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!~Clan Force Headquarters~!


Juuzou

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[align=center]WELCOME TO CLAN FORCE HEADQUARTERS

 

if you don't know, clan force is a new card game in the process of being made.

 

[spoiler=rules]

1. basic YCM rules apply

2. C&O rules apply

3. have fun

4. respect other members

5. follow orders

 

 

[spoiler=affiliates]

Cafe N00b

vanilla club

smiley club

 

[spoiler=members]

Cycrus - Head of CF Headquarters:

Nazello

 

Board members:

 

Creators:

fanmie

anime-manga lover

† RedCro§§ †

 

Fangang:

 

 

 

[spoiler=levels]

Cycrus:

Me, the head of all CF. i'm just awesome like dat ;D

 

Board Members:

Judge whether cards are acceptable. a hard level to obtain. you must make ten accepted cards and have a PM conference with me.

 

Creators:

Make CF cards, and gain a template upon joining. can instantly join this group whenever. upon joining, you will receive a template as to make cards. these will have to be approved by one of the board or me.

 

Fangang:

just here fortehlulz, and give their opinion on the cards

 

[spoiler=TCG rules]

Terminology -

 

Clan: you hand/deck, each member has equal amount of cards in their clan.

A/attack: your damage

V/vitality: your health

***%: a percentage of your attack

 

 

you each start with equal amount of cards in your clan, decided by both players, and will be a sort of hand/deck.

the party will have one to seven cards in their clan. the cards will have two effects, and different effects will have different types:

 

Passive: this effect will always be in play, unless the effect states otherwise

aggressive: this effect will do damage and other negative effects for your opponent

defensive: this effect will heal you, or give positive effects

 

you can do a standard attack instead of an effect, in which you will do 100% damage

 

elements are the colors by the A/V box. they represent the element. for now, it is thunder, fire, and water. make new elements if you want, but get them approved first

 

Note: not all cards will have one of each type of effect. some cards might have two of the same type of effect.

 

to start the battle, the first player plays his first card, then the second player, then the first player uses an aggressive or defensive effect, or passes. you gain 50 vitality when you pass. take turns until someone loses their currently used card. then, the player who loses the card plays another one and uses an effect. this goes on until all of one person’s cards are destroyed.

 

to win you must gain all of your opponent's cards

 

[spoiler=joining form]

Username:

Creator or fangang:

how awesome are you:

 

 

[spoiler=shtuff on a card]

34e3qs3.png

 

[spoiler=starter cards]

[spoiler=Opal the Moon]

1zvveqp.png

 

[spoiler=Final Shooter]

1el3wo.jpg

 

 

[spoiler=Man of War]

2mnof1t.jpg

 

 

 

[spoiler=NEWS]

July 21 - Minor rule editation

July 19 - Opened, and WE NEED CREATORS

 

 

 

good luck and have fun ;D

 

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Username: fanmie

Creator or fangang:creator

how awesome are you:on a scale from 1-10 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10

 

ok, your template will be given later today, it's on another computer

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yup, and the standard a/v rate it 100/500. if you make one higher make the other lower. and if you make an unbalance, put a cost to it. i will post the starter cards soon.

 

EDIT: oh, i forgot. there are also elements. that's the little box next to the A/V. change it's color to change the element

 

yellow=thunder

blue=ice

red=fire

 

feel free to ask if you can make a new element

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