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0.0 38 card...

 

[spoiler=[b]Effect/Tuner(29)[/b]]

[spoiler=The Mage of "Mage Clan" (9)]

[spoiler=Mage Clan - Golden Mage]360261y.jpg

[spoiler=lore]When this card is Summoned, place Mage counters on this card equal to the number of face-up "Mage Clan" monster on your side of the field. This card's level is treated as the number of Mage counter and less in this card. Once per duel, if this card was used for a Synchro Summon, you can discard 1 card from your hand to Special Summon this card in face-up Attack Position on your side of the field from your Graveyard.

 

 

 

[spoiler=Mage Clan Student]360261u.jpg

[spoiler=lore]When this card is destroyed and sent to the Graveyard, Special Summon 1 "Mage Clan" monster in it card name. When this card is sent to for Synchro Summon, Special Summon this card during your End Phase.

 

 

 

[spoiler=Mage Clan - Ice Mage]360261d.jpg

[spoiler=Ice Mage lore]When this card is Summoned, place 1 Mage counter on this card(max.2). By removing 1 Mage counter on this card, you can target 1 monster on your opponent side of the field. As long as this card is on the field, selected monster cannot change it battle position and declare an attack. Each time a Spell card is activated, put 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Water Mage]360261not.jpg

[spoiler=lore]When this card is Summoned, place 1 Mage counter on this card (max.1). If this card would be destroyed, remove 1 Mage counter instead. Each time a Spell card activate, place 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Fire Mage]360261j.jpg

[spoiler=lore]When this card is Summoned, place 2 Mage counters on this car(max.2). You can remove 2 Mage counter to inflict damage to opponent equal to the number of "Mage Clan" monster on your side of the field x300. Each time a Spell card is activated, place 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Wind Mage]360261r.jpg

[spoiler=lore]When this card is Summoned, place 2 Mage counters on this card (max.2). You can remove 2 Counter on this card to destroy 1 Spell or Trap card on the field. Each time a Spell card is activated, place 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Earth Mage]360261c.jpg

[spoiler=lore]When this card Summoned, place 2 Mage counter on this card (max.2). You can remove 2 Mage counter on this card to switch the ATK and DEF of this card. Each time a Spell card activate, place 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Object Changer]360261g.jpg

[spoiler=lore]When this card is Summoned, place 2 Mage counter on this card (max.2). By removing 1 Mage counter, you can select 1 "Mage Clan" monster on your side of the field. The selected monster is treated as Tuner monster.

 

 

 

[spoiler=Mage Clan - Healing Mage]360261e.jpg

[spoiler=lore]When this card Summoned, place 1 Mage counter on this card (max.1). You can remove 1 Mage counter on this card to increase your life point by 200 for each "Mage Clan" monster on your side of the field. Each time your opponent activate a Spell card, place 1 Mage counter on this card.

 

 

 

 

[spoiler=The 4 Holy Beast (4)]

[spoiler=4 Holy Beast Of Mage Clan - Dragon]360261.jpg[spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. Once per turn, you can remove up to 3 Mage counter on your side of the field. You opponent discard cards from their Deck to the Graveyard up to the number of Mage counter you had removed x2.

 

 

 

[spoiler=4 Holy Beast Of Mage Clan - Phoenix]360261p.jpg

[spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. Once per turn, you can tribute up to 2 "Mage Clan" monster on your side of the field. Inflict 1000 damage to your opponent's Life Point equal to the number of "Mage Clan" monster you had tribute.

 

 

 

[spoiler=4 Holy Beast Of Mage Clan - Tiger]360261s.jpg

[spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. When this card is Summoned, destroy up to 3 monster on your opponent side of the field.

 

 

 

[spoiler=4 Holy Beast Of Mage Clan - Turtle]360261g.jpg

[spoiler=lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Point are lower then 4000 and by tributing 1 "Mage Clan" monster on your side of the field. Once per turn, you can discard up to 2 cards from your hand to the Graveyard. Your opponent has to discard cards from their hand equal to the number you had discarded x2.

 

 

 

 

[spoiler=Assassin #1 - #5 (5)]

[spoiler=Mage Clan Assassin #1]360261zs.jpg

[spoiler=lore]When this card is Summoned, you can Special Summon 1 level 4 or lower "Mage Clan" monster from your Graveyard. That monster cannot attack this turn. This card cannot be used for Synchro Summoning the turn it Summoned.

 

 

 

[spoiler=Mage Clan Assassin #2]360261w.jpg

[spoiler=lore]When this card is Summoned, you can Special Summon 1 level 4 or lower "Mage Clan" monster from your Hand. That monster cannot attack this turn. This card cannot be used for Synchro Summoning the turn it Summoned.

 

 

 

[spoiler=Mage Clan Assassin #3]360261yq.jpg

[spoiler=lore]When this card is in the Graveyard, you can Special Summon this card from your Graveyard. You can use this effect once per duel.

 

 

 

[spoiler=Mage Clan Assassin #4]360261s.jpg

[spoiler=lore]Once per turn, you can return 1 "Mage Clan" monster from your Graveyard to your hand. If you activate this effect, you can't attack this turn. If there are Spell or Trap card on your opponent side of the field, this card can attack twice.

 

 

 

[spoiler=Mage Clan Assassin #5]360261m.jpg

[spoiler=lore]This card can be Normal Summoned without tribute. If you do, this card is returned to your hand during the End Phase. If you control more then 2 "Mage Clan" monster on your side of the field, this card can attack all monster on your opponent side of the field.

 

 

 

 

[spoiler=Warrior - A to E (5)]

[spoiler=Mage Clan Warrior - A]360261g.jpg

[spoiler=lore]When this card is used for Synchro Summoning a "Mage Clan" monster, add 1 "Mage Clan" monster from your Deck to your hand.

 

 

 

[spoiler=Mage Clan Warrior - B]360261y.jpg

[spoiler=lore]When this card is used for Synchro Summoning a "Mage Clan" monster, draw 1 card from your deck.

 

 

 

[spoiler=Mage Clan Warrior - C]360261d.jpg

[spoiler=lore]This card is also treated as level 1 and 2. When this card is used for Synchro Summoning a "Mage Clan" monster, randomly discard 1 card from your opponent's hand to the Graveyard.

 

 

 

[spoiler=Mage Clan Warrior - D]360261.jpg

[spoiler=lore]You can Normal Summon this card without tributes. If you do, this card is sent to the Graveyard during your End Phase. When this card is used for Synchro Summoning a "Mage Clan" monster, you must discard the top card from your Deck.

 

 

 

[spoiler=Mage Clan Warrior - E]360261nul.jpg[spoiler=lore]You can Normal Summon this card without tributes. If you do, this card is sent to the Graveyard during your End Phase. When this card is used for Synchro Summoning a "Mage Clan" monster, the monster gain 500 ATK.

 

 

 

 

[spoiler=Mage Clan Back-up Force (4)]

[spoiler=Mage Clan Back-up Force - B1]360261z.jpg

[spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflict Battle Damage to your opponent's Life Point, place 1 Mage Counter on a "Mage Clan" monster you control that can be placed.

 

 

 

[spoiler=Mage Clan Back-up Force - B2]360261dt.jpg

[spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is sent from the field to the Graveyard, you can place 1 Mage Counter on a "Mage Clan" monster you control that can be placed. By discarding 1 "'Mage Clan" monster from your hand, return this card to your hand.

 

 

 

[spoiler=Mage Clan Back-up Force - S1]360261o.jpg

[spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can only attack if you control at least 2 "Mage Clan" monster. By discarding 1 card, this card can stay on the field until the next End Phase.

 

 

 

[spoiler=Mage Clan Back-up Force - S2]360261h.jpg

[spoiler=lore]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. By removing 1 Mage Counter on your side of the field, increase the ATK of the card by 500 until the End Phase.

 

 

 

 

[spoiler=Mage Clan Forbidden Fiend (2)]

[spoiler=Mage Clan Forbidden Fiend - Pyron]360261cd.jpg

[spoiler=lore]This card can only be Normal Summoned or set if "The Castle Of Mage Clan" is on the field. If your opponent destroyed a "Mage Clan" monster you control while "The Castle Of Mage Clan" is on the field, you can pay 800 Life Point to Special Summon this card from your hand to your side of the field. Once per turn, you can remove 1 Mage counter on your side of the field to destroy a level 4 or lower monster. If the monster is Set, flip it face up.

 

 

 

[spoiler=Mage Clan Forbidden Fiend - Wingen]360261q.jpg

[spoiler=lore]This card can only be Normal Summoned or Set if "The Castle Of Mage Clan" is on the field. If your opponent destroyed a "Mage Clan" monster you control while "The Castle Of Mage Clan" is on the field, you can pay 800 Life Point to Special Summon this card from your hand to your side of the field. Once per turn, you can remove 1 Mage counter on your side of the field to destroy 1 Spell or Trap card on the field.

 

 

 

 

 

[spoiler=[b]Synchro/Fusion(5)[/b]]

[spoiler=Mage Clan - Holy Shining Mage]360261k.jpg

[spoiler=lore]1 Tuner monster + 1 or more non-Tuner "Mage Clan" monsters

When this card is Summoned, place 4 Mage counters on this card (max.4). This card gains 200 ATK for each Mage counter on this card. You can remove 1 Mage counter on this card to destroy 1 monster card on the field. Each time a Spell or Trap card is activated, place 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Dark Lightning Mage]360261o.jpg

[spoiler=lore]1 Tuner monster + 1 or more non-Tuner "Mage Clan" monsters

When this card is Summoned, place 4 Mage counters on this card (max.4). This card gains 300 ATK for each Mage counter on this card. You can remove 1 Mage counter on this card to destroy 1 Spell or Trap Card on the field. Each time a Spell or Trap card is activated, put 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Frost Mage]360261h.jpg

[spoiler=lore]1 Tuner monster + 1 non-Tuner "Mage Clan" WATER monsters

When this card is Summoned, place 2 Mage counter on this card (max.2). By removing 1 Mage counter, you can negate the effect of a Spell or Trap card that target a "Mage Clan" monster on your side of the field. Each time a Trap card activate, place 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan - Blazing Mage]360261v.jpg

[spoiler=lore]1 Tuner monster + 1 non-Tuner "Mage Clan" FIRE monsters

When this card is Summoned, place 3 Mage counter on this card (max.3). By removing 3 Mage counter on this card inflict damage to your opponent's Life Point equal to the number of "Mage Clan" monster on your side of the field x500. Each time a Spell card activate, place 1 Mage counter on this card.

 

 

 

[spoiler=Mage Clan Warrior - ABCDE]360261x.jpg

[spoiler=lore]"Mage Clan Warrior - A" + "Mage Clan Warrior - B" + "Mage Clan Warrior - C" + "Mage Clan Warrior - D" + "Mage Clan Warrior - E"

This card can only be Special Summoned by sending the above monster on your side of the field to the Graveyard. This card Summon is treated as Synchro Summon. If this card sussefuly direct attack your opponent, you win the duel. This card is uneffected by Monster Effect, Spell or Trap Card.

 

 

 

 

[spoiler=[b]Spell(3)[/b]]

[spoiler=The Castle of Mage Clan]360261b.jpg

 

 

[spoiler=The Power Of 4 Holy Beast]360261i.jpg

 

 

[spoiler=The Prison Of Mage Clan]360261c.jpg

 

 

 

[spoiler=[b]Trap(1)[/b]]

[spoiler=Mage Barrier]360261.jpg

 

 

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sorrry i'm was got for days ok i'll add the member


okay then' date=' i just christen her with the name of luminous, is that okay? :mrgreen:

and wait, she's a girl? i guess i haven't run into a whole lot of them so.....XD

[/quote']

 

Wait....WHAT?! I am not a girl!

ok just ignore it the more you reply about the more he'll make up things about you


Name:Charmander

Level:5

Nick name:Rua

Do you like yugioh5ds(opinoin): Yes

Age(8+): 10

About your self: Everything

what time and date will be at the most of the time: Don't know

ok yep yep yep good good good your in man now make some card to in crease your level!!!!!!!!!!

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i'm not to worried about it. it just gets highly frustrating when people use gender neutral names or something else like that that is confusing for others and ends up making them look really really stupid when they really don't need that sort of bs happening to them. i should know! i'm an expert! it's happened to me many times before! XD

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330730r.jpg This card can only be ritual summon by using the ritual spell Souls of Fire Ritual. When this card attacks a card with 2000 or lower attack points and it effects activates negate it , and speical summon a level 1 o atk or lower on the field. AND THE MONSTER IS WEEK BUT A POWER FULL EFFECT LOOK


330730h.jpg Each time you send a fire type monser to the graveyard this card gain 1000 attack and this card gains a level. If this card was speical summon with a effect you gain 1000 life points. You can remove this card from play and in 3 turns it'll comeback on the field and it'll gain 1000 attack. If a effect is targets on this card , and it's remove from play you lose 500 lifepoints (the damage from the effect dosen't give you damage only the effect of this card). Put this card in the buttom of you deck suffle it. If you draw it then you opponent will randomlly send 3 cards from he/her hand from play.


Yeah you have to show your card instead of saying it

OK OK I AREADY HERD SHADOW SAID IT THE FIrst TIME

(sorrry about the upper cace and lower cace i push on cap lock)

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