Bringerofcake Posted August 18, 2009 Report Share Posted August 18, 2009 I had this stuck in Drafts for a while. This archetype is terrible, but I think I've done it justice. [spoiler=Monsters]Castle of Dark IllusionsDARKRock4/900/2000Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. Increase the ATK and DEF of all other DARK monsters you control by 400. Your opponent cannot designate DARK monsters you control as targets for effects. Dark SentryDARKFiend2/400/500This card cannot be destroyed in battle if you control a "Castle of Dark Illusions". When a "Castle of Dark Illusions" is targeted for an effect, you can Tribute this card to negate the activation and effect of that card and destroy it. *NEW*King of YamimakaiDARKFiend5/2000/1530If you control a "Castle of Dark Illusions", reduce the Level of this card by 1 while it exists in your hand or on the field. *NEW*Dark ChimeraDARKFiend5/1600/1400If you control a "Castle of Dark Illusions" and this card is removed from play, you can Special Summon it. *NEW*Metal GuardianDARKFiend5/1150/2150This card cannot attack. You can Special Summon this card from your hand while you control "Castle of Dark Illusions". If "Castle of Dark Illusions" would be affected by a card effect, you can remove this card from play to negate the activation and effect of that card and destroy it. *NEW*BaroxDARKFiend/Synchro5/2300/25001 DARK Tuner monster + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can destroy a non-DARK card on the field. If you control "Castle of Dark Illusions", this card inflicts Piercing Damage. Master of ShadowsDARKSpellcaster3/1200/300If you control a "Castle of Dark Illusions", this card cannot be selected as an attack target. Castle of Darkness' VeilDARKFiend6/2300/3600This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play a "Castle of Dark Illusions" you control. This card's name is also treated as "Castle of Dark Illusions" while this card is face-up on the field, in the Graveyard, or removed from play. Negate the activation and effect of a LIGHT monster's effect(s) and destroy it. Once per turn, select 1 of your removed from play DARK monsters, except "Castle of Dark Illusions", and Special Summon it. When this card is removed from the field, remove from play all monsters Special Summoned by this effect. Zwietracht SchlossDARKRock/Fusion6/1300/2600"Castle of Dark Illusions" + "Pumpking the King of Ghosts"This card can only be Special Summoned from the Fusion Deck by Fusion Summon. This card's name is also treated as "Castle of Dark Illusions" while this card is face-up on the field, in the Graveyard, or removed from play. Cards you control cannot be destroyed by your opponent's card effects that do not target. Increase the ATK of all DARK monsters by 200. During your Standby Phase, increase the ATK and DEF of all DARK monsters by an additional 200 points. Pumpking: The King of GhostsDARKZombie5/1800/2000You can Special Summon this card from your hand if you control no monsters. This card cannot be destroyed in battle while you control a "Castle of Dark Illusions". Once per turn, you can remove a DARK monster in your hand from play to Special Summon a DARK monster in your Graveyard. This card cannot attack the turn you activate this effect. Dragon ZombieDARKZombie3/1600/0If you control "Pumpking The King of Ghosts", this card gains 500 ATK. When this card attacks a Defense Position monster, destroy that monster with this card's effect before applying damage calculation. Armored ZombieDARKZombie/Tuner3/1600/0If you control a "Pumpking The King of Ghosts", this card gains 400 ATK. Clown ZombieDARKZombie2/1350/0If you control "Pumpking The King of Ghosts", this card gains 500 ATK. This card can attack your opponent's Life Points directly, but any damage it deals this way is halved. Great Mammoth of GoldfineDARKZombie/Synchro6/2200/1800"Armored Zombie" + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can remove up to 4 DARK monsters in your hand or Graveyard from play. This card gains 100 ATK for each card removed this way. If you control a "Pumpking The King of Ghosts" this card gains 500 ATK. If this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent. Pumpking the Spectral MonarchDARKZombie6/2400/2600When this card is Tribute Summoned, Special Summon 1 Zombie-type monster from either player's Graveyard. If this card is Special Summoned from the Graveyard, remove a DARK monster in your Graveyard from play. Immortal RulerEARTHZombie4/1800/200You can discard this card from your hand to add a "Zombie World" from your Deck or Graveyard to your hand. If you activate this effect while you control a "Zombie World", Special Summon this card from your Graveyard. Kirrigen, The King of the Dark IllusionDARKFiend/Ritual8/3000/3000This card can only be Ritual Summoned by "The Dark King's Call". You must also offer DARK monsters whose total Levels equal 8 or more as a Tribute from the field or your hand. When this card is Special Summoned, Special Summon 1 "Castle of Dark Illusions" from your hand, Deck, or Graveyard. This card cannot be targeted by effects. You can remove a DARK monster in your hand or Graveyard from play to negate the activation and effect of a card effect and destroy that card. When this card is sent from the field to the Graveyard, if you control a "Castle of Dark Illusions", you can Special Summon this card from your Graveyard during your End Phase. [spoiler=Spells]Chaos ShieldQuick-Play SpellActivate only while you control "Castle of Dark Illusions" or a monster with "Castle of Dark Illusions" in its card text. Change all monsters you control to Defense Position and increase their Defense by 700. They cannot be destroyed in battle this turn. Ectoplasmic FortificationContinuous SpellYou can only activate this card while you control a "Pumpking" monster. This card cannot be removed from the field while you control a "Pumpking The King of Ghosts". Increase the ATK of all Zombie-Type monsters by 300. During your Standby Phase, increase the ATK of all DARK monsters by 300. The Denizens of the CastleNormal SpellYou can only activate this card if you control a "Castle of Dark Illusions" or a monster that has "Castle of Dark Illusions" in its card text. Special Summon up to 2 Level 3 or lower DARK monsters from your hand. Their effects are negated this turn, and they can't be removed from the field during this turn's Main Phases. Gebäude aus den RuinenNormal SpellYou can only activate this card if a "Castle of Dark Illusions" exists in your Graveyard. Remove it and three DARK monsters from your hand or the field from play to Special Summon a "Zwietracht Schloss" from your Extra Deck. (This is treated as a Fusion Summon." The Maniacal ArchitectNormal SpellTribute 1 "Castle of Dark Illusions" you control. Special Summon 1 "Castle of Darkness' Veil" from your hand or Deck, ignoring Summoning Conditions. The Dark King's CallRitual SpellThis card is used to Ritual Summon "Kirrigen, The King of the Dark Illusion". You must also offer DARK monsters whose total Levels equal 8 or more as a Tribute from the field or your hand. Revenge of the DamnedContinuous SpellEach time a DARK monster(s) is removed from play, deal 400 damage to your opponent. Silent StrikeNormal SpellSelect 1 DARK monster you control in Defense Position. Deal damage to your opponent equal to half that monster's DEF to your opponent. [spoiler=Traps]Burial From the Dark DimensionNormal TrapAdd 3 removed from play DARK monsters to your Graveyard. Black FogNormal TrapYou can only activate this card if you control a "Castle of Dark Illusions" or a monster that has "Castle of Dark Illusions" in its card text. Your opponent cannot declare an attack this turn. Nightmare IllusionNormal TrapActivate only while your "Castle of Dark Illusions" is targeted for an attack. Special Summon 1 "Nightmare Token" (DARK/Fiend-type/Level ?/ATK ?/DEF ?) Its ATK, DEF, and Level are equal to your opponent's attacking monster. While the token is on the field, that monster cannot attack or be sent to the Graveyard. When that monster is destroyed, destroy the token. Alucard's PrincipleCounter TrapYou can only activate this card if your "Castle of Dark Illusions" or a Zombie-type monster would be destroyed by a card effect. Remove a DARK monster in your Graveyard from play to negate the activation and effect of that card and destroy it. The Illusory King's RuleCounter TrapYou can only activate this card if you control "Castle of Dark Illusions" or "Kirrigen, The King of the Dark Illusion". Negate the Summon of a monster or the activation of a Spell or Trap Card and send that card to the Graveyard. Death CounterNormal TrapYou can only activate this card if your opponent attacks directly. Remove a DARK monster in your Graveyard that was destroyed by battle this turn from play. Battle damage you receive this turn becomes 0, and you can destroy all monsters your opponent controls. Link to comment
Bringerofcake Posted August 21, 2009 Author Report Share Posted August 21, 2009 Added some S/Ts (finally) and some more monsters. Also changed some effects for better support (and easier writing). Link to comment
AbbatonStrikes Posted August 21, 2009 Report Share Posted August 21, 2009 Naughty Trap thief...Burial from the Dark Dimension sounds like a card I have heard before hmmmmm lol.Like the Black Fog Trap Card reminds me of the efect it had in the tv series when Panik played it...nice adapt for the card game boss!! Denizens of the Castle - Smart name like it alot alot!! Cool idea, why nopt have them summoned in defence then make a few cards that inflict efect damage while in defence position, just an idea...that way you keep the whole Defence feel while inflicting some damage muahahahaha!! lol. Doesnt Chaos Shield exsist as something like Yellow Shield?? Or am I losing my marbles??? probably the second one. Some classic cards here mate and some cool effects...Like em alot hope my idea helps you. Link to comment
Bringerofcake Posted August 22, 2009 Author Report Share Posted August 22, 2009 The burn comes in the 2 Spells and 2 Traps I posted. Link to comment
Bringerofcake Posted August 23, 2009 Author Report Share Posted August 23, 2009 More Spells and more Traps?! Impossible! But entirely necessary. Link to comment
Bringerofcake Posted August 26, 2009 Author Report Share Posted August 26, 2009 GAH! BUMP!Also should mention that I added some of Panik's cards. Link to comment
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