Jump to content

Why did the Cyberdarks choose lowly humanity?!


Nitramy

Recommended Posts

EDIT: Several of these cards have been edited / removed / what have you.

 

Pastebin link to new set of cards is here: http://pastebin.com/f337f708f

 

Cyberdark Core

Dark / Machine / Effect

3 Stars / 1550 ATK / 800 DEF

 

This monster is also treated as Dragon-type in the Graveyard. This card is not treated as a DARK Attribute Monster in your graveyard. You can discard this card from your hand to negate and destroy a Spell, Trap, or Effect Monster's effect that destroys a card on your side of the Field.

 

Cyber Optic Dragon

Light / Machine / Effect

3 Stars / 1400 ATK / 500 DEF

 

This card is treated as Dragon-type in the Graveyard.

 

Cyberdark Crystal Core

Dark / Machine / Effect

3 Stars / 1550 ATK / 500 DEF

 

This card is treated as a Dragon-type in the Graveyard. This card is not treated as a DARK Attribute monster in the Graveyard. Remove a "Cyberdark" monster in your Graveyard from play to equip this card to a "Cyberdark" monster you control.

 

Cyberdark Stormbringer

Dark / Machine / Effect

8 Stars / 2500 ATK / 1200 DEF

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand when you have at least 1 "Cyberdark Horn", 1 "Cyberdark Edge", and 1 "Cyberdark Keel" in your Graveyard. This card is treated as a Dragon-type in the Graveyard. This card is not treated as a DARK Attribute monster in the Graveyard. Once per turn, you can equip a Level 3 or lower Dragon-type monster in your Graveyard to a "Cyberdark" monster you control that can equip Dragon-type monsters when Normal Summoned.

 

Cyberdark Arrow

Dark / Machine / Fusion / Effect

8 Stars / 1000 ATK / 1000 DEF

"Cyberdark Edge" + "Cyberdark Keel" + "Cyberdark Horn"

 

This monster can only be Fusion Summoned with the above Fusion-Material monsters. When this card is Special Summoned, you can select a Dragon-type Monster in your Graveyard and equip it to this card (increase this card's ATK by the equipped monster's ATK). If this card would be destroyed by battle, the equipped monster is destroyed instead. Any Battle Damage this card inflicts is halved. This face-up card cannot be affected by Spell Cards.

 

Cyberdark Aegis

Dark / Machine / Fusion / Effect

8 Stars / 1500 ATK / 1500 DEF

"Cyberdark Keel" + "Cyberdark Horn" + "Cyberdark Edge"

 

This monster can only be Fusion Summoned with the above Fusion-Material monsters. When this card is Special Summoned, you can select a Dragon-type Monster in your Graveyard and equip it to this card (increase this card's DEF by the equipped monster's DEF). If this card would be affected by a Spell, Trap, or Effect Monster's Effect, redirect said effect towards the currently equipped monster. This card cannot be destroyed in battle. As long as this card remains on the Field, your opponent cannot activate any effects until the end of the Damage Step whenever "Cyberdark" monsters you control declare an attack or are attacked.

 

Cyberdark Dragon Lord

Dark / Dragon / Fusion / Effect

8 Stars / 2000 ATK / 1500 DEF

"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"

 

This monster can only be Fusion Summoned with the above Fusion-Material monsters. When this card is Special Summoned, you can select a "Cyberdark" Monster in your Graveyard and equip it to this card (increase this card's ATK and DEF by the equipped monster's ATK and DEF). If this card would be destroyed by battle, the equipped monster is destroyed instead. This monster cannot be removed from the field except by battle if it has no monster equipped to it. This monster is also treated as a Machine-type when a monster is equipped to it. You can remove from play the monster currently equipped to this face-up monster to activate 1 of the following effects:

* Return a Spell Card used in the Fusion Summon of a "Cyberdark" monster from your Graveyard to your Hand.

* Select a Level 4 or lower "Cyberdark" monster from your Deck and add it to your Hand.

* Negate the effect of a card that affects monster/s you control with "Cyberdark" in its name and return that card to the bottom of its owner's Deck.

 

Cyberdark Reaver

Dark / Machine / Effect

8 Stars / 2400 ATK / 2200 DEF

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" on your side of the Field and/or Graveyard. This card is treated as a Dragon-type in the Graveyard. This card is not treated as a DARK Attribute monster in the Graveyard. This card cannot be removed from play from your Graveyard. Once per turn, you can use 1 of the following effect(s):

* Pay 2000 LP to return all cards on the Field (except this card) to their respective decks (shuffle afterwards).

* Once per turn, you can negate a Spell, Trap, or Effect Monster effect that targets a "Cyberdark" monster you control.

* Special Summon a "Cyberdark" monster from your Hand.

 

Cyberdark Mach Open Formation

Quick-Play Spell Card

 

You cannot activate this card when you control a Level 7 or higher monster. Discard a card from your hand. Return a "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" on your side of the Field, Graveyard and/or removed-from-play zone to your Deck to Special Summon a "Cyberdark" Fusion Monster (this Special Summon is treated as a Fusion Summon). This card's activation, effect, and resolution cannot be chained to.

 

Cyberdark Perforator

Dark / Machine / Effect

8 Stars / 2600 ATK / 2000 DEF

 

This monster is also treated as Dragon-type in the Graveyard. This card is not treated as a DARK Attribute Monster in your graveyard. This card cannot be Special Summoned. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s):

* Cyberdark Horn - This card can inflict Piercing damage.

* Cyberdark Edge - This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.

* Cyberdark Keel - Negate the effects of Effect Monsters destroyed by this card in battle.

 

Cyberdark Channeler

Dark / Machine / Effect

8 Stars / 2300 ATK / 1650 DEF

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play two "Cyberdark" monsters from your Graveyard. This monster is treated as Dragon-type in the Graveyard. This monster is not treated as a DARK monster in the Graveyard. While this monster is face-up on the Field, "Cyberdark" monsters you control that can equip Dragon-type monsters can do so when Flip Summoned or Special Summoned.

 

Cyberdark Advent

Normal Spell Card

 

Return 1 "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your removed from play zone to your Graveyard to Special Summon a "Cyberdark" monster from your Extra Deck (this Summon is treated as a Fusion Summon).

(artwork: Cyberdark Dragon, Dragon Lord, Aegis, Arrow, and the 3 Cyberdark pieces - Horn, Edge and Keel - flying out of Fusion Gate.)

 

Cyberdark Replicator Core

Dark / Machine / Effect

3 Stars / 1200 ATK / 1000 DEF

 

This monster is treated as Dragon-type in the Graveyard. This card is not treated as a DARK monster in the Graveyard. While this card is equipped to a "Cyberdark" monster you control, every time your opponent Special Summons a monster, Special Summon a "Cyberdark Construct Token" (DARK / MACHINE / 4 STARS / 800 ATK / 800 DEF) in Defense Position on your side of the Field. 1 Cyberdark Construct Token can be used as a valid Special Summon Substitute (overriding any restrictions) only for the Special Summon of a "Cyberdark" monster.

 

Open Dark!

Counter Trap Card

 

You can only activate this card when you control a "Cyberdark" Fusion monster. Negate the effect of your opponent's Spell, Trap, or Effect Monster and remove it from play.

 

Cyberdark Fusion Core

Dark / Machine / Fusion / Effect

8 Stars / 2000 ATK / 2000 DEF

"Cyberdark Core" + "Cyberdark Crystal Core" + "Cyberdark Replicator Core"

 

This card can only be Special Summoned through a Fusion Summon of the above Fusion-Material Monsters. This card cannot be sent from the Extra Deck to the Graveyard by a card effect. This card is treated as Dragon-type in the Graveyard. This card is not treated as a DARK monster in the Graveyard. You can offer this face-up card as a Tribute to negate the effect of a Spell, Trap, or Effect Monster (and remove it from play). Once per turn, during your Standby Phase, when this card is face-up on the Field, you can activate one of the following effects:

* Send one Level 4 or lower "Cyberdark" monster from your Deck to the Graveyard.

* Return one Spell Card with "Cyberdark" in its name from your Graveyard to your Hand after showing it to your opponent. The Spell card you selected cannot be activated during the turn you use this effect.

 

Will of Evolution

Normal Spell Card

 

Discard a "Cyberdark" monster from your hand. Draw 2 cards.

 

Cyberdark Crush Virus

Normal Trap Card

 

Offer a "Cyberdark" monster you control as a Tribute. Return all Special Summoned (except via Fusion Summon or Contact Fusion) monsters to their respective owner's (Extra) Decks. Until the 3rd End Phase of this card's activation, no other Special Summoning is allowed except for (Contact) Fusion Summon.

 

Cyberdark Emperor Dragon

Divine/Dark / Machine / Fusion / Effect

12 Stars / ???? ATK / ???? DEF

 

This card can only be Special Summoned when you have 1000 or less LP, and by returning at least nine "Cyberdark" monsters (at least three of these "Cyberdark" monsters have to be "Cyberdark" Fusion monsters) with different names from your Field, Graveyard, and/or your Removed Zone to your Deck (you do not need to use Polymerization). This card's Original ATK and DEF equals the total of half the original ATK of the Fusion Material Monsters used in this card's Fusion Summon. Once per turn, you can remove from play 1 "Cyberdark" Monster from your graveyard for this monster to gain the written effect of the selected monster. No Spell, Trap, or Effect Monster's effect can be activated in response to the Special Summoning of this monster.

*note: The "Divine" attribute here is the black one, like the Wicked Gods' Divine attribute.*

 

 

Diabolus Ex Machina

Normal Trap Card

 

Offer a Machine-type monster you control as a Tribute to return up to two cards on the Field to their respective owner/s Decks (shuffle afterward).

 

Deus Ex Machina

Normal Trap Card

 

Offer a Machine-type monster you control as a Tribute to draw a card or card/s from your Deck. Tribute a Level 1-4 monster to draw 1 card; a Level 5-11 monster to draw 2 cards; and a Level 12 monster to draw 3 cards.

 

Out of the Inferno

Ritual Spell Card

 

This card is used to Ritual Summon "Red-Eyes Darkness Dragon" OR "Red-Eyes Darkness Metal Dragon" (ignoring any Summoning Conditions). You must also offer monsters whose total Level Stars equal 10 or more from the Field or your Hand as a Tribute.

 

Darkness Inferno Surge

Quick-Play Spell Card

 

Activate this card by selecting a "Red-Eyes Darkness" monster you control. Only 1 "Darkness Inferno Surge" can be activated per turn. Choose 1 of the following effects:

* Destroy monsters on the Field whose combined ATK is equal to or less than the selected "Red-Eyes Darkness" you control. Skip your Battle Phase for the turn this card is activated. If activated during your opponent's turn, remove the "Red-Eyes Darkness" monster you selected from play at the End Phase of your opponent's turn.

* Inflict LP damage equal to "Red-Eyes Darkness" monster's original ATK. The selected "Red-Eyes Darkness" monster cannot attack the same turn you use this effect.

 

Empyrean Polymer

Counter Trap Card

 

Activate this card when your opponent Special Summons a monster (excluding Fusion Summon). Offer a monster you control as a Tribute to gain control of the Special Summoned monster.

 

Dragon Kick!

Counter Trap Card

 

Activate this card when your opponent activates an Effect that affects either 2 or more Warrior-type monsters OR a level 8 and higher Warrior-type monster you control. Negate that effect and remove that card from play.

 

Curran's Crib Sheets

Counter Trap Card

 

Activate only when your opponent activates an effect that copies another monster's name or effect. Remove from play a Normal Spell Card from your Graveyard. The effect of this card becomes the same as the Normal Spell Card.

 

Idiot Ball

Normal Spell Card

 

Select a monster with ? ATK or ? DEF from your Deck and add it to your Hand.

 

Wicked Indemnity

Normal Spell Card

 

Discard a "The Wicked" monster from your Hand. Draw 2 cards.

 

Indelible Wickedness

Normal Spell Card

 

Return a "The Wicked" monster from your Graveyard to your Hand.

 

Rampant Iniquity

Normal Trap Card

 

Pay half your Life Points. Until the end of your turn, all DARK monsters you control also have the effect: "This monster can be treated as 2 Tributes for the Tribute Summon of a "The Wicked" monster.

 

The Wicked Deceiver

Dark / Fiend / Effect

12 Stars / 0 ATK / 0 DEF

 

This monster cannot be Special Summoned. This monster can only be Tribute Summoned by offering three monsters you control as a Tribute. Offer this face-up monster as a Tribute to take control of your opponent's next turn.

 

Barrier Statue Accession

Quick-Play Spell Card

 

Offer a "Barrier Statue" you control as a Tribute. Until the end of the turn this card is activated, all Effect Monsters' effects are negated and no Effect Monsters' effects can be activated except those of the same Attribute as the tributed "Barrier Statue".

 

Marble Gallery

Normal Spell Card

 

Select and activate 1 of the following effects:

* Pay 500 Life Points. Select a "Barrier Statue" from your Deck and add it to your Hand (shuffle the Deck afterwards).

* Pay 1000 Life Points. Select a "Barrier Statue" from your Graveyard and add it to your Hand (shuffle the Deck afterwards).

* Pay 1500 Life Points. Select a "Barrier Statue" from your remove-from-play zone and add it to your Hand (shuffle the Deck afterwards).

 

Barrier Spirit Unleashed!

Quick-Play Spell Card

 

Offer a "Barrier Statue" you control as a Tribute to Special Summon a Level 7 Reptile monster with 2000 ATK, 1500 DEF and the same Element as the "Barrier Statue" you tributed from your Hand, Deck, or Graveyard.

 

Lost in Translation

Continuous Trap Card

 

As long as this card is face-up on the Field, Synchro Monsters whose Synchro Summoning criteria consist of "1 Tuner + 1 or more non-Tuner monsters" can only be Synchro Summoned when the Tuner and non-Tuner monsters used in the Synchro Summon are of the same Type or Attribute.

 

Mefist, Preryton's Successor

Dark / Fiend / Effect

7 Stars / 2300 ATK / 2000 DEF

 

You can Special Summon this card by Tributing 1 "Mefist the Infernal General". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, remove from play a random card in your opponent's Hand. While your Life Points are lower than your opponent's, this card cannot leave the Field through other means aside from battle. No effects can be activated during the Damage Step whenever this card attacks or is attacked.

 

Marionette Messiah

Dark / Spellcaster / Synchro / Effect

12 Stars / 2500 ATK / 2000 DEF

 

Synchro: "Magical Marionette" + 1 Spellcaster Tuner + 1 or more non-Tuner Spellcaster monsters

 

This card can only be Special Summoned by Synchro Summon. Offer this face-up card as a Tribute to take control of your opponent's next turn.

 

Epic Failure

Counter Trap Card

 

Offer a monster you control as a Tribute to negate an Effect Monster's effect and remove it from play.

 

Ganked!

Counter Trap Card

 

If the combined ATK of all monsters you control is greater than the ATK of an Effect Monster, activate this card to negate that Effect Monster's effect and return it to the bottom of its owner's Deck.

 

Oh No, You Didn't!

Normal Trap Card

 

If your opponent Special Summons more than twice during his turn, activate this card. Your opponent cannot Special Summon any monsters until the third End Phase of this card's activation.

 

Single File

Continuous Spell Card

 

Both players can only Special Summon once during their respective turn/s.

 

Kaleidoscope Dragon

Divine / Dragon / Fusion / Effect

10 Stars / 3000 ATK / 3000 DEF

 

This monster can only be Fusion Summoned by any 3 Dragon-type monsters with different Attributes. This monster is unaffected by all Effects of monsters with the same Attribute as the monsters used for the Fusion Summon of this monster. (If this monster is Fusion Summoned by a monster that is also a Trap Card, no Trap Cards can be activated as long as this face-up card is on the Field, and the effects of all face-up Trap Cards are negated.)

 

Path of Illumination

Ritual Spell Card

 

This card is used to Ritual Summon "Black Templar". You must also offer monsters whose total Level Stars equal 4 or more from the Field or your Hand as a Tribute.

 

Black Templar

Dark / Warrior / Ritual / Effect

4 Stars / 1850 ATK / 1400 DEF

 

This monster can only by Ritual Summoned with the Ritual Spell Card, "Path of Illumination". You must offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or you hand. Negate the effects of all Effect monsters destroyed by this card in battle. No effects can be activated during the Damage Step whenever this card attacks or is attacked. This monster is also treated as Dragon-type. During your Main Phase, send this face-up card to the Graveyard to Special Summon a "Red-Eyes B. Dragon" from your Hand, Deck, or Graveyard.

 

Necroversal

Normal Spell Card

 

Pay half your Life Points. Special Summon - from your Hand, Deck, Graveyard, and/or removed-from-play Zone - monsters equal in ATK / DEF / Level Stars to the total number of ATK / DEF / Level Stars in monsters your opponent Special Summoned in his previous turn.

 

Altar of Kuklukan

Continuous Spell Card

 

As long as this card is face-up on the Field, all Tribute Summons are considered to be Special Summons.

 

Cyber Dragon Mk. III

Light / Machine / Tuner / Effect

5 Stars / 2000 ATK / 1650 DEF

 

If there is a monster on your opponent's side of the Field while you control no monsters, you can Special Summon this card from your hand. This monster cannot be used in a Synchro Summon if Special Summoned in this manner.

 

EDIT: Bonus cards added!

 

Cyberdark Replicant

Dark / Machine / Effect

5 Stars / 2050 ATK / 1600 DEF

 

If there is a monster on your opponent's side of the Field while you control no monsters, you can Special Summon this card from your hand (this monster cannot be used in a Synchro Summon if Special Summoned in this manner). This monster is also treated as Dragon-type in the Graveyard. This card is not treated as a DARK Attribute Monster in your graveyard. When this card is on the Field and you control another "Cyberdark" monster (aside from this card), this monster can be treated as a valid Fusion Substitute monster for a "Cyberdark" Fusion monster (ignoring any summoning conditions).

 

Concealed Enmity

Quick-Play Spell Card

 

You can only activate this card when you successfully Tribute Summon a "The Wicked" monster. Select one of the following effects:

* Pay 1000 LP. You can Normal Summon again within this turn (except a "The Wicked" monster).

* Until your 2nd End Phase after this card's activation, no effects can activate during the Damage Step whenever "The Wicked" monsters you control attack or are attacked.

 

Cyberdark Impulse!

Normal Spell Card

 

Send a Level 5 or higher "Cyberdark" monster you control to the Graveyard. Select a Level 4 or lower "Cyberdark" monster and add it to your Hand.

 

Crash!

Normal Spell Card

 

Both you and your opponent take 1000 LP damage.

 

Kenyan Mangrove Crab

Aqua / Water / Tuner

9 Stars / 4500 ATK / 4500 DEF

 

Its claws can rip a tank apart, and even the strongest soldier in known history quakes in fear when confronted by this cave demon.

Link to comment

Please suggest some (balance) fixes.

 

I'll also add some more cards to the set (Buster Blader support, Wicked Gods support, Barrier Statue support, the Wholesome Crossdressers archetype - they revolve around Trap Cards, Rainbow Knights, and others). Expect them soon!

Link to comment
  • 3 weeks later...
  • 1 month later...

The Wicked Support is awesome. Especially the turn controller moster.

I will Tribute this card and take control of your next turn. I end my turn.

 

Lets see, I will make you set all your spell and trap cards, and then activate Heavy Storm.

 

I will Normal Summon the lowest ATK monster you have, and attack the Wicked Dreadroot.

 

"FUUUUUUUUUUUUUU-"

Link to comment
  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...