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With Jaeger in mind...


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I present a further expansion of the Jester archetype. For those unaware:

http://yugioh.wikia.com/wiki/Jester

 

[spoiler=Monsters]

Jester Master

DARK

Spellcaster

7/0/0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Jester Lord" you control. This card gains 1000 ATK and DEF for each Spell and Trap Card on the field. This card's name is treated as "Jester Lord" while it is face-up on the field or in the Graveyard. If this card attacks your opponent directly, add 1 Continuous Spell or Trap Card from your Deck to your hand.

 

Jester Dunstre

DARK

Spellcaster

1/0/0

This card can be Special Summoned from your hand if you control a "Jester Lord". Once per turn, you can return this card to your hand to increase the ATK of a monster you control by 300 for each Spell and Trap Card you control until the End Phase.

 

Jester Roken

DARK

2/0/0

This card can be Special Summoned from your hand if you control a "Jester Lord". Once per turn, you can send this card on the field to the Graveyard to destroy a card your opponent controls.

 

Jester Fimsic

DARK

Spellcaster

3/0/0

This card can be Special Summoned from your hand if you control a "Jester Lord". Once per turn, you can send this face-up card to the Graveyard to negate the activation and effect of a card that targets a monster with 0 ATK and destroy it.

 

Jester Malinzeq

DARK

Spellcaster

1/0/0

If this card is destroyed by battle, add a "Jester Lord" or "Jester Master" from your Deck or Graveyard to your hand.

 

Hectre Maznik, God Amongst Jesters

DARK

Spellcaster/Fusion

12/0/0

"Jester Lord" + 1 or more "Jester" monsters with different names

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field and hand. (You do not use "Polymerization".) . This card gains 500 ATK and DEF for each card on the field. If this card is destroyed and sent to the Graveyard, you can destroy 1 card on the field to Special Summon this card during the End Phase. This effect can only be used a number of times equal to the number of Fusion Material Monsters used to Special Summon this card from the Extra Deck.

 

Crayo Kwe Seeq, Jester of Hades

DARK

Spellcaster/Fusion

12/0/0

"Jester Lord" + a Level 6 or higher DARK monster

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field and hand. (You do not use "Polymerization".) Increase the ATK and DEF of this card by 500 for each "Jester" monster in your Graveyard. Once per turn, you can remove a "Jester" monster, except "Jester Lord", in your Graveyard from play. Until the End Phase, this card gains the effects of that monster. (You do not need to pay the cost of the effect to activate it.)

 

 

[spoiler=Spells]

Magnetic Fire

Continuous Spell Card

The effect of "Jester Lord" is always applied.

 

Court of the Magical Clown

Field Spell Card

"Jester" monsters cannot be destroyed by cards that do not target. Each time a "Jester" monster returns to the owner's hand, put a Pierrot Counter on this card. If this card would be destroyed, you can remove a Pierrot Counter from this card instead. Once per turn, you can remove any number of Pierrot Counters from this card to increase the ATK of a "Jester Lord" or a Fusion Monster that lists "Jester Lord" as a Fusion Material Monster by 100 points for each Pierrot Counter removed.

 

The Show Beigns!

Normal Spell Card

Add a Level 4 or lower "Jester" monster from your Deck to your hand.

 

Jester Trampoline

Continuous Spell Card

When a "Jester" monster returns to your hand, gain 500 Life Points.

 

Jester Staff

Equip Spell Card

You can only equip this card to "Jester Lord". Increase the ATK of the equipped monster by 1000. If the equipped monster would be destroyed, destroy this card instead.

 

Macabre Massacre

Normal Spell

You can only activate this card if you control a "Jester Lord." Discard 2 "Jester" monsters from your hand to destroy cards your opponent controls up to the number of Spell and Trap cards you control.

 

Negative Void Generator

Continuous Spell Card

Your opponent cannot select monsters with 0 ATK as attack targets.

 

 

[spoiler=Traps]

Fireball Launch

Continuous Trap Card

You can only activate the effect of card when your opponent Special Summons a monster while you control a "Jester Lord". Destroy that monster, then destroy another Spell or Trap Card you control.

 

Jester Lash

Continuous Trap Card

When your opponent attacks a "Jester Lord" you control, you can discard a "Jester" monster in your hand to the Graveyard to negate the attack and destroy the monster.

 

Jester Dance

Normal Trap Card

When your opponent attacks a "Jester" monster you control, negate the attack.

 

Healing Fire

Continuous Trap Card

During your Standby Phase, gain Life Points equal to half the ATK of a "Jester Lord" you control.

 

Encore! Encore!

Normal Trap Card

Special Summon a "Jester Lord" from your Graveyard. It is destroyed during the End Phase.

 

 

 

So, usual rate/comment then.

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[spoiler=My Review]

Not too bad of cards, but Jester Master doesn't specify where the card comes from and cards do not use direct damage anymore. Inflict Battle Damage by attacking directly is the term. Great support for an archetype that needs it. 8.5/10 just because Jaeger reminds me of Michael Jackson.

 

 

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As a matter of fact, the previous OCG "Effect Damage" or "Direct Damage" has now been replaced with just "damage", as can be seen in recent cards such as Armory Arm.

 

Onto the cards themselves, then. Jester Master promotes S/T overextension, as you can set multiple cards on the field for loads of ATK.

 

Magnetic Fire

Continuous Spell

While this card is face-up on the field, the effect of a face-up "Jester Lord" you control is always applied.

 

Magnetic Fire + Limit Reverse + DNA Transplant + Machine Duplication = 3 Level 1 monsters with 3000 ATK. Win?

 

Jester Dance is outclassed.

 

Jester Dunstre creates massive lolbeatstick, as it's effect can be used over and over again, as long as you have a Jester Lord out.

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For Magnetic Fire, try this:

Negate the effect of all "Jester Lords" on the field. All "Jester Lords" gain 1000 ATK for every Spell and Trap Card on the field.

 

These cards look good, but you neglected "Jester Confit" mostly. Still awesome though.

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For Magnetic Fire' date=' try this:

Negate the effect of all "Jester Lords" on the field. All "Jester Lords" gain 1000 ATK for every Spell and Trap Card on the field.

 

These cards look good, but you neglected "Jester Confit" mostly. Still awesome though.

[/quote']

 

Jetser Confit isn't very important to the Deck, but Lord is. And your text changes the effect.

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For Magnetic Fire' date=' try this:

Negate the effect of all "Jester Lords" on the field. All "Jester Lords" gain 1000 ATK for every Spell and Trap Card on the field.

 

These cards look good, but you neglected "Jester Confit" mostly. Still awesome though.

[/quote']

 

Jetser Confit isn't very important to the Deck, but Lord is. And your text changes the effect.

 

I know my wording changes the effect, but it brings you to the result you had in mind. How about this:

 

Magnetic Fire

Continuous Spell

Select a "Jester Lord" you control when you activate this card. Negate its effect that increases its ATK. That "Jester Lord" gains 1000 ATK for every Spell and Trap Card on the field.

 

How significant is the fact that "Jester Lord" raises its own ATK? Is it so significant to your archetype that it must be the one increasing its own ATK? If it is, then I don't know how to word it, if there is a way to word it that way. Otherwise this does basically the same thing. As for when you select the Jester Lord, do you choose one once per turn, but you can only choose one at a time? Can you only choose when you activate it? When you choose a Jester Lord for this effect is significant.

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For Magnetic Fire' date=' try this:

Negate the effect of all "Jester Lords" on the field. All "Jester Lords" gain 1000 ATK for every Spell and Trap Card on the field.

 

These cards look good, but you neglected "Jester Confit" mostly. Still awesome though.

[/quote']

 

Jetser Confit isn't very important to the Deck, but Lord is. And your text changes the effect.

 

I know my wording changes the effect, but it brings you to the result you had in mind. How about this:

 

Magnetic Fire

Continuous Spell

Select a "Jester Lord" you control when you activate this card. Negate its effect that increases its ATK. That "Jester Lord" gains 1000 ATK for every Spell and Trap Card on the field.

 

How significant is the fact that "Jester Lord" raises its own ATK? Is it so significant to your archetype that it must be the one increasing its own ATK? If it is, then I don't know how to word it, if there is a way to word it that way. Otherwise this does basically the same thing. As for when you select the Jester Lord, do you choose one once per turn, but you can only choose one at a time? Can you only choose when you activate it? When you choose a Jester Lord for this effect is significant.

 

*"Jester Lord" gains ATK by its own effect even in there are other monsters on the field.*

 

Was that so hard?

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*"Jester Lord" gains ATK by its own effect even in there are other monsters on the field.*

Was that so hard?

 

 

Magnetic Fire

Continuous Spell

While this card is face-up on the field' date=' the effect of a face-up "Jester Lord" you control is always applied.

[/quote']

 

There, with correct OCG as well.

 

AND DUNSTRE STILL PROVIDES INFINITE ATK.

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*"Jester Lord" gains ATK by its own effect even in there are other monsters on the field.*

Was that so hard?

 

 

Magnetic Fire

Continuous Spell

While this card is face-up on the field' date=' the effect of a face-up "Jester Lord" you control is always applied.

[/quote']

 

There, with correct OCG as well.

 

AND DUNSTRE STILL PROVIDES INFINITE ATK.

 

Technically, with the OCG changes lately (yes, I wish they'd just settle on one as well) it's:

 

Magnetic Fire

Continuous Spell

The effect of a face-up "Jester Lord" you control is always applied.

 

Maybe he should add "You can only Summon 1 "Jester Dunstre" per turn".

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