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Heavy Storm and Harpie's Feather Duster once were banned.

Storm came back because it damages you too.

 

Dark Hole and Rageiki are both banned...

 

Meaning Dark Hole has a chance of coming back.

 

Clear their field, swarm out a bunch of monster, attack for game. Also very helpful to help pull off Crystal Abundance.

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Maybe if they made a less OPed card, it could come in instead. But then there would be no point in bringing it back. But if they made some sort of limit, like "Both players must control a monster to activate this card. Destroy all monsters on the field." Maybe.

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Maybe if they made a less OPed card' date=' it could come in instead. But then there would be no point in bringing it back. But if they made some sort of limit, like "Both players must control a monster to activate this card. Destroy all monsters on the field." Maybe.

[/quote']

erm... Lightning Vortex?

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But LarryCotter made a good post' date=' proving that it might come back.

[/quote']

 

Heavy Storm should be banned.

 

But it's not. And since the Harpie's Feather Duster and Heavy Storm thing happened, it's very possible that the Raigeki and Dark Hole thing might happen.

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But LarryCotter made a good post' date=' proving that it might come back.

[/quote']

 

Heavy Storm should be banned.

This is one of the matter of opinion cards but I don't think it should be banned.

 

With out Heavy people can overextended their spells and traps with out fear of Heavy appearing.

 

On Topic: Based on what Konami's done in the past their is a fair chance of this coming back. Should no, but again it's Konami.

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@charizard

 

but with the presence of heavy, mst, best, lyla, etc

it reduces the mt lineup to pure chainables in the meta stages.

this reduces the overall creativity of the game.

the trick is balance, and right now there is way too much general and mt destruction.

heavy should be banned.

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@charizard

 

but with the presence of heavy' date=' mst, best, lyla, etc

it reduces the mt lineup to pure chainables in the meta stages.

this reduces the overall creativity of the game.

the trick is balance, and right now there is way too much general and mt destruction.

heavy should be banned.

[/quote']

My name isn't Charizard >_>

 

Still, the cards you listed (not counting heavy) only destroy 1 spell or trap at a time, so your opponent is still free to overextend their spell and traps since at worse you'll only destroy a couple of them with heavy gone, and even then they may be chainable. Not only that but even with out Heavy, on a good list MST is at 3 so their is still a lot of spell and trap destruction, so chainables will still be the widely used form of traps. Also one a good list Heavy would only be at 1, so it wouldn't kill non chainables that badly.

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But LarryCotter made a good post' date=' proving that it might come back.

[/quote']

 

Heavy Storm should be banned.

This is one of the matter of opinion cards but I don't think it should be banned.

 

With out Heavy people can overextended their spells and traps with out fear of Heavy appearing.

 

On Topic: Based on what Konami's done in the past their is a fair chance of this coming back. Should no, but again it's Konami.

 

With Heavy, people can still overextend with the activation of Quick-Play, Normal Spell Cards, and the Setting of chainable Traps without fear.

 

What makes Setting non-chainable Traps and activating Continuous Spells/Traps Cards so much worse? why should they be punished over cards that can be activated right away or on destruction?

 

It hardly punishes overextention at all, it just damages certain playstyles and nets ridiculous advantage.

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Difference between Heavy Storm and Dark Hole...ever noticed how many monsters get their effects off when destroyed? Clear opponent's field and activate the effects of monsters that normally aren't exactly simple to activate at the same time? Yeah....not ever coming back.

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But LarryCotter made a good post' date=' proving that it might come back.

[/quote']

 

Heavy Storm should be banned.

This is one of the matter of opinion cards but I don't think it should be banned.

 

With out Heavy people can overextended their spells and traps with out fear of Heavy appearing.

 

On Topic: Based on what Konami's done in the past their is a fair chance of this coming back. Should no, but again it's Konami.

 

With Heavy, people can still overextend with the activation of Quick-Play, Normal Spell Cards, and the Setting of chainable Traps without fear.

Overextending the spell and trap zone implies setting cards, so on your list only traps will really be set. The main chainable trap used today is threatening roar and people will never set more then one at once.

What makes Setting non-chainable Traps and activating Continuous Spells/Traps Cards so much worse? why should they be punished over cards that can be activated right away or on destruction?

Using non-chainables and continuous cards comes with and inherent risk that they are easy to destory. Simple, these group of cards, the ones weak to spell and trap destruction, have better effect then those you can chain. EX: threatening roar vs mirror force. They are rewarded with the better effect in exchange for this weakness.

It hardly punishes overextention at all, it just damages certain playstyles and nets ridiculous advantage.

It does punish people that are heavily relient on things like mirror force and torrential tribute. The only playstyle this punishes is stall but with Gravity Bind and the like at the 3 with along with MST at 3 on a good list, it isn't that bad and stall already has enough to worry them with all the other spell and trap removal. And how does this net ridculous advatage. At any time spart players won't have more then 3 spell and traps out, so in most cases it's only a +2, and this partly because your opponent was starting to overextend. If it nets any more advantage your just punishing your opponent for playing badly.

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