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Namo™

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Elemental Hero. Most of them are low on attack' date=' defence and effect. To get to win with an E-Hero deck you need to get out the Fusions and they require at least 3 cards for one fusion (Two Fusion material monsters and Polymerization).

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God I know >_> Thats why Evil Heroes are the SHIZ!

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Elemental Hero. Most of them are low on attack' date=' defence and effect.[/b'] To get to win with an E-Hero deck you need to get out the Fusions and they require at least 3 cards for one fusion (Two Fusion material monsters and Polymerization).

Wrong. Heroes can be build aggresively without Fusions (i.e. Big City, Little City). And, don't use Poly for Heroes. Miracle Fusion works a hell of a lot better. @Bolded: That's why Evil Heroes are better.

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Thank you for agreeing with me MD' date=' anybody got a new topic?

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Your welcome, but what you said was true. I have one: Sea Serpents. Anybody like them? I've just seen the support Yesterday, and it looks pretty good.

 

lol I have SOME lol very hard ta find when you dont buy many boosters XD

 

I counted how many there are. It's about 27.

 

0.0 thats even less then Dinos!

 

User:Demonicfatazn (DFA for short)

Favorite Archtype: Spirit

YVD User: none

 

I dont think Spirit is really an Archetype but welcome! :3

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I counted how many there are. It's about 27.

 

0.0 thats even less then Dinos!

 

Dinos are cool. There is quite a lot. A new Water Structure Deck should be released which includes some more Sea Serpents. Although I would prefer another Dino or Mahine deck.

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To melnia, by far, the spirit type cards are the hardest to use.It even got beaten by a sasuke samurai deck. Their deadly if used correctly. Hino for example is perfect for a Dark World deck. User Masoluem to summon him then creature swap your opponent. Attack hino, you'll take damage but you'll have to discard your hand. THen hino returns back to you at the end leaving your opponent's field empty. Then special summon 2 beaux. But this costs alot of life points. Hino is also deadly for a mill deck with sasuke samurai 3, your opponent will be milling 7 cards a turn. within 5 turns of that onslaught, you'll win by deck out. Yamata is also good to search your deck.Not to mention having Solemn Wishes on the field, you'll basically get him for free. (depending on your hand) Put him face down and when your opponent attacks (protect him till your opponent attacks) then he'll take damage and you'll draw till you have 5. D.D.S is a devastating card. its basically a lighting vortex for 1,000 life points. or if you use trap monsters like me, a continous lightning. Then special summon trickys and yamato's and you got a deadly attack. Asura Priest has some very good OTKs with him. But this is just what the spirit deck's pros. The con is that they won't stay on the field so your defenseless without traps and magics. Not to mention most have trouble getting yamata and hino and D.D.S on the field. I cant tell you how many times i lost with my spirit deck. But of course it's still incomplete without masoleum and hino. Not to mention i need more threats and wabaku's. Bottomless with make a spirit deck screwed.

 

How a Spirit Deck is supposed to be used:

 

But please, anyone else please post who's knows a archtype that's hard to use. I wont be suprised if there is no other "weaker" archtype

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