Kira the Savior Posted July 16, 2009 Report Share Posted July 16, 2009 This is based around LV monsters. Enough said. We start with generic spells and traps. 1.Level LifelineQuick Play SpellPay 1200 life points. Select one level four or lower "LV" monster in your graveyard. Speacial summon that monster to your side of the field. If that monsters effect reads "Destroys an opponets monster by battle' then switch one monster on your opponets side of the field into attack position and reduce its attack to 0. All battle damage from a battle involving that monster becomes 0. 2.Level Up MAX!Normal SpellPay 800 life points. Select one "LV" monster from your deck. Speacial summon the monster written on that cards text. If the monster speacial summoned by this cards effect has a phase written in its card text you may enter that phase. 3.Level BarrierNormal TrapPay 500 life points. Select one "LV" monster you control.That monster cannot be destroyed by battle and is unaffected by your opponets card effects this turn. 4.Graveyard in the Tweleth DimensionNormal TrapReturn three "LV" monsters in your graveyard to your Deck. Draw two cards. 5.Level AdjusterNormal SpellReturn one "LV" monster in your hand to your Deck. Draw two cards. Now for the new "LV" monsters. And the fun thing about theese guys is you can make them whatever theme you want. 6.The Faceless Savior LV 4Dark Spellcaster Level 4ATK/1700 DEF/1200Once per turn you can send one card from your hand to the graveyard and declare one card name. If the declared card was a monster all cards with that name lose 400 attack and defense. If the declared card was a spell card all cards with that name must be set for one turn turn before they can be activated. During your opponets end phase you can send this card to the graveyard to speacial summon one "The Faceless Savior LV 8" from your hand or Deck. 7.The Faceless Savior LV 8Dark Spellcaster Level 8ATK/2300 DEF/1600If this card was speacial summoned by the effect of "The Faceless Savior LV 4" then once per turn you can send one card from your hand to the graveyard and declare one card name. If the declared card was a monster all monsters with that name on the field have there effects negated as long as this card remains face up on the field. If the declared card was a spell or trap card both players must discard one card before they can activate it. During your opponets end phase you can send this card to the graveyard to speacial summon one "The Faceless Savior LV 12" from your hand or Deck. 8.The Faceless Savior LV 12Dark Spellcaster Level 12ATK/3000 DEF/2200This card cannot be normal summoned or set. This card can only be speacial summoned by the effect of "The Faceless Savior LV 8". Once per turn you can discard one card from your hand and declare one card name. If the declared card was a monster all cards with that name have there effects negated and there attack and defense is halved. Neither player can summon that card as long as this card is face up on the field. If the declared card was a spell or trap card neither player can activate that card and all face up copies of that card are negated as long as this card is face up on the field. 9.Cursed Ninja LV 2Dark Warrior Level 2ATK/1300 DEF/0Once per turn, when a card you control would be destroyed, you can destroy one other card on your side of the field instead. During your Draw Phase (before you draw) you can send this card to the graveyard to speacial summon one "Cursed Ninja LV 5' from your hand or Deck. 10.Cursed Ninja LV 5Dark Warrior Level 5ATK/2400 DEF/0If this card was speacial summoned by the effect of "Cursed Ninja LV 2' twice per turn when a card you control would be destroyed you can destroy one other card you control instead. During your Draw Phase (before you draw) you can send this card to the graveyard to speacial summon one "Cursed Ninja LV 8' from your hand or Deck. 11.Cursed Ninja LV 8Dark Warrior Level 8ATK/2800 DEF/0This card cannot be normal summoned or set. This card can only be speacila summoned by the effect of 'Cursed Ninja LV 8". if a card you control would be destroyed, you can destroy one other card you control instead. 12.Monster Princess LV 4Dark Warrior Level 4ATK/1800 DEF/1200When this card drestroys an opponets monster by battle you can speacial summon one "Monster" token to your side of the field in defense mode (Dark Fiend Level 1 ATK/0 DEF/0). You send this and one other monster you control to the graveyard to speacial summon one "Monster Princess LV 6" from your hand or Deck. 13.Monster Princess LV 6Dark Warrior Level 6ATK/2400 DEF/1800If this card was speacial summoned by the effect of "Monster Princess LV 4' when this card destroys an opponets monster by battle you can speacial summon that monster to your side of the field in defense mode. That monsters effect is negated as long as it remains face up on the field. You can send this and one other monster you control to the graveyard to speacial summon one 'Monster Princess LV 8" from your hand or Deck. 14.Monster Princess LV 8Dark Warrior Level 8ATK/3000 DEF/2400This card cannot be normal summoned or set. This card can only be speacial summoned by the effect of "Monster Princess LV 6' When this card destroys an opponets monster by battle you can speacial summon that monster to your side of the field. If you speacil summoned that monster in attack position its effect is negated. EDIT: Got alot of the OCG errors, if i missed any please do tell Im trying to get better with that. Link to comment
Umbra Posted July 16, 2009 Report Share Posted July 16, 2009 There are so many things in this thread that are wrong. One of them would be the spelling of "Special". Link to comment
Kira the Savior Posted July 16, 2009 Author Report Share Posted July 16, 2009 There are so many things in this thread that are wrong. One of them would be the spelling of "Special". .....oops.......spelling is not my forte Link to comment
EnkoMaun Posted July 17, 2009 Report Share Posted July 17, 2009 Dealer's right. You gotta fix that OCG. Other than that, great idea. Link to comment
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