more MT's with Stratos.

 

I can't really think of anything gamebreaking this card would accomplish, except making it so Sirocco pumps his target using every monster on the field.

 

On a list, um...well it's gotta be 3 or 0 since I don't see it multiple copies of itself working in any kind of broken way. And unless I'm not realizing some combo that's absolutely crazy, I think it'd be fine at 3.

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Makes Cyber End very possible. But it breaks archtypes. If you play it against an archtype deck it can

1.Stop Blackwing speacial summons and there Synchros

2.Lightsorns arent as affected. It stops Garoth and thats about it

3.Glads cant use contact fusing or War Chariot

4.Six Sams can't do ANYTHING

5.Jams Code-A and the Cosmic fortress for Alien decks.

 

Therefore, as it breaks multiple strategies and may break many more in the future, it should be bannable.

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Makes Cyber End very possible. But it breaks archtypes. If you play it against an archtype deck it can

1.Stop Blackwing speacial summons and there Synchros

2.Lightsorns arent as affected. It stops Garoth and thats about it

3.Glads cant use contact fusing or War Chariot

4.Six Sams can't do ANYTHING

5.Jams Code-A and the Cosmic fortress for Alien decks.

 

Therefore' date=' as it breaks multiple strategies and may break many more in the future, it should be bannable.

[/quote']

 

I didn't think about affecting opponent's plans. Good point. It doesn't need a combo, it would just go in every side deck to wreck the above decktypes. And even if you are playing an archetype deck, you can just call a card from your archetype (like blackwing - gale), and nothing you do is really hurt. It becomes who draws that card first.

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There are alot of talk about breaking apart Arch types' date=' but what about making them stronger? IE All glad beast names are Bestiari. I know you can do it YCM-kun.

[/quote']

 

Thats more reason this should be banned.

 

1.All Monsters are Morphs. Summon Radion and Boarden. Stardust becomes absolute.

 

2.All monsters are BW. Summoning Armor Master becomes as easy as DSF

 

3.All monsters are Aliens. Code-A spam becomes unstoppable.

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YCM-Kun' date=' I yern for your logic[/quote']

 

wow ur so smrt

 

There are alot of talk about breaking apart Arch types' date=' but what about making them stronger? IE All glad beast names are Bestiari. I know you can do it YCM-kun.

[/quote']

 

If we have list control, Gyzarus is already banned and it doesn't matter anyway. Really, this just punishes specific Archetypes for no good reason.

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What about this card.

 

Quickplay Spell card.

Go back one phase (for lack of better OCG). Players do not Change Turns.

 

Can Ycm-kun argue how it would be good for the game?

 

i think u shud back2tcgplayer-sama. Next guy to use "YCM-kun" gets shot.

Stop trolling, it upsets YCM-kun.

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YCM-Kun is stupid.

 

Also your quick play spell equals two times the effects of end phase cards. Solar Flare Dragon spam gets fun. You can hurt Ko'i Meiru players. BUT it would technically allow you to play in your end phase and it would skip the main. That would stop all summoning from your opponet. Edit it so that it goes back to the phase it was at because NOW it skips your opponets whole turn

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Thats up for YCM-kun to decide. These cards have no real rulings, so its up to you to decide what isn't obvious. In this case, will monsters be able to attack twice if you enter the battle phase twice? Would you be able to draw again if you enter the draw phase twice. Is Having a battle phase, then going back to a Main phase, then back to a battle phase too broken? What about Double End phase procedures? Would LS be doomed? o.O

 

The anticipation is too much to bare YCM-kun.

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Yes it would be broken to re-attack I think the ruling, based on how the dual attack monsters are worded, would say you could attack again by re-entering the battle and by the time this could kill LS they would have destroyed it with JD. Double draw phase wouldnt be too harmful EXCEPT when you have somthig like Heart of the Underdog

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The Quick-Play Spell, at its very worst, just gets activated in the Standby Phase and replaces itself immediately. Were it not for the fact that it could be drawn by a card effect in a Main Phase or something rather than in the Draw Phase, that alone would be grounds for banning it (since it would effectively reduce the minimum deck size to 37 and be auto-included in everything). However, since its effect is also at its very worst "all of your monsters can attack twice as many times this turn", anyone arguing for it to be legal would be out of their minds. This isn't even debatable; it's as if Limiter Removal lost its Machines-only restriction and the self-destruct side effect. It would be almost understandable if attacking worked like it does in Magic, which would mean that a monster couldn't attack twice unless it had a Vigilance-esque effect, but that's not the case here.

 

The Continuous Spell is actually mildly interesting in terms of what YCM-kun says about it, but the Quick-Play Spell is just too stupidly broken for that.

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