Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 With all of these banlists going around, I figured I'd follow the trend and make my own. It may not be good, so I'm sorry. I haven't played that much lately, so I'm not really sure what should be where. FORBIDDEN (At 0.) BLACK WHIRLWINDBRAIN CONTROLBRIONAC, DRAGON OF THE ICE BOUNDARYCARD OF SAFE RETURNCHIMERATECH OVERDRAGONCRUSH CARD VIRUSCYBER DRAGONCYBER-END DRAGONCYBER-TWIN DRAGONDARK ARMED DRAGONDARK STRIKE FIGHTERDEMISE, KING OF ARMAGEDDONEXODIA THE FORBIDDEN ONEGLADIATOR BEAST GYZARUSGORZ THE EMISSARY OF DARKNESSJUDGMENT DRAGONMONSTER REBORNOJAMA TRIOPHANTOM OF CHAOSRESCUE CATSANGANSNIPE HUNTERTRAP DUSTSHOOTULTIMATE OFFERINGUNITED WE STAND LIMITED (At 1.) SWORDS OF REVEALING LIGHTTRIBE-INFECTING VIRUS UNLIMITED (At 3.) ADVANCED RITUAL ARTALLURE OF DARKNESSD.D. WARRIOR LADYDESTINY DRAWFISSUREFOOLISH BURIALFUTURE FUSIONGOBLIN ZOMBIEGOLD SARCOPHAGUSGOYO GUARDIANGREEN BABOON, DEFENDER OF THE FORESTLEFT ARM OF THE FORBIDDEN ONELEFT LEG OF THE FORBIDDEN ONEMAGICAL STONE EXCAVATIONMAGICIAN OF FAITHMANTICORE OF DARKNESSMASK OF DARKNESSMETAMORPHOSISMEZUKIMIND CRUSHMONSTER GATEMYSTICAL SPACE TYPHOONNECROFACEPLAGUESPREADER ZOMBIERAIZA THE STORM MONARCHREASONINGREINFORCEMENT OF THE ARMYRESCUE CATRIGHT ARM OF THE FORBIDDEN ONERIGHT LEG OF THE FORBIDDEN ONESMASHING GROUNDSUMMONER MONKX-SABER AIRBELLUM Ask for explanations if you'd like. I'm not sure where to place Scapegoat or Torrential Tribute, so some advice would be helpful. Thanks. Link to comment Share on other sites More sharing options...
SkillzKill Posted July 16, 2009 Report Share Posted July 16, 2009 Well it is the best list posted recently. I would like to ask why Tribe Infecting Virus is limited and not banned. Also for Ojama Trio, is it better to ban that, or to ban All Out Attacks and Battle Mania? Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 Well it is the best list posted recently. I would like to ask why Tribe Infecting Virus is limited and not banned. Also for Ojama Trio' date=' is it better to ban that, or to ban All Out Attacks and Battle Mania?[/quote'] Well to answer your second question, I was going to ban All-Out Attacks, and that was one of the ones I wasn't really sure about. But thinking about it, banning 1 to keep 2 in the game seems like a better idea. The problem I had was, All-Out Attacks doesn't really contribute much, while Battle Mania can be useful in certain Decks. I wasn't really sure what to do there. I limited Tribe-Infecting Virus because Blackwings weren't really hit much with the list, and I thought it might be good as an Anti-Meta Strategy. Figured it might make for some interesting Decks while not damaging the game that much. I could be wrong, though. Link to comment Share on other sites More sharing options...
SkillzKill Posted July 16, 2009 Report Share Posted July 16, 2009 Makes sense, and I've actually wanted to see Tribe Infecting Virus back, but it actually could damage the game further. But we won't really know unless it's tested. Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 Makes sense' date=' and I've actually wanted to see Tribe Infecting Virus back, but it actually could damage the game further. But we won't really know unless it's tested.[/quote'] It's pretty much worse than Lightning Vortex, something I realized after talking with Docomodake on MSN. It's just going to get destroyed next turn anyway, and it's type-specific, so it's not like it's going to be that devastating. Blackwing - Bora the Spear can destroy it in battle, as can a lot of other monsters that would see play with a list like this. Link to comment Share on other sites More sharing options...
Crow™ Posted July 16, 2009 Report Share Posted July 16, 2009 Exodia limbs @3s, minus head? 0.o cool.I think putting Scapegoat @2 is fine. try that?Otherwise, I think the list is fair Star. Link to comment Share on other sites More sharing options...
SkillzKill Posted July 16, 2009 Report Share Posted July 16, 2009 I'm not sure where to place Scapegoat or Torrential Tribute' date=' so some advice would be helpful. [/quote'] I actually think Torrential Tribute should be banned, or stay at one. However, Scapegoat can go back to 3. Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 Exodia limbs @3s' date=' minus head? 0.o cool. [b']Why should the Limbs be at anything other than three?[/b] I think putting Scapegoat @2 is fine. try that? Why? I was thinking either three or one. The only reason I didn't want to put it at three is because of Destiny Hero - Plasma, but I'm not sure if that's a big enough factor to keep it limited. Otherwise, I think the list is fair Star. Link to comment Share on other sites More sharing options...
burnpsy Posted July 16, 2009 Report Share Posted July 16, 2009 I think Torrent should be left alone, it's fine at 1. Also, you unlimited MST? Why was Magician of Faith left banned? Why is Fissure still limited? Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 16, 2009 Report Share Posted July 16, 2009 BRIONAC, DRAGON OF THE ICE BOUNDARY: I don't see anything wrong with him at 3.BLACK WHIRLWIND: IMO it should be at 0. It give every Black Wing an extra effect that makes them a more versatile Gadget monster.ALLURE OF DARKNESS: Why not 0? Also why is PSZ at 1? Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 I think Torrent should be left alone' date=' it's fine at 1. Also, you unlimited MST? Why was Magician of Faith left banned? [b']Mystical Space Typhoon is 1-for-1 Removal that doesn't really damage the game much. It's pretty much the same as Smashing Ground and Fissure when it comes to determining a place on the list. Magician of Faith is left banned because this would be a slower Meta, and I don't like the idea of people being able to get back the Spells for no cost. That would allow something like Metamorphosis to be used at least six times in a duel.[/b] EDIT: @Flame Dragon Plaguespreader Zombie is one of the ones I had trouble deciding on. It doesn't seem that bad, and with Card of Safe Return at 0, I don't think it'd be that much of a problem, but I'm not really sure. Brionac allows for extremely easy field removal and I don't think it really helps the game much. Why ban Allure of Darkness? It's a balanced +0, and in this Meta DARK Decks wouldn't really be used as much, so I don't see how - even in terms of the "Current Meta" - it could be an issue. Black Whirlwind I'm not sure at all. I've never used a Blackwing Deck or faced Blackwings, but from what I can tell it can't be allowed to stay at 3. So I put it at 1 until I can get a better sense of Blackwing Decks. Link to comment Share on other sites More sharing options...
Mister Sir Posted July 16, 2009 Report Share Posted July 16, 2009 COSR Banned? .-. United We Stand banned? Ultimate Offering? CyDra? Explain please. Link to comment Share on other sites More sharing options...
burnpsy Posted July 16, 2009 Report Share Posted July 16, 2009 I think Torrent should be left alone' date=' it's fine at 1. Also, you unlimited MST? Why was Magician of Faith left banned? [b']Mystical Space Typhoon is 1-for-1 Removal that doesn't really damage the game much. It's pretty much the same as Smashing Ground and Fissure when it comes to determining a place on the list. Magician of Faith is left banned because this would be a slower Meta, and I don't like the idea of people being able to get back the Spells for no cost. That would allow something like Metamorphosis to be used at least six times in a duel.[/b] I also edited to ask about why fissure's still limited. Link to comment Share on other sites More sharing options...
SkillzKill Posted July 16, 2009 Report Share Posted July 16, 2009 COSR Banned? .-. United We Stand banned? Ultimate Offering? CyDra? Explain please. All of them should be banned. All of those cards, except for Cyber Dragon only promote OTKs, while Cyber Dragon encourages bad play. Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 I think Torrent should be left alone' date=' it's fine at 1. Also, you unlimited MST? Why was Magician of Faith left banned? [b']Mystical Space Typhoon is 1-for-1 Removal that doesn't really damage the game much. It's pretty much the same as Smashing Ground and Fissure when it comes to determining a place on the list. Magician of Faith is left banned because this would be a slower Meta, and I don't like the idea of people being able to get back the Spells for no cost. That would allow something like Metamorphosis to be used at least six times in a duel.[/b] I also edited to ask about why fissure's still limited. Fissure shouldn't be. That's just a mistake on my part. COSR Banned? .-. United We Stand banned? Ultimate Offering? CyDra? Explain please. All of them should be banned. All of those cards' date=' except for Cyber Dragon only promote OTKs, while Cyber Dragon encourages bad play.[/quote'] United We Stand and Ultimate Offering are only good for OTKs, really, Cyber Dragon has 2100 ATK and can be Special Summoned for no cost; it doesn't help the game and it takes away a lot of skill. Card of Safe Return shouldn't really require an explanation, but if you really need one; there are so many cards that can make broken combos with Card of Safe Return, and it's better to ban Card of Safe Return so that the other cards can stay. Link to comment Share on other sites More sharing options...
burnpsy Posted July 16, 2009 Report Share Posted July 16, 2009 You forgot to do something about Chimeratech Fortress Dragon, Machine decks still can't be played with Proto-Cyber being used to replace Cyber Dragon in its summoning. >.> Even though it's slightly harder to use against Machines now, with CyDra banned, it's still essentially Raigeki on the enemy machines as long as you have Proto-Cyber out. Then you get a powerful beater to use on their field that now lacks monsters. >.> I know it's limited in scope, but... Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2009 Report Share Posted July 16, 2009 Yea Star your doing it wrong, this format of yours makes my favorite deck use able again and hell more broken then ever, also you did a lot of bad choices, I'll explain more over msn Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 16, 2009 Report Share Posted July 16, 2009 @Flame Dragon Plaguespreader Zombie is one of the ones I had trouble deciding on. It doesn't seem that bad' date=' and with Card of Safe Return at 0, I don't think it'd be that much of a problem, but I'm not really sure. Brionac allows for extremely easy field removal and I don't think it really helps the game much. Why ban Allure of Darkness? It's a balanced +0, and in this Meta DARK Decks wouldn't really be used as much, so I don't see how - even in terms of the "Current Meta" - it could be an issue. Black Whirlwind I'm not sure at all. I've never used a Blackwing Deck or faced Blackwings, but from what I can tell it can't be allowed to stay at 3. So I put it at 1 until I can get a better sense of Blackwing Decks.[/b'] PSZ is a good tuner, tha's it. Besides for something like him it's 0 or 3. With Zombies getting a lot more power, they only need one to make use of it. Brionac effect comes at a fair cost since your the only one lossing advatage. Plus going for a full field clean would only be useful if your already in place where you could win, and with him, it's only made a small bit easier. Even if a lot of the main dark monsters being used now are gone most decks would run I'm going to say at least 10 dark monsters and so it creates a lot of speed since most decks would use a couple. Also already good deck types like BW would use it and it would only make that deck that much faster. Black Whirlwind could go at 1 since it combo's brokenly with itself. It just 2 out you get a +2 for ever Black Wing you summon. However even with the 1 it's still always going to be a plus 1 with ever normal summon, much like a Gadget, however where those have set targets, here you can take anything that is weaker opening up for a lot of possibilities. Now on to some more cards Magician of Faith. With all the broken targets gone I don't see why this should return. Being able to reuse things like Metamorphosis is a big thing, but in this case it comes with an acceptable cost. Torrential Tribute should be at 1. At 3 it makes your opponent to afraid to attack, but at 0 it lets swarm have a lot of control. SWORDS OF REVEALING LIGHT at 3 is a bad idea since it really slows the game to much, even with 3 MST and it really hurts Aggro Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 @Flame Dragon Plaguespreader Zombie is one of the ones I had trouble deciding on. It doesn't seem that bad' date=' and with Card of Safe Return at 0, I don't think it'd be that much of a problem, but I'm not really sure. Brionac allows for extremely easy field removal and I don't think it really helps the game much. Why ban Allure of Darkness? It's a balanced +0, and in this Meta DARK Decks wouldn't really be used as much, so I don't see how - even in terms of the "Current Meta" - it could be an issue. Black Whirlwind I'm not sure at all. I've never used a Blackwing Deck or faced Blackwings, but from what I can tell it can't be allowed to stay at 3. So I put it at 1 until I can get a better sense of Blackwing Decks.[/b'] PSZ is a good tuner, tha's it. Besides for something like him it's 0 or 3. With Zombies getting a lot more power, they only need one to make use of it. I'm thinking three, then. I don't like the idea of banning it because it's really not that banworthy. There's no Card of Safe Return combo with it, so I don't see it as broken. Brionac effect comes at a fair cost since your the only one lossing advatage. Plus going for a full field clean would only be useful if your already in place where you could win, and with him, it's only made a small bit easier. Yes, but it's easy to Summon, and it works with loops as well. Even if a lot of the main dark monsters being used now are gone most decks would run I'm going to say at least 10 dark monsters and so it creates a lot of speed since most decks would use a couple. Also already good deck types like BW would use it and it would only make that deck that much faster. That speed isn't that big of a deal, really. Blackwings are going to be damaged enough, the bonus speed isn't going to make much of a difference. Black Whirlwind could go at 1 since it combo's brokenly with itself. It just 2 out you get a +2 for ever Black Wing you summon. However even with the 1 it's still always going to be a plus 1 with ever normal summon, much like a Gadget, however where those have set targets, here you can take anything that is weaker opening up for a lot of possibilities. Black Whirlwind I don't know much about, as I said earlier. You make a good point, though. I think I'll keep it at one for now since it has the ruling where the Monster and the Spell have to be on the field at the same time. Now on to some more cards Magician of Faith. With all the broken targets gone I don't see why this should return. Being able to reuse things like Metamorphosis is a big thing, but in this case it comes with an acceptable cost. It can still re-use cards like Destiny Draw, Allure of Darkness, Trade-In, and Metamorphosis. That's where the speed factor comes into play. Torrential Tribute should be at 1. At 3 it makes your opponent to afraid to attack, but at 0 it lets swarm have a lot of control. I'll leave it at one; that's what I wanted to do anyway. I wasn't sure if someone would explain why it was banworthy because I wasn't sure, but I'll leave it as is. SWORDS OF REVEALING LIGHT at 3 is a bad idea since it really slows the game to much, even with 3 MST and it really hurts Aggro Really? With three Mystical Space Typhoon, one Heavy Storm, one Giant Trunade, and one Breaker the Magical Warrior, I don't see it as much of a problem. Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 16, 2009 Report Share Posted July 16, 2009 Yes' date=' but it's easy to Summon, and it works with loops as well.[/b']Every synchro is easy to summon. What loops? Only one that comes to mind is with SoRL. That speed isn't that big of a deal' date=' really. Blackwings are going to be damaged enough, the bonus speed isn't going to make much of a difference.[/b']Why isn't it that big a deal though? With 3 most decks srink in size from 40 to 34. Plus any deck that doesn't run enough Darks to make use of Allure is handicapped by trying to keep up with the speed of other decks.Black Whirlwind I don't know much about' date=' as I said earlier. You make a good point, though. I think I'll keep it at one for now since it has the ruling where the Monster and the Spell have to be on the field at the same time.[/b']One is fine for now I guess.It can still re-use cards like Destiny Draw' date=' Allure of Darkness, Trade-In, and Metamorphosis. That's where the speed factor comes into play.[/b']D-Draw and Trade-In come at acceptable costs, being forced to main deck a fair number of D.Heroes and Level 8 respectively. As I've already said I think Allure should be banned. As for Metamorphosis the cost to use balances the gain you get.Really? With three Mystical Space Typhoon' date=' one Heavy Storm, one Giant Trunade, and one Breaker the Magical Warrior, I don't see it as much of a problem.[/b']Yea, because you may not have those cards when your opponent is buying time with Swords. Also using Trunade on Swords helps your opponent more then hurts since unless it's first turn they just got at least another turn use from it. And since you said Breaker, lets move on to him. Why 1? What benefit does he give the game here? It's not more spell and trap removal since as you already said he have a good amount already. Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 Yes' date=' but it's easy to Summon, and it works with loops as well.[/b']Every synchro is easy to summon. What loops? Only one that comes to mind is with SoRL. That speed isn't that big of a deal' date=' really. Blackwings are going to be damaged enough, the bonus speed isn't going to make much of a difference.[/b']Why isn't it that big a deal though? With 3 most decks srink in size from 40 to 34. Plus any deck that doesn't run enough Darks to make use of Allure is handicapped by trying to keep up with the speed of other decks. It's pretty much just like what you said with Destiny Heroes; you have to actually run the DARK monsters. In a Meta like this, DARK Decks aren't going to be the most commonly used Deck. Black Whirlwind I don't know much about' date=' as I said earlier. You make a good point, though. I think I'll keep it at one for now since it has the ruling where the Monster and the Spell have to be on the field at the same time.[/b']One is fine for now I guess.It can still re-use cards like Destiny Draw' date=' Allure of Darkness, Trade-In, and Metamorphosis. That's where the speed factor comes into play.[/b']D-Draw and Trade-In come at acceptable costs, being forced to main deck a fair number of D.Heroes and Level 8 respectively. As I've already said I think Allure should be banned. As for Metamorphosis the cost to use balances the gain you get. I guess so. It works in Burn Decks too, and with a slower format Burn Decks might see a lot more play. Really? With three Mystical Space Typhoon' date=' one Heavy Storm, one Giant Trunade, and one Breaker the Magical Warrior, I don't see it as much of a problem.[/b']Yea, because you may not have those cards when your opponent is buying time with Swords. Also using Trunade on Swords helps your opponent more then hurts since unless it's first turn they just got at least another turn use from it. That was stupid of me to say. Still, though, there's plenty of Spell and Trap Destruction around that it won't be an issue. And since you said Breaker, lets move on to him. Why 1? What benefit does he give the game here? It's not more spell and trap removal since as you already said he have a good amount already. I don't like Breaker at three, because he's pretty much - as has been said many times before - a Mystical Space Typhoon that swings for 1/5 Life Points each turn. I don't see that as enough of a reason to ban it, though, especially not when Swords of Revealing Light is at three. Link to comment Share on other sites More sharing options...
CrabHelmet Posted July 16, 2009 Report Share Posted July 16, 2009 Airbellum over Kitty? Trio over AOA and Battlemania based solely on two cards versus one card? Random lone TIV? And Phantom of Chaos in what is clearly not an extreme list? Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 16, 2009 Report Share Posted July 16, 2009 It's pretty much just like what you said with Destiny Heroes; you have to actually run the DARK monsters. In a Meta like this' date=' DARK Decks aren't going to be the most commonly used Deck.[/b']Their is a difference. D.Heroes over all aren't that good, and even then their only good in decks made to take full advantage of them (like DDT). Here all you need to do is run dark monsters. Dark monsters make up the largest group of monsters and also have a lot of really good, splashable effects. So while their won't be "Dark decks" most decks will have at least 10 different dark monsters in them meaning most decks will be able to take advantage of this and this causes decks that don't run a lot of darks to be handicapped. I guess so. It works in Burn Decks too' date=' and with a slower format Burn Decks might see a lot more play.[/b']IDK how a burn deck plays, but I don't think being able to reuse a handful of burn cards will be that hurtful to the game.That was stupid of me to say. Still' date=' though, there's plenty of Spell and Trap Destruction around that it won't be an issue.[/b']But, what if you can't do anything about it? Sure your opponent is unlikely the full 3 turns from all 3, but they will get at least the 3 turn norm every time with 3 copies. Also counter ability =/= balanceI don't like Breaker at three' date=' because he's pretty much - as has been said many times before - a Mystical Space Typhoon that swings for 1/5 Life Points each turn. I don't see that as enough of a reason to ban it, though, especially not when Swords of Revealing Light is at three.[/b']That is a big enough reason to do that, since putting it at 1 changes nothing. Add on all the spell counter stuff we've gotten, his effect has only gotten more broken. Also what do you mean "with swords at 3?" Right now I'm taking it as, "since swords is at 3 we need a way to counter that and Breaker does it very well," that however could be wrong. But if that is right with that logic we should leave Chaos Sorcerer at 1 since he counters Stardust so well. Link to comment Share on other sites More sharing options...
Guest Star Posted July 16, 2009 Report Share Posted July 16, 2009 Airbellum over Kitty? Airbellum's only use is in Cat Synchro. Rescue Cat works in other Decks' date=' and contributes more to the game.[/b'] Trio over AOA and Battlemania based solely on two cards versus one card? I wasn't really sure which to ban, as I said earlier, and Ojama Trio seemed like the better decision since it does play a role in more than one OTK. Random lone TIV? It can't really be at three, but there should be something to take out Blackwings, and Tribe-Infecting Virus can do that without ruining the game. And Phantom of Chaos in what is clearly not an extreme list? I didn't want to go ban Norleras and Ocean Dragon Lord - Neo Daedalus and the other cards that Phantom of Chaos combos with, so I just banned Phantom of Chaos. EDIT: @Flame Dragon Okay, after reading what you've said about Allure of Darkness and thinking it over, it makes sense. So I'll ban it. I didn't ban Chaos Sorcerer; I believe I left it at one. Swords of Revealing Light isn't a broken card, so I don't understand the "counterability =/= balance" statement there. Gravity Bind and Level Limit - Area B basically stop attacks as well. There's plenty of Spell and Trap Destruction so that if people are worried about Swords of Revealing Light, they can destroy it easily. I don't see how that's a problem. Link to comment Share on other sites More sharing options...
MetaGame Posted July 16, 2009 Report Share Posted July 16, 2009 X Saber at 0 instead of summoner monk? Brain control not at 0? Cyber Dragon at 0? Magical Explosion/Machine Duplication stays at 3 while Trooper gets lonley? :'( Link to comment Share on other sites More sharing options...
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