Tronta Posted July 21, 2009 Report Share Posted July 21, 2009 @ flame dragon. all the cards you just listed as counters have drawbacks, specifications, or costs.dust tornado is a trap, which makes it significantly slower.smashing, fissure, hammer, etc all specify who can be hit by it.twister..tornado..come on man, this is just stupid. mst isnt banworthy, but i dont see it being unlimit worthy. my point is that nonchainable, nonstaple traps are near to useless in this meta.hundreds of cards are worthless because of how this meta is set up.st overextension be damned, 90% of all traps, continuous spells, and other such cards are useless. theres a problem there, imo. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted July 21, 2009 Report Share Posted July 21, 2009 Honestly' date=' while Heavy Storm is a bannable card, I gotta say I like it at 1 cause it makes you think more. If there was no Heavy Storm, people would just be throwin down s/ts like it was christmas or something. However with Heavy you need to think turn one "Do I set the Mirror Force or leave it in my hand. Do I set the skill drain and leave the oppression in my hand or set both?"[/quote'] :) someone shares my point of view. Dont get me wrong I didnt say its good for the game to be at 1, its better off at 0, but this is one of the broken cards that make the game more fun at 1. So does Cyber Jar and CED: it is a roulette game. Let's put those at 1 because they are fun. CED expecially is NOT fun, its to broken to be fun. There are very few bannable cards that would be "fun" to keep in the game. Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 22, 2009 Report Share Posted July 22, 2009 @ flame dragon. all the cards you just listed as counters have drawbacks' date=' specifications, or costs.dust tornado is a trap, which makes it significantly slower.[b']So, what are the odds of it being destroyed before your opponent goes. Plus if you draw it first turn it's as good as MST.[/b]smashing, fissure, hammer, etc all specify who can be hit by it.So, odds all but Fissure will hit the monster you want.twister..tornado..come on man, this is just stupid.Both are good. Twister can only hit face-ups, but those are key cards for some decks. Tornado can only be used if your opponent has 3 cards, but with out Heavy, again your opponent won't be afraid to mass set cards. mst isnt banworthy, but i dont see it being unlimit worthy. Ok, then what good does it give the game at 1? MST is a 0 or 3 cardmy point is that nonchainable, nonstaple traps are near to useless in this meta.THIS META. TBQH I don't see Heavy getting banned any time soon. When talking about MST we are talking about a good meta where most of the cards that are keeping nonchainables down are banned.hundreds of cards are worthless because of how this meta is set up.THSst overextension be damned, 90% of all traps, continuous spells, and other such cards are useless. theres a problem there, imo.Even with out Heavy and with MST at 1 their are COUTLESS cards that can destroy traps.Also you seem to forget another key fact about nonchainables. Even if they are easier to destory (in the fact that you won't be able to use them) they're effects are inherently better then chainables so this makes up for that. Link to comment Share on other sites More sharing options...
Curium Posted July 22, 2009 Report Share Posted July 22, 2009 Honestly' date=' while Heavy Storm is a bannable card, I gotta say I like it at 1 cause it makes you think more. If there was no Heavy Storm, people would just be throwin down s/ts like it was christmas or something. However with Heavy you need to think turn one "Do I set the Mirror Force or leave it in my hand. Do I set the skill drain and leave the oppression in my hand or set both?"[/quote'] I'm quoting the 4th post in this thread. The reason people object is that the absence of mass s/t removal makes it not just legal to Set as many as you want but rather optimal strategy to do so - an area where actual thought would otherwise be required is lost. This argument falls flat on its face for three reasons: 1) Heavy legal creates a double-bind scenario of "set 1' date=' get spot removal'd; set 2+, get Heavy'd and die" where the "skillful play" is just gambling on whether or not the opponent has been lucky enough to draw into Heavy. 2) Heavy's game-swinging power makes this minor strategic sacrifice worthwhile. 3) More balanced mass s/t removal that is actually worth using has been released in recent times - Celestia, Anti-Reverse, Arcanite - making Heavy's function less significant than ever. Conclusion: it can be safely banned.[/quote'] Link to comment Share on other sites More sharing options...
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