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Newb Defense League


.:JBM:.

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This club was founded by me, .:JBM:., when I became a 5 star member. I wanted the purpose of this club to be to help new members and have a friendly environment to hang out in. So far our members have achieved that goal, and we would love to have more members to keep us on track.

 

This club is for a member of any level. New members that want help, old members that can give help, and pretty much anyone. We do our best to invite new members everytime we see them.

 

Technical Stuff:

 

All YCM rules apply. Absolutely NO put-downs or flaming.

Anyone who disrespects another member will receive a warning. Two warnings and you will receive a 2 month ban. If you think you have changed your ways after those 2 months you may re-apply. If you receive 2 bans, a permanent ban from the club will be put out. You are allowed to post decks, custom cards, or anything within the forum that you would like to advertise, or for us to make note of. If you would like for me to add something to this post, then feel free to do so.

 

Joining:

 

Club Username:

Why you want to join:

Favorite Card:

Do you play the game in real life:

How you were referred to the club:

 

TOTAL MEMBERS: 100

 

Administrator(s):

 

.:JBM:.

Legendary Super Mod(s):

 

Max Darkness

animefan123

Supreme Gamesmaster

Elite Member Mods:

 

Tainted Wisdom

.Agent Yoshiru

Masked Duelist

Death Seeker- Delano

Serenade

Council of Graphic Guiders:

 

Serenade (Honorary Council Member)

Max Darkness (Honorary Council Member)

Senior Members:

 

Forgetful Angel (2 star member)

Advanced Members:

 

KageriusX [Kagerius_XxX] (2 star member)

Sweet Lightning

darksigner32 (2 star member)

Sythe (Seansean3)

DemonX

kitty princess

Dr. Gentle

Kevin Roman (2 star member)

Anonymous

monkeyman13

madchurro

Members:

 

Sparta (computerwhiz98 )

Insert Name Here

Pikachu

Seto Kaiba666

Lionheart

AwesomeNoob

anbuman

brian

Lil-Pro

d3FndEnT W4rRioR (Zombie Maker)

Yankee Fan

Red

Avion

lonewolf1249

Alphones (al9090)

Raiden600

turtleking281

ed carter123

elementdragondivine

KaiKae

War Kittens

[email protected]

Tenkage

dragoncreator12

cmc1234

Dragoon_lord

shadowferret

true_madara_uchiha

Gijinka

Ƨőųł~ɸ~Ƒĭɍҿ

mshldm1234

[®D§]Calvin

.:Dark Armed Xing:.

Lovely Lady Duelist

820reborn

bobo144

MaTTMarianoow

Merciful Idiot

Halo Ring

Yu-gi-oh for-life

Namo™

Newbs of YCM:

 

SnAkE1(thecrowcardmasteralmost)

Ice Drago10

KissMyFeet

Kiss My Pixels

kaibadragoon(kaibadragoon123)

the d (debrisd112)

Keros

oliverr41

kirbyxox

bakudude

MUAAZ

pizza1boy

Black Rose Petal

))Raven((

Tawse Cox

RedX

crusader knight

mountaindewking326

hyaku_hachi

Mega Dado

evanm7

demon dweller

sliversbane

snyperfox2003

yaboybtrue248

Atman

b dawg

billybobman

stunnero101

bagon46

Gunnz

Midnight_Loner

mordred.jr

kingofgods

angusja

woedshadowkiller

MasteriX

sir scaliver

magiman4

supersonic22

MokeyMokey

.King

Nemesis7

Warnings:

 

Masked Duelist 0.75 (Already commited 2 offenses, and is not abiding by the flaming rules. It's been a while though.)

 

Semi-Bans

 

Permanent Bans:

 

[spoiler=Featured Threads]

Please Join the The NDL Cardmaking Tournament!

 

Here are the NDL Member Cards! PM Max Darkness if you would like one.

 

Serenade's Gyft Thread! Order them from Serenade!

 

Ask for an N.D.L. Member Card Support Spell!

 

 

 

 

[spoiler=Newb Pot]

This is a new feature in the club. It was suggested to me by .Agent Yoshiru.

 

The Newb Pot is where older members in the club may donate a few spare points to me. I will not be in charge of the points, nor will I be allowed to use them. We will keep track of the donations, and whenever a new member makes a strong deck, or card, or matures in a certain way, they will receive some of the spare points as a prize for their accomplishment. The more you donate, the more of a chance you have of moving up in ranks in the club. I will also be adding another level of accomplishment. It is called Newb patrol. Whenever a new member in the club does something good in or outside of the club, the patroller can pm me the thread or what not and I will donate the points to them.

 

Current Pot: 2,892points

 

Donations:

.:JBM:. 150

Max Darkness: 40

animefan123: 1,400

.Agent Yoshiru: 1,245

Black Rose Petal: 10

AwesomeNoob: 141

sweetlightning: 221

darksigner32: 40

Dr. Gentle: 100

 

Newbs That Deserve:

Link, points given, member that received, member that brought thread.

 

http://forum.yugiohcardmaker.net/thread-136964.html 93 points, [Kagerius_XxX], Tainted Wisdom

http://forum.yugiohcardmaker.net/thread-138371.html 0 points, TmDude (isn't in club yet), Max Darkness

http://forum.yugiohcardmaker.net/thread-138527.html 95 points, sir scaliver, Max Darkness

http://forum.yugiohcardmaker.net/thread-138563.html 99 points, Death Seeker - Delano, KageriusX

http://forum.yugiohcardmaker.net/thread-139021.html 0 points, Silver Slipstream (isn't in club yet), animefan123

http://forum.yugiohcardmaker.net/thread-...pid2646769 97 points, Forgetful Angel, animefan123

http://forum.yugiohcardmaker.net/thread-130970.html 125 points, Darksigner32, Max Darkness

http://forum.yugiohcardmaker.net/thread-142092.html 95 points, ))Raven((, Death Seeker- Delano

http://forum.yugiohcardmaker.net/thread-142257.html 73 points, hyaku_hachi, Death Seeker- Delano

http://forum.yugiohcardmaker.net/thread-...pid2724740 102 points, Coreander, turtleking281

http://forum.yugiohcardmaker.net/thread-143532.html 95 points, sir scaliver, Death Seeker- Delano

http://forum.yugiohcardmaker.net/thread-143578.html 0 points, CardcaptorEX (isn't in club yet), Max Darkness

http://forum.yugiohcardmaker.net/thread-144304.html 0 points, YamiGriffin (isn't in club yet), animefan123

http://forum.yugiohcardmaker.net/thread-134787.html 0 points, IDK (isn't in club yet), Anonymous

 

 

 

[spoiler=Current Activity]

Normal Activity:

 

Find, or post in links that our members have brought into the club. The links that you post should be made by level 2 or lower members of the forum, and should be badly made, or newbishly made. You can also look in the intro section and invite members to the club. If you ever bring in a link you MUST always invite that member to the club. **Note** If you post in a link that a member has already posted (which I would like for you to do), please let me know so that I can see/judge what your club status should be.

 

Special Activity:

 

The NDL Cardmaking Tournament!

 

 

 

[spoiler=Job Descriptions]

Administrator:

 

At some point I will most likely let someone else become an administrator alongside myself. That person will have the right to make changes to the thread and do pretty much everything. Unfortunately, they can't actually change the thread, so they would pm me what should go and what should be added. This takes a lot of commitment to the club. If at one point I don't have time to continue on with the club, this member would gain control of the club, and make a new thread. Until there is a member of this position, the Co-Admin is my right-hand man.

 

Legendary Super Mod:

 

Can accept or reject members. Give warnings, and suggest changes for the club, and raise members' club rankings. Must be active in helping me with the club. If I'm the only Admin, then whoever has this position will be reffered to when I'm making big decisions. Only 2 members will have this position at a time.

 

Elite Member Mod:

 

Whenever a new member (of the club or outside of the club) makes an impressive thread, card, deck etc. You will pm me the link of that thread. If they are not a club member, please invite them to join the club. I will look at the thread and see what they deserve to receive. I will congratulate them, etc. and they will most likely be moved to a higher ranked member, which is a prestigious honor for a new member in this club. I will most likely only have 5 patrollers at a time.

 

Council of Graphic Guiders:

 

This is a position of members with expirience in graphic design. To gain this level you MUST at least make the club a banner and prove to me that your graphic designing skills are strong. If you pass this rank, then you will become an 'Honorary' Member of the council.

 

Senior Member:

 

 

I have noticed their activeness, and they consistently participate in the club's activities. They are on the verge of becoming members of the staff.

 

Advanced Member:

 

There are many reasons for becoming an advanced member. If I have noticed complete kindness towards new members, but not much club activity has been shown, then this is your place. If you are a new member that has proved to be very skilled, or improving greatly in certain categories then you will be moved here. If you have been with the club a while, and post occasionally, you will also be here. This is sort of the middle-man position.

 

Member:

 

Is a 3 star or higher YCM member that has provided little, or no help to the club yet.

 

Newb of YCM:

 

You are a 1 or 2 star member on the forum. You may have great potential, but need the older, more experienced members to guide you through the beginning.

 

 

 

[spoiler=Threads brought in to look at]

[spoiler=Tainted Wisdom - 15 Threads]

http://forum.yugiohcardmaker.net/thread-137619.html

http://forum.yugiohcardmaker.net/thread-137617.html

http://forum.yugiohcardmaker.net/thread-129106.html

http://forum.yugiohcardmaker.net/thread-137614.html

http://forum.yugiohcardmaker.net/thread-137654.html

http://forum.yugiohcardmaker.net/thread-137636.html

http://forum.yugiohcardmaker.net/thread-137633.html

http://forum.yugiohcardmaker.net/thread-137613.html

http://forum.yugiohcardmaker.net/thread-137643.html

http://forum.yugiohcardmaker.net/thread-137634.html

http://forum.yugiohcardmaker.net/thread-138511.html

http://forum.yugiohcardmaker.net/thread-137645.html

http://forum.yugiohcardmaker.net/thread-138369.html

http://forum.yugiohcardmaker.net/thread-138318.html

http://forum.yugiohcardmaker.net/thread-138522.html

 

 

[spoiler=Max Darkness - 22 Threads]

http://forum.yugiohcardmaker.net/thread-137463.html

http://forum.yugiohcardmaker.net/thread-137357.html

http://forum.yugiohcardmaker.net/thread-...pid2582352

http://forum.yugiohcardmaker.net/thread-137607.html

http://forum.yugiohcardmaker.net/thread-138069.html

http://forum.yugiohcardmaker.net/thread-138095.html

http://forum.yugiohcardmaker.net/thread-138273.html

http://forum.yugiohcardmaker.net/thread-138269.html

http://forum.yugiohcardmaker.net/thread-138353.html

http://forum.yugiohcardmaker.net/thread-138336.html

http://forum.yugiohcardmaker.net/thread-138339.html

http://forum.yugiohcardmaker.net/thread-138998.html

http://forum.yugiohcardmaker.net/thread-139314.html

http://forum.yugiohcardmaker.net/thread-139847.html

http://forum.yugiohcardmaker.net/thread-139714.html

http://forum.yugiohcardmaker.net/thread-139849.html

http://forum.yugiohcardmaker.net/thread-143575.html

http://forum.yugiohcardmaker.net/thread-143986.html

http://forum.yugiohcardmaker.net/thread-144176.html

http://forum.yugiohcardmaker.net/thread-143899.html

http://forum.yugiohcardmaker.net/thread-143831.html

http://forum.yugiohcardmaker.net/thread-144771-post-2752495.html

 

 

[spoiler=animefan123 - 20 Threads]

http://forum.yugiohcardmaker.net/thread-...pid2580154

http://forum.yugiohcardmaker.net/thread-137616.html

http://forum.yugiohcardmaker.net/thread-125810.html

http://forum.yugiohcardmaker.net/thread-137571.html

http://forum.yugiohcardmaker.net/thread-137216.html

http://forum.yugiohcardmaker.net/thread-137449.html

http://forum.yugiohcardmaker.net/thread-137628.html

http://forum.yugiohcardmaker.net/thread-137540.html

http://forum.yugiohcardmaker.net/thread-...pid2595963

http://forum.yugiohcardmaker.net/thread-...pid2604874

http://forum.yugiohcardmaker.net/thread-...pid2605025

http://forum.yugiohcardmaker.net/thread-...pid2620750

http://forum.yugiohcardmaker.net/thread-138658.html

http://forum.yugiohcardmaker.net/thread-139068.html

http://forum.yugiohcardmaker.net/thread-139233.html

http://forum.yugiohcardmaker.net/thread-139600.html

http://forum.yugiohcardmaker.net/thread-139809.html

http://forum.yugiohcardmaker.net/thread-140229.html

http://forum.yugiohcardmaker.net/thread-144363.html

http://forum.yugiohcardmaker.net/thread-...74120.html

 

 

[spoiler=Lrovani - 3 Threads]

http://forum.yugiohcardmaker.net/thread-137191.html

http://forum.yugiohcardmaker.net/thread-141816.html

http://forum.yugiohcardmaker.net/thread-145093.html

 

 

[spoiler=Keros - 1 Thread]

http://forum.yugiohcardmaker.net/thread-137372.html

 

 

[spoiler=KageriusX - 1 Thread]

http://forum.yugiohcardmaker.net/thread-136590.html

 

 

[spoiler=Masked Duelist - 7 Threads]

http://forum.yugiohcardmaker.net/thread-138869.html

http://forum.yugiohcardmaker.net/thread-81895.html

http://forum.yugiohcardmaker.net/thread-140032.html

http://forum.yugiohcardmaker.net/thread-141637.html

http://forum.yugiohcardmaker.net/thread-141990.html

http://forum.yugiohcardmaker.net/thread-141657.html

http://forum.yugiohcardmaker.net/thread-142538-post-2706054.html

 

 

[spoiler=sweetlightning - 1 Thread]

http://forum.yugiohcardmaker.net/thread-140523.html

 

 

[spoiler=Death Seeker - Delano - 14 Threads]

http://forum.yugiohcardmaker.net/thread-140674.html

http://forum.yugiohcardmaker.net/thread-140668.html

http://forum.yugiohcardmaker.net/thread-141626.html

http://forum.yugiohcardmaker.net/thread-141680.html

http://forum.yugiohcardmaker.net/thread-141743.html

http://forum.yugiohcardmaker.net/thread-141719.html

http://forum.yugiohcardmaker.net/thread-142089.html

http://forum.yugiohcardmaker.net/thread-142074.html

http://forum.yugiohcardmaker.net/thread-142095.html

http://forum.yugiohcardmaker.net/thread-142087-page-1.html

http://forum.yugiohcardmaker.net/thread-144638.html

http://forum.yugiohcardmaker.net/thread-144904.html

http://forum.yugiohcardmaker.net/thread-...pid2757345

http://forum.yugiohcardmaker.net/thread-144990.html

 

 

[spoiler=Forgetful Angel - 5 Threads]

http://forum.yugiohcardmaker.net/thread-141332.html

http://forum.yugiohcardmaker.net/thread-141649.html

http://forum.yugiohcardmaker.net/thread-141812.html

http://forum.yugiohcardmaker.net/thread-142231.html

http://forum.yugiohcardmaker.net/thread-142634-post-2710895.html

 

 

[spoiler=kitty princess - 5 Threads]

http://forum.yugiohcardmaker.net/thread-...pid2681204

http://forum.yugiohcardmaker.net/thread-...pid2686681

http://forum.yugiohcardmaker.net/thread-141822-post-2687080.html#pid2687080

http://forum.yugiohcardmaker.net/thread-...pid2691748

http://forum.yugiohcardmaker.net/thread-147074.html

 

 

[spoiler=Zombie Maker - 1 Thread]

http://forum.yugiohcardmaker.net/thread-142055.html

 

 

[spoiler=Anonymous - 1 Thread]

http://forum.yugiohcardmaker.net/thread-141922.html

 

 

[spoiler=War Kittens - 1 Thread]

http://forum.yugiohcardmaker.net/thread-137366.html

 

 

[spoiler=turtleking281 - 1 Thread]

http://forum.yugiohcardmaker.net/thread-...pid2711936

 

 

[spoiler=pizza1boy - 1 Thread

http://forum.yugiohcardmaker.net/thread-...91965.html

 

 

[spoiler=.Agent Yoshiru - 1 Thread]

http://forum.yugiohcardmaker.net/thread-143143.html

 

 

[spoiler=b dawg - 1 Thread]

http://forum.yugiohcardmaker.net/thread-143800.html

 

 

[spoiler=Serenade - 10 Threads]

http://forum.yugiohcardmaker.net/thread-144278.html

http://forum.yugiohcardmaker.net/thread-140508.html

http://forum.yugiohcardmaker.net/thread-144838.html

http://forum.yugiohcardmaker.net/thread-145206.html

http://forum.yugiohcardmaker.net/thread-145195.html

http://forum.yugiohcardmaker.net/thread-145204.html

http://forum.yugiohcardmaker.net/thread-145181.html

http://forum.yugiohcardmaker.net/thread-145145.html

http://forum.yugiohcardmaker.net/thread-145322.html

http://forum.yugiohcardmaker.net/thread-...pid2764069

 

 

[spoiler=Dr.Gentle - 4 Threads]

http://forum.yugiohcardmaker.net/thread-144975.html

http://forum.yugiohcardmaker.net/thread-143223.html

http://forum.yugiohcardmaker.net/thread-145584.html

http://forum.yugiohcardmaker.net/thread-146352.html

 

 

[spoiler=Yu-gi-oh for-life - 1 Thread]

http://forum.yugiohcardmaker.net/thread-145207.html

 

 

[spoiler=madchurro - 4 Threads]

http://forum.yugiohcardmaker.net/thread-146198.html

http://forum.yugiohcardmaker.net/thread-146283.html

http://forum.yugiohcardmaker.net/thread-146908.html

http://forum.yugiohcardmaker.net/thread-147255.html

 

 

 

 

[spoiler=Club Afilliates]

Clubs affiliated with Newb Defense League

 

Non-Hero Hatred

The ESPN Club

Club Pikachu

Cafe N00b

Organization XIII - The Square Enix Club

The Grand Line

 

Wanna afilliate our club? Here's how:

Username:

Name of Your Club:

Link to Club:

Why do you want to affiliate with us:

 

 

[spoiler=Buddy System]

This was idea belongs to Max Darkness. I had nothing to do with it. I think it's great, and I only approved of it.

Senior Member - Newbie

 

Pikachu - Forgetful Angel

Junk Sorcerer - ice drago10

animefan123 - Keros

Lrovani - Bakudude

Max Darkness - MUAAZ

Seansean3 - lonewolf1249

Avoin - Darksigner32

Zombie Maker - 1q2w3e

Kitty Princess - Kiss My Pixels

Yankee Fan - pizza1boy

Insert Name Here - Black Rose Petal

DemonX - ))Raven((

Raiden600 - Death Seeker- Delano

computerwhiz98 - kirbyxox

al9090 - Tawse Cox

Red - [Kagerius_XxX]

Tainted Wisdom - RedX

.Agent Yoshiru - War Kittens

elementdragondivine - crusader knight

bribri123123 - mountaindewking326

turtleking281 - yaboybtrue248

 

 

[spoiler=Basic Yu-Gi-Oh Guide]

[spoiler=How to Conduct a Turn by animefan123]

CHAINS AND PHASES

 

 

A. What is a Chain?

 

A "Chain" is a rule used to easily determine the outcome of a complex battle resulting from a series Spell or Trap cards played by both players. For example, let's say that a player uses a Spell Card. That Spell Card is placed in a hypothetical link called Chain Link 1. If the player's opponent responds by playing one of their own Spell or Trap Cards, a Chain has been started, with this card placed in Chain Link 2. Using this method to deal with subsequent plays, the links are stacked from bottom to top until both players have finished playing cards. The effects are then resolved, starting at the top link and working down to the Chain Link 1 at the bottom.

 

B. Opponent's Chance to Respond

 

The player whose Trap or Spell Card has been countered always has a chance to respond with another play - an opportunity that could result in adding yet another link to the Chain. When making a play on a Chain, you must always ask your opponent, "Do you wish to continue?". If you continue play without asking your opponent, they may raise an objection that will lead to a Replay.

 

The outcome is determined starting with the most recent card played at the top of the Chain links, and proceeding down to Chain Link 1.

 

C. Spell Speed

 

Spell, Trap, and Effect Monster Cards all have different speeds. You can only respond to a card and start a Chain by playing a card of equal or greater speed. The exception to this rule are Spell Speed 1 cards, which CANNOT be used against each other.

 

Spell Speed 1: This is the slowest of all the Spell Speeds. Spell Speed 1 cards cannot be played against each other. Spell speed 1 cards are usually Normal Spells and Monster Effects.

 

Spell Speed 2: These cards can be used against a card with a Spell Speed of 1 or 2. Spell Speed 2 or 3 cards can be used against them. Spell Speed 2 cards are usually Quick-play Spells, and Normal Traps.

 

Spell Speed 3: This card can be used against any Spell Speed. Only another Spell Speed 3 card may be used against it. Spell Speed 3 cards are only counter traps.

 

Gameplay Terminology

 

Play - Gameplay progresses in a series of alternating turns. Each player's turn consists of 6 phases in which a number of actions can be undertaken.

 

Phases - Phases define the order in which actions can be undertake by a player during their turn. Each phase is limited to a specific set of actions.

 

Phases of Gameplay

 

Repeat these phases for each subsequent turn.

 

A. Draw Phase

 

During this phase, you are required to draw 1 card from the top of your Deck. A player who is out of cards and unable to draw during this phase is declared the loser.

 

B. Standby Phase

 

If there are any cards in play on the field that specifically state that certain actions must be taken during this phase, these must be dealt with prior to entering the Main Phase. Refer to the cards for specific details regarding the actions to be taken. If there are no such cards in play, proceed to Main Phase 1.

 

C. Main Phase 1

 

During this phase, you may Set or play Monster, Spell, and/or Trap Cards. Keep in mind that you may not exceed the 5-card limit for the Monster Card Zone or the Spell & Trap Card Zone.

 

During this phase, you may also change the Attack or Defense Position of cards already placed on the field. The position of each card can be changed only once in a single turn, during either Main Phase 1 or 2. The Damage Step details how this position effects the outcome of a Duel.

 

At the end of Main Phase 1, you can choose to enter the Battle Phase or proceed to the End Phase (the starting player cannot conduct a Battle Phase in their first turn).

 

I.Set or Summon Monster Cards: During either Main Phase 1 0r 2 of your turn, you can play (Summon or Set) only 1 Monster Card on the field. To Set a Monster Card, select it from your hand and place it face- down horizontally (Defense Position) on an open space in the Monster Card Zone. To Summon a Monster Card, select it from your hand and place it face-up vertically (Attack Position) on an open Monster Card Zone space.

 

A. Normal Summon

 

Summoning a monster without the aid of Spell Cards or Monster Effects is called a Normal Summon. A Normal Summon can only be conducted once in a single turn, during either Main Phase 1 or 2 (keep in mind that only 5 Monster Cards are allowed in the Monster Card Zone at any given time).

 

When playing a Monster Card to the field, a player must choose to place the card in 1 of 2 positions: Attack Position or Defense Position. For Attack Position, place the card face-up and vertical (a Summon). For Defense Position, place it face-down and horizontal (a Set).

 

A Monster Card on the field in face-down Defense Position IS NOT considered to be summoned. Instead, it has simply been Set and can be summoned with a Flip Summon.

 

The Attack or Defense Position of a Monster Card already placed on the field may only be changed once in a single turn, during either Main Phase 1 or 2. With the exception of special conditions, once the position of a Monster Card has been changed, the card must remain in the changed position throughout the turn in progress.

 

Tribute Summon

 

When summoning a monster that is Level 5 or higher (indicated by the number of stars that appear on the upper right of a Monster Card), you must offer 1 or more of your Monster Cards on the field as a Tribute by sending them to the Graveyard. If you are summoning a monster that is Level 5 or 6, you must offer 1 monster as a Tribute, and if you are summoning a monster that is Level 7 or higher, you must offer 2 monsters.

 

A Tribute Summon is considered a Normal Summon. Therefore, a Tribute Summon and another Normal Summon CANNOT be performed in the same turn.

 

Aside from a Normal Summon, there are 2 additional ways to summon a monster: Flip Summon and Special Summon.

 

B. Flip Summon

 

The act of turning a card from face-down Defense Position to face-up Attack Position is referred to as a flip. Intentionally flipping a card and positioning it for an attack is termed Flip Summon.

 

Remember that a Monster Card placed face-down on the field (a Set) is not considered as summoned - it is considered summoned for the first time when it is flipped face-up. However, when a face-down Monster Card is flipped face-up as the result of an attack or an effect from another card, it is not considered to be Flip Summoned. Its flip effect, however, is activated as soon as it is flipped face-up.

 

A Flip Summon card is not considered a Normal Summon. Therefore, you can perform a Normal Summon and 1 or more Flip Summon(s)in the same turn. If you have multiple face-down monsters you can Flip Summon as many or as few as you wish, but keep in mind that you can only change the position of a Monster Card once during any given turn.

 

C. Special Summon

 

A Special Summon is when Fusion, Ritual, Spell, Traps or Monster Effects used to place another monster on the field.

 

A Special Summon is different from a Normal Summon in that it can be used repeatedly within the same turn to summon monsters onto the field. Be sure to follow the specific instructions printed on the cards when executing a Special Summon.

 

II.Set or Play Spell & Trap Cards: With the exception of Field Spell Cards, a player can have only 5 Spell and/or Trap Cards on the field at the same time in the Spell & Trap Card Zone. This 5-card limitation also applies to any Equip Cards the player may have attached to their's or an opponent's Monster Card.

 

A Spell Card can either be Played (face-up) or Set (face-down) on the field. When a Spell Card is placed face-up, it is immediately activated. A Trap Card must always be placed face-down on the field (Set). For Spell or Trap effects, follow the instructions listed on each card.

 

Summary

 

Once a Spell Card is placed face-up on the field, it is activated immediately and is then destroyed. Equip and Field Spell Cards (generally used to modify the strength of a Monster Card) and Spell Cards with a "Continuous" icon remain on the field. Trap Cards are usually destroyed immediately after being activated unless they have a "Continuous" icon.

 

Controlling an Opponent's Monster

Certain Spell and Trap Cards have the effect of giving you control over an opponent's monster. When this occurs, use the following rules:

 

When you take control of an opponent's monster, move the Monster Card to your own Monster Card Zone.

 

A monster you control counts towards your 5-card Monster Card Zone limit. Therefore, you cannot take control of an opponent's monster if your Monster Card Zone is filled.

 

Equip Spell Cards attached to a Monster Card always stay in the Spell & Trap Card Zone of the person who played the card and count toward the 5-card Spell & Trap Card Zone limit for that player. The Equip Spell Cards effects don't change, even if the Monster and Equip Spell Cards are on different player's fields.

 

Monster Cards under your control can be used in the same way as your own Monster Cards: to attack, defend, or to use as a Tribute. Controlled Monster Cards that are destroyed or offered as a Tribute are sent to your opponent's Graveyard.

 

D. Battle Phase

 

Once attack preparations have been made in Main Phase 1, you enter the Battle Phase. If you do not wish to conduct a Battle Phase, your turn proceeds to the End Phase.

 

Keep in mind that the starting player cannot conduct a Battle Phase in their first turn, even if they have placed a Monster Card on the field.

 

Quick Reference Chart

 

Start step - Declare that you are entering the Battle Phase. You and your opponent may both play Quick-Play Spell and/or Trap Cards.

 

Battle step - Select and announce 1 monster to attack with, and declare 1 of your opponent's monsters your target (the monster you wish to attack). You and your opponent may both play Quick-Play Spell damage.

 

Damage step - Calculate the damage points of the designated monsters. If a monster has a Flip Effect, apply it immediately after damage calculation. However, a Flip Effect does not affect monsters that have already been destroyed as a result of damage calculation.

 

End step - Resolve all battles by repeating the Battle and Damage Steps as many times as necessary, then declare an end to your Battle Phase. You and your opponent may both play Quick-Play Spell and/or Trap Cards.

 

 

[spoiler="General OCG" by Max Darkness]

i) Normal Summoned, Set and Special Summoned are always written with capitals.

ii) Deck and Graveyard are written with capitals, but field and hand are not.

iii) Numbers are written in number form. ie '1, 2, 3' NOT 'one, two, three'.

iv) Summoning conditions (see below) are always at the beginning of the effect.

v) Attributes are always written in caps lock. ie 'FIRE, LIGHT, WATER'.

vi) Types are written as follows: Spellcaster-Type; Warrior-Type; Dragon-Type etc.

vii) Card names (when referring to specific cards) are always in "" marks. This is very important on Fusion Monsters.

 

 

[spoiler="Yu-gi-oh Card Types" by Max Darkness]

MONSTER CARDS

 

Each card has, alongside its name; an Attribute, a Level, a Type, a Card Class, an Effect/Description, and an ATK and DEF value.

- The Attributes are Dark, Earth, Fire, Light, Water and Wind. (There is a Divine option, but that is reserved for gods such as Obelisk, Osiris and Ra, so I wouldn't use it.)

- Levels go from 1 to 12. Level 1 monsters are the weakest and the Level 12s are the most powerful. Each level has general boundries of ATK and DEF that make a card balanced and not overpowered. (See below).

- Type are another way of telling cards apart. There are over 20 different types. They are:

Aqua (water beings); Beast (monsters); Beast-Warrior (bipedal beasts); Dinosaur; Divine-Beast (reserved for gods); Dragon; Fairy; Fiend (demonic beings); Fish; Insect; Machine; Plant; Psychic; Pyro (fiery beings); Reptile; Rock (golems and other constructs); Sea Serpent; Spellcaster (wizards and magicians); Thunder (lightning and immaterial beings); Warrior (soldiers); Winged Beast (griffons, gargoyles, birds); and Zombie (undead).

Each card can only have one printed type.

- The Card class is whether the card is a Monster Card, Effect Monster, Fusion Monster, Ritual Monster, or Synchro Monster. (I'll explain all of those later).

- The Effect/Description rules are detailed below.

- ATK and DEF are two of the most important parts of the card. Their lower limit is 0. The highest they can go is 5000 (Lv.12s only). A card can easily be overpowered if the ATK and DEF are too high. For example, a Lv.2 monster with 3000 ATK and DEF is frankly ridiculous and overpowered.

A good bench-mark is the "Blue-Eyes White Dragon". It is Level 8 and has 3000 ATK and 2500 DEF. As long as you remember that, you can generally make balanced cards by changing the ATK and DEF to match certain Levels.

_____________________________________________________________

 

Right, the different classes of Monster Cards. These are Normal/Effect Monsters (see section below); Fusion Monsters; Ritual Monsters and Synchro Monsters.

 

Normal/Effect Monsters

See section below for full details.

 

Fusion Monsters

These monsters are coloured lilac and are stored in your Extra Deck (15 cards outside of your regular Deck that are Fusion and Synchro Monsters). These monsters need to be summoned by tributing 2 or 3 monsters and using "Polymerisation". Probably the most famous Fusion Monsters is "Blue-Eyes Ultimate Dragon", used by Seto Kaiba in the anime.

 

119569r.jpg

 

Effect: "D.D. Starship" + "Starship 'Nautilus'" + "Starship 'Pegasus'"

This card gains 800 ATK for every removed from play "Starship" monster. When this card is destroyed by battle, it is removed from play.

 

The monsters that are listed at the top of the effect are known as Fusion Material Monsters and they have to be in " " marks.

 

Ritual Monsters

Ritual Monsters are tricky to summon since they require both themselves and a Ritual Spell Card. To Ritual Summon a monster, you need to fufill the conditions of the Ritual Spell Card and then Ritual Summon the Ritual Monster. The most common type of Ritual Spell Card requires you to Tribute monsters whose total Levels are equal to or greater than the monster you're trying to summon. However, others require cards to be removed from play or require specific cards to be tributed.

 

119569q.jpg

 

Effect: This card is used to Ritual Summon "Forgotten Spellcaster". You must also offer Spellcaster-Type monsters as a Tribute whose total Levels equal 5 or more from the field or your hand.

 

In a Ritual Spell Card, the first sentence will always be "This card is used to Ritual Summon "[insert Ritual Monster here]". It will always have the summoning conditions, which almost always require you to Tribute monsters whose total levels equal or exceed that of the Ritual Monster.

 

119569o.jpg

 

Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Millennia Ago". When this card is summoned, Special Summon 1 "Forgotten Mage" in face-up Defense Position. Once per turn, you can remove up to 4 "Malevolent Counter" cards from monsters on your side of the field. If you do, pay Life Points equal to the number of removed cards x 200.

 

Again, the essential parts of the effects have been italised.

 

Synchro Monsters

Synchro Monsters, like Fusion Monsters are stored in your Extra Deck and not in your normal Deck. Synchro Summoning a Synchro Monster requires Tuner Monsters (see section below) and non-Tuner Monsters (any other monsters) whose Level Stars add up to the Synchro Monster's Level exactly, no more no less.

 

119569i.jpg

 

Effect: 1 "Starship" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, add 1 Tuner Monster from your Deck to your hand. Once per turn, during your Standby Phase, Special Summon 1 "Starship" monster from your Graveyard.

 

Obligatory parts have been put in italics, as in your need 1 Tuner and at least 1 other monster.

_____________________________________________________________

 

Now, the different kinds of Monster Cards. These are Normal and Effect. Effect itself is split into 'Effect', 'Flip', Spirit', 'Gemini', 'Union', 'Tuner' and 'Toon'.

 

Normal Monster

This is the most basic form of Monster Card. It has just a picture and a short description.

 

119569j.jpg

 

Effect Monsters

An Effect Monster has the word 'Effect' after its Type. These types of monsters have additional effects that activate in certain points in the game.

 

119569u.jpg

 

The card above has a continuous effect that activates each turn, during your Standby Phase. Other effects activate when a monster is summoned, or destroyed.

 

Flip Monsters

These monsters have effects that activate when they are flipped face-up after being in face-down position. This can be because of battle, or because the controller manually flipped the card. They are told apart by having 'FLIP:' as the beginning of their effect.

 

119569q.jpg

 

Please note in the above card, only the first sentence is a flip effect. The second part is a continuous effect.

 

Spirit Monsters

These are monsters that cannot be Special Summoned. Also, they return to their owner's hand on the turn that they are summoned or flipped face-up. This usually means that their effects are very powerful to make up for their limited useablity. Spirit Monsters have 'Spirit' next to their Type.

 

119569mnd.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card attacks your opponent directly. When this card inflicts Direct Damage to your opponent's Life Points, you can pay 800 Life Points. If you do, your opponent must discard a number of cards from their Deck equal to the number of cards in their hand.

 

The italic part is the part that every Spirit Monster needs to have.

 

Gemini Monsters

These cards are treated as Normal Monsters while in the Graveyard or on the field. A Gemini Monster can then be Normal Summoned to change it into an Effect Monster with an effect printed on the card.

 

119569p.jpg

 

Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with the following effect:

- As long as this card remains face-up on the field, your opponent cannot Summon Machine-Type monsters.

 

The italic part is the part that is needed in every Gemini Monster's effect. Please note that a large number of Gemini monsters are lower than Level 7 since they require less tributes.

 

Union Monsters

Union Monsters have a unique ability to act as a monster or be equipped to another monster on the field as an Equip Spell Card (see "Equip Spell Cards"). When they are equipped to another monster, they are vulnerable to anti-Spell cards. You can only equip or un-equip a Union Monster once per turn. A final part of the effect is that if the equipped monster is destroyed, the Union Monster is destroyed instead.

 

119569n.jpg

 

Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to any (non-Machine-Type) monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect the equipped monster is treated as a Machine-Type monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

The italic parts are the parts that must be present in a Union Monster's effect. Please note that the bold, bracketed part can be a specific card, Type or Attribute.

 

Tuner Monsters

Tuner Monsters are used in the Synchro Summon of Synchro Monsters (see "Synchro Monsters"). They have 'Tuner' next to their type. They generally have effects that summon other Tuners or low-level monsters (themselves being low-leveled; generally Lvs. 1-4). They also may provide support for Synchro Monsters.

 

119569w.jpg

 

Toon Monsters

Toon Monsters are a special type of monsters that can only operate when "Toon World" is on the field. If "Toon World" is not active, they cannot be summoned; if "Toon World" is destroyed, they too are destroyed. As a result, their effects are very powerful. One rule though, Toon Monsters are the counterparts to non-Toon monsters. As a result the pair have very similar, or indeed, identical effects (the Toon just has the extra Toon Monster rules stuck at the beginning).

 

119569evc.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this monster inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card from their hand.

 

Non-Toon Counterpart:

119569sxz.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all non-FIRE monsters in their hand.

 

The part in italics must be included in a Toon Monster's effect. The underlined parts show the counterpart sections (slightly toned-down for the Toon Monster).

_____________________________________________________________

_____________________________________________________________

 

SPELL CARDS

 

Cards that manipulate the battlefield, your own or your opponent's monsters, or even other Spell and Trap Cards.

There are a few different types of Spell Cards. These are Normal (referred to as 'None' in the Card Maker); Equip; Continuous; Quick-Play; Field and Ritual (which were covered in the above section).

 

Normal Spell Cards

These are one-time effects that generally change the state of play for a short time, or give you a brief advantage or the ability to do something. There are a multitude of Normal Spell Cards out there.

 

119569fad.jpg

 

119569b.jpg

 

119569d.jpg

 

119569hbp.jpg

 

Shown above are just 4 possible Normal Spell Cards. As you can see, their effects are brief and simple, but are useful and can lead to greater things.

 

Equip Spell Cards

These cards are equipped to your own or your opponent's monsters. They are identified with a "cross" in the top-right of the card. If they are equipped to your own monsters, they will give positive effects, such as an ATK or DEF gain, or some other added bonus. If they equip only to your opponent's monster, they will have detrimental effects, usually at a price to you.

 

119569h.jpg

 

Each Equip Spell Card will have equipping conditions. In this card's case, you could only equip this card to a Warrior-Type monster. Others only allow certain Types or Attributes; or in rare cases, specific monsters.

 

Continuous Spell Cards

These are Spell Cards that stick around after they've been activated. The are identified by an Infinity sign in the top right. They generally allow you to do something once per turn, or offer lasting benefits to you or problems to your opponent.

 

119569z.jpg

 

119569d.jpg

 

Quick-Play Spell Cards

This type of Spell Card must be Set, similar to Trap Cards (see section below). They can, however, be activated during your opponent's turn; something other Spell Cards cannot. They usually offer short benefits, similar to Normal Spell Cards; but there are exceptions.

 

119569d.jpg

 

Field Spell Cards

Field Spell Cards can be very powerful, completely changing the battlefield and state of play. There can only be one active Field Spell Card on the field at any one time. They generally offer benefits to a specific Type or Attribute; or allow you to summon more monsters more quickly. They may also prevent certain types of summoning. A few Field Spell Cards come with a cost that must be fufilled, otherwise they are destroyed.

 

119569iej.jpg

 

119569pvj.jpg

 

119569p.jpg

 

Effect: Discard 1 Spell Card and 1 Trap Card to activate this card. Both players must Special Summon as many monsters as possible. As long as this card remains face-up on the field, neither player can summon monsters. During each player's End Phases, destroy 1 monster on the field summoned by this card's effect. When all cards summoned by this card's effect are destroyed, this card is returned to your Deck. Once per turn, during your End Phase, you can add 1 "DarkCity" Field Spell Card to your hand from your Deck or Graveyard and activate it. If you do, this card is returned to your Deck.

 

The last card there is an example of a very powerful Field Spell Card and thus balances itself by negatively affecting both players.

 

Ritual Spell Cards

See section above for full details.

_____________________________________________________________

_____________________________________________________________

 

TRAP CARDS

 

Trap Cards are generally more destructive than Spell Cards and their effects generally include making life more difficult for your opponent. There are three types of Trap Card. These are Normal (designated as 'None' in the Card Maker); Continuous and Counter.

 

Normal Trap Cards

These are very similar to Normal Spell Cards. They have one use and then they are discarded.

 

119569vio.jpg

 

Continuous Trap Cards

Similar to Continuous Spell Cards, these have activation conditions that must be satisfied if the card is to work. These might be a card being destroyed or you discarding cards. These offer effects similar to Continuous Spell Cards.

 

119569bte.jpg

 

Counter Trap Cards

The most popular and most used type of Trap Card. These usually activate when your opponent declares an attack or destroys a monster. These cards usually offer destructive, short-lived effects or effects that can get you out of a tricky situation.

 

119569yfl.jpg

 

119569ngo.jpg

 

_____________________________________________________________

_____________________________________________________________

 

 

 

 

[spoiler= A Guide To Graphic]

Hey, it's me Serenade and for thosse new members this is a guide to graphics and how to rate etc, so first of you should try and view some good graphics[spoiler=Links to some graphics]http://forum.yugiohcardmaker.net/thread-144912.html http://forum.yugiohcardmaker.net/thread-144834.html http://forum.yugiohcardmaker.net/thread-144747.html

If you want to make your own Sig,avatar or bosster pack search for some tutorials, online or on ycm.

 

Now, when you go down to rating peoples work, think about what you can do and say how much better it is (don't worry about having better ones Just give themadvice etc:Work on the render a tiny bit and the color's don't really match.

 

Joining graphic contests, if you want to join a graphic contest be sure to follow the person who made the threads rules and if you know your not great with graphics I suggest you try some free ones to start you off, many people say that doing a contest won't help your graphic skills, well this is wrong, seeing other peoples work could greatly improve yours meaning if i had some work like this [spoiler=Badwork]bad_sig.jpg

to this[spoiler=goodwork]PeterGriffin.png

 

 

So this nearly concludes our guide to graphics, any other problems, Pm me or Max Darkness Adios Amigos!

 

 

 

Max Darkness's Club Theme Song:

 

Maybe (to the theme of "Ghostbusters"):

 

If a member flames,

On your first card's thread,

Who you gonna call?

Newb Defense!

 

or

 

When you need advice,

On your OCG,

Who you gonna call?

Newb Patrol!

 

Club Banner made by Max Darkness (Version 2):

 

NewbDefenseLeague.jpg

 

[img=http://i691.photobucket.com/albums/vv276/lrovani/NewbDefenseLeague.jpg]

 

Club Banner made by Serenade:

 

NewbDefenseLeague2.png

 

[img=http://i691.photobucket.com/albums/vv276/lrovani/NewbDefenseLeague2.png]

 

Club Logo made by Serenade:

 

NDLLogo.png

 

[img=http://i691.photobucket.com/albums/vv276/lrovani/NDLLogo.png]

 

Second club logo made by Serenade:

 

NDLLogo2.png

 

[img=http://i691.photobucket.com/albums/vv276/lrovani/NDLLogo2.png]

 

Newb Pownage Pic:

 

NDLobjection.png

 

[img=http://i691.photobucket.com/albums/vv276/lrovani/NDLobjection.png]

 

[/align]

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Club Username:animefan123

Why you want to join:i believe in sticking up for noobs.

Do you go on any other forums: no

 

Welcome my friend! I know you pretty well and I know that you have always been sticking up for new members. Therefore, you will be one of the few members to receive this honor, but I'm sending you straight to the honorary members list!

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TEH CLUBZ NOT A CLUBZ WITHOUT TEH COMPUTAHWHIZ

 

 

I want to join. ^_^

 

I agree' date=' but the signup sheet man!

 

 

if ya ever need a co-administrator, im your man;)

 

That status can only be achieved once kindness has been performed during the club activities.

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TEH CLUBZ NOT A CLUBZ WITHOUT TEH COMPUTAHWHIZ

 

 

I want to join. ^_^

 

I agree' date=' but the signup sheet man!

[/quote']

 

OH SHI-

 

 

Forgot. xD

 

Club Username: Sparta

Why you want to join: I believe in being strict to noobs and newbs, but insulting or putting them down because they're new is wrong. ROW ROW FIGHT DAH POWAH

Do you go on any other forums: Yez.

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club user name; insert Name Here

why you wanted to join: because im tired of all the nonsense involving noobs

do you go to any other forums: if i im desprate for a YVD Duel only

 

 

Club Username: DemonX

Why you want to join: I don't know but it is a good reason

Do you go on any other forums: Hell of alot of them

 

You're both accepted. Welcome!

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See me and Insert Name Here are high up there so you have 2 high level people in this club

 

Repeat that plz.

 

 

 

 

And how do you become an honorary member/ co admin?

 

oops sorry Whiz98 you too is high up there

 

Actually' date=' we iz teh bottomz.

 

Admin

Co-Admin

Honorary Member

[b']Member[/b]

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Question. If we join, when we comment on New Member's Threads; are we allowed to be honest and tell the truth about bad cards? For example, if they've used awful pics, have terrible OCG, and have completely messed up a card, then can we say it; or do we have to sugarcoat it?

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